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Mage Changes in the War Within Beta Build 55185

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We've recapped all Mage changes introduced in the latest War Within Beta build.

Latest Mage Changes

  • Arcane Missiles - Only castable when you have Clearcasting Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 235.3% 255% of Spell Power ] Arcane damage.
  • Lessons in Debilitation - Your Arcane Phoenix will cast Supernova or Gravity Lapse shortly after being summoned and will periodically Spellsteal buffs from nearby enemies. Your Arcane Phoenix will Spellsteal when it is summoned and when it expires.
  • Arcane Barrage - Consumes all Arcane Charges.. For each Arcane Charge, deals 30% additional damage, grants you 1.5% of your maximum mana, and hits 1 additional nearby targets for 40% of its damage Launches bolts of arcane energy at the enemy target, causing [ 106.62% 120% of Spell Power ] Arcane damage
  • Eureka - When a spell consumes Clearcasting, its damage is increased by 25%. 10%.
  • Spellfrost Teachings - Direct damage from Arcane Splinters has a 2% chance to reset the cooldown of Arcane Orb and increase all damage dealt by Arcane Orb by 20% for 10 sec. Direct damage from Arcane Splinters has a 2% chance to launch an Arcane Orb and increase all damage dealt by Arcane Orb by 20% for 10 sec.
  • Frostfire Mastery - Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Adding stacks does not refresh duration. Fire Mastery increases your haste by 1%, and Frost Mastery increases your Mastery by 1% for 12 14 sec, stacking up to 8 times each
  • Phoenix Flames - Always deals a critical strike. Hurls a Phoenix that deals [ 77.05% 70% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies
  • Pyroblast - Hurls an immense fiery boulder that causes [ 180.22% 172% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec.
  • Glorious Incandescence - Consuming Burden of Power causes your next cast of Arcane Orb to call down a storm of 4 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 2.0 sec and generates an Arcane Charge. Consuming Burden of Power causes your next cast of Arcane Barrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
  • Mana Addiction - Consuming Clearcasting grants you 3.0% Haste for 10 sec Casting Arcane Blast or Arcane Barrage grants you 1.0% Haste for 10 sec
  • Pyromaniac - Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness. Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness. This effect counts as consuming Hot Streak.
  • Mass Barrier - Cast Prismatic Barrier on yourself and 4 nearby allies. Cast Prismatic Barrier on yourself and 4 allies within 40 yds.
  • Arcane Blast - Generates 1 Arcane Charge.. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8% Blasts the target with energy, dealing [ 72.8% 80% of Spell Power ] Arcane damage
  • Nether Munitions - When your Magi's Spark or your Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 6% for 12 sec. When your Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 sec.
  • Mage Frost 11.0 4pc - Frozen Orb increases Ice Lance's damage by 15% for 15 sec. Damage dealt by Fingers of Frost enhanced Ice Lances invoke a Frigid Pulse, dealing [ 30% of Spell Power ] Frost damage to nearby targets. Damage reduced beyond 8 targets.
  • Sparking Cinders - Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast by 15%.
  • Spellfire Spheres - Every 4 times you consume Clearcasting, conjure a Spellfire Sphere Every 6 times you cast Arcane Blast or Arcane Barrage, conjure a Spellfire Sphere
  • Time Anomaly - At any moment, you have a chance to gain Arcane Surge for 6 4 sec, Clearcasting, or Time Warp for 6 sec.
  • Splintering Orbs - Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4 The first enemy damaged by your Arcane Orb conjures 4 Arcane Splinters
  • Mage Frost 11.0 Class Set 2pc - Ice Lance damage increased by 5% and Fingers of Frost increases the damage of your next Frozen Orb by 10%, stacking up to 10 times. Ice Lance damage increased by 8%.
  • Mage Arcane 11.0 Class Set 2pc - Arcane Blast and Arcane Explosion Barrage damage increased by 6%.
  • Lit Fuse - Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.. Consuming Hot Streak has a 10% chance to grant you Lit Fuse Lit Fuse : Your next Fire Blast turns up to three nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 60% 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds
  • Intensifying Flame - While Ignite is on 3 or fewer enemies it flares up dealing an additional 25% 20% of its damage to affected targets.
  • Magi's Spark - Your Touch of the Magi now also conjures a spark, causing the damage from your next Arcane Barrage, Arcane Blast, and Arcane Missiles to echo for 25% 100% of their damage. Upon receiving damage from all three spells, the spark explodes, dealing [ 150% 400% of Spell Power ] Arcane damage to all nearby enemies.
  • Codex of the Sunstriders - Summoning your Arcane Phoenix grants you a Spellfire Sphere. Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers. Lingering Embers Increases your spell damage by 2%. Stacks up to 5 times.
  • Arcane Debilitation - Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.0%. Multiple instances may overlap.
  • Living Bomb - Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 60% 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds
  • Mage Arcane 11.0 Class Set 4pc - Casting Arcane Blast or Arcane Explosion has a 10% chance to make your next Arcane Barrage deal 10% increased damage and generate 4 Arcane Charges. Casting Arcane Blast or Arcane Barrage has a 5% chance to make your next Arcane Barrage deal 20% increased damage and generate 4 Arcane Charges.
  • Leydrinker - Consuming Nether Precision has a 10% 20% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% 60% effectiveness to the primary target and up to four nearby enemies.
  • Illuminated Thoughts - Clearcasting has a 5% increased chance to proc and increases the damage of spells that consume it by 5%. Clearcasting has a 5% increased chance to proc.
  • Memory of Al'ar - Arcane Soul : Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges. Arcane Soul : Arcane Barrage grants Clearcasting and generates 4 Arcane Charges.
  • Permafrost Lances (New) - Frozen Orb increases Ice Lance's damage by 15% for 15 sec.

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