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War Within Beta Development Notes: July 2nd

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We have the development notes for today's War Within Beta build. The biggest addition are the previously announced Shaman changes, but there's plenty in here for DKs, Druids, Hunters, Mages, Paladins and Warlocks, as well as some PvP adjustments.

Blizzard LogoNotes (Source)

Greetings! Here are this week’s updates to the War Within Beta:

CLASSES

  • DEATH KNIGHT
    • Hero Talents
      • Rider of the Apocalypse (Frost/Unholy)
        • A Feast of Souls no longer has a chance to refund a rune.
        • Damage from Runic Power abilities is increased by 30% while 2 or more Horsemen are active (was 20%).
      • San’layn (Unholy/Blood)
        • The Blood is Life accumulator deals reduced damage beyond 8 targets.
        • The Blood is Life accumulator can no longer critically strike.
        • Corrupted Blood ability of the Blood Beast deals reduced damage beyond 8 targets.
        • Essence of the Blood Queen’s Haste granted per stack reduced to 1% (was 1.5%).
        • Vampiric Strike now heals for 1%/2% of your maximum health for Blood/Unholy (was 3%/5%).
        • Vampiric Strike damage reduced by 15%.
        • Infliction of Sorrow now extends the duration of your disease by 2 seconds (was 3 seconds).
        • Infliction of Sorrow now deals 10% of the remaining damage (was 20%).
    • Frost
      • Icy Death Torrent has had the following changes:
        • Damage now scales with Mastery.
        • Damage increased by 100%.
        • Now has a 50% chance to trigger on auto-attack critical strikes while dual wielding and 100% while wielding a two-handed weapon.
        • Now deals reduced damage beyond 8 targets.
      • Pillar of Frost’s Strength increased to 30% (was 25%).
      • Enduring Strength’s Strength increased to 20% (was 15%).
      • Long Winter now extends Pillar of Frost by 2 seconds, up to a maximum of 6 seconds.
      • Shattering Blade now increases Frost Strike damage by 125% (was 100%).
      • Shattered Frost now causes Frost strike to deal 65% of its damage to nearby enemies (was 50%).
      • Hyperpyrexia’s chance to trigger has been increased to 35 and deals 45% additional damage (was 30%).
      • Rage of the Frozen Champion’s Runic Power generated from Howling Blast reduced to 6 (was 8).
      • Smothering Offense now increases auto attack damage by 10% (was 6%).
    • Unholy
      • Clawing Shadows damage reduced by 15%.
      • Raise Dead ghoul damage reduced by 10%.
      • Scourge Strike damage reduced by 15%.
      • Death Coil damage reduced by 15%.
      • Magus of the Dead damage reduced by 15%.
      • Apocalypse ghoul damage reduced by 15%.
      • Epidemic damage reduced by 15%.
      • Festering Wound damage reduced by 15%.
  • DRUID
    • Hero Talents
      • Elune’s Chosen (Balance/Guardian)
        • Boundless Moonlight damage increased by 25%.
        • Minor Moon damage increased by 110%.
        • Lunar Calling increases Starfire damage by 65% (was 40%).
        • Lunar Insight increases Moonfire damage by 20% (was 10%).
        • Atmospheric Exposure increases damage taken by 6% (was 4%).
      • Keeper of the Grove (Balance/Restoration)
        • Bounteous Bloom causes your treants to generate 7 Astral Power every 2 seconds (was 6 Astral Power).
      • Wildstalker (Feral/Restoration)
        • Thriving Growth causes Bloodseeker Vines to grow 15% less frequently.
        • Vigorous Creepers increases damage done to targets afflicted by Bloodseeker Vines by 5% (was 6%).
        • Bursting Growth damage reduced by 15%.
        • Developer’s note: Please note that the entirety of this change will be applied with next week’s Beta deploy but will be present in this week’s PTR build.
    • Balance
      • Astral Smolder has a 40% chance to trigger (was 45%) and deals 50% of Wrath or Starfire damage over time (was 40%). Now a 1- point talent.
        • Developer’s note: Please note that the entirety of this change will be applied with next week’s 11.0.2 Beta deploy but will be present in this week’s 11.0.0 PTR build.
      • Stellar Flare damage increased by 10%.
      • Wild Surges increases Wrath and Starfire critical strike by 10% (was 12%).
      • Stellar Amplification damage bonus increased to 20% (was 12%).
      • Umbral Intensity increases the damage bonuses to Wrath and Starfire by 25/50% (was 20/40%).
      • Umbral Embrace’s damage bonus reduced to 75% (was 100%).
      • Umbral Inspiration’s duration increased to 6 seconds (was 5 seconds) and damage bonus increased to 30% (was 20%).
      • Touch the Cosmos’ chance to trigger from Wrath increased to 12% (was 8%) and chance to trigger from Starfire increased to 15% (was 10%).
      • Astral Communion now grants 20 Astral Power on entering eclipse (was 12).
      • Elune’s Guidance reduces the Astral Power cost of Starsurge by 10 (was ? and Starfall by 12 (was 10).
      • Power of Goldrinn damage reduced by 10%.
      • Orbit Breaker calls downs a Full Moon every 25 Shooting Stars (was 30).
      • Sundered Firmament calls down a Fury of Elune at 25% power (was 20%).
      • Convoke the Spirits is more likely to cast Starsurge.
      • Convoke the Spirits will now prefer to cast Starsurge or Full Moon on your current target, if valid.
      • All ability damage reduced by 5%.
    • Feral
      • Convoke the Spirits will now prefer to cast Ferocious Bite or Feral Frenzy on your current target, if valid.
  • HUNTER
    • Implosive Trap cooldown reduced to 60 seconds (was 90 seconds).
    • Steady Shot cast time reduced to 1.65 seconds (was 1.75 seconds).
    • Marksmanship
      • Arcane Shot damage increased by 10%.
      • Penetrating Shots critical strike damage bonus increased to 40% of your critical strike chance (was 20%).
      • Aimed Shot damage increased by 10%.
      • Rapid Fire damage increased by 10%.
      • Trick Shots effectiveness reduced to 65% (was 70%).
    • Survival
      • Mongoose Fury reverted to previous functionality.
      • Flanking Strike range reduced to 15 yards.
      • Flanking Strike is no longer a passive override for Kill Command.
      • Flanking Strike once again gains twice the damage bonus from Tip of the Spear.
      • Bloody Claws has been updated – Now also causes Kill Command to extend the duration of Mongoose Fury by 1.5 seconds.
      • Flanking Strike now costs 15 Focus.
  • MAGE
    • Hero Talents
      • Spellslinger (Frost/Arcane)
        • Spellfrost Teachings damage bonus reduced to 10% (was 20%).
        • Spellfrost Teachings chance to trigger reduced.
        • Arcane Splinter damage reduced by 3%.
        • Frost Splinter damage increased by 3%.
    • Arcane
      • Evocation has been updated – Increases your mana regeneration by 1500% for 2.8 seconds and grants Clearcasting. While channeling Evocation, your Intellect is increased by 2% every 0.5 seconds. Lasts 20 seconds.
      • Mana Adept is now learned automatically when specializing in Arcane.
      • Arcane Missiles damage increased by 20%.
      • Arcane Barrage damage reduced by 10%.
      • Arcane Orb damage reduced by 15%.
      • Aether Attunement damage bonus increased to 150% on primary target and 100% on nearby enemies (was 100% and 50% respectively).
      • Arcane Blast damage reduced by 10%.
      • The position of talents in Gates 2 and 3 have been changed.
      • The following talents have been removed:
        • Chrono Shift
        • Crackling Energy
        • Siphon Storm
        • Improved Arcane Missiles
    • Fire
      • Pyroblast damage increased by 5%.
    • Frost
      • Flurry damage increased by 10%.
      • Frostbolt damage increased by 10%.
      • Ice Lance damage increased by 10%.
  • MONK
    • Brewmaster
      • Elixir of Determination reduced to 50% of recently Purified damage.
  • PALADIN
    • Retribution Aura has been removed.
      • Developer’s note: As part of our process of examining raid buffs, we’ve come to the decision to remove Retribution Aura in order to reduce restrictions on group compositions. We believe that the utility options additional Paladins are able to bring is sufficiently valuable without becoming oppressive.
    • Auras of Swift Vengeance talent node replaced with Crusader Aura.
    • Retribution
      • Expurgation now lasts 9 seconds (was 6 seconds).
      • Templar Strikes now only has 1 charge (was 2 charges).
      • Templar Strike damage increased by 50%.
      • Templar Slash damage increased by 125%
      • An issue with Art of War (Blade of Justice reset) triggering more than it should has been fixed.
  • PRIEST
    • Hero Talents
      • Voidweaver (Discipline/Shadow)
        • Entropic Rift now properly scales its damage up when it grows from casting Penance or Devouring Plague.
        • Entropic Rift damage reduced by 25%.
  • SHAMAN
    • Many talents have moved locations or have had their pathing updated in all trees.
    • New Ability: Skyfury – Harness the fury of the Windlord to grant a target ally 2% Mastery and empower their auto attacks to have a 20% chance to instantly strike again for 1 hour. If the target is in your party or raid, all affected party and raid members will be affected. Learned at level 17.
      • Developer’s note: We’re aware of issues with the new Skyfury raid buff, and we expect to address it with hotfixes to the Beta tomorrow.
    • New Talent: Elemental Resistance – Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage received by 6% for 3 seconds. Healing from Cloudburst Totem reduces Fire, Frost, and Nature damage taken by 3% for 3 seconds.
    • New Talent: Refreshing Waters – Your Healing Surge is 25% more effective on yourself.
    • New Talent: Traveling Storms – Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further.
    • New Talent: Seasoned Winds – Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 seconds. Stacks up to 2 times.
    • New Talent: Encasing Cold – Frost Shock snares its targets by an additional 10% and its duration is increased by 2 seconds.
    • New Talent: Arctic Snowstorm – Enemies within 10 yards of your Frost Shock are snared by 30%.
    • New Talent: Ascending Air – The cooldown of Wind Rush Totem is reduced by 30 seconds and its movement speed effect lasts an additional 2 seconds.
    • New Talent: Enhanced Imbues – The effects of your weapon imbues are increased by 20%.
    • New Talent: Stone Bulwark Totem – Summons an Earth Totem at the feet of the caster for 30 seconds, granting the caster a shield absorbing damage for 10 seconds, and an additional absorb every 5 seconds. 2 minute cooldown.
    • New Talent: Jet Stream – Wind Rush Totem’s movement speed bonus is increased by 10% and now removes snares.
    • New Talent: Primordial Bond – While you have an elemental active, your damage taken is reduced by 5%.
    • Voodoo Mastery has been redesigned – Your Hex target is slowed by 70% during Hex and for 6 seconds after it ends. Reduces the cooldown of Hex by 15 seconds.
    • Flurry moved from Class tree to the Enhancement tree.
    • The cooldown of Gust of Wind has been reduced to 20 seconds (was 30 seconds).
    • Earthgrab Totem and Windrush Totem no longer share a choice node.
    • Lightning Lasso and Thundershock no longer share a choice node.
    • The following talents are now 1 point:
      • Totemic Focus
      • Elemental Warding
      • Nature’s Guardian
      • Winds of Al’Akir
      • Nature’s Fury
      • Totemic Surge
    • The following talents have been removed:
      • Go With The Flow
      • Flurry
      • Maelstrom Weapon
      • Enfeeblement
      • Stoneskin Totem
      • Tranquil Air Totem
      • Ancestral Defense
      • Surging Shields
      • Swirling Currents
    • Hero Talents
      • Farseer (Restoration/Elemental)
        • Restoration
          • Undulation can now trigger Call of the Ancestors.
      • Totemic (Enhancement/Restoration)
        • Restoration
          • Healing from Chain Heal from Totemic Rebound increased by 400%.
    • Elemental
      • New Talent: Fusion of Elements – After casting Icefury, the next time you cast a Nature and a Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness.
      • New Talent: Storm Frenzy – Your next Chain Lightning or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges.
      • New Talent: Elemental Unity – While a Storm Elemental is active, your Nature damage dealt is increased by 10%. While a Fire Elemental is active, your Fire damage dealt is increased by 10%.
      • New Talent: Lightning Conduit – While Lightning Shield is active, your Nature damage dealt is increased by 8%.
      • New Talent: Everlasting Elements – Increases the duration of your Elementals by 20%.
      • New Talen: Thunderstrike Ward – Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for Nature damage.
      • New Talent: Earthen Rage – Your damage spells incite the earth around you to come to your aid for 6 seconds, repeatedly dealing Nature damage to your most recently attacked target.
      • New Talent: Echo of the Elementals – When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 15 seconds.
      • New Talent: First Ascendant – The cooldown of Ascendance is reduced by 60 seconds.
      • New Talent: Preeminence – Your Haste is increased by 25% while Ascendance is active and its duration is increased by 3 seconds.
      • New Talent: Fury of the Storms – Activating Stormkeeper summons a powerful Lightning Elemental to fight by your side for 8 seconds.
      • Primordial Fury has been redesigned – Now increases the critical damage bonus of Elemental Fury by 25%.
      • Icefury has been redesigned – Casting Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times.
      • Icefury now empowers the next 2 Frost Shocks (was 4).
      • Mastery: Elemental Overload has been redesigned – Now increases all Physical and Elemental damage dealt. The damage of Elemental Overloads is now 25% of normal damage (was 85%).
      • Lava Surge is now learned at level 12 and has been removed from the Class tree.
      • Inundate is now learned at level 14 and has been removed from the Elemental tree.
      • The trigger rate of Lava Surge and Searing Flames now scale based on the number of targets Flame Shock is on. In single target, it should trigger slightly more often, and in AoE, it should trigger less often.
      • Flash of Lightning now also increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
      • Swelling Maelstrom now also increases the damage of Earth Shock, Elemental Blast, and Earthquake by 5%.
      • Master of the Elements now increases the damage of the next spell by 15% (was 10%/20%).
      • Echo Chamber now increases the damage of Elemental Overloads by 10% (was 8%/15%).
      • Power of the Maelstrom now causes the next Lightning Bolt or Chain Lightning to trigger an additional Elemental Overload (was 2). Can now stack up to 2 times.
      • Magma Chamber now stacks up to 10 times (was 20).
      • Elemental Equilibrium is now a 10% damage bonus (was 8%/15%).
      • Elemental Equilibrium no longer has a tracking debuff.
      • Eye of the Storm now reduces the Maelstrom cost of Earth Shock and Earthquake by 5, and Elemental Blast by 10.
      • Maelstrom generation has been updated for the following abilities:
        • Lightning Bolt is now 6 (was 8).
        • Lightning Bolt Overload is now 2 (was 3).
        • Chain Lightning is now 2 per target hit (was 4).
        • Chain Lightning Overload is now 1 per target hit (was 3).
        • Lava Burst is now 8 (was 10).
        • Lava Burst Overload is now 3 (was 4).
        • Icefury is now 12 (was 25).
        • Icefury Overload is now 4 (was 12).
        • Frost Shocks empowered by Icefury is now 10 (was 14).
      • Flow of Power no longer increases Maelstrom generation from overloads.
      • Stormkeeper has been removed from its choice node with Lightning Rod.
      • Earth Shock is now a choice against Elemental Blast.
      • Earthquake is now a choice node with an option to have it be cast on your target.
      • All nodes are now 1 point.
      • The following talents have been removed:
        • Tumultuous Fissures
        • Focused Insight
        • Refreshing Waters
        • Primordial Bond
        • Call of Thunder
        • Call of Fire
        • Electrified Shocks
        • Windspeaker’s Lava Resurgence
        • Oath of the Farseer
        • Further Beyond
        • Rolling Magma
        • Primordial Surge
        • Maelstrom Weapon
    • Enhancement
      • Maelstrom Weapon is now learned at level 10 and has been removed from the Class tree.
      • Feral Lunge is now learned at level 14 and has been removed from the Enhancement tree.
      • Flurry moved from Class tree to the Enhancement tree.
      • Elemental Blast damage reduced by 25%.
      • The following talents have been removed:
        • Windfury Totem
        • Focused Insight
        • Refreshing Waters
    • Restoration
      • New Talent: Tidewaters – When you cast Healing Rain, each ally with your Riptide on them is healed.
      • New Talent: First Ascendant – The cooldown of Ascendance is reduced by 60 seconds.
      • New Talent: Preeminence – Your Haste is increased by 25% while Ascendance is active and its duration is increased by 3 seconds.
      • New Talent: Reactive Warding – When refreshing Earth Shield, your target is healed for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded mana for each stack of Water Shield missing.
      • New Talent: White Water – Your critical heals have 215% effectiveness instead of the usual 200%.
      • New Talent: Spouting Spirits – Spirit Link reduces damage taken by an additional 5%, and it restores health to all nearby allies 1 second after it is dropped. Spouting Spirit’s healing is decreased beyond 5 targets.
      • Spiritwalker’s Tidal Totem has been redesigned – After using Mana Tide Totem, the cast time of your next 3 Healing Surges is reduced by 100% and their mana cost is reduced by 50%.
      • Master of the Elements has been redesigned – Casting Lava Burst increases the healing of your next Healing Surge by 30%, stacking up to 2 times. Healing Surge applies Flame Shock to a nearby enemy when empowered by Master of the Elements.
      • Improved Earthliving Weapon has been redesigned – Earthliving receives 150% additional benefit from Mastery: Deep Healing. Healing Surge always triggers Earthliving on its target.
      • Earthen Harmony has been redesigned – Earth Shield reduces damage taken by 5% and its healing is increased by up to 150% as its target’s health decreases. Maximum benefit is reached below 50% health.
      • Downpour has been redesigned – Casting Healing Rain activates Downpour, allowing you to cast Downpour within 6 seconds. Downpour: A burst of water at the target location heals up to 5 injured allies with 12 yards and increases their maximum health by 10% for 6 seconds.
        • Downpour is twice as effective for Totemic Restoration Shamans.
      • Living Stream has been redesigned – Now increases Healing Stream Totem’s healing by 100%, decaying over its duration.
      • Lava Surge is now learned at level 12 and has been removed from the class tree.
      • Current Control now reduces the cooldown of Healing Tide Totem by 45 seconds (was 30 seconds).
      • Mana Tide Totem’s radius is now 40 yards.
      • Ancestral Awakening now triggers at a 20% base chance and increases to a 40% chance when activated by a Critical Strike.
      • Torrent now additionally increases the chance for Riptide’s initial heal to critically strike by 8/15%.
      • Water Totem Mastery now activates on a chance, but its effect has been increased to 3 seconds of reduction.
      • Water Shield now has 9 charges.
      • Primordial Wave’s cooldown has been reduce to 30 seconds (was 45 seconds).
      • Healing Rain now heals 5 targets (was 6) and healing increased by 17%.
      • Acid Rain now damages 5 enemies (was 6) and damage increased by 16%.
      • Overflowing Shores now heals 5 targets (was 6) and healing increased by 14%.
      • Wavespeaker’s Blessing is now a 2-point talent.
      • The following talents are now 1 point:
        • Tidebringer
        • Deluge
        • Improved Earthliving Weapon
      • The following talents have been removed:
        • Improved Primordial Wave
        • Tumbling Waves
        • Continuous Waves
        • Resonant Waters
        • Flash Flood
        • Stormkeeper
        • Refreshing Waters
  • WARLOCK
    • Hero Talents
      • Hellcaller (Destruction/Affliction)
        • Xalan’s Cruelty has been redesigned – Shadow damage dealt by your spells and abilities is increased by 2% and your Shadow spells gain 10% more critical strike chance from all sources.
        • Xalan’s Ferocity has been redesigned – Fire damage dealt by your spells and abilities is increased by 2% and your Fire spells gain 10% more critical strike chance from all sources.
        • The icons of Xalan’s Cruelty and Ferocity have been updated.
        • Developer’s note: We’ve redesigned Xalan’s Cruelty and Ferocity for clarity purposes as it was unclear that Shadowflame effects should benefit from both damage increases and both critical strike chance increases.
    • Demonology
      • Your Felguard now charges its target when using Soul Strike.
      • The Houndmaster’s Gambit has been moved to row 9.
      • Flametouched has been moved to row 10.
      • Shadowtouched has been moved to row 10.
      • Sacrificed Souls has been moved to row 5.
      • Developer’s note: We’ve adjusted the pathing of several talents in the bottom section of the Demonology tree to resolve issues where a talent could be chosen and have no functionality if another talent wasn’t taken. In addition, your Felguard now charges when using Soul Strike. This is restored functionality that Soul Strike lost after becoming a pet ability rather than a player ability.
  • WARRIOR
    • Hero Talents
      • Slayer (Fury/Arms)
        • Fierce Followthrough now grants 10% additional damage to your next Mortal Strike/Bloodthirst (was 15%).
          • Developer’s note: Please note that the entirety of this change will be applied with next week’s Beta deploy but will be present in this week’s PTR build.
    • Arms
      • Blademaster’s Torment now grants 8 seconds of Sweeping Strikes instead of the full duration, however this 8 seconds will be added to any existing Sweeping Strikes (and vice-versa) similar to the other Warrior Torment talents.
        • The tooltip will not reflect this change until a later patch.
    • Fury
      • Rampage damage increased by 15%.
      • Raging Blow damage increased by 10%.
      • Improved Raging Blow’s chance for Raging Blow to reset its own cooldown increased to 25% (was 20%).
      • Bloodthirst damage reduced by 10%.
      • Odyn’s Fury damage reduced by 15%.
      • Crushing Force now gives 2/4% Bloodthirst critical strike chance (was 5/10%).
      • Fixed an issue that caused Crushing Force to increase Bloodthirst’s damage by 10/20% instead of the listed 5/10%.
      • Reckless Abandon’s Bloodbath damage reduced by 26% and Crushing Blow damage reduced by 3%.
      • Developer’s note: Please note that the entirety of these changes will be applied with next week’s Beta deploy but will be present in this week’s PTR build.

PLAYER VERSUS PLAYER

  • CLASSES
    • SHAMAN
      • The following PvP talents have been removed:
        • Traveling Storms
        • Seasoned Winds
      • Elemental
        • New PvP Talent: Electrocute – When you successfully Purge a beneficial effect, the enemy suffers Nature damage over 3 seconds.
        • New PvP Talent: Shamanism – Your Bloodlust and Heroism spell now has a 60 second cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 seconds. In addition, Bloodlust and Heroism is no longer affected by Sated or Exhaustion.
      • Enhancement
        • New PvP Talent: Electrocute – When you successfully Purge a beneficial effect, the enemy suffers Nature damage over 3 seconds.
      • Restoration
        • Living Tide now reduces the cooldown of Healing Tide Totem by 45 seconds (was 60 seconds).
        • Lightning Bolt damage increased by 44% in PvP combat.

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      The long-awaited Shaman overhaul has arrived this week on The War Within Beta and here is an overview of all the class adjustments!
      Shaman Overhaul - An Overview of All Changes
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Cloudburst Totem : Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for [ 56.4% 67.68% of Spell Power ] every 2 sec Power of the Maelstrom - Casting Lava Burst has a 13% 25% chance to cause your next 2 Lightning Bolt or Chain Lightning casts - cast to trigger Elemental Overload an additional time, stacking up to 2 time times. Earth Shield - Only one Elemental Shield can be active on the Shaman. Earth Shield can only be placed on one target at a time. The Shaman can have up to two Elemental Shields active on them.. This heal can only occur once every few seconds. Maximum 9 charges. Earth Shield can only be placed on the Shaman and one other target at a time Normal: Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for [ 70.1% 87.6% of Spell Power ] when they take damage. Elemental Orbit : Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for [ 70.1% 87.6% of Spell Power ] when they take damage Improved Earthliving Weapon - Increases the healing of Earthliving by receives 15% 150%Earthliving additional benefit from Mastery: Deep Healing. Healing Surge always triggers Earthliving on its targets target. below 25% health. Winds of Al'Akir - Increases the movement speed bonus of Ghost Wolf by 5%. 10%. When you have 3 or more totems active, your movement speed is increased by 7% 15%. Searing Flames - Flame Shock damage has a 100% chance to generate 1 2 Maelstrom. Lava Surge - Your Flame Shock periodic damage over time has a 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant. Icefury - Hurls frigid ice at the target, dealing [ 163.35% of Spell Power ] Frost damage and causing your next 4 2 Frost Shocks to deal 225% increased damage and generate 14 10 Maelstrom. Generates 25 12 Maelstrom. Healing Stream Totem - If you already know Healing Stream Totem , instead gain 1 additional charges of Healing Stream Totem . If you already know Cloudburst Totem , instead gain 1 additional charges of Cloudburst Totem . Healing Stream Totem 1.79999995231628% of Base Mana / 5% of Base Mana Instant Requires Shaman Normal: Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for [ 56.4% 67.68% of Spell Power ] every 2 sec. Rushing Streams : Summons a totem at your feet for 15 sec that heals two injured party or raid members within 40 yards for [ 56.4% 67.68% of Spell Power ] every 2 sec. Cloudburst Totem : Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for [ 56.4% 67.68% of Spell Power ] every 2 sec Earthquake - Multiple uses of Earthquake may overlap Normal: Causes the earth within 8 yards of the target location to tremble and break, dealing [ 205.1% 266.5% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. This Tumultuous Fissures : Causes the earth within 8 yards of the target location to tremble and break, dealing [ 205.1% of Nature Spell spell is cast at Power ] Physical damage over 6 sec and has a selected location. 8.0% chance to knock the enemy down. Multiple uses of Earthquake may overlap. Overflowing Shores - Healing Rain instantly restores [ 44% 51.48% of Spell Power ] health to 6 5 allies within its area, and its radius is increased by 2 yards. Nature's Fury - Increases the critical strike chance of your Nature spells and abilities by 2% 4%. Totemic Surge - Reduces the cooldown of your totems by 3 6 sec. Cloudburst Totem - Casting this spell a second time recalls the totem and releases the healing.. Summons a totem at your feet for 15 sec that collects power from all of your healing spells When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 20% 24% of all healing done while it was active, divided evenly among targets Tidebringer - Maximum of 2 charges. Every 1 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100% Master of the Elements - Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 20%. 15%. Mastery: Elemental Overload - Normal: Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, Lava Burst, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 85% 25% of normal damage and generating less Maelstrom. Elemental Blast : Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, Elemental Blast, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 85% 25% of normal damage and generating less Maelstrom. Icefury : Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, Icefury, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 85% 25% of normal damage and generating less Maelstrom. Echo Chamber : Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 100% 35% of normal damage and generating less Maelstrom. Water Totem Mastery - Consuming Tidal Waves has a chance to reduces - reduce the cooldown of your Healing Stream, Cloudburst, Healing Tide, Mana Tide, and Poison Cleansing totems by 0.5 3.0 sec. Earthen Harmony - Earth Shield reduces damage taken by 3% 5% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% if the target is below 75% health. Nature's Guardian - Cannot occur more than once every 45 sec. When your health is brought below 35%, you instantly heal for 20% 40% of your maximum health Eye of the Storm - Reduces the Maelstrom cost of Earth Shock and Earthquake by 5 Reduces the Maelstrom cost of Elemental Blast by 7. 10. Current Control - Reduces the cooldown of Healing Tide Totem by 30 45 sec. Restoration Shaman - Restoration Shaman core passive: Increases damage/healing by 54%: Acid Rain, Ascendance, Chain Lightning, Crashing Storm, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Burst, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 54%: Acid Rain, Ascendance, Chain Lightning, Crashing Storm, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Burst, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 172%: 235%: Chain Lightning and Ride the Lightning Increases damage/healing by 128%: Lava Burst Increases damage/healing by 94%: 145%: Lightning Bolt Increases damage/healing by 108%: Flame Shock Increases periodic damage/healing by 108%: Flame Shock Increases damage/healing by 6%: Swelling Waves Increases damage/healing by 5%: Swelling Waves Increases periodic damage/healing by 20%: Flame Shock Increases damage/healing by 20%: Chain Heal Increases damage/healing by 12%: Healing Stream Totem and Poison Cleansing Totem Increases damage/healing by 25%: Swelling Waves Decreases damage/healing by 20%: Swelling Waves Increases damage/healing by 5%: Ascendance, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Stream Totem, Overflowing Shores, Primordial Wave, Reactive Warding, Restorative Mists, Spouting Spirits, Stone Bulwark Totem, Surge of Earth, Tidebringer, Tidewaters, Totemic Rebound, Unleash Life, Wellspring Increases periodic damage/healing by 5%: Ascendance, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Stream Totem, Overflowing Shores, Primordial Wave, Reactive Warding, Restorative Mists, Spouting Spirits, Stone Bulwark Totem, Surge of Earth, Tidebringer, Tidewaters, Totemic Rebound, Unleash Life, Wellspring Chain Lightning - Elemental: Hurls a lightning bolt at the enemy, dealing [ 63.5% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec. If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by 20%. Affects 3 total targets. Enhancement: Hurls a lightning bolt at the enemy, dealing [ 63.5% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.. Restoration, Initial: Hurls a lightning bolt at the enemy, dealing [ 63.5% of Spell Power ] Nature damage and then jumping to additional nearby enemies Generates 4 2 Maelstrom per target hit Improved Primordial Wave - Primordial Wave increases the healing done by your next Healing Wave by 15% 25%. Acid Rain - Deal [ 37.3% 43.7% of Spell Power ] Nature damage every 1 sec to up to 6 5 enemies inside of your Healing Rain. Call of the Ancestors - Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell. Triggering Undulation or casting Unleash Life calls an Ancestor to your side for 6 sec Totemic Rebound - Jumps to 2 nearby targets within 20 yards. Chain Heal now jumps to a nearby totem within 20 yards once it reaches its max targets, causing the totem to cast Chain Heal on an injured ally within 0 to 30 yards for [ 30% 150% of Spell Power ] Spiritwalker's Tidal Totem - After using Mana Tide Totem, the cast time and mana cost of your next 3 Healing Wave and Chain Heal Surges within 30 sec is reduced by 100% and their mana cost is reduced by 50% for 10 sec. Flux Melting - Casting Frost Shock or Icefury increases the damage of your next Lava Burst by 20%. Elemental Shaman - Elemental Shaman core passive Increases damage/healing by 7%: 39%: Acid Rain, Ascendance, Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Burst, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Maelstrom, Mastery: Elemental Overload, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 7%: 39%: Acid Rain, Ascendance, Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Burst, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Maelstrom, Mastery: Elemental Overload, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 19%: Swelling Waves Increases damage/healing by 47%: Earth Shield Increases damage/healing by 43%: Earth Shield Increases damage/healing by 12%: Echo Chamber, Elemental Blast Blast,Mastery: Elemental Overload Increases damage/healing by 67%: Chain Lightning, Maelstrom, Ride the Lightning Decreases damage/healing by 40%: Echo Chamber, Lightning Bolt Bolt,and Maelstrom Maelstrom,Mastery: Elemental Overload Increases damage/healing by 5%: Echo Chamber, Lava Burst Burst,and Maelstrom Maelstrom,Mastery: Elemental Overload Increases damage/healing by 51%: Flame Shock Increases periodic damage/healing by 51%: Flame Shock Increases damage/healing by 164%: Echo Chamber, Elemental Blast Blast,Mastery: Elemental Overload Increases damage/healing by 29%: Echo Chamber, Lava Burst Burst,and Maelstrom Maelstrom,Mastery: Elemental Overload Increases damage/healing by 57%: Echo Chamber, Lightning Bolt Bolt,and Maelstrom Maelstrom,Mastery: Elemental Overload Increases damage/healing by 25%: Chain Heal Increases damage/healing by 25%: Chain Heal, Healing Stream Totem, Poison Cleansing Totem Decreases damage/healing by 13%: Chain Lightning, Maelstrom, Ride the Lightning Increases damage/healing by 3%: Acid Rain, Ascendance, Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Burst, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Maelstrom, Mastery: Elemental Overload, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 3%: Acid Rain, Ascendance, Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Burst, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Maelstrom, Mastery: Elemental Overload, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windstrike, Windstrike Off-Hand Deluge - Healing Wave, Healing Surge, and Chain Heal heal for an additional 10% 15% on targets affected by your Healing Rain or Riptide. Mana Tide Totem - Summons a totem at your feet for 8 sec, granting 80% increased mana regeneration to allies within 20 40 yards. Echoes of Great Sundering - After casting Earth Shock, your next Earthquake deals 60% 120% additional damage. After casting Elemental Blast, your next Earthquake deals 70% 140% additional damage. Torrent - Riptide's Increases the initial heal is increased from Riptide by 15%. - 15% and has a 15% increased critical strike chance. Lava Burst - Lava Burst will always critically strike if the target is affected by Flame Shock.. Elemental: Hurls molten lava at the target, dealing [ 97.2% of Spell Power ] Fire damage. Restoration: Hurls molten lava at the target, dealing [ 97.2% of Spell Power ] Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock Generates 10 8 Maelstrom Enhancement Shaman - Enhancement Shaman core passive Increases damage/healing by 16%: Acid Rain, Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Lash, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 16%: Acid Rain, Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Lash, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 21%: Chain Lightning, Elemental Blast, Lightning Bolt, Ride the Lightning Increases damage/healing by 47%: Earth Shield Decreases damage/healing by 4%: Swelling Waves Increases damage/healing by 40%: Swelling Waves Increases damage/healing by 25%: Chain Heal Increases damage/healing by 43%: Earth Shield Decreases damage/healing by 9%: Elemental Blast Increases damage/healing by 10%: Elemental Blast Increases damage/healing by 10%: Chain Lightning and Ride the Lightning Decreases damage/healing by 25%: Chain Lightning and Ride the Lightning Flash of Lightning - Casting Lightning Bolt or Chain Lightning reduces the cooldown of your Nature spells by 0.0 sec. Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10% Swelling Maelstrom - Increases your maximum Maelstrom by 50. Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%. Flow of Power - Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2. 2, and their Elemental Overloads by 1. Surging Shields - Increases the damage dealt by Lightning Shield by 50%. 100%. Increases the healing done by Earth Shield by 12%. - 25%.Increases the amount of mana recovered when Water Shield is triggered by 25%. - 50%. Rolling Magma - Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 1.0 sec. Magma Chamber - Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 1.5%, stacking up to 20 10 times. Ancestral Awakening - When you critically heal with your Healing Wave, Healing Surge, or Riptide you have a 20% chance to summon an Ancestral spirit to aid you, instantly healing an injured the lowest percentage health friendly party or raid target within 40 yards for 10% 15% of the amount healed. Critical strikes increase this chance to 40%. Ancestral Vigor - Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 5% 10% increased health for 10 sec. Swirling Currents - Increases the healing done by Healing Stream Totem by 13% 26%. Elemental Warding - Reduces all magic damage taken by 2% 6%. Echo Chamber - Increases the damage dealt by your Elemental Overloads by 15%. 10%. Primordial Fury - Your healing Elemental Fury increases critical strikes strike heal for damage by an additional 250% 25% healing instead of the usual 200%. Wellspring - Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 133% 200% of Spell Power ]. Living Stream - Healing Stream Totem heals for 10% 100% more, each time decaying over it its ticks duration. Totemic Focus - Increases the radius of your totem effects by 15% Increases the duration of your Earthbind and Earthgrab Totems by 5 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 1.5 3.0 sec. Elemental Resistance (New) - Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec. Master of the Elements (New) - Casting Lava Burst increases the healing of your next Healing Surge by 30%, stacking up to 2 times. Healing Surge applies Flame Shock to a nearby enemy when empowered by Master of the Elements. Tidewaters (New) - When you cast Healing Rain, each ally with your Riptide on them is healed for [ 220% of Spell Power ]. First Ascendant (New) - The cooldown of Ascendance is reduced by 60 sec. Preeminence (New) - Your haste is increased by 25% while Ascendance is active and its duration is increased by 3 sec. Reactive Warding (New) - When refreshing Earth Shield, your target is healed for [ 75% of Spell Power ] for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 0 mana for each stack of Water Shield missing. Spouting Spirits (New) - Spirit Link Totem reduces damage taken by an additional 5%, and it restores [ 1,200% of Spell Power ] health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets. Downpour (New) - Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec. Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 300% of Spell Power ] and increases their maximum health by 10% for 6 sec. White Water (New) - Your critical heals have 215% effectiveness instead of the usual 200%.
    • By Stan
      Skyriding/Dragonriding will be available at Level 10 in the War Within pre-patch.
      Blizzard made a small change in the latest War Within pre-patch build, allowing players to learn Skyriding (or Dragonriding) at Level 10!
      Thanks to MrGM for the screenshot.
      Placeholder for tweet 1808862781526982972 This is just one of many changes planned for riding skills in the War Within pre-patch. You will learn Switch Flight Style at Level 20, allowing you to switch between Steady Flight (standard flying) and Skyriding (Dragonriding).

      Ground mounts are now available at Level 9 (or 10). The actual skill says Level 9, but the Spell Book says Level 10.

    • By Stan
      Blizzard has made a change to Delves in the latest Beta build, increasing the death limit from five to ten lives. This means you now have ten chances to revive before being forced to retreat and start over.
      In this week's The War Within Beta build, the number of lives allowed in Delves has been doubled from five to ten, giving you more opportunities to continue your journey.

      Previously, the death count was 5, so now, you have twice as many attempts.

    • By Stan
      We have a recap of the latest Evoker changes from this week's Beta build!
      Latest Evoker Changes
      Shattering Star - Normal: Exhale a bolt of concentrated power from your mouth for [ 160% of Spell Power ] Spellfrost damage that cracks the target's defenses, increasing the damage they take from you by 20% for 4 sec. Eternity's Span : Exhale bolts of concentrated power from your mouth at 1 enemies for [ 160% of Spell Power ] Spellfrost damage that cracks the targets' defenses, increasing the damage they take from you by 20% for 4 sec. Arcane Vigor : Exhale a bolt of concentrated power from your mouth for [ 160% of Spell Power ] Spellfrost damage that cracks the target's defenses, increasing the damage they take from you by 20% for 4 sec. Grants Essence Burst. Oppressing Roar - Normal: Let out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10 sec. Overawe : Let out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10 sec. Removes 1 Enrage effect from each enemy. Eternity Surge - Damages additional enemies within 12 yds of the target when empowered. II: Damages 2 enemies. I: Damages 1 enemy Normal: Focus your energies to release a salvo of pure magic, dealing [ 374% of Spell Power ] Spellfrost damage to an enemy. III: Damages 3 enemies. Eternity's Span : Focus your energies to release a salvo of pure magic, dealing [ 374% of Spell Power ] Spellfrost damage to an enemy. I: Damages 2 enemies. II: Damages 4 enemies. III: Damages 6 enemies. Bombardments - Mass Disintegrate marks your primary target for destruction for the next 10 sec You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 110% 130% of pctD ] Volcanic damage split amongst all nearby enemies. Recall - Normal: You may reactivate Deep Breath within 3 sec after landing to travel back in time to your takeoff location. Dream Flight : You may reactivate Dream Flight and Deep Breath within 3 sec after landing to travel back in time to your takeoff location. Breath of Eons : You may reactivate Breath of Eons within 3 sec after landing to travel back in time to your takeoff location.
    • By Stan
      Buying Warband tabs in the War Within pre-patch isn't cheap at all. The first one is only 1,000 gold, but by the time you get to the fifth, it'll set you back 2.5 million!
      As I was writing our Warband guide for the pre-patch, I noticed just how steep the pricing for Warband Bank tabs is.
      The first two tabs are quite affordable, costing 1,000 and 25,000 gold, respectively. But the price jumps significantly for the third tab at 100,000 gold, then skyrockets to 500,000 gold for the fourth, and a staggering 2,500,000 gold for the fifth. I didn't even have enough gold to buy the fifth tab to see if there are more beyond that.

      Here are the exact costs:
      The first tab costs 1,000 gold. The second tab costs 25,000 gold. The third tab costs 100,000 gold. The fourth tab costs 500,000 gold. The fifth tab costs 2,500,000 gold. The real question is, how many tabs will the average player need? With the Warband Bank allowing you to store reagents and account-wide gear, it's easy to quickly fill up valuable tab space. Each Warband Bank tab has 98 item slots. Will that be enough?
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