Jump to content
FORUMS
Sign in to follow this  
Staff

Developer Thoughts on Plunderstorm

Recommended Posts

78547-plunderstorm-renown-doubled.jpg

Lead Software Engineer Orlando Salvatore shared his thoughts on Plunderstorm now that the event has concluded.

Blizzard Logo(Source)

Thank you for playing Plunderstorm. Feedback was heard, Plunderlords have risen, fire whirls were nerfed, tournaments were conducted, W’s were shared. We tried something new with this, and it’s been a hell of a ride.

Working on and releasing Plunderstorm has been a dream come true. Starting from an early prototype, to not knowing exactly how a BR would work, to changing how healing worked in the mode about a million times before it launched, a lot of challenges that we needed to overcome. 

The energy that our peers brought to Plunderstorm while it was in development was next level. We got so many great ideas and things changed around because of our internal playtests. Every discipline brought in their passion, from QA, to the design, to the music, to the engineering, to the art, to marketing, to many more involved. There was no shortage of good ideas thrown around.

The team working on Plunderstorm day to day was relentless, driven, and clearly cared about delivering a fun, quality experience. We had many discussions about what else we could do to juice up the game mode.

Plunderstorm’s point of entry was an important one for us. Though some may have been disappointed they couldn’t use their main characters, the low amount of clicks needed, no previous content clearing required and Dragonflight not being required was an important goal of ours. We wanted anyone, no matter who you are or what experience you have, to be able to load into a Plunderstorm match. No leveling needed, nothing. Just jump straight in and start playing.

There were a ton of first we tried with Plunderstorm. There are things we may do again, or may never do again. And all of that is ok! We learned a lot from this. There’s never been anything like Plunderstorm in WoW, and it was a huge experimental feature during a time when the expansion is winding down and kicking off a great 20th anniversary. We should never be afraid of trying something new. As a player, novelty is what drove me to WoW in the first place. 

Steve Jobs once said “Innovation is the ability to see change as an opportunity, not a threat". WoW is a huge game, with a lot of players who all play the game differently. Innovating in WoW is something we should strive for to seek opportunities. Introducing new playstyles, new fun moments, new ways to interact and more is what game development is all about. It’s been a dream come true to be part of something so wildly different.

Someone once said “World of Warcraft players are some of the smartest players in the world”. This is a very true statement. This community should never forget how special and great it is.

Thanks for plundering with us.
  • Like 1

Share this post


Link to post
Share on other sites

Plunderstorm is a shitshow and i had 0 fun as someone who has no interest in PvP content. Thanks for locking nice transmog behind this event. Guess its one more type of content i wont be able to get and essentially being locked out of.

  • Haha 1
  • Confused 2

Share this post


Link to post
Share on other sites

I love that this was a thing. Plunderstorm (and DF in general, really) is Blizz being weird and experimental and just plain having fun designing something, in a way we haven't seen in a long time. It's almost reminds me of BC, where they we're constantly coming up with new ideas, and just throwing everything at the wall to see what sticks.

I personally didn't play Plunderstorm, having on interest whatsoever in that type of game mode, but I'm still glad it exists.

My only real complaint is the limited time factor. That essentially forced people who wanted certain rewards into a short term grind, rather than being something you could work towards slowly and casually overtime.

 

1 hour ago, AKrandom said:

Plunderstorm is a shitshow and i had 0 fun as someone who has no interest in PvP content.

Not every piece of content will appeal to every player, and that's okay. The fact that you are not the target audience doesn't make something bad.

 

1 hour ago, AKrandom said:

Guess its one more type of content i wont be able to get and essentially being locked out of.

Being locked out and choosing not to participate because you don't like it are two wildly different things.

I'm not interested in high end raiding and will (probably) never get AotC or CE, but I also don't think their existence is bad or that I'm unfairly locked out of them. I choose not to do that content because I don't enjoy it. That's on me, not Blizz.

  • Like 2

Share this post


Link to post
Share on other sites
36 minutes ago, Brightamethyst said:

Not every piece of content will appeal to every player, and that's okay. The fact that you are not the target audience doesn't make something bad.

I can agreed with this to some extent, but there is an issue with rewards. A lot of people just wanted a transmog and mounts, so they had to play a separate mode they hate, just so they can use these rewards in PvE. It would have been a different thing if such mode had nothing to do with the main game. But then how many people would actually play it? This would show how many people actually cared and liked this mode as opposed to those who were just there for rewards.

I still got it, but it was a boring grind in the end. It was somewhat fun in the beginning, but it became stale very quickly. It felt rather snowbally, either you were lucky with landing and there was barely anyone there, so it was easy to farm mobs and get some powers early on (even won some games this way) or there was a fight which ended with wasting time to kill others or early death. In some cases it was more productive to just finish the quest for bonus plunder and die early if circumstances weren't favorable.

Edited by Arcling
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Arcling said:

but there is an issue with rewards. A lot of people just wanted a transmog and mounts, so they had to play a separate mode they hate, just so they can use these rewards in PvE.

That's true of everything though. I imagine very few people enjoy literally every single piece of content in the game. There will always be something you dislike but still want the rewards from (true IRL, as well), and all you can do is decide for yourself if you think it's worth it. I've done some grinds I disliked just because I wanted the rewards, and I've also passed on some others because the reward didn't outweigh the time and annoyance factor. That's just life, and not something the devs can realistically design away.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...