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The War Within Beta FAQ: Everything You Need to Know

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War Within Alpha starts today, and we've put together some FAQs to address the most common questions.

When Will the War Within Beta Begin?

The War Within Beta starts today, June 5th. Blizzard hasn't announced a specific time yet.

Who Will Get Invited to the Testing?

If you pre-purchased the Epic Edition, your account will be flagged for Beta access immediately. Blizzard will also randomly select players who opted-in for the Beta.

Can I Access Beta If I Pre-Ordered the War Within Collector's Edition?

Yes, Blizzard will mail you a Beta code by June 12, 2024.

What Will Happen to My Alpha Characters?

All existing characters will be deleted, so you'll need to start fresh.

Will Alpha Testers Retain Beta Access?

Yes, Alpha testers will automatically be flagged for Beta access.

Do I Need an Active Subscription to be Selected for Beta?

No, we've seen cases where players without an active subscription were flagged for Alpha.

How Do I Know I Have Access?

Log in to your Battle.net account and open the app. Switch to the "WoW" tab. If you see "War Within Beta," it means you have been selected and can download the game.

Snímka obrazovky 2024-06-05 o 16.15.45.jpg

Emails might be delayed, so don't rely on them for notification.

Are There Any Beta Keys?

No, there are no Beta keys currently available. Anyone selling them is trying to scam you. Later, there will be giveaways through content creators and communities like Icy Veins.

What Content is Available for Testing?

Blizzard releases a new build for testing with new features each week. Keep an eye on the Beta Development Notes to see what's available for playtesting.

All four zones including max-level content should be available for testing.

Submitting Bugs

In-game, there's a bug reporting tool. Use it whenever something doesn't work correctly. Reporting in-game bugs is the best way to ensure Blizzard knows about issues and can fix them.

Snímka obrazovky 2024-06-05 o 16.20.18.jpg

If anything seems to be missing, let us know and we'll add it!

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    • By Stan
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      Tuning (Source)
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    • By Staff
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      (Source)
      Hello! Here are this week’s changes to the War Within Pre-Expansion PTR:
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The following talents have been removed: Steel Trap Death Chakram Developer’s note: One of the biggest complaints we’re seeing in the Hunter community is button bloat. Death Chakram was a relatively high-frequency button that you had to click before all of your damage abilities, creating something of a launch sequence for every Hunter specialization. Its removal will let us bake the lost power into each spec’s kit while also reducing the button-presses required before you can begin damage. Beast Mastery Alpha Predator and Improved Kill Command have swapped locations. Improved Kill Command has a new icon. Hunter’s Prey and Venom’s Bite have swapped locations. Pathing in Gate 2 has been adjusted. Huntmaster’s Call sound effect volume has been lowered. Marksmanship Arcane Shot damage increased by 3%. Small Game Hunter’s Multi-Shot damage bonus reduced to 75% (was 100%). Multi-Shot Focus cost increased to 30 (was 20). 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Lit Fuse proc chance increased to 15% (was 10%). Lit Fuse now applies 1 Living Bomb (was 3). Explosivo has been updated – Now increases Living Bomb’s damage by 50% while under the effects of Combustion. Chance of gaining Lit Fuse is increased by 30% while under the effects of Combustion. Blast Zone has been updated – Lit Fuse now turns up to 3 targets into Living Bombs. Living Bombs can now spread to 5 enemies. Explosive Ingenuity now increases Living Bomb’s damage by 25% (was 50%). Sparking Cinders now separately increases Pyroblast and Flamestrike’s damage, now 10% and 20% respectively. Sparking Cinders now triggers 2 times per minute, scaling with Haste (was 3). Frost Death’s Chill has been updated – While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2%. Stacks up to 10 times. Developer’s note: We’re increasing the ramp of Death’s Chill and giving it a stack limit so that you can comfortably switch off of Frostbolt after reaching max stacks. Fractured Frost has been updated – While Icy Veins is active, your Frostbolts hit up to 2 additional targets and deal 15% increased damage. Ice Lance damage increased by 12%. MONK Brewmaster Fundamental Observation has been removed. Mistweaver Fixed an issue that caused Gust of Mist’s healing to not be increased as intended. PALADIN Holy New Talent: Extrication – Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target’s current health. Lower health targets are more likely to be critically struck. New Talent: Liberation – Word of Glory and Light of Dawn have a chance equal to your Haste to reduce the cost of your next Holy Light, Crusader Strike, or Judgment. New Talent: Truth Prevails – Judgment heals you and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yards. 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WARLOCK Affliction The chance for Ravenous Afflictions to activate has been increased. Destruction Summon Infernal now paths to Eradication and to Reverse Entropy/Internal Combustion. WARRIOR Blood and Thunder talent removed. Thunder Clap will now apply Rend by default if it is known. Crackling Thunder no longer increases Thunder Clap damage. Champion’s Might now causes you to deal 25% increased critical strike damage to targets chained to your Spear. This critical damage bonus is now additive instead of multiplicative, matching other similar effects. Piercing Challenge now increases all damage dealt by Champion’s Spear (was only initial damage). Uproar now reduces the cooldown of Thunderous Roar by 45 seconds (was 30 seconds). Fixed an issue that caused Rallying Cry to increase maximum health by 15% instead of the intended 10%. Arms All ability damage increased by 30%. Overpower damage increased by an additional 20%. Fury Anger Management now reduces cooldowns by 1 second per 30 Rage spent (was 20 Rage). Anger Management now reduces cooldowns by 1 second per 20 Rage spent (was 30 Rage, this reverts a recent change). All ability damage increased by 30%. PLAYER VERSUS PLAYER
      CLASSES MAGE Fire Blazing Barrier’s effectiveness is no longer reduced in PvP combat (was 75% effective). Unleashed Inferno is now 30% effective in PvP combat (was 20%). MONK Brewmaster Charred Passions is now 100% effective in PvP combat (was 0%). Elusive Footwork is now 100% effective in PvP combat (was 50%). Niuzao’s Training is now 100% effective in PvP combat (was 50%). Mistweaver Enveloping Breath is now 100% effective in PvP combat (was 111%). Invigorating Mists is now 100% effective in PvP combat (was 112%). Soothing Mist is now 100% effective in PvP combat (was 115%). Windwalker Rising Star’s critical strike damage is now 100% effective in PvP combat (was 50%). USER INTERFACE AND ACCESSIBILITY
      CHARACTER SELECT SCREEN Screen now displays up to four characters from your Warband at once. Characters can be reordered or moved in and out of the scene via the character list panel. Characters are clickable and rotatable within the scene. Hovering over characters will provide more information about that character, including class specialization, professions, and more. A search field has been added to the character list panel to easily find your characters. Artwork updates and clarity improvements have been made to game service menus. The number of character macro slots has increased to 30 (was 18). A map legend has been added to the main map next to the pin and filter options.
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