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By Whitedagger
Im playing rogue assa in cata classic and after read some guide I don't understand some things about stats.
I know as a rogue assa I have to priories hit rating until the spell hit cap of 17% (1332 if I remember) but i dont understand how to manage other stats like mastery and haste/crit or expertise.
Did I have to put full mastery ? and reforge all the crit chance, expertise and reforge haste at least ? Or did I have to balance mastery and haste ?
Can someone help me to understand in wich ordre and priority I have to manage stats as Assa Rogue in wow cata classic ?
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By Gianeezy
Hi, i need help with my race as a UH DK. I've been raiding with my guild and realize that the other UH DK (an orc) is topping DPS and me as a blood elf just suck. I've been looking at wcLogs and found that i got 2k strenght less than him, looking at the top UH DPS the first 20 or 30 are orcs.
I just wanna know if as an orc i had that 2k extra str. I've been looking for an answer since last week, just cant believe i got 2k str less than any other DK just for my race.
Thanks for your time guys.
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By Staff
The next stage of Cataclysm Classic arrives at the end of the month, as Blizzard announced the Rise of the Zandalari patch! The two Zuls return in 5-player dungeon form, with new mounts to go with them!
(Source)
Just when you thought you’d take the advice to “Stay away from da voodoo” a new temptation arises, beckoning you to take the risk, enter Zul’Gurub and Zul’Aman, thwart the machinations of the Zandalari and their brethren, and collect the rewards for your efforts.
A Threat Fought in Secret
Using a great deal of discretion, Vol’jin has dispatched Darkspear delegates to the capital cities of Stormwind and Orgrimmar calling for all able-bodied adventurers to investigate recent threats that have risen in the jungles of Stranglethorn.
The outlook isn't good. The Gurubashi tribe, their strength renewed, is running rampant throughout Stranglethorn. Players will have a chance to embark on all-new level-85 solo quests in Stranglethorn and will discover exactly what tribulations lie ahead -- Gurubashi leadership is still largely intact and rehabilitated through the new union with the Zandalari. Along the way, players will assist a sassy, headstrong Darkspear spirit-talker named Bwemba, they'll track down the elusive Hemet Nesingwary, and they'll encounter many of the new Zul'Gurub bosses throughout the steaming jungles of Stranglethorn.
Rewards for addressing the issues in Stranglethorn include an adorable panther pet of your own to care for. Players should seek out Vol'jin's representatives in Orgrimmar or Stormwind Harbor to begin their adventure.
Return to Zul'Gurub
This ancient city has once again become the staging grounds for an empowered Gurubashi people to strike against those who they perceive to be invading their ancestral lands. Now backed by the Zandalari, the Gurubashi present all-new challenges for players in this level-85 5-player Heroic dungeon. While players may see some familiar faces in this dungeon, the encounters and fight mechanics have been considerably updated. For allying yourself with the Darkspears, High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, Zanzil, and Jin'do the Godbreaker would like to make one thing clear -- your intrusion will cost you. Take their heads and you’ll be presented with a treasure map. You’ll want to seek out its precious booty, including an account-bound ring with a gem so big it’s visible when worn!
Also, for those with a high enough Archaeology skill, an additional boss can be unlocked in Zul’Gurub. Gri'lek, Renataki, Hazza'rah, and Wushoolay will be randomly selected to put an end to those who dig too deep for greater riches. Should your group survive the challenge, you'll unearth a selection of rewards available from any of the four bosses, as well as loot unique to each boss.
The Amani Regrouped
With the aid of the Zandalari, the remaining Amani have reassembled under new, sturdy leadership in Daakara. Zul'Aman has been converted into a challenging level-85 5-player Heroic dungeon. For those who fought Zul'jin back during The Burning Crusade, much of the dungeon will feel similar, but the mechanics have been updated to suit a 5-player group. Akil'zon, Nalorakk, Jan'alai, Halazzi, Hex Lord Malacrass, and Daakara look to bring their tribe out of hiding and into the spotlight as a force to be reckoned with. Challengers beware.
Both Zul'Aman and Zul'Gurub will require players to have a minimum average item level of 346 before they can enter. These two Heroic dungeons will exist in a separate Heroic difficulty tier in the Dungeon Finder, above the current Cataclysm Heroic dungeons. In return, they will offer players item level 353 epic-quality loot. Players can expect to find items for nearly every gear slot available in these two dungeons, though much focus has been placed on offering players itemization for hard-to-fill slots or specializations, such as bracers, helms, shoulders, guns, and wands.
Rare Mounts and More
As with the original iterations of Zul'Gurub and Zul'Aman, players will have a chance to obtain updated rare mounts. The Swift Zulian Panther and Armored Razzashi Raptor are obtained in Zul'Gurub, while the Amani Battle Bear can be earned by killing the first four bosses of Zul'Aman in a limited amount of time.
Play with the Blues Friday, July 19
Please join us for a Play with the Blues event on Friday, July 19 at 1:00 p.m. PDT (4:00 p.m. EDT).
We’ll have the Cataclysm Classic PTR (Public Test Realm) open for testing the Rise of the Zandalari content, with a focus on the new Troll dungeons. Queue up for the Zul’Aman or Zul’Gurub dungeons on Classic PTR Realm 1, and you just might be partnered with members of the WoW Team.
Vol'jin needs your help to stop this play for power. Will you rise to the challenge? Step back in time and watch the original Rise of the Zandalari official trailer.
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By Starym
No Dragonflight in today's hotfix batch, as we get Remix and Cata improvements only! A TBC tier set bonus gets removed and Priests and Shamans get some adjustments, with some pretty interesting changes in there.
June 21 (Source)
WoW Remix: Mists of Pandaria
Fixed an issue causing Echo of Light from Holy Priest to scale incorrectly when there’s a level disparity. Cataclysm Classic
Shaman Fire Elementals will now prefer targets that have their master’s Flameshock active on them, and will switch to those targets over targets without their master’s Flameshock. This check occurs only once every several seconds, so may take a little time to occur. Temporarily removed the Elemental Shaman (2) Set Bonus on the Burning Crusade Tier 4 set. Developer’s note: The 2 Piece Elemental Shaman Tier 4 bonus has a bug that existed in original Cataclysm, but was found later on in Warlords of Draenor. If this bonus were to remain in its bugged state, it would cause Elemental Shamans to wear 2 Pieces of The Burning Crusade tier for the entire expansion and we kind of like it when people have to progress their gear. Because the real fix we wish to do requires server restarts, we are removing the 2-set bonus off of the set for the weekend, and then placing it back after server restarts in its fixed state. -
By Staff
Blizzard have dramatically reduced the gap between available services like server transfers and race/faction changes! They're down from 30 days to only 3.
Transfers (Source)
Greetings Cataclysm Classic adventurers.
We’ve recently deployed a hotfix that reduces the cooldowns for race change, faction change, and paid server transfer on Cataclysm Classic realms from 30 days, down to 3 days (72 hours). This change also applies retroactively, so for those who are currently on a cooldown after initiating these services within the past 30 days, expect your cooldown to be completed after 3 days from when the service began.
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