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By Stan
It looks like we might see more Warband screens in the future!
The War Within will launch with only one Warband screen, but some newly added database files hint that Blizzard might add more in the future.
The new database files are WarbandScene, WarbandSceneAnimation, WarbandScenePlacement, and WarbandScenePlcmntAnimOverride.
WarbandScene contains data such as MapID, XYZ position coordinates, and other details.
How would additional Warband screens be unlocked? Let us know in the comments!
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By Stan
Here's an overview of the latest Mage changes from the War Within Beta.
Latest Mage Changes
Spellfrost Teachings - Direct damage from Arcane Splinters has a 2% small chance to launch an Arcane Orb and increase all damage dealt by Arcane Orb by 20% 10% for 10 sec. Ice Lance - Ice Lance damage is tripled against frozen targets. Ice Lance damage is tripled against frozen targets. Normal: Quickly fling a shard of ice at the target, dealing [ 50% 55% of Spell Power ] Frost damage. Splitting Ice : Quickly fling a shard of ice at the target, dealing [ 50% 55% of Spell Power ] Frost damage, and [ 40% 44% of Spell Power ] Frost damage to a second nearby target Aether Attunement - Every 3 times you consume Clearcasting, gain Aether Attunement Aether Attunement : Your next Arcane Missiles deals 100% 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 50% 100% increased damage. Splinterstorm - Splinterstorm has a 20% chance to grant you Clearcasting.. Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target. Splinterstorm : Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 30% 29% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm Fractured Frost - While Icy Veins is active, your Frostbolts hit up to 2 additional targets and their damage is increased by 0% 15%. Arcane Blast - Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge. Blasts the target with energy, dealing [ 88% 79.2% of Spell Power ] Arcane damage Evocation - Increases your mana regeneration by 750% 1,500% for 6 3 sec and grants Clearcasting. While channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 20 sec. Arcane Missiles - Only castable when you have Clearcasting Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 255% 334.5% of Spell Power ] Arcane damage. Ashen Feather - If Phoenix Flames only hits 1 target, it deals 25% increased damage and applies Ignite at 50% 150% effectiveness. Arcane Orb - Grants 1 Arcane Charge when cast and every time it deals damage. Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing [ 119.6% 102% of Spell Power ] Arcane damage to enemies it passes through Pyroblast - Hurls an immense fiery boulder that causes [ 172% 180.6% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec. Arcane Barrage - For each Arcane Charge, deals 30% additional damage, grants you 1.5% of your maximum mana, and hits 1 additional nearby targets for 40% of its damage. Consumes all Arcane Charges. Launches bolts of arcane energy at the enemy target, causing [ 120% 108% of Spell Power ] Arcane damage Splintering Sorcery - When you consume Nether Precision, conjure 2 Arcane Splinters that fire at your target. This effect stacks.. Arcane Splinter s embed themselves into their target, dealing [ 20.7% of Spell Power ] Arcane damage over 18 sec Arcane Splinter : Conjure raw Arcane magic into a sharp projectile that deals [ 30% 29% of Spell Power ] Arcane damage -
By Stan
Check out the Hunter tuning that went live in the latest War Within Beta build!
Latest Hunter Changes
Rapid Fire - Each shot generates 1 Focus.. Rapid Fire causes your next Aimed Shot to cast 0% faster. Each shot generates 1 Focus. Usable while moving Normal: Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 385% 423.5% of Attack Power ] Physical damage. Streamline : Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 385% 423.5% of Attack Power ] Physical damage Barbed Shot - Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Normal: Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% of Attack Power ] damage over 8 sec. Generates 20 Focus over 8 sec.. Generates 20 Focus over 8 sec Thrill of the Hunt : Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% of Attack Power ] damage over 8 sec and increases your critical strike chance by 2% for 8 sec, stacking up to 3 1 times time. Symbiotic Adrenaline - The cooldown of Coordinated Assault is reduced by 60 sec and Coordinated Assault now grants 3 stacks of Tip of the Spear. Flanking Strike - You and your pet leap to the target and strike it as one, dealing a total of [ Attack Power 300% of Attack Power ] Physical damage Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear. Generates 15 Focus. Howl of the Pack - Your pet's Basic Attack critical strikes increase your critical strike damage by 5% for 6 8 sec stacking up to 3 times. Mongoose Bite - Normal: A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury. Bloody Claws : A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury Mongoose Fury Increases the damage of Mongoose Bite by 15% for 10 sec, stacking up to 3 5 times. Mongoose Fury Increases the damage of Mongoose Bite by 15% and the chance for Kill Command to reset by 0% for 10 sec, stacking up to 3 5 times. Penetrating Shots - Gain critical strike damage equal to 20% 40% of your critical strike chance. Improved Traps - The cooldown of Tar Trap, Steel Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by 5.0 sec. Binding Shackles - Targets rooted stunned by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. Bloody Claws - Each stack of Mongoose Fury increases the chance for Kill Command to reset by 2%. Kill Command extends the duration of Mongoose Fury by 1.5 sec. Trick Shots - When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 70% 65% of normal damage. Aimed Shot - Aimed Shot deals 0% bonus damage to targets who are above 70% health. Aimed Shot also fires a Serpent Sting at the primary target. Normal: A powerful aimed shot that deals [ 330% - 363%of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 70% more damage. Chimaera Shot : A powerful aimed shot that deals [ 330% - 363%of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 330% - 363%of Attack Power ] Physical damage. Serpentstalker's Trickery , Serpent Sting : A powerful aimed shot that deals [ 330% 363% of Attack Power ] Physical damage -
By Stan
The War Within character screen now displays the amount of gold each character has.
When you hover over a character, you can see their gold amount. This small quality-of-life update is part of this week's War Within Build 55399.
You'll also find this information on the right bar, along with characters from other realms.
Now, if only they would add Item Level to the quick preview...
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By Stan
Skyriding/Dragonriding will be available at Level 10 in the War Within pre-patch.
Blizzard made a small change in the latest War Within pre-patch build, allowing players to learn Skyriding (or Dragonriding) at Level 10!
Thanks to MrGM for the screenshot.
Placeholder for tweet 1808862781526982972 This is just one of many changes planned for riding skills in the War Within pre-patch. You will learn Switch Flight Style at Level 20, allowing you to switch between Steady Flight (standard flying) and Skyriding (Dragonriding).
Ground mounts are now available at Level 9 (or 10). The actual skill says Level 9, but the Spell Book says Level 10.
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