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Big Shaman Changes in the War Within Beta Build 55399

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The long-awaited Shaman overhaul has arrived this week on The War Within Beta and here is an overview of all the class adjustments!

Shaman Overhaul - An Overview of All Changes

  • Wavespeaker's Blessing - Increases the duration of Riptide by 3 6.0 sec.
  • Healing Rain - Blanket the target area in healing rains, restoring [ 174.9% 204.7% of Spell Power ] health to up to 6 5 allies over 10 sec.
  • Voodoo Mastery - Reduces the cooldown of Hex by 15 sec. Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
  • Healing Stream Totem - If you already know Healing Stream Totem , instead gain 1 additional charges of Healing Stream Totem . If you already know Cloudburst Totem , instead gain 1 additional charges of Cloudburst Totem . Healing Stream Totem 1.79999995231628% of Base Mana / 5% of Base Mana Instant Requires Shaman Normal: Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for [ 56.4% 67.68% of Spell Power ] every 2 sec. Rushing Streams : Summons a totem at your feet for 15 sec that heals two injured party or raid members within 40 yards for [ 56.4% 67.68% of Spell Power ] every 2 sec. Cloudburst Totem : Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for [ 56.4% 67.68% of Spell Power ] every 2 sec
  • Power of the Maelstrom - Casting Lava Burst has a 13% 25% chance to cause your next 2 Lightning Bolt or Chain Lightning casts - cast to trigger Elemental Overload an additional time, stacking up to 2 time times.
  • Earth Shield - Only one Elemental Shield can be active on the Shaman. Earth Shield can only be placed on one target at a time. The Shaman can have up to two Elemental Shields active on them.. This heal can only occur once every few seconds. Maximum 9 charges. Earth Shield can only be placed on the Shaman and one other target at a time Normal: Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for [ 70.1% 87.6% of Spell Power ] when they take damage. Elemental Orbit : Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for [ 70.1% 87.6% of Spell Power ] when they take damage
  • Improved Earthliving Weapon - Increases the healing of Earthliving by receives 15% 150%Earthliving additional benefit from Mastery: Deep Healing. Healing Surge always triggers Earthliving on its targets target. below 25% health.
  • Winds of Al'Akir - Increases the movement speed bonus of Ghost Wolf by 5%. 10%. When you have 3 or more totems active, your movement speed is increased by 7% 15%.
  • Searing Flames - Flame Shock damage has a 100% chance to generate 1 2 Maelstrom.
  • Lava Surge - Your Flame Shock periodic damage over time has a 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
  • Icefury - Hurls frigid ice at the target, dealing [ 163.35% of Spell Power ] Frost damage and causing your next 4 2 Frost Shocks to deal 225% increased damage and generate 14 10 Maelstrom. Generates 25 12 Maelstrom.
  • Healing Stream Totem - If you already know Healing Stream Totem , instead gain 1 additional charges of Healing Stream Totem . If you already know Cloudburst Totem , instead gain 1 additional charges of Cloudburst Totem . Healing Stream Totem 1.79999995231628% of Base Mana / 5% of Base Mana Instant Requires Shaman Normal: Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for [ 56.4% 67.68% of Spell Power ] every 2 sec. Rushing Streams : Summons a totem at your feet for 15 sec that heals two injured party or raid members within 40 yards for [ 56.4% 67.68% of Spell Power ] every 2 sec. Cloudburst Totem : Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for [ 56.4% 67.68% of Spell Power ] every 2 sec
  • Earthquake - Multiple uses of Earthquake may overlap Normal: Causes the earth within 8 yards of the target location to tremble and break, dealing [ 205.1% 266.5% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. This Tumultuous Fissures : Causes the earth within 8 yards of the target location to tremble and break, dealing [ 205.1% of Nature Spell spell is cast at Power ] Physical damage over 6 sec and has a selected location. 8.0% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
  • Overflowing Shores - Healing Rain instantly restores [ 44% 51.48% of Spell Power ] health to 6 5 allies within its area, and its radius is increased by 2 yards.
  • Nature's Fury - Increases the critical strike chance of your Nature spells and abilities by 2% 4%.
  • Totemic Surge - Reduces the cooldown of your totems by 3 6 sec.
  • Cloudburst Totem - Casting this spell a second time recalls the totem and releases the healing.. Summons a totem at your feet for 15 sec that collects power from all of your healing spells When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 20% 24% of all healing done while it was active, divided evenly among targets
  • Tidebringer - Maximum of 2 charges. Every 1 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%
  • Master of the Elements - Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 20%. 15%.
  • Mastery: Elemental Overload - Normal: Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, Lava Burst, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 85% 25% of normal damage and generating less Maelstrom. Elemental Blast : Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, Elemental Blast, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 85% 25% of normal damage and generating less Maelstrom. Icefury : Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, Icefury, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 85% 25% of normal damage and generating less Maelstrom. Echo Chamber : Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 100% 35% of normal damage and generating less Maelstrom.
  • Water Totem Mastery - Consuming Tidal Waves has a chance to reduces - reduce the cooldown of your Healing Stream, Cloudburst, Healing Tide, Mana Tide, and Poison Cleansing totems by 0.5 3.0 sec.
  • Earthen Harmony - Earth Shield reduces damage taken by 3% 5% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% if the target is below 75% health.
  • Nature's Guardian - Cannot occur more than once every 45 sec. When your health is brought below 35%, you instantly heal for 20% 40% of your maximum health
  • Eye of the Storm - Reduces the Maelstrom cost of Earth Shock and Earthquake by 5 Reduces the Maelstrom cost of Elemental Blast by 7. 10.
  • Current Control - Reduces the cooldown of Healing Tide Totem by 30 45 sec.
  • Restoration Shaman - Restoration Shaman core passive: Increases damage/healing by 54%: Acid Rain, Ascendance, Chain Lightning, Crashing Storm, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Burst, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 54%: Acid Rain, Ascendance, Chain Lightning, Crashing Storm, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Burst, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 172%: 235%: Chain Lightning and Ride the Lightning Increases damage/healing by 128%: Lava Burst Increases damage/healing by 94%: 145%: Lightning Bolt Increases damage/healing by 108%: Flame Shock Increases periodic damage/healing by 108%: Flame Shock Increases damage/healing by 6%: Swelling Waves Increases damage/healing by 5%: Swelling Waves Increases periodic damage/healing by 20%: Flame Shock Increases damage/healing by 20%: Chain Heal Increases damage/healing by 12%: Healing Stream Totem and Poison Cleansing Totem Increases damage/healing by 25%: Swelling Waves Decreases damage/healing by 20%: Swelling Waves Increases damage/healing by 5%: Ascendance, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Stream Totem, Overflowing Shores, Primordial Wave, Reactive Warding, Restorative Mists, Spouting Spirits, Stone Bulwark Totem, Surge of Earth, Tidebringer, Tidewaters, Totemic Rebound, Unleash Life, Wellspring Increases periodic damage/healing by 5%: Ascendance, Chain Heal, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Stream Totem, Overflowing Shores, Primordial Wave, Reactive Warding, Restorative Mists, Spouting Spirits, Stone Bulwark Totem, Surge of Earth, Tidebringer, Tidewaters, Totemic Rebound, Unleash Life, Wellspring
  • Chain Lightning - Elemental: Hurls a lightning bolt at the enemy, dealing [ 63.5% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec. If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by 20%. Affects 3 total targets. Enhancement: Hurls a lightning bolt at the enemy, dealing [ 63.5% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.. Restoration, Initial: Hurls a lightning bolt at the enemy, dealing [ 63.5% of Spell Power ] Nature damage and then jumping to additional nearby enemies Generates 4 2 Maelstrom per target hit
  • Improved Primordial Wave - Primordial Wave increases the healing done by your next Healing Wave by 15% 25%.
  • Acid Rain - Deal [ 37.3% 43.7% of Spell Power ] Nature damage every 1 sec to up to 6 5 enemies inside of your Healing Rain.
  • Call of the Ancestors - Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell. Triggering Undulation or casting Unleash Life calls an Ancestor to your side for 6 sec
  • Totemic Rebound - Jumps to 2 nearby targets within 20 yards. Chain Heal now jumps to a nearby totem within 20 yards once it reaches its max targets, causing the totem to cast Chain Heal on an injured ally within 0 to 30 yards for [ 30% 150% of Spell Power ]
  • Spiritwalker's Tidal Totem - After using Mana Tide Totem, the cast time and mana cost of your next 3 Healing Wave and Chain Heal Surges within 30 sec is reduced by 100% and their mana cost is reduced by 50% for 10 sec.
  • Flux Melting - Casting Frost Shock or Icefury increases the damage of your next Lava Burst by 20%.
  • Elemental Shaman - Elemental Shaman core passive Increases damage/healing by 7%: 39%: Acid Rain, Ascendance, Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Burst, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Maelstrom, Mastery: Elemental Overload, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 7%: 39%: Acid Rain, Ascendance, Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Burst, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Maelstrom, Mastery: Elemental Overload, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 19%: Swelling Waves Increases damage/healing by 47%: Earth Shield Increases damage/healing by 43%: Earth Shield Increases damage/healing by 12%: Echo Chamber, Elemental Blast Blast,Mastery: Elemental Overload Increases damage/healing by 67%: Chain Lightning, Maelstrom, Ride the Lightning Decreases damage/healing by 40%: Echo Chamber, Lightning Bolt Bolt,and Maelstrom Maelstrom,Mastery: Elemental Overload Increases damage/healing by 5%: Echo Chamber, Lava Burst Burst,and Maelstrom Maelstrom,Mastery: Elemental Overload Increases damage/healing by 51%: Flame Shock Increases periodic damage/healing by 51%: Flame Shock Increases damage/healing by 164%: Echo Chamber, Elemental Blast Blast,Mastery: Elemental Overload Increases damage/healing by 29%: Echo Chamber, Lava Burst Burst,and Maelstrom Maelstrom,Mastery: Elemental Overload Increases damage/healing by 57%: Echo Chamber, Lightning Bolt Bolt,and Maelstrom Maelstrom,Mastery: Elemental Overload Increases damage/healing by 25%: Chain Heal Increases damage/healing by 25%: Chain Heal, Healing Stream Totem, Poison Cleansing Totem Decreases damage/healing by 13%: Chain Lightning, Maelstrom, Ride the Lightning Increases damage/healing by 3%: Acid Rain, Ascendance, Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Burst, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Maelstrom, Mastery: Elemental Overload, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 3%: Acid Rain, Ascendance, Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Burst, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Maelstrom, Mastery: Elemental Overload, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windstrike, Windstrike Off-Hand
  • Deluge - Healing Wave, Healing Surge, and Chain Heal heal for an additional 10% 15% on targets affected by your Healing Rain or Riptide.
  • Mana Tide Totem - Summons a totem at your feet for 8 sec, granting 80% increased mana regeneration to allies within 20 40 yards.
  • Echoes of Great Sundering - After casting Earth Shock, your next Earthquake deals 60% 120% additional damage. After casting Elemental Blast, your next Earthquake deals 70% 140% additional damage.
  • Torrent - Riptide's Increases the initial heal is increased from Riptide by 15%. - 15% and has a 15% increased critical strike chance.
  • Lava Burst - Lava Burst will always critically strike if the target is affected by Flame Shock.. Elemental: Hurls molten lava at the target, dealing [ 97.2% of Spell Power ] Fire damage. Restoration: Hurls molten lava at the target, dealing [ 97.2% of Spell Power ] Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock Generates 10 8 Maelstrom
  • Enhancement Shaman - Enhancement Shaman core passive Increases damage/healing by 16%: Acid Rain, Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Lash, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 16%: Acid Rain, Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Rage, Earthquake, Echo Chamber, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Lash, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Lively Totems, Mountains Will Fall, Reactivity, Ride the Lightning, Searing Totem, Static Discharge, Stormstrike, Stormstrike Off-Hand, Sundering, Swirling Maelstrom, Tempest Strikes, Totemic Rebound, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 21%: Chain Lightning, Elemental Blast, Lightning Bolt, Ride the Lightning Increases damage/healing by 47%: Earth Shield Decreases damage/healing by 4%: Swelling Waves Increases damage/healing by 40%: Swelling Waves Increases damage/healing by 25%: Chain Heal Increases damage/healing by 43%: Earth Shield Decreases damage/healing by 9%: Elemental Blast Increases damage/healing by 10%: Elemental Blast Increases damage/healing by 10%: Chain Lightning and Ride the Lightning Decreases damage/healing by 25%: Chain Lightning and Ride the Lightning
  • Flash of Lightning - Casting Lightning Bolt or Chain Lightning reduces the cooldown of your Nature spells by 0.0 sec. Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%
  • Swelling Maelstrom - Increases your maximum Maelstrom by 50. Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
  • Flow of Power - Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2. 2, and their Elemental Overloads by 1.
  • Surging Shields - Increases the damage dealt by Lightning Shield by 50%. 100%. Increases the healing done by Earth Shield by 12%. - 25%.Increases the amount of mana recovered when Water Shield is triggered by 25%. - 50%.
  • Rolling Magma - Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 1.0 sec.
  • Magma Chamber - Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 1.5%, stacking up to 20 10 times.
  • Ancestral Awakening - When you critically heal with your Healing Wave, Healing Surge, or Riptide you have a 20% chance to summon an Ancestral spirit to aid you, instantly healing an injured the lowest percentage health friendly party or raid target within 40 yards for 10% 15% of the amount healed. Critical strikes increase this chance to 40%.
  • Ancestral Vigor - Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 5% 10% increased health for 10 sec.
  • Swirling Currents - Increases the healing done by Healing Stream Totem by 13% 26%.
  • Elemental Warding - Reduces all magic damage taken by 2% 6%.
  • Echo Chamber - Increases the damage dealt by your Elemental Overloads by 15%. 10%.
  • Primordial Fury - Your healing Elemental Fury increases critical strikes strike heal for damage by an additional 250% 25% healing instead of the usual 200%.
  • Wellspring - Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 133% 200% of Spell Power ].
  • Living Stream - Healing Stream Totem heals for 10% 100% more, each time decaying over it its ticks duration.
  • Totemic Focus - Increases the radius of your totem effects by 15% Increases the duration of your Earthbind and Earthgrab Totems by 5 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 1.5 3.0 sec.
  • Elemental Resistance (New) - Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
  • Master of the Elements (New) - Casting Lava Burst increases the healing of your next Healing Surge by 30%, stacking up to 2 times. Healing Surge applies Flame Shock to a nearby enemy when empowered by Master of the Elements.
  • Tidewaters (New) - When you cast Healing Rain, each ally with your Riptide on them is healed for [ 220% of Spell Power ].
  • First Ascendant (New) - The cooldown of Ascendance is reduced by 60 sec.
  • Preeminence (New) - Your haste is increased by 25% while Ascendance is active and its duration is increased by 3 sec.
  • Reactive Warding (New) - When refreshing Earth Shield, your target is healed for [ 75% of Spell Power ] for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 0 mana for each stack of Water Shield missing.
  • Spouting Spirits (New) - Spirit Link Totem reduces damage taken by an additional 5%, and it restores [ 1,200% of Spell Power ] health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets.
  • Downpour (New) - Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec. Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 300% of Spell Power ] and increases their maximum health by 10% for 6 sec.
  • White Water (New) - Your critical heals have 215% effectiveness instead of the usual 200%.

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As someone who's played enhancement since the days it was considered trash, it really is a shame they aren't getting more out of this "rework" as the other two specs. I get they're happy with enhancement as it is but it feels bad to be the one spec not to get much of anything from this.

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23 hours ago, Q said:

As someone who's played enhancement since the days it was considered trash, it really is a shame they aren't getting more out of this "rework" as the other two specs. I get they're happy with enhancement as it is but it feels bad to be the one spec not to get much of anything from this.

I would've loved if they removed the cold fart you weave between the thunder punching and the lava explosions and replaced it with something else that's better looking.

That and also manage to make a better chain/lightning bolt with a better one.

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2 hours ago, Luname said:

I would've loved if they removed the cold fart you weave between the thunder punching and the lava explosions and replaced it with something else that's better looking.

That and also manage to make a better chain/lightning bolt with a better one.

I was hoping for a reduction in button bloat, ice strike and primordial wave especially, change ascendance to be a 2 min cd, and more defensive capabilities. We got one of those, I guess.

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      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
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