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The War Within Beta Development Notes: June 25th

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A new War Within Beta build just arrived for testing and Blizzard posted the development notes for the latest update. Check them out to find out what's new!

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Here are this week’s changes to The War Within beta:

CLASSES

  • Developer’s note: In today’s build, Avoidance and Leech rating on gear gives half as much percent value as before, and we’ve reduced the amount of these stats given by most talents. Both stats, Avoidance in particular, are extremely effective against the damage non-tank players face. By the end of an expansion, the amount of Avoidance appearing on gear reduces so much damage that acquiring pieces with it can feel required to do the hardest content, particularly extremely high Mythic+ keys. By reducing the amount of value given per rating, our goal is for pieces with those stats to remain valuable, but for the gap between players with and without them to be closer.
  • Reduced the percentage granted by Avoidance and Leech rating by 50%.
  • The following Leech and Avoidance effects have also been reduced:
    • Death Knight
      • Lichborne now grants 6% Leech (was 10%).
      • Vampiric Aura now grants 2% Leech (was 3%).
      • Blood Scent now grants 3% Leech (was 5%).
    • Demon Hunter
      • Soul Rending now grants 6% Leech (was 10%).
    • Evoker
      • Regenerative Magic now grants 2% Leech (was 3%).
    • Hunter
      • Sentinel’s Protection now grants 3% Leech (was 5%).
      • Predator’s Thirst now grants 6% Leech (was 10%).
      • Hunter’s Avoidance now grants 5% Avoidance (was 6%).
    • Mage
      • Merely a Setback now grants 3% Leech (was 5%).
    • Paladin
      • Sanctified Plates now grants 3% Avoidance (was 5%).
    • Priest
      • Sanguine Teachings now grants 2% Leech (was 3%).
    • Rogue
      • Leeching Poison now grants 3% Leech (was 5%).
      • Shadowheart now grants 2% Leech (was 3%).
    • Warlock
      • Lifeblood now grants 4% Leech (was 7%).
    • Warrior
      • Leeching Strikes now grants 3% Leech (was 5%).
      • Seasoned Soldier now grants 5% Avoidance (was 10%).
  • DEATH KNIGHT
    • Frost
      • Icecap now crits with Obliterate and Frost Strike no longer reduce Icecap cooldown. Now grants 15 second cooldown for Pillar of Frost.
      • Spending runes no longer increases the Strength bonus of Pillar of Frost.
      • Enduring Strength’s Strength bonus decreased to 15% (was 25%).
      • The functionality that increased Obliteration’s Frost Strike runic power cost and damage has been removed.
      • Murderous Efficiency’s chance to grant a Rune reduced to 25% (was 50%).
      • Frost Strike damage increased by 23%.
      • Obliterate damage increased by 23%.
      • Howling Blast damage increased by 23%.
      • Frost Fever damage increased by 23%.
      • Remorseless Winter damage increased by 23%.
      • Glacial Advance damage increased by 23%.
      • Frostsycthe damage increased by 5%.
      • Chill Streak damage increased by 23%.
      • Frostwyrm’s Fury damage increased by 10%.
      • Breath of Sindragosa damage increased by 23% and cost per second reduced to 17 (was 18).
      • Icy Death Torrent damage increased by 100%.
      • Inexorable Assault damage increased by 23%.
  • DEMON HUNTER
    • Hero Talents
      • Aldrachi Reaver
        • Art of the Glaive’s Soul Fragment threshold to activate Reaver’s Glaive reduced to 30.
  • DRUID
    • Connectors repositioned to avoid a scenario where Improved Stampeding Roar could be taken without Stampeding Roar.
    • Positions of Fluid Form and Forestwalk swapped.
    • Hero Talents
      • Keeper of the Grove (Balance/Restoration)
        • Grove’s Inspiration increases damage dealt by Wrath and Starfire by 10% (was 15%).
        • Cenarius’ Might increases your Haste by 10% (was 8%).
    • Balance
      • All ability damage increased by 5%.
      • Starsurge damage increased by 15%.
      • Starfall damage increased by 15%.
      • Fury of Elune damage increased by 15%.
      • Full Moon damage increased by 15%.
      • Shooting Stars damage increased by 20%.
      • Stellar Flare damage increased by 10%.
      • Power of Goldrinn damage increased by 10%.
      • Denizen of the Dream damage increased by 10%.
      • Orbital Strike damage increased by 25%.
      • Greater Alignment causes Celestial Alignment to increase the damage your eclipses grant by 8% (was 5%).
  • HUNTER
    • New Talent: Blackrock Munitions – The damage of Explosive Shot is increased by 8%.
    • New Talent: Implosive Trap – Hurls a fire trap to the target location that explodes when an enemy approaches, causing Fire damage and knocking all enemies up. Limit 1. Choice node with High Explosive Trap.
    • Territorial Instincts has been redesigned – Casting Intimidation without an active pet summons one from your stable.
    • Talent nodes in Gate 2 have been repositioned.
    • Concussive Shot and Wilderness Medicine now connect to Scare Beast and Scout’s Instinct respectively.
    • The following talents have been removed:
      • Steel Trap
      • Death Chakram
        • Developer’s note: One of the biggest complaint’s we’re seeing in the Hunter community is button bloat. Death Chakram was a relatively high-frequency button that you had to click before all of your damage abilities, creating something of a launch sequence for every Hunter specialization. Its removal will let us bake the lost power into each spec’s kit while also reducing the button-presses required before you can begin damage.
    • Beast Mastery
      • Alpha Predator and Improved Kill Command have swapped locations.
      • Improved Kill Command has a new icon.
      • Hunter’s Prey and Venom’s Bite have swapped locations.
      • Pathing in Gate 2 has been adjusted.
      • Huntmaster’s Call sound effect volume has been lowered.
    • Marksmanship
      • Arcane Shot damage increased by 3%.
      • Small Game Hunter’s Multi-Shot damage bonus reduced to 75% (was 100%).
      • Multi-Shot Focus cost increased to 30 (was 20).
      • Fixed a baseline passive bug that was causing Multi-Shot to deal 20% increased damage for Marksmanship only.
      • Wailing Arrow and Rapid Fire will now properly generate Wind Arrows when talented into Legacy of the Windrunners.
    • Survival
      • Sic’ Em has been redesigned – Kill Command has a 15% chance to reset the cooldown of Kill Shot, make it usable on targets regardless of Health, and strike up to 2 additional targets. This chance is doubled during Coordinated Assault.
      • Coordinated Assault initial damage increased by 60%.
      • Coordinated Assault has been redesigned – You and your pet charge your enemy, striking them for combined Physical damage. You and your pet’s bond is then strengthened for 20 seconds, causing you and your pet to deal 20% increased damage. While Coordinated Assault is active, Kill Command’s chance to reset its cooldown is increased by 15%.
        • Developer’s note: Coordinated Assault’s previous iterations have been disproportionately complex relative to its output. Our goal with these changes is to simplify Coordinated Assault’s effects, increase the power gain from Coordinated Assault, and disjoint it from Kill Shot so that you can opt-in to Kill Shot bonuses as you see fit. We also believe that the increased Kill Command reset chance will be more broadly appealing with the new talents introduced in the Survival update.
      • Symbiotic Adrenaline has been updated – Additionally causes Coordinated Assault to grant 3 stacks of Tip of the Spear.
      • Quick Shot has been updated – Now has a 30% chance to fire an Arcane Shot when you cast Kill Command (was when Kill Command reset).
      • Butchery damage increased by 100%.
      • Flanking Strike now replaces Kill Command after casting Kill Command 3 times.
      • Flanking Strike range increased to 25 yards (Medium-Short range).
      • Flanking Strike no longer benefits from Tip of the Spear and now generates 15 Focus.
      • Flanker’s Advantage no longer grants additional reset chance based on your critical strike.
        • This effect also had a bug that was causing you to roll for Kill Command resets twice per cast of Kill Command, which was creating substantially increased Kill Command resets.
      • Mongoose Fury now refreshes its duration when a new stack is applied.
      • Mongoose Fury max stacks reduced to 3 (was 5).
      • Mongoose Fury duration reduced to 10 seconds .
        • Developer’s note: The previous design of Mongoose Fury was rewarding you for pressing nothing but Mongoose Bite in your damage window while the new Tip of the Spear is asking you to weave in Kill Commands. These two designs were pulling your rotation in two separate directions, and these adjustments should help to harmonize these two mechanics.
      • Wildfire Infusion’s Kill Command reset chance reduced to 10% (was 15%).
      • Wildfire Infusion’s Wildfire Bomb cooldown reduction reduced to 0.5 seconds (was 1 second).
        • Developer’s note - We’re still making adjustments to Survival’s action economy and reducing how crowded the rotation feels. Part of this is reducing the increased access of Wildfire Bomb from the various spec tree changes we’ve made, particularly through Wildfire Infusion.
      • Many effects that were consuming multiple stacks of Tip of the Spear have been fixed.
      • Spearhead now only makes your pet charge.
      • Spearhead description updated.
      • Spearhead visuals and sound effects updated.
  • MAGE
    • Hero Talents
      • Spellslinger (Frost/Arcane)
        • Slippery Slinging has been updated – Now also grants 40% move speed during Evocation (only if Slipstream is talented).
        • Fixed an issue where over-capping on Splinters would cause Splinterstorm to lower its cast threshold.
        • Frost
          • Frost Splinters now scale with Frost’s Mastery.
      • Sunfury (Arcane/Fire)
        • Spellfire Sphere and Lingering Embers spell damage bonus for Fire Mages decreased to 1% (was 2%).
        • Lingering Embers no longer has a stack limit.
        • Burden of Power Pyroblast damage bonus reduced to 15% (was 30%).
        • Memory of Al’ar’s Hyperthermia base duration reduced to 2 seconds (was 3 seconds).
    • Arcane
      • Many talents have been moved across all gates.
      • New Talent: Consortium’s Bauble – Reduces Arcane Blast’s mana cost by 3% and increases its damage by 3%.
      • New Talent: Resonant Orbs – Arcane Orb damage increased by 10%.
      • New Talent: Dematerialize – Spells empowered by Nether Precision cause their target to suffer an additional 8% of the damage dealt over 6 seconds.
      • New Talent: Energy Reconstitution – Damage from Dematerialize has a small chance to conjure an Arcane Explosion at 50% effectiveness at its target’s location. Arcane Explosions conjured this way do not generate Arcane Charges.
      • New Talent: Big Brained – Gaining Clearcasting increases your Intellect by 1% for 8 seconds. Multiple instances may overlap.
      • New Talent: Static Cloud – Each time you cast Arcane Explosion, its damage is increases by 25%. Bonus resets upon reaching 100% damage.
      • New Talent: High Voltage – Damage from Arcane Missiles has a 20% chance to grant you 1 Arcane Charge. Chance is increased by 5% every time your Arcane Missiles fails to grant an Arcane Charge.
      • Arcane Orb is now baseline.
      • Arcane Blast damage increased by 10%.
      • Baseline Clearcasting proc chance reduced to 8% (was 10%).
        • Developer’s note: It is currently too easy to acquire more Clearcasting stacks than you know what to do with. We’re going to continue to watch Clearcasting proc rates and adjust accordingly.
      • Clearcasting now utilizes bad luck protection instead of true randomness.
      • Improved Arcane Missiles damage bonus reduced to 5% (was 10%).
      • Crackling Energy damage bonus reduced to 5% (was 10%).
    • Fire
      • Pyromaniac proc chance reduced to 6% (was 8%).
      • Improved Scorch damage bonus increased to 6% (was 5%).
      • Pyromaniac Pyroblast and Flamestrike now echo at 50% effectiveness (was 100%).
      • Molten Fury damage bonus decreased to 7% (was 8%).
      • Phoenix Reborn damage bonus decreased to 100% (was 200%).
      • Ashen Feather damage bonus reduced to 50% (was 100%).
      • Ashen Feather Ignite bonus reduced to 50% (was 25%).
      • Developer’s note: We’re cleaning up the Living Bomb talents. Our goal with these changes is to increase the appeal of Gate 3 Living Bomb talents. We still expect Living Bomb to be fairly appealing in single target and low-cleave situations, since the damage decrease from the following changes in low-target contexts is marginal, and we will be watching it closely.
      • Living Bomb implementation has been refactored and many bugs have been fixed.
      • Living Bomb now applies Ignite.
      • Living Bomb now spreads to 3 targets (was 5).
      • The wording of many Lit Fuse proc chance increase talents has been changed.
      • Lit Fuse proc chance increased to 15% (was 10%).
      • Lit Fuse now applies 1 Living Bomb (was 3).
      • Explosivo has been updated – Now increases Living Bomb’s damage by 50% while under the effects of Combustion. Chance of gaining Lit Fuse is increased by 30% while under the effects of Combustion.
      • Blast Zone has been updated – Lit Fuse now turns up to 3 targets into Living Bombs. Living Bombs can now spread to 5 enemies.
      • Explosive Ingenuity now increases Living Bomb’s damage by 25% (was 50%).
      • Sparking Cinders now separately increases Pyroblast and Flamestrike’s damage, now 10% and 20% respectively.
      • Sparking Cinders now triggers 2 times per minute, scaling with Haste (was 3).
    • Frost
      • Death’s Chill has been updated – While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2%. Stacks up to 10 times.
        • Developer’s note: We’re increasing the ramp of Death’s Chill and giving it a stack limit so that you can comfortably switch off of Frostbolt after reaching max stacks.
      • Fractured Frost has been updated – While Icy Veins is active, your Frostbolts hit up to 2 additional targets and deal 15% increased damage.
      • Ice Lance damage increased by 12%.
  • MONK
    • Hero Talents
      • Shado-Pan (Windwalker/Brewmaster)
        • Damage required to accumulate a Flurry Charge increased.
          • Developer’s note: We’re happy with the change to Attack Power as the primary driver for Flurry Charge generation, but the current tuning was generating charges too quickly and leaving little room for skilled player to differentiate themselves. We will continue to keep a close eye on this and appreciate your feedback.
    • Brewmaster
      • Fundamental Observation has been removed.
    • Mistweaver
      • Fixed an issue that caused Gust of Mist’s healing to not be increased as intended.
  • PALADIN
    • Hero Talents
      • Lightsmith (Holy/Protection)
        • Sacred Weapon damage increased by 60%.
        • Sacred Weapon healing increased by 50%.
        • Divine Guidance damage and healing increased by 100%.
        • Blessing of the Forge echo values brought into alignment with originating spells:
          • Light of Dawn echo reduced.
          • Denounce echo increased.
          • Shield of the Righteous echo increased.
          • Word of Glory echo increase.
        • Hammer and Anvil damage and healing increased by 50%.
      • Templar (Retribution/Protection)
        • Sacrosanct Crusade has been redesigned – Eye of Tyr/Wake of Ashes surrounds you with a Holy barrier for 15/20% of your maximum health. Hammer of Light heals you for 15/20% of your maximum health, increased by 2/2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
        • An issue with free Hammer of Light casts consuming Divine Purpose proc has been resolved.
    • Holy
      • New Talent: Extrication – Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target’s current health. Lower health targets are more likely to be critically struck.
      • New Talent: Liberation – Word of Glory and Light of Dawn have a chance equal to your Haste to reduce the cost of your next Holy Light, Crusader Strike, or Judgment.
      • New Talent: Truth Prevails – Judgment heals you and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yards.
      • Glistening Radiance has been redesigned – Spending Holy Power has a 25% chance to trigger Saved by the Light’s absorb effect at 30% effectiveness without activating its cooldown.
      • Light’s Protection has been redesigned – Allies with Beacon of Light receive 5% less damage.
      • Overflowing Light has been redesigned – 15% of Holy Shock’s overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
      • Rising Sunlight has been redesigned – After casting Avenging Wrath, your next 2 Holy Shocks cast 2 additional times. After casting Divine Toll, your next 2 Holy Shocks cast 2 additional times.
      • Glorious Dawn has been redesigned – Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%.
      • Several talent locations have been moved.
      • The following talents have been removed:
        • Glimmer of Light
        • Daybreak
    • Retribution
      • Divine Wrath now extends the duration of Radiant Glory separately. New Tooltip – Increases the duration of Avenging Wrath and Crusade by 3 seconds, and Radiant Glory by 1.5 seconds.
      • Divine Wrath no longer extends the duration of Radiant Glory.
      • Vanguard of Justice has been updated – Enemies hit by other Holy Power spending abilities take 30% increased damage from your next Divine Storm stacking up to 3/5 times. 2-point talent.
      • Judge, Jury and Executioner has been updated – Holy Power generating abilities have a 15% chance to cause your next Templar’s Verdict to hit an additional 3 enemies at 100% effectiveness (was triggering from Divine Storm and was 40% chance).
      • Judge, Jury and Executioner no longer highlights Templar’s Verdict but instead has a UI overlay.
      • Templar Slash damage over time debuff is no longer displayed in the personal nameplates.
  • PRIEST
    • Hero Talents
      • Oracle (Holy/Discipline)
        • Preventive Measures now also increases damage dealt by Penance, Holy Fire, Smite, and Holy Nova by 15%.
  • ROGUE
    • Hero Talents
      • Deathstalker (Assassination/Subtlety)
        • Flensing Knives has been removed and replaced by Fatal Intent.
        • New Talent: Fatal Intent – Your damaging abilities against enemies above 20% health have a very high chance to apply Fatal Intent. When an enemy falls below 20% health, Fatal Intent inflicts Plague damage per stack.
        • Deathstalker’s Mark has had the following updates:
          • Can no longer be re-applied if the target has a Deathstalker’s Mark.
          • Duration increased to 60 seconds (was 30 seconds).
          • Now again applies 3 stacks (was 2).
          • Plague damage on consuming a Mark has been increased by 16.5%.
          • Next ability damage on consuming a Mark has been increased by 20%.
        • Fixed an issue that caused Eviscerates and Envenoms empowered by Darkest Night to deal less damage than intended.
        • Darkest Night is now granted to the Rogue when a target with Deathstalker’s Mark dies.
      • Fatebound (Assassination/Outlaw)
        • Hand of Fate has had the following updates:
          • Streak buffs now have a duration of 15 seconds (was unlimited).
          • Heads buff now increases damage by 3% (was 5%) plus an additional 1% per stack.
          • Tails base damage increased by 72%.
          • Tails buff now increases its damage by 10% per stack (was 20%).
        • Fateful Ending has had the following updates:
          • Lucky Coin buff now increases Agility by 7% (was all primary/secondary/tertiary stats by 1%).
          • Lucky Coin out-of-combat timer increased to 15 seconds (was 10 seconds).
          • Lucky Coin now deals Cosmic damage (170% of Tails’ base damage) to your target if you already have the Lucky Coin buff upon flipping the same face for the seventh time in a row.
        • Fate Intertwined now duplicates 20% of Dispatch/Envenom critical damage (was 15%).
  • SHAMAN
    • Hero Talents
      • Totemic (Enhancement/Restoration)
        • Surging Totem is now cast at a destination within 40 yards. For Enhancement, it creates Tremors around itself every 6 seconds for the duration, and for Restoration maintains Healing Rain around itself for 24 seconds. Totemic Projection can be used to move the Totem and its effects and it will be prioritized as the central totem.
  • WARLOCK
    • Hero Talents
      • Soul Harvester (Demonology/Affliction)
        • Shadow of Death has been redesigned – Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 seconds while in combat. In addition, your demonic soul empowers your Soul Rot/Summon Demonic Tyrant causing it to grant 2 Succulent Souls when cast.
        • Sataiel’s Ambition has been renamed to Wicked Reaping.
        • Mantle of the Harvester has been renamed to Sataiel’s Volition.
    • Affliction
      • The chance for Ravenous Afflictions to activate has been increased.
    • Destruction
      • Summon Infernal now paths to Eradication and to Reverse Entropy/Internal Combustion.
  • WARRIOR
    • Blood and Thunder talent removed.
    • Thunder Clap will now apply Rend by default if it is known.
    • Crackling Thunder no longer increases Thunder Clap damage.
    • Champion’s Might now causes you to deal 25% increased critical strike damage to targets chained to your Spear.
      • This critical damage bonus is now additive instead of multiplicative, matching other similar effects.
    • Piercing Challenge now increases all damage dealt by Champion’s Spear (was only initial damage).
    • Uproar now reduces the cooldown of Thunderous Roar by 45 seconds (was 30 seconds).
    • Fixed an issue that caused Rallying Cry to increase maximum health by 15% instead of the intended 10%.
    • Hero Talents
      • Colossus (Protection/Arms)
        • Protection
          • Revenge now generates a stack of Colossal Might when it hits 3 or more targets.
      • Mountain Thane (Protection/Fury)
        • Keep Your Feet on the Ground no longer increases your Armor and instead reduces Physical damage taken by 2%.
      • Slayer (Fury/Arms)
        • Opportunist now increases the damage and critical strike damage of your next Overpower by 15% (was 10%).
    • Arms
      • All ability damage increased by 30%.
      • Overpower damage increased by an additional 20%.
    • Fury
      • Anger Management now reduces cooldowns by 1 second per 30 Rage spent (was 20 Rage).
      • Anger Management now reduces cooldowns by 1 second per 20 Rage spent (was 30 Rage, this reverts a recent change).
      • All ability damage increased by 30%.

PLAYER VERSUS PLAYER

  • WARBANDS
    • Honor can be transferred between characters at a 80% conversion rate.
  • CLASSES
    • MAGE
      • Fire
        • Blazing Barrier’s effectiveness is no longer reduced in PvP combat (was 75% effective).
        • Unleashed Inferno is now 30% effective in PvP combat (was 20%).
    • MONK
      • Brewmaster
        • Charred Passions is now 100% effective in PvP combat (was 0%).
        • Elusive Footwork is now 100% effective in PvP combat (was 50%).
        • Niuzao’s Training is now 100% effective in PvP combat (was 50%).
      • Mistweaver
        • Enveloping Breath is now 100% effective in PvP combat (was 111%).
        • Invigorating Mists is now 100% effective in PvP combat (was 112%).
        • Soothing Mist is now 100% effective in PvP combat (was 115%).
      • Windwalker
        • Rising Star’s critical strike damage is now 100% effective in PvP combat (was 50%).
  • REWARDS
    • Throngus’s Finger dodge effect may now trigger from parrying, blocking or dodging attacks (was parry only). Dodge effect duration increased to 20 seconds and increased significantly.
    • Developer’s note: Greetings folks! We would like to provide some insight as to how crafting and sockets integrate with PvP.
      • To replace the removal of sockets from the Great Vault, a new item called the Vicious Jeweler’s Setting will be purchasable from a vendor at a cost of Honor and Bloodstones. This item will allow you to put a socket on any piece of PvP equipment that is eligible to have a socket, and rings and necklaces can have up to two sockets like the PvE counterpart. Note that the Jewelcrafting version of the socketer is not compatible with PvP equipment. We would like for the journey to full gems on PvP gear to be meaningful but effort-gated rather than time-gated, and intend for the cost to be roughly comparable to the effort required were this still sourced from
        the Great Vault.
      • Additionally, this item can occasionally drop from end-of-match victory boxes with a much higher chance to drop from certain War Mode activities.
      • Crafted PvP gear is receiving a few updates as well. In Dragonflight Season 2, we added Optional Reagents that allowed you to enhance any piece of crafted Spark equipment with Honor or Conquest item level. This allowed for much greater stat customization and enabled most crafted embellishments to exist as options within the PvP ecosystem. Unfortunately, this came with the downside of being gated by the acquisition of your bi-weekly Crafting Sparks which ultimately slowed down the ability to acquire and use this gear and proved to be an obstacle in gearing simultaneously for PvP and PvE content. Finally, the seasonal nature of our starter PvP gear resulted in a flood of largely duplicate recipes.
      • In The War Within, we’re working to smooth out these rough edges through the following changes:
        • Crafted PvP recipes will now be primarily sourced through a vendor at a heavy cost of Honor. These recipes will continue to drop from victory boxes, but at a much lower rate.
        • Regardless of how you acquire them, the recipes are not Bind on Pickup and can be sold or traded to other players.
        • These recipes are evergreen for the expansion, and you will not need to collect a full suite of recipes season over season.
        • What was previously optional reagents are now required reagents that function similarly to the spark. You can purchase these with Honor and Conquest just as before, and each recipe will require a quantity equivalent in cost to what the vendor offers for that slot. Essentially, if you have the currency, you can choose to craft PvP gear.
        • The “Starter” set of crafted PvP gear will remain BoE and the reagent used to craft it will drop in high quantities from victory boxes and is also tradeable. You will be able to purchase this reagent with honor as well, though at a slightly higher cost to Honor gear due to its tradability.
        • When we enter a new season, this set of reagents will no longer be obtainable and a new set with updated item levels will take their place. As usual, you can Recraft these to higher item levels once you acquire the reagents necessary.
    • Raid Rewards
      • Treacherous Transmitter has had the following updates:
        • Effect reworked to be triggered on use with a 1 minute cooldown.
          • Developer’s note: Completing a random task at random times proved more disruptive than intended. Players may now decide the optimal moment to continue working on their shadowy benefactor’s behalf. Nothing bad ever happened from listening to voices in the darkness, so why stop now?
        • Fixed several bugs related to the trigger tasks.
      • Mad Queen’s Mandate has had the following updates:
        • Now castable while moving.
        • Periodic healing effect can now critically heal.
        • Fixed an issue preventing the heal effect from triggering when the target was killed by the trinket.
      • Skyterror’s Corrosive Organ primary target periodic and splash damage effects may now critically strike.
      • Swarmlord’s Authority has had the following updates:
        • Absorb amount and duration increased; damage decreased.
        • Fixed an issue that could cause the absorb shield to reach unintended values and affect client stability
        • Scarabs now properly grant absorb value if they killed the target.
      • Spymaster’s Web’s Spying spiders now grant Intellect if the triggering spell killed the target.
      • Key to the Unseeming now grants Haste and Mastery (was Critical Strike and Versatility).

USER INTERFACE AND ACCESSIBILITY

  • CHARACTER SELECT SCREEN
    • Screen now displays up to four characters from your Warband at once. Characters can be reordered or moved in and out of the scene via the character list panel.
    • Characters are clickable and rotatable within the scene.
    • Hovering over characters will provide more information about that character, including class specialization, professions, and more.
    • A search field has been added to the character list panel to easily find your characters.
    • Artwork updates and clarity improvements have been made to game service menus.
  • The number of character macro slots has increased to 30 (was 18).
  • A map legend has been added to the main map next to the pin and filter options.

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      Set Bonus Changes
      Mage Arcane 11.0 Class Set 2pc - Arcane Blast and Arcane Explosion Barrage damage increased by 6%. Mage Arcane 11.0 Class Set 4pc - Casting Arcane Blast or Arcane Explosion Barrage has a 10% 5% chance to make your next Arcane Barrage deal 10% 20% increased damage and generate 4 Arcane Charges. Mage Frost 11.0 Class Set 2pc - Ice Lance damage increased by 8%. 5% and Fingers of Frost increases the damage of your next Frozen Orb by 10%, stacking up to 10 times. Mage Frost 11.0 Class Set 4pc - Frozen Orb increases Damage dealt by Fingers of Frost enhanced Ice Lance's - Lances invoke a Frigid Pulse, dealing [ 30% of Spell Power ] Frost damage by 15% for 15 sec. to nearby targets. Damage reduced beyond 8 targets. Latest Mage Changes
      Spellfire Spheres - Spellfire Sphere Increases your spell damage by 2%. Stacks up to 3 times.. While you're out of combat, you will slowly conjure Spellfire Spheres over time Every 4 6 times you consume Clearcasting, cast Arcane Blast or Arcane Barrage, conjure a Spellfire Sphere Intensifying Flame - While Ignite is on 3 or fewer enemies it flares up dealing an additional 25% 20% of its damage to affected targets. Splintering Orbs - Arcane Orb damage is increased by 10%. Enemies The first enemy damaged by your Arcane Orb conjure conjures 2 4 Arcane Splinters up to 4. Spellfrost Teachings - Direct damage from Arcane Splinters has a 2% chance to launch an reset the cooldown of Arcane Orb and increase all damage dealt by Arcane Orb by 20% for 10 sec. Eureka - When a spell consumes Clearcasting, its damage is increased by 25% 10%. Time Anomaly - At any moment, you have a chance to gain Arcane Surge for 6 4 sec, Clearcasting, or Time Warp for 6 sec. Sparking Cinders - Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast by 15%. Pyroblast - Hurls an immense fiery boulder that causes [ 180.22% 172% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec. Glorious Incandescence - Consuming Burden of Power causes your next cast of Arcane Orb Barrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on its the first target target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 2.0 sec and generates an Arcane Charge. Lit Fuse - Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.. Consuming Hot Streak has a 10% chance to grant you Lit Fuse Lit Fuse : Your next Fire Blast turns up to three nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 60% 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds Arcane Missiles - Only castable when you have Clearcasting Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 235.3% 255% of Spell Power ] Arcane damage. Mana Addiction - Stacks up to 10 times. Multiple instances may overlap. Consuming Clearcasting Casting Arcane Blast or Arcane Barrage grants you 3.0% 1.0% Haste for 10 sec Pyromaniac - Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness. This effect counts as consuming Hot Streak. Arcane Barrage - For each Arcane Charge, deals 30% additional damage, grants you 1.5% of your maximum mana, and hits 1 additional nearby targets for 40% of its damage Launches bolts of arcane energy at the enemy target, causing [ 106.62% 120% of Spell Power ] Arcane damage Arcane Debilitation - Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.0%. Multiple instances may overlap. Mass Barrier - Cast Prismatic Barrier on yourself and 4 nearby allies. - allies within 40 yds. Memory of Al'ar - While under the effects of a casted Arcane Surge, you gain twice as many stacks of Mana Addiction. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 0.5 sec for each exceptional spell it had cast Arcane Soul : Arcane Barrage costs no mana, grants Clearcasting, - Clearcasting and generates 4 Arcane Charges. Nether Munitions - When your Magi's Spark or your Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 6% 8% for 12 sec. Codex of the Sunstriders - Summoning your Arcane Phoenix grants you a Spellfire Sphere. Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers. Lingering Embers Increases your spell damage by 2%. Stacks up to 5 times. Arcane Blast - Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge. Blasts the target with energy, dealing [ 72.8% 80% of Spell Power ] Arcane damage Frostfire Mastery - Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Adding stacks does not refresh duration. Fire Mastery increases your haste by 1%, and Frost Mastery increases your Mastery by 1% for 12 14 sec, stacking up to 8 times each Magi's Spark - Your Touch of the Magi now also conjures a spark, causing the damage from your next Arcane Barrage, Arcane Blast, and Arcane Missiles to echo for 25% 100% of their damage. Upon receiving damage from all three spells, the spark explodes, dealing [ 150% 400% of Spell Power ] Arcane damage to all nearby enemies. Living Bomb - Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 60% 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds Phoenix Flames - Always deals a critical strike. Hurls a Phoenix that deals [ 77.05% 70% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies Lessons in Debilitation - Your Arcane Phoenix will Spellsteal when it is cast Supernova or Gravity Lapse shortly after being summoned and when it expires. will periodically Spellsteal buffs from nearby enemies. Leydrinker - Consuming Nether Precision has a 10% 20% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% 60% effectiveness to the primary target and up to four nearby enemies. Illuminated Thoughts - Clearcasting has a 5% increased chance to proc and increases the damage of spells that consume it by 5%. Permafrost Lances (New) - Frozen Orb increases Ice Lance's damage by 15% for 15 sec.
    • By Stan
      If you're looking for the latest Monk changes from the TWW Beta, we've got you covered!
      Latest Monk Changes
      Thunder Focus Tea - Expel Harm : Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing [ 16% of Total Health ] damage.. Renewing Mist : Duration increased by 10 sec. Vivify : No mana cost. Expel Harm : Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing [ 16% of Total Health ] damage. Rising Sun Kick : Cooldown reduced by 9 sec Normal: Receive a jolt of energy, empowering your next spell cast: Enveloping Mist : Immediately heals for [ 358.5% 312% of Spell Power ] and is instant cast. Focused Thunder : Receive a jolt of energy, empowering your next 1 spells cast: Enveloping Mist : Immediately heals for [ 358.5% 312% of Spell Power ] and is instant cast Jade Ignition - Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. The damage is increased by 5% for each stack of Chi Energy. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 127.5% 145% of Attack Power ] Nature damage to all enemies within 8 yards, reduced beyond 5 targets Enveloping Mist - Wraps the target in healing mists, healing for [ 358.5% 312% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 30%. Heightened Guard - Ox Stance will now trigger when an attack is larger than 50% 40% of your current health. Restoral - Castable while stunned. Healing increased by 100% when not in a raid. Heals all party and raid members within 40 yds for [ 325.45% 1,301.8% of Spell Power ] and clears them of all harmful Poison and Disease effects Soothing Mist - Each heal has a chance to cause a Gust of Mists on the target.. While channeling, Enveloping Mist and Vivify may be cast instantly on the target Heals the target for [ 616% 1,120% of Spell Power ] over 8 sec Lotus Infusion - Allies with Renewing Mist receive 15% 8% more healing from you and Renewing Mist's duration is increased by 2 sec. Shadowboxing Treads - Blackout Kick damage increased by 10% and strikes an additional 2 ltarget;targets at 80% 70% effectiveness. Dancing Mists - Renewing Mist has a 10% 8% chance to immediately spread to an additional target when initially cast or when traveling to a new target. Chi Burst - Casting Chi Burst does not prevent avoiding attacks Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% - 280% + of Attack Power ] Nature damage to all enemies, and [ 145% 220% of Attack Power ] healing to the Monk and all allies in its path. Healing and damage reduced beyond 6 5 targets. Windwalker, Mistweaver, Initial: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% - 280% + of Attack Power ] Nature damage to all enemies, and [ 145% 220% of Attack Power ] healing to the Monk and all allies in its path. Healing and damage reduced beyond 6 5 targets. Unison - Soothing Mist heals a second injured ally within 40 yds for 35% 25% of the amount healed. Windwalker Monk - Windwalker Monk core passive Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, - Kick and Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases damage/healing by 150%: Tiger Palm Increases damage/healing by 188%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger and Tiger Palm Increases damage/healing by 40%: Rising Sun Kick Increases damage/healing by 20%: Fists of Fury Decreases damage/healing by 5%: Spinning Crane Kick Increases damage/healing by 150%: Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases damage/healing by 10%: 20%: Blackout Kick Increases damage/healing by 100%: Expel Harm and Reverse Harm Chi-Ji's Swiftness - Your movement speed is increased by 25% 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial. Celestial Harmony - While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 102.6% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10% When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 16% 12% of Total Health ] damage for 10 sec. Roar from the Heavens - Tiger's Lust grants 20% movement speed to up to 2 allies near its target. Chi Burst (New) - Brewmaster: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 5 targets. Casting Chi Burst does not prevent avoiding attacks. Windwalker, Mistweaver, Initial: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 5 targets.
    • By Stan
      Conzil FTP is back with another speed run. This time, they ran through Scholomance in 11.6 seconds in MoP Remix, beating the previous record by 1.7 seconds!
      While we understand that clipping isn't ideal, it's commonly used by most speedrunners in MoP Remix, and this run is no exception. Conzil defeated only the final boss of Scholomance in just 11.6 seconds after zoning into the dungeon.
      Why Level 20? Trial characters in Remix are capped at Level 20, allowing players to continue growing in power without surpassing that level, effectively creating an overpowered twink.
    • By Stan
      Check out the Hunter changes that went live in the latest War Within Beta Build 55288!
      Latest Hunter Changes
      [The following change to Flanking Strike will be reverted in an upcoming Beta build] Flanking Strike - You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power 245.9% 300% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet. Flanking Strike generates 2 stacks of Tip of the Spear. Dire Beast - Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec. Generates 20 Focus Symphonic Arsenal - Multi-Shot, Carve and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing [ 56% 33.6% of Attack Power ] Arcane damage to up to 6 5 targets within 8 yds of your Sentinel targets. High Explosive Trap - Binding Shackles : Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 57.33% of Attack Power ] Fire damage and knocking all enemies away. Trap will exist for 60 sec. Targets knocked back by High Explosive Trap deal 10% less damage to you for 8 sec after being knocked back.. Normal: Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 57.33% of Attack Power ] Fire damage and knocking all enemies away Limit 1. War Orders - Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 25% 50% chance to reset the cooldown of Kill Command. Kill Command - Generates 15 Focus.. Kill Command has a 20% chance to immediately reset its cooldown Normal: Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy. Generates 15 Focus. Tip of the Spear : Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. Kill Command also increases the damage of your next Raptor Strike by 0%, stacking up to 3 times Flanker's Advantage - Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100% to 20% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100%, 30%, based on your critical strike chance. Wailing Arrow - Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. After summoning 20 Wind Arrows, your next Aimed Shot becomes a Wailing Arrow. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 20% of Attack Power ] Physical damage. Wailing Arrow Normal: Fire an enchanted arrow, dealing [ 277.5% 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Readiness : Fire an enchanted arrow, dealing [ 277.5% 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target Tar Trap - All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec.. Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches Limit 1 Posthaste - Disengage also frees you from all movement impairing effects and increases your movement speed by [ 25 50 25% of Spell Power ]% for 4 sec. Born To Be Wild - Beast Mastery, Marksmanship, Initial: Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec. Survival: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec. Grenade Juggler - Wildfire Bomb deals 5% increased damage and has a 25% chance to also cast an reset the cooldown of Explosive Shot. - Shot at your target at 100% effectiveness. Explosive Shot reduces the cooldown of Wildfire Bomb by 4 2 sec. Explosive Venom - Every 5 cast of Cobra Explosive Shot or Multi-Shot will apply Serpent Sting to targets hit. Huntmaster's Call - Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle Hati Increases the damage of all your pets by 15%. 8%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% 320% of Attack Power ] damage over 8 sec and grants you 10% Haste. Spearhead - You and your pet charge your enemy, applying a heavy bleed bleeding that increases your target for [ 300% of Attack Power ] damage over 10 sec and increasing your chance to critically strike your target by 30% for 10 sec. Bombardier - When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb When Coordinated Assault ends, your next 2 Explosive Shot Shots has its have their cooldown reduced by 100% and its their Focus cost reduced by 100% 100% for 4 sec. Wildfire Infusion - Mongoose Bite and Raptor Strike have a 15% chance to reset Kill Command's cooldown Kill Command reduces the cooldown of Wildfire Bomb by 2 1 sec. Thrill of the Hunt - Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 2 3 times. Explosives Expert - Wildfire Bomb cooldown reduced by 4.0 2.0 sec. Focused Aim - Aimed Shot and Rapid Fire damage increased by 5%. 5.0%. Aimed Shot - Aimed Shot deals 0% bonus damage to targets who are above 70% health. Aimed Shot also fires a Serpent Sting at the primary target. Normal: A powerful aimed shot that deals [ 336.6% 330% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 70% more damage. Chimaera Shot : A powerful aimed shot that deals [ 336.6% 330% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 336.6% 330% of Attack Power ] Physical damage. Serpent Sting : A powerful aimed shot that deals [ 336.6% 330% of Attack Power ] Physical damage Wailing Arrow - Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 20% of Attack Power ] Physical damage. Normal: Fire an enchanted arrow, dealing [ 277.5% 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Readiness : Fire an enchanted arrow, dealing [ 277.5% 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target Exposed Flank - Your Flanking Strike now strikes 2 additional nearby targets at 100% effectiveness, and exposes a weakness in your enemy's defenses, causing increasing the damage of Kill Command by 10% and causes your Kill Command to hit 2 additional nearby enemies for 10 sec.
    • By Stan
      Some items that will be in the Trading Post in August have been spotted on the War Within Beta!
      Blizzard recently posted the Trading Post rotation for July, but we already got a taste of items coming to the Trading Post in August!
      Special thanks to yuvalal for the screenshots!
      The special reward for August is The Coward's Violet Target!

      Here is the model of the back piece.

      Other items include Arsenal: Stormrider's Silver Stormhammers and Sapphire Axe of Asymmetry.

      Demon Hunters can purchase Scarlet Warglaive during August! Wings of the Tourmaline Monarch is also available!

      Here's a better preview of the "back wings" (Wings of the Tourmaline Monarch).

      We have a Murloc battle pet coming in August.

      As for the mounts, Celestial Steed and Cindermane Charger will be on rotation!

      Among the latest additions are the Sentinel War Wolf and the Kor'kron Warsaber.

      Source: Reddit
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