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last-epoch Patch 1.1 Preview: Blessing Changes, Ladder Improvement, and Big Class Updates!
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By Jaym0
The Eleventh Hour Games team has shared their latest updated Roadmap, giving us a first look into what's coming for Last Epoch!
Today, EHG published the latest information about what is next for Last Epoch, as well as details about Season 2 and other plans for future content. Here is everything you need to know.
An Updated Roadmap Graphic:
The first look at the updated Roadmap can tell us more about near future updates that EHG has planned for the game, such as:
More regular patches Community feedback and collaboration Balance improvements Quality of life additions Various bug fixes Season 2 will welcome the following features:
Monolith of Fate Upgrades Unique Woven Echoes Weaver Faction Tree Dungeon Improvements Sentinel Overhaul Tombs and Cemeteries Champion Enemies Endgame Crafting Additions New Endgame Bosses For Future updates after Season two:
Pinnacle Bosses Monolith Updates Campaign Story continuation Skill Sigils Transmog and Dye Systems Gamepad Improvements
After taking into account a lot of feedback from the players, the EHG team is planning to focus on expanding endgame content, and improve the new player experience, as well as dungeons, performance, and balance for Season 2.
This latest post is giving us plenty of various content to look forward to, and hopefully will bring some life back into the game!
If you want to read even more details about all the points mentioned before, you can take a look at the Official Last Epoch Forum Post About Season 2 and Beyond!
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By Jaym0
Last Epoch is agame with many build possibilities, however, which builds are the ones players have the most fun with? Find out here!
With the amount of builds available in games such as Last Epoch, it can be hard to find a build that really suits you, or that is simply fun to play.
While some build perform much better than others, and you may no be able to push high into end-game with all of them, some build variants are just too funny to play!
Player AhoiCaptainDWH has asked the question on reddit: What is the most fun build for you, even if it is currently not in a good state?
Here is breakthrough of the builds players have been mentioning under this post:
Necromancer with Skeleton Mages who will cast sacrifice on all your regular Skeletons and Wraiths. This build revolves around summoning as many Skeletons and Wraiths per second while your Skeleton Mages instantly blow them up. This results in extremely fun gameplay where you Summon Skeleton skill becomes your main damage ability, making the battlefield an explosive show! Squirrel Beastmaster. Very funny build that lets you jump into hordes of enemies with your army of Squirrels screaming non stop and tearing through everything. Fart cloud Lich. You can clear hordes of enemies fast while always leaving an aura of decay and poison behind you. Zoomancer. Having as many minions as possible running around you. Randomized Rune Master. Unpredictable yet colorful and fun. Bleed Warlock. This build lets you auto-cast spirit plague, and melting enemies by stacking dots. And many more! Those are only a few of them, but it proves the many possible builds that players can come up with in Last Epoch!
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By Jaym0
Eleventh Hour Games have released the first in a series of behind-the-scenes Blog Posts! Learn more about the Lead Composer, and how the most iconic Last Epoch Theme Songs were created!
Music is a big part of Last Epoch, and the game features many amazing and iconic songs! Eleventh Hour Games have decided to share more about their Lead Composer, Erik Desiderio, and how the most iconic Last Epoch songs were created!
You can have a first look at the Keeper's Camp Theme:
Initially working on numerous film and TV projects, Erik Desiderio long aspired to compose for games. After a chance encounter he was able to make music for an Adventure Time Virtual Reality game. His career in game music was jumpstarted after he gave a talk at the Game Developer's Convention.
Here is an overview of the information shared during the interview:
Mastery of New Instruments for Last Epoch
For the soundtrack of Last Epoch, the composer expanded his instrumental repertoire, learning the lute and tagelharpa to evoke an ancient, archaic feeling. This added depth to the game's music, creating a richly immersive auditory experience.
The Perfect Vocal Fit
Finding the right vocalist was crucial for the Last Epoch soundtrack. Ffion, discovered through the magic of YouTube, stood out with her evocative and otherworldly voice. Her album in Old Norse, with impeccable pronunciation, made her the ideal choice for the project.
Incorporating Old Norse
Old Norse was chosen for its ancient, forgotten feel and gritty sound, fitting perfectly with the Last Epoch landscape. Its powerful words and strong drive added an epic quality to the game's main theme and other tracks.
Listen at the wonderful Monolith Theme:
Composing for Harbingers and Aberroth
Embracing the challenge of Harbingers and Aberroth, the two new inclusions, the composer created distinct musical themes for each. The Brute Harbinger's theme features a deep male choir, while the Agile Harbinger’s music is faster with violins. For Aberroth, the music transitions through different eras of the game, matching the escalating intensity of the battle.
Mastering and Finalizing Tracks
Mastering involves assembling, editing, balancing, and processing the music to ensure it loops and reacts perfectly to the player's actions. A track is considered finished when it gives the composer chills and transports the audience to another place and time, which is exactly the case with last Epoch's Music.
You can have a listen at the Brute Harbinger Theme:
You can visit the Official Last Epoch Forum Post where you can find the complete interview if you are interested!
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By Jaym0
Have a look at our brand new Paladin Reen's Skeleton Slayer build created to deal with the upcoming Imperial Uprising Event!
The Imperial Uprising Event will kick off in less than 1 hour and will be ungoing until October 20th, 2024.
During the event, you will see an increased spawn rate of Undead enemies. Anyone who participates in killing those undead enemies will be rewarded with a special cosmetic item.
To help you deal with the increased amount of Skeletons, our build writer Ghazzy has prepared a specific Sentinel build that was made to deal with the increased spawn rate of Undead, but also does a fantastic job of eliminating Void enemies as well.
The Paladin Reen's Skeleton Slayer Build has the following advantages:
Extremely high ignite and critical damage Multiple self-healing options Immunity while using traversal skills Zero requirement to track Mana usage The thought behind this build was to create something fun and fast for the upcoming Imperial Uprising event. Paladin, alongside it's access to Healing Hands, seemed like the perfect choice for this goal. By stacking immense amounts of Ignite, Critical Multiplier, and Attack Speed, you will easily slash through enemies.
You can also find Ghazzy on his Twitch Channel, where he will be streaming the event as a Void-Based Meteor Cast-on-Crit Sorcerer!
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By Jaym0
The Imperial Uprising begins in two days, and here is a recap of the recently released patch notes!
The Imperial Uprising and cycle reset will launch on Thursday 19th September, 2024, and the event will end on October 20, 2024.
The following systems will be introduced, and improvements will be made:
Loyalist Undead: For the event, those enemies will be added to all Monolith Echoes. Each Loyalist Undead pack contains a rare Leader and a pack of Magic followers. They have unique modifiers. All players who participate in the event by logging in and killing those skeletons will be awarded a in-game good that is normally only available through microtransactions at the end of the event. Loot lizards: Hunt down and kill the Loot Lizards to get all the items and crafting materials it was carrying! Stash Tab Priority system: Allows you to set a priority configuration for any of the Stash tabs. Bazaar Improvements: Multiple features and adjustments are made to the Bazaar, such as more affix search, subtype selection, filter save, fixed gold cost, and more! New Shrines: 28 new shrines are added: 15 player skill shrines. 2 Loot lizards shrines. 10 power shrines. 1 dungeon shrine. UI scaling: UI scaling options have been added for both Steamdeck and PC. Dungeon Changes: Multiple changes are made to dungeons, and some bugs were fixed: Reduced the size of regular dungeon floors by around 30%. Reduced the number of obstacles in dungeons. Fixed Bugs with Shrines inside of the dungeons. Steamdeck and performance: Fixed memory leaks and gamepad issues. Level Design: Visual Improvements and multiple bug fixes. Systems: Added the following options: Possibility to respec all passive points in a Mastery. Possibility to respec all points in the base tree and all Masteries. Updated the Game Guide. Enemies: Skeletons have improved models, animations, and VFX. Skill - Warpath: Made Warpath more consistent in how it damages enemies. All current Cycle characters will be migrated to legacy, and a refreshed cycle will begin with new economy and leaderboards as well.
Be aware that online services will become unavailable 24 hours before the patch, on Wednesday 18th, 2024.
If you wish to have a look at the detailed patch notes, you can head to the Official Last Epoch Forum Post!
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