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Evoker Changes in War Within Alpha: May 21st

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Devastation gets some focus in today's Alpha build, as Blizzard work on the left side of the spec's talent tree and Firestorm. There are also changes to all three Hero trees in the build as well.

Blizzard LogoEvoker (Source)

Devastation Evokers will want to check out today’s updates.

The goal of these changes is primarily to increase the viability of the left side of the Devastation tree. We hope this can allow Devastation to be more flexible in their talent choices and have options to build around Firestorm if they wish.

The cap we added for Animosity was primarily to help keep the extension gameplay healthy and not reliant on effects like Power Infusion.

We’re monitoring feedback around this and understand that it feels like it limits the potential fun of the extension gameplay.

And here are the actual changes, from the development notes:

Blizzard LogoEvoker (Source)

  • EVOKER
    • Deep Breath, Landslide, and Breath of Eons temporarily have their line-targeting reticle disabled while we work on an issue with it causing a crash.
    • Lifecinders now upgrades Renewing Blaze to allow 1 friendly target. If no target is selected, it will find a nearby injured ally.
    • Chronowarden
      • Preservation
        • Instability Matrix reduces empower spell cooldown by up to 6 seconds (was 10 seconds).
    • Flameshaper
      • Fan the Flames has been adjusted – Instead of extending Enkindle, it now adds 100% more damage or healing into the periodic effect. In addition, the tooltip now clarifies that it affects all active Enkindles.
      • Traveling Flame now extends Dream Breath or Fire Breath by 8 seconds, and causes it to spread to a nearby target (was causes it to spread, or refreshes if no valid targets were present).
      • Consume Flame now consumes 4 seconds of your Fire Breath or Dream Breath (was 8 seconds). Amount of healing or damage is now equal to 300% of that, and now scales with Haste.
    • Devastation
      • Developers’ notes: The goal of these changes is primarily to increase the viability of the left side of the Devastation tree. We hope this can allow Devastation to be more flexible in their talent choices and have options to build around Firestorm if they wish.
      • Firestorm radius increased to 10 yards (was 8).
      • Firestorm’s tick rate now increases with Haste.
      • New Talent: Scorching Embers – Enemies take 20% increased damage from your Red spells while affected by Fire Breath.
      • Feed the Flames has been redesigned – Now causes enemies to take 20% more damage from Pyre and Disintegrate if they are inside your Firestorm.
      • Snapfire has been slightly redesigned – Now grants a free cast of Firestorm that does not trigger the cooldown. It now also triggers from Pyre instead of Living Flame.
        • Developers’ notes: The free cast of Firestorm that does not trigger the cooldown is so the Snapfire proc will be full value even if Firestorm wasn’t on cooldown.
      • Imminent Destruction now also increases Disintegrate and Pyre damage by 10%, and lasts 12 seconds (was 10 seconds).
      • Imminent Destruction has swapped places with Feed the Flames in the talent tree.
      • Honed Aggression now increases Azure Strike and Living Flame damage by 10% per point (was 5%).
      • The following talents have been removed:
        • Everburning Flame
        • Raging Inferno

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