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Major Remix: Mists of Pandaria Adjustments Are Live: May 20th

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Big changes arrive to the Remix limited time event, as Blizzard address some of the issues players have been having. We see improvements for: higher level enemy scaling, drop rates overall, LFR, dungeon and scenario XP and gem drops, and the earlier Bronze drop from caches. 

Blizzard LogoMoP Remix (Source)

We’re making a number of changes to address issues players have been reporting with scaling and improve the overall Remix experience by improving the viability of all content for earning additional experience, bronze, and gear. The following updates have already been made to all realms via hotfix:

  • Enemy power scaling, particularly in group content, has been adjusted to be less aggressive. This is particularly applicable in the player level 40 - 70 range, before players have been able to power up their cloak, upgrade their gems, and increase their item level.
  • Gear drop rates have been improved from world rares, rare elites, and quests. This will help players who have had their item levels fall behind as leveling speed increases, especially at higher levels when cloak bonus experience is powered up.
    • This will also increase player Bronze and appearance acquisition by increasing the number of items to place into the Unraveling Sands for additional Bronze.
  • The first time bonus for queueing each LFR wing will grant a Thread of Experience in addition to the existing Lesser Bronze Cache.
    • This should improve LFR as a viable choice for leveling main characters and alts, without players feeling like they need to grind the same LFR wing repeatedly.
  • We have added bonus experience to each boss in normal dungeons and scenarios so they are a viable alternative to questing. Bonus experience has also been adding to the last boss of Heroic Scenarios. Heroic dungeon bosses will continue to drop bonus experience.
  • We’ve increased the number of prismatic gems dropped from bosses in normal and heroic scenarios and dungeons.
    • The increased stamina offered by Legendary Prismatic gems boosts player survivability considerably.
  • We have increased the Bronze granted from all qualities of Bronze Caches by 25%.
    • These caches are available from a wide variety of sources, both solo and group. This includes the Minor Bronze Cache, Lesser Bronze Cache, Bronze Cache, and Greater Bronze Cache.

There are more hotfixes on the way, and as always, we’ll detail all of them in our next hotfixes update

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It’s a start but there’s still more to do to get the event on par with player expectations set by the PTR, content creators, and Blizzard themselves.

Honestly, Bronze daily rewards should be significantly higher, especially given the cost of the various mounts, toys, and cosmetics, not to mention the cost of gear upgrades. Giving players 250 bronze for completing a dungeon is paltry when faced with needing 400,000+ just for the mounts alone, 100,000 of that being for the event-only mounts. It should be 4x higher minimum in my opinion, nobody wants to farm whatever mob is in fashion each day until their eyes bleed just to get a handful of bronze per mob. 

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Legit they need to pick a threshold and nuke every cloak over it. If you got an obtuse amount of stat it should be cut.

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My entire goal for this event was to level 4 or 5 characters for cosmetics. When I found out heirlooms and tusks were on the table for killing normal Garrosh I was super happy because silly funtime event there will be Normal's going nonstop, now I'm not even sure I can get in a normal without being a frogger.

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2 hours ago, InfernoRFU said:

My entire goal for this event was to level 4 or 5 characters for cosmetics. When I found out heirlooms and tusks were on the table for killing normal Garrosh I was super happy because silly funtime event there will be Normal's going nonstop, now I'm not even sure I can get in a normal without being a frogger.

You don't have to be. I'm not a frogger, did every raid today and was top 3 dps most of the time while the others were just about the same. I haven't seen a single person doing too ridiculous amounts in my runs so far.

Pugs find it more important that you have the Ward meta-gem. That thing can kill some bosses within 10 seconds if everyone has it, and it's available to everyone very early on.

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