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    • By Stan
      Blizzard has made a change to Delves in the latest Beta build, increasing the death limit from five to ten lives. This means you now have ten chances to revive before being forced to retreat and start over.
      In this week's The War Within Beta build, the number of lives allowed in Delves has been doubled from five to ten, giving you more opportunities to continue your journey.

      Previously, the death count was 5, so now, you have twice as many attempts.

    • By Stan
      We have a recap of the latest Evoker changes from this week's Beta build!
      Latest Evoker Changes
      Shattering Star - Normal: Exhale a bolt of concentrated power from your mouth for [ 160% of Spell Power ] Spellfrost damage that cracks the target's defenses, increasing the damage they take from you by 20% for 4 sec. Eternity's Span : Exhale bolts of concentrated power from your mouth at 1 enemies for [ 160% of Spell Power ] Spellfrost damage that cracks the targets' defenses, increasing the damage they take from you by 20% for 4 sec. Arcane Vigor : Exhale a bolt of concentrated power from your mouth for [ 160% of Spell Power ] Spellfrost damage that cracks the target's defenses, increasing the damage they take from you by 20% for 4 sec. Grants Essence Burst. Oppressing Roar - Normal: Let out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10 sec. Overawe : Let out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10 sec. Removes 1 Enrage effect from each enemy. Eternity Surge - Damages additional enemies within 12 yds of the target when empowered. II: Damages 2 enemies. I: Damages 1 enemy Normal: Focus your energies to release a salvo of pure magic, dealing [ 374% of Spell Power ] Spellfrost damage to an enemy. III: Damages 3 enemies. Eternity's Span : Focus your energies to release a salvo of pure magic, dealing [ 374% of Spell Power ] Spellfrost damage to an enemy. I: Damages 2 enemies. II: Damages 4 enemies. III: Damages 6 enemies. Bombardments - Mass Disintegrate marks your primary target for destruction for the next 10 sec You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 110% 130% of pctD ] Volcanic damage split amongst all nearby enemies. Recall - Normal: You may reactivate Deep Breath within 3 sec after landing to travel back in time to your takeoff location. Dream Flight : You may reactivate Dream Flight and Deep Breath within 3 sec after landing to travel back in time to your takeoff location. Breath of Eons : You may reactivate Breath of Eons within 3 sec after landing to travel back in time to your takeoff location.
    • By Stan
      Buying Warband tabs in the War Within pre-patch isn't cheap at all. The first one is only 1,000 gold, but by the time you get to the fifth, it'll set you back 2.5 million!
      As I was writing our Warband guide for the pre-patch, I noticed just how steep the pricing for Warband Bank tabs is.
      The first two tabs are quite affordable, costing 1,000 and 25,000 gold, respectively. But the price jumps significantly for the third tab at 100,000 gold, then skyrockets to 500,000 gold for the fourth, and a staggering 2,500,000 gold for the fifth. I didn't even have enough gold to buy the fifth tab to see if there are more beyond that.

      Here are the exact costs:
      The first tab costs 1,000 gold. The second tab costs 25,000 gold. The third tab costs 100,000 gold. The fourth tab costs 500,000 gold. The fifth tab costs 2,500,000 gold. The real question is, how many tabs will the average player need? With the Warband Bank allowing you to store reagents and account-wide gear, it's easy to quickly fill up valuable tab space. Each Warband Bank tab has 98 item slots. Will that be enough?
    • By Starym
      Here come more hotfixes!
       July 3 (Source)
      Achievements
      What's Down There? now requires 1 Massive Lunker (was 2). That's not a Fish... now requires 5 Massive Lunkers (was 10). We're Going to Need a Bigger Harpoon now requires 10 Massive Lunkers (was 25). Items
      Ominous Conch cooldown lowered to 1 minute (was 5 minutes). Increased the drop rate of Ominous Conch found in Tuskarr Tackle Boxes. Ominous Conch now has a maximum stack size of 20. Developers’ notes: Ominous Conch used to have a maximum stack size of 20 in earlier patches, and that was removed. Since we’re putting the max back on it, we think it’s best to also reduce the associated achievement requirements and cooldown. WoW Remix: Mists of Pandaria
      Fixed several issues with the achievement Elusive Foes: Timeless Isles. Cataclysm Classic
      Fixed an issue preventing the completion of the Bounce achievement. Cataclysm raid premade group activities are now available in Group Finder.
    • By Stan
      Check out the latest Demon Hunter changes from the War Within Beta!
      Latest Demon Hunter Changes
      Spirit Bomb - Deals reduced damage beyond 8 targets. Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 35.04% 36.5% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% of damage you deal to them Bulk Extraction - Demolish the spirit of all those around you, dealing [ 30.9% 32.2% of Attack Power ] Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption. Shear - Generates 10 Fury. Shears an enemy for [ 60.88% 63.3% of Attack Power ] Physical damage, and shatters two Lesser Soul Fragments from your target Fel Devastation - Causing damage also heals you for up to [ 511.9% of Attack Power ] health. Unleash the fel within you, damaging enemies directly in front of you for [ 229.2% 238% of Attack Power ] Fire damage over 2 sec Retaliation - Generates high threat. While Demon Spikes is active, melee attacks against you cause the attacker to take [ 15% 15.6% of Attack Power ] Physical damage Soul Carver - Immediately shatters 3 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec. Carve into the soul of your target, dealing [ 396% 412% of Attack Power ] Fire damage and an additional [ 128.9% 134.1% of Attack Power ] Fire damage over 3 sec Soul Cleave - Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed. Viciously strike up to 5 enemies in front of you for [ 148.12% 154% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ] Infernal Strike - Leap through the air toward a targeted location, dealing [ 40.07% 41.7% of Attack Power ] Fire damage to all enemies within 6 yards. Fiery Brand - The enemy's damage done to you is reduced by 40% for 12 sec. Brand an enemy with a demonic symbol, instantly dealing [ 200% 208% of Attack Power ] Fire damage and [ 185.4% 193.2% of Attack Power ] Fire damage over 12 sec Infernal Armor - Immolation Aura increases your armor by 20% and causes melee attackers to suffer [ 5.2% 5.4% of Attack Power ] Normal: Fire Any Means Necessary : Chaos damage. Fracture - Generates 25 Fury. Rapidly slash your target for [ 181% 188.7% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them
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