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By Neviriah
The Arcadion Raid, which launched on July 16, features the most recent Heavy-Light Gear sets! Moreover, the savage tier of this raid was just released, so let's take a look at the new weapons and the cool new mount!
The new Arcadion Raid is a huge success and includes some pretty cool-looking gear sets! Savage Gear will have the same models as standard raid sets, and the raid's weapon models will match the raid looks perfectly. Here is a preview of some of the new and upcoming raid weapons:
Paladin
Viper
Pictomancer
In addition to raid gear, the first crafted sets will also be available soon. Here is the first look at the Paladin and Astrologian crafted sets:
Paladin
Astrologian
Last but not least, the gear you can buy for Allagan Tomestones of Heliometry is previewed below:
However, the upcoming patches will include more than just gear sets! Here is a peek at the first Savage Raid Mount:
Additionally, another mount will also be added at a later date, but it is unknown how to obtain this one for now:
With all these exciting new additions, FFXIV continues to expand its world with challenges and cool rewards for players. We cannot wait to see what comes next! So stay tuned for more updates, and happy raiding!
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By Neviriah
Final Fantasy XIV's latest update, patch 7.05, includes the Savage version of AAC Light-Heavyweight Tier, the new Cenote Ja Ja Gural treasure dungeon, and Allagan Tomestones of Heliometry!
FINAL FANTASY XIV Patch 7.0
Patch 7.05 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes: These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail. These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.
Areas
The arrival coordinates when teleporting or returning to Solution Nine have been adjusted.
Leves
The name of the client for the Tuliyollal leve "Shielding My Students" has been changed.
Treasure Hunt
Cenote Ja Ja Gural has been added.
Cenote Ja Ja Gural consists of a series of chambers sealed behind imposing stone doors. After clearing each chamber, players must choose a door to proceed. Behind the correct door lies further chambers and the promise of priceless treasures. Selecting the wrong door will trigger a fiendish trap, transporting treasure-seekers back to the surface.
This instance can be accessed after finding and opening treasure coffers obtained from br'aaxskin treasure maps.
Housing
Furnishings from the FFXIV Furnishing Design Contest have been added.
Learn more about the FFXIV Furnishing Design Contest 2019. Learn more about the FFXIV Furnishing Design Contest 2022. New furnishings have been added.
New orchestrion rolls have been added.
Actions and traits have been adjusted as follows:
Each action and trait is listed as it appears at level 100.
For further explanations of action changes and adjustments, please refer to the job guide.
Paladin
Action Adjustment Royal Authority Potency has been increased from 180 to 200.
Combo potency has been increased from 440 to 460. Holy Spirit Potency has been increased from 370 to 400.
Potency while under the effect of Divine Might has been increased from 470 to 500.
Requiescat potency has been increased from 670 to 700. Atonement Potency has been increased from 440 to 460. Supplication Potency has been increased from 460 to 500. Sepulchre Potency has been increased from 480 to 540. Confiteor Potency has been increased from 440 to 500.
Requiescat potency has been increased from 940 to 1,000. Blade of Faith Potency has been increased from 240 to 260.
Requiescat potency has been increased from 740 to 760. Blade of Truth Potency has been increased from 340 to 380.
Requiescat potency has been increased from 840 to 880. Blade of Valor Potency has been increased from 440 to 500.
Requiescat potency has been increased from 940 to 1,000. Dark Knight
Action Adjustment Hard Slash Potency has been increased from 260 to 300. Syphon Strike Potency has been increased from 220 to 240.
Combo potency has been increased from 360 to 380. Souleater Potency has been increased from 240 to 260.
Combo potency has been increased from 460 to 480. Shadowstride The time between action activation and character movement has been reduced. Carve and Split Potency upon learning the trait Melee Mastery II has been changed from 510 to 540. Disesteem Potency has been increased from 800 to 1,000. Gunbreaker
Action Adjustment Trajectory The time between action activation and character movement has been reduced. Monk
Action Adjustment True Strike Potency upon learning the trait Melee Mastery II has been changed from 1,400 to 1,500. Snap Punch Potency has been increased from 800 to 900. Twin Snakes Potency has been increased from 1,100 to 1,200. Dragoon
Action Adjustment Winged Glide The time between action activation and character movement has been reduced. Stardiver Potency upon learning the trait Melee Mastery has been changed from 620 to 720. Starcross Potency has been increased from 700 to 900. Ninja
Action Adjustment Gust Slash Potency has been increased from 220 to 240.
Combo potency has been increased from 380 to 400. Forked Raiju Potency has been increased from 640 to 700. Fleeting Raiju Potency has been increased from 640 to 700. Zessho Meppo Potency has been increased from 550 to 700.
Mesui potency has been increased from 700 to 850. Tenri Jindo Potency has been increased from 1,000 to 1,100. Samurai
Action Adjustment Jinpu Potency has been reduced from 160 to 140.
Combo potency has been reduced from 320 to 300. Shifu Potency has been reduced from 160 to 140.
Combo potency has been reduced from 320 to 300. Gekko Potency has been reduced from 180 to 160.
Rear potency has been reduced from 230 to 210.
Combo potency has been reduced from 390 to 370.
Combo flank potency has been reduced from 440 to 420. Kasha Potency has been reduced from 180 to 160.
Flank potency has been reduced from 230 to 210.
* Updated July 30, 2024 at 2:50 a.m. (PDT)
Combo potency has been reduced from 390 to 370.
Combo rear potency has been reduced from 440 to 420. Yukikaze Potency has been reduced from 180 to 160.
Combo potency has been reduced from 360 to 340. Meikyo Shisui The additional effect "Grants Tsubame-gaeshi" has been removed. Midare Setsugekka Potency has been reduced from 700 to 640. Hissatsu: Senei Potency has been reduced from 860 to 800. Enhanced Iaijutsu The effect "Also grants Tsubame-gaeshi Ready after executing iaijutsu excluding Higanbana" has been added with a duration of 30 seconds. Tsubame-gaeshi Now acquired at level 74 (previously level 76). Kaeshi: Goken Now acquired at level 74 (previously level 76). Kaeshi: Setsugekka Now acquired at level 74 (previously level 76).
Potency has been reduced from 700 to 640. Enhanced Meikyo Shisui The effect "Grants Tsubame-gaeshi Ready" has been removed. Tengentsu Tengentsu's Foresight effect "Restores HP when effect expires" has been changed to "Gradually restores your HP and reduces damage taken by 10%"
Cure potency has been reduced from 500 to 200.
Effect duration has been increased from 8 to 9 seconds. Gyofu Potency has been reduced from 240 to 230. Zanshin Potency has been reduced from 900 to 820. Tendo Goken Potency has been reduced from 420 to 410. Tendo Kaeshi Goken Potency has been reduced from 420 to 410. Reaper
Action Adjustment Soul Slice Potency upon learning the trait Melee Mastery III has been increased from 460 to 520. Perfectio Potency has been increased from 1,200 to 1,300. Viper
Action Adjustment Steel Fangs Honed Steel potency of 300 has been added.
The additional effect "Grants Honed Reavers" has been added with a duration of 60 seconds.
Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20.
Effect cannot be stacked with Honed Steel. Hunter's Sting Potency has been increased from 260 to 300. Dread Fangs Action name has been changed to Reaving Fangs.
Potency has been increased from 140 to 200.
Honed Reavers potency of 300 has been added.
The additional effect "Afflicts target with Noxious Gnash" has been changed to "Grants Honed Steel" with a duration of 60 seconds.
Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20.
Effect cannot be stacked with Honed Reavers. Swiftskin's Sting Potency has been increased from 260 to 300. Steel Maw Honed Steel potency of 120 has been added.
The additional effect "Grants Honed Reavers" has been added with a duration of 60 seconds.
Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20.
Effect cannot be stacked with Honed Steel. Flanksting Strike Potency has been increased from 300 to 340.
Flank potency has been increased from 360 to 400.
Effect duration of Hindstung Venom has been increased from 40 to 60 seconds. Flanksbane Fang Potency has been increased from 300 to 340.
Flank potency has been increased from 360 to 400.
Effect duration of Hindstung Venom has been increased from 40 to 60 seconds. Hindsting Strike Potency has been increased from 300 to 340.
Rear potency has been increased from 360 to 400.
Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds. Hindsbane Fang Potency has been increased from 300 to 340.
Rear potency has been increased from 360 to 400.
Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds. Dread Maw Action name has been changed to Reaving Maw.
Potency has been increased from 80 to 100.
Honed Reavers potency of 120 has been added.
The additional effect "Afflicts target with Noxious Gnash" has been changed to "Grants Honed Steel" with a duration of 60 seconds.
Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20.
Effect cannot be stacked with Honed Reavers. Hunter's Bite Potency has been increased from 120 to 130. Slither The time between action activation and character movement has been reduced. Swiftskin's Bite Potency has been increased from 120 to 130. Jagged Maw Effect duration of Grimskin's Venom has been increased from 40 to 60 seconds. Bloodied Maw Effect duration of Grimhunter's Venom has been increased from 40 to 60 seconds. Death Rattle Potency has been increased from 250 to 280. Dreadwinder Action name has been changed to Vicewinder.
Potency has been increased from 450 to 500.
The additional effect "Afflicts target with Noxious Gnash" has been removed. Hunter's Coil Potency has been increased from 500 to 570.
Flank potency has been increased from 550 to 620. Swiftskin's Coil Potency has been increased from 500 to 570.
Rear potency has been increased from 550 to 620.
* Updated July 30, 2024 at 2:50 a.m. (PDT) Pit of Dread Action name has been changed to Vicepit.
Potency has been increased from 200 to 220.
The additional effect "Afflicts target with Noxious Gnash" has been removed. Hunter's Den Potency has been increased from 250 to 280. Swiftskin's Den Potency has been increased from 250 to 280. Twinfang Bite Potency has been increased from 100 to 120.
Hunter's Venom potency has been increased from 150 to 170. Twinblood Bite Potency has been increased from 100 to 120.
Swfitskin's Venom potency has been increased from 150 to 170. Uncoiled Fury Potency has been increased from 600 to 680. Reawaken Potency has been increased from 700 to 750. First Generation Potency has been increased from 400 to 480.
Potency when executed after Reawaken has been increased from 600 to 680. Second Generation Potency has been increased from 400 to 480.
Potency when executed after First Generation has been increased from 600 to 680. Third Generation Potency has been increased from 400 to 480.
Potency when executed after Second Generation has been increased from 600 to 680. Fourth Generation Potency has been increased from 400 to 480.
Potency when executed after Third Generation has been increased from 600 to 680. Uncoiled Twinfang Potency has been increased from 100 to 120.
Poised for Twinfang potency has been increased from 150 to 170. Uncoiled Twinblood Potency has been increased from 100 to 120.
Poised for Twinblood potency has been increased from 150 to 170. Ouroboros Potency has been increased from 1,050 to 1,150. First Legacy Potency has been increased from 250 to 280. Second Legacy Potency has been increased from 250 to 280. Third Legacy Potency has been increased from 250 to 280. Fourth Legacy Potency has been increased from 250 to 280. Machinist
Action Adjustment Full Metal Field Potency has been increased from 700 to 900. Dancer
Action Adjustment Fan Dance IV Potency is now increased from 300 to 420 upon learning the trait Dynamic Dancer. Thaumaturge / Black Mage
Action Adjustment Thunder Potency has been reduced from 120 to 100.
Damage over time potency has been increased from 40 to 45. Umbral Soul The additional effect "Halts the expiration of Umbral Ice" has been added.
Now grants Umbral Ice III, 3 Umbral Hearts, and restores 10,000 MP when used while outside of combat. Thunder III Potency has been reduced from 160 to 120.
Damage over time potency has been increased from 45 to 50. Flare Reduced damage for all remaining enemies has been changed from 40% to 30%. Blizzard IV Potency has been increased from 310 to 320. Fire IV Potency has been increased from 310 to 320. Despair Potency has been increased from 340 to 350. High Thunder Potency has been reduced from 200 to 150.
Damage over time potency has been increased from 55 to 60. Enhanced Enochian III Magic damage increase has been changed from 23% to 25%. Paradox Potency has been increased from 500 to 520.
The additional effects granting Astral Fire and Fire Starter now require players to be under the effect of Astral Fire.
The Umbral Ice bonus "Requires no MP to cast and grants Umbral Ice" has been added with a duration of 15 seconds. Aspect Mastery V The Paradox marker can now also be made active after reaching Astral Fire III then swapping to the opposite element. Enhanced Enochian IV Magic damage increase has been changed from 30% to 33%. Summoner
Action Adjustment Necrotize Potency has been increased from 420 to 440. Umbral Impulse Potency has been increased from 600 to 620. Sunflare Potency has been increased from 600 to 700. Red Mage
Action Adjustment Contre Sixte Potency has been increased from 400 to 420. Manafication Effect duration of Magicked Swordplay has been increased from 15 to 30 seconds. Enchanged Reprise Potency has been increased from 380 to 420. Verthunder III Potency has been increased from 420 to 440. Veraero III Potency has been increased from 420 to 440. White Mage
Action Adjustment Dia Potency has been increased from 70 to 75.
Damage over time potency has been increased from 70 to 75. Astrologian
Action Adjustment Play I / Play II / Play III Shared recast time has been removed. The following additions and adjustments have been made to job gauges:
Viper's Vipersight will now indicate when the effects of Honed Steel and Honed Reavers are active. Black mage's Elemental Gauge will now indicate when the expiration of Umbral Ice is halted by Umbral Soul.
The raid dungeon AAC Light-heavyweight Tier (Savage) has been added.
AAC Light-heavyweight Tier (Savage) can only be accessed via the Raid Finder.
* Item level restrictions and role requirements do not apply when registering as a full party.
Level Requirement Disciple of War or Magic level 100 (Two or more of the same job is not permitted) Item Level Requirement AAC Light-heavyweight M1: Average Item Level 700 or above
AAC Light-heavyweight M2: Average Item Level 705 or above
AAC Light-heavyweight M3: Average Item Level 710 or above
AAC Light-heavyweight M4: Average Item Level 710 or above Party Size Eight players Time Limit AAC Light-heavyweight M1: 90 minutes
AAC Light-heavyweight M2: 90 minutes
AAC Light-heavyweight M3: 90 minutes
AAC Light-heavyweight M4: 120 minutes Requirements
After completing the quest "The Neoteric Witch," speak to Gabbro in Solution Nine (X:22.3 Y:17.1) as a level 100 Disciple of War or Magic.
Rewards
Upon completing AAC Light-heavyweight Tier (Savage) duties, treasure coffers will appear containing Dark Horse Champion's Coffers. When used, these items transform into gear corresponding to the user's current job. In addition, the coffers that appear upon completing AAC Light-heavyweight M4 (Savage) yield weapons.
Coffer Type Equipment Reward Dark Horse Champion's Weapon Coffer (IL 735) Weapons Dark Horse Champion's Head Gear Coffer (IL 730) Head Dark Horse Champion's Chest Gear Coffer (IL 730) Body Dark Horse Champion's Hand Gear Coffer (IL 730) Hands Dark Horse Champion's Leg Gear Coffer (IL 730) Legs Dark Horse Champion's Foot Gear Coffer (IL 730) Feet Dark Horse Champion's Earring Coffer (IL 730) Earrings Dark Horse Champion's Necklace Coffer (IL 730) Necklace Dark Horse Champion's Bracelet Coffer (IL 730) Bracelets Dark Horse Champion's Ring Coffer (IL 730) Ring
Regardless of whether your party contains a player replaying a duty prior to the weekly reset or not, one treasure coffer will appear.
* If there are one to four players in your party replaying a duty, the number of treasure coffers appearing upon completion will decrease. Players will be ineligible for rewards from treasure coffers as well as AAC Illustrated: LHW Edition when replaying a duty prior to the weekly reset. If there are five to seven players in your party replaying a duty, no treasure coffers will appear.
* Reward eligibility will be reset every Tuesday at 1:00 a.m. (PDT).
By selecting "Duty Completion," players will not be matched with those who have already completed the duty.
Item Exchange
In addition to gear, players will receive an AAC Illustrated: LHW Edition from each area, which can be exchanged for gear of your choosing.
* Players will only receive one copy of AAC Illustrated per area each week upon completing said area for the first time.
By speaking with Hhihwi in Solution Nine (X:8.7 Y:13.4), players can exchange copies of AAC Illustrated: LHW Edition obtained from AAC Light-heavyweight Tier (Savage) for rewards.
Item Type Required Token / Number of Tokens Weapons AAC Illustrated: LHW Edition IV x 8 Head AAC Illustrated: LHW Edition II x 4 Body AAC Illustrated: LHW Edition III x 6 Hands AAC Illustrated: LHW Edition II x 4 Legs AAC Illustrated: LHW Edition III x 6 Feet AAC Illustrated: LHW Edition II x 4 Accessories AAC Illustrated: LHW Edition I x 3 Surgelight Solvent AAC Illustrated: LHW Edition III x 4 Surgelight Twine AAC Illustrated: LHW Edition III x 4 Surgelight Glaze AAC Illustrated: LHW Edition II x 3 AAC Illustrated: LHW Edition I AAC Illustrated: LHW Edition IV x 1 AAC Illustrated: LHW Edition II AAC Illustrated: LHW Edition IV x 1 AAC Illustrated: LHW Edition III AAC Illustrated: LHW Edition IV x 1 The following duties have been added to the Raid Finder:
AAC Light-heavyweight M1 (Savage) AAC Light-heavyweight M2 (Savage) AAC Light-heavyweight M3 (Savage) AAC Light-heavyweight M4 (Savage) When registering to undertake these duties, parties will be matched with one pure healer and one barrier healer.
New elite marks have been added.
Allagan tomestones of heliometry have been added.
Players can only obtain 450 Allagan tomestones of heliometry per week, and carry a maximum of 2,000. Moreover, players can only receive Allagan tomestones of heliometry after reaching level 100 with at least one Disciple of War or Magic.
* Speak with Zircon in Solution Nine (X:8.6 Y:13.5) after completing the main scenario quest "Dawntrail" to exchange Allagan tomestones of heliometry for gear.
* Speak with Theone in Solution Nine (X:8.6 Y:13.6) after completing the main scenario quest "Dawntrail" to enhance gear received in exchange for Allagan tomestones of heliometry.
The number of Allagan tomestones received for completion of duty roulette has been adjusted.
Duty Roulette Allagan Tomestones Duty Roulette: Expert 60 Allagan tomestones of aesthetics
40 Allagan tomestones of heliometry Duty Roulette: Leveling 100 Allagan tomestones of aesthetics
20 Allagan tomestones of heliometry Duty Roulette: Trials 60 Allagan tomestones of aesthetics
15 Allagan tomestones of heliometry Duty Roulette: Main Scenario 350 Allagan tomestones of poetics
100 Allagan tomestones of aesthetics
50 Allagan tomestones of heliometry Duty Roulette: Alliance Raids 120 Allagan tomestones of poetics
120 Allagan tomestones of aesthetics
50 Allagan tomestones of heliometry Duty Roulette: Normal Raids 80 Allagan tomestones of poetics
60 Allagan tomestones of aesthetics
20 Allagan tomestones of heliometry Duty Roulette: Mentor 30 Allagan tomestones of aesthetics
10 Allagan tomestones of heliometry Duty Roulette: Frontline 50 Allagan tomestones of aesthetics
20 Allagan tomestones of heliometry The following trials have been added to Stone, Sky, Sea:
AAC Light-heavyweight M1 (Savage) AAC Light-heavyweight M2 (Savage) AAC Light-heavyweight M3 (Savage) AAC Light-heavyweight M4 (Savage)
New items have been added.
Items added in patch 7.05 will be listed at a later date.
New recipes have been added.
Recipes added in Patch 7.05 will be listed at a later date.
New master recipes have been added.
The sound effect of the crafter action Trained Perfection has been changed.
The item name Integral Magitek Paintbrush has been changed to Chondrite Magitek Paintbrush.
Certain items required for the crafter recipe Skyruin Barding have been changed.
Before After Ruinous Plume x 1
Garnet Cotton x 2
Softsilver Ingot x 1
Thunderyards Silk x 2
Wind Cluster x 3
Fire Cluster x 3 Ruinous Plume x 1
Garnet Cotton x 2
Spodumene x 1
Thunderyards Silk x 2
Wind Cluster x 3
Fire Cluster x 3 New mounts have been added.
New achievements and titles have been added.
The restrictions placed on the Data Center Travel and World Visit systems to alleviate congestion after the release of Patch 7.0 have been lifted.
In the interest of encouraging an even distribution of active players across all Worlds, login caps for the Data Center Travel and World Visit systems are now tied to World classification (Standard, New, Preferred, Congested).
Learn more about the Data Center Travel and World Visit systems.
* Updated July 30, 2024 at 2:50 a.m. (PDT)
After launching the game client, certain effects and background elements will now load faster when displaying for the first time (Mac only).
The text of title menu selections unavailable while connecting to a data center now appears darker.
New trophies and achievements have been added. (PlayStation®5, Xbox Series X|S)
New music and sound effects have been added.
The following issues have been addressed. An issue when undertaking the main quest "In His Garden" wherein graphics for female Hrothgar characters did not display correctly during a specific cutscene. An issue with duty roulette wherein the bonus to experience points granted for undertaking level 90 trials was incorrect. An issue in the level 100 trial added in Patch 7.0 wherein players were incapacitated when executing Virtual Shift under certain conditions. An issue wherein the striking dummy in Stone, Sky, Sea had incorrect HP values when undertaken as viper or pictomancer for duties prior to Patch 7.0. An issue in the trial Alexander - The Soul of the Creator wherein the sound for Temporal Stasis did not play correctly. An issue wherein other players appeared invisible after exiting a deep dungeon under certain conditions. An issue when playing as gunbreaker wherein players were able to execute Fated Brand despite not having acquired Continuation. An issue wherein the description for the samurai PvE action Tengentsu failed to note the damage reduction afforded by Tengentsu's Foresight.
* This was a text-only issue. The action itself remains unchanged. An issue when playing as summoner wherein the PvE action Lux Solaris erroneously canceled combos. An issue when playing as pictomancer wherein switching the Palette Gauge to Simple Mode caused the icon and numerical display to appear excessively close. An issue when playing as white mage wherein the status Divine Caress would be replaced with Divine Aura when changing jobs and under other conditions. An issue with the scholar PvE action Recitation wherein reference to Concitation was missing from the status description.
* This was a text-only issue. The action itself remains unchanged. An issue wherein the sage PvE action Eukrasian Dyskrasia erroneously stated the cure potency of Kardion before acquiring Enhanced Healing Magic.
* This was a text-only issue. The action itself remains unchanged. An issue when executing specific PvE actions targeting multiple enemies wherein statuses and resource changes were not applied under certain conditions. An issue wherein the value of the block strength and block rate attributes of shields with an equipment level of 91 and above were incorrect. An issue wherein housing lighting settings were not functioning correctly. An issue wherein shadows and lighting inside housing were not functioning correctly. An issue wherein dyes were not applied to the correct portions of the Horos Bottoms. An issue wherein dyes were not applied to the correct portions of the Mandervillous Gunblade and the Mandervillous Gunblade Replica. An issue when wearing the Vanguard Helm of Fending or Vanguard Helm of Maiming while playing as a female Miqo'te wherein the ears were not displayed correctly. An issue when wearing the Pictomancer's Turban while playing as a Miqo'te wherein equipped earrings were displayed despite ears being hidden by the headgear. An issue wherein the graphics for certain gear was displaying incorrectly. An issue wherein the graphics of the housing exteriors Microscopically Small Mogwalls, Middlingly Medium Mogwalls, and Monstrously Large Mogwalls did not display correctly. An issue wherein dyes were not applied to the correct portions of the Bomb Cauldron. An issue wherein dyes were not applied to the correct portions of the Twintop Table. An issue wherein the graphics for the furnishing Glade Fringed Rug did not display correctly under certain conditions. An issue wherein the graphics for the furnishing Portable Pool did not display correctly. An issue wherein the graphics for the furnishing Lakeland Flower Garden did not display correctly. An issue wherein an incongruous shadow was displayed for a specific hairstyle. An issue wherein the graphics for a portion of certain hairstyles did not display correctly. An issue wherein the effect of the item Superior Spiritbond Potion had been reduced beyond the level set at the release of Patch 6.58. An issue wherein the amount of purple crafters' scrips required to exchange for certain Skysteel tool materials was incorrect. An issue with the fishing log wherein unexplored sections of the map would be erroneously displayed. An issue wherein mount animations would not display correctly when turning during flight. An issue wherein background graphics in the Goblet did not display correctly. An issue wherein graphics for the waterway in Mist did not display correctly. An issue wherein the graphics for the NPC Kajeel Ja did not display correctly. An issue wherein the FATE progress indicator did not accurately reflect the player's current progress under certain conditions. An issue wherein the fade-out timing was incorrect for an orchestrion roll added in Patch 7.01 when playing it in a playlist. An issue when adding a party or alliance member to the blacklist or mute list wherein sound notifications would play for the corresponding character. An issue wherein non-blacklisted characters would appear as "Unknown" under certain conditions. An issue wherein characters waiting for approval of a friend request, or characters with a friend request pending could be muted. An issue wherein text commands shown at the bottom of the alarm editor window were incorrectly displayed. An issue wherein UI windows did not display correctly. (Xbox Series X|S) Other minor text issues have also been addressed. Other various issues have also been addressed.
An issue when undertaking the healer role quest "Taste of a Toxin Paradise" wherein using Esuna on the NPC Laugh-weary Lalafell before the NPC Befuddled Bather prevents the subsequent cutscene from triggering, thereby preventing players from progressing through the quest.
* In the event you encounter this issue, please log out of the game and log back in, and ensure you use Esuna on the NPC Befuddled Bather before using it on the NPC Laugh-weary Lalafell. An issue with AAC Light-heavyweight M1 and AAC Light-heavyweight M1 (Savage) wherein, under certain conditions, players do not immediately fall when the portion of floor beneath them was destroyed.
* This issue was discovered shortly before the release of the patch. We are currently examining whether a server-side solution is feasible, and plan to implement a fix as quickly as possible. We apologize for any inconvenience caused, and ask that players refrain from strategically exploiting this issue while we work to resolve it. An issue wherein Quetzalli Bracelets of Casting erroneously appear as Quetzalli Bracelets of Healing.
* Due to this issue, two items are listed as Augmented Quetzalli Bracelets of Healing when speaking with Theone in Solution Nine (X:8.5 Y:13.6). Please note that the first of the two items are Augmented Quetzalli Bracelets of Casting, and the required jobs are listed correctly when viewing their item descriptions. -
By Neviriah
The recent release of Dawntrails' new raid series, Arcadion, allows players to combat in a massive arena. Of course, such an occasion requires matching music! To that end, Square Enix collaborated with Against the Current singer and songwriter Chrissy Constanza!
With the release of the Arcadion Raid series, players who have already gotten through AAC Light-heavyweight M4 have heard the new song called “Give it All” and probably thought it was an amazing tune, fitting the challenge!
You can have a sneak-peak at the featured song below:
Square Enix held an interview with Chrissy Constanza to learn how she felt about creating music for Final Fantasy XIV! Here is what we learned:
Chrissy is extremely honored to voice one of the "villains" and to be a part of the iconic Final Fantasy series. Having her music featured in FFXIV is a dream come true, as she has been surrounded by the Final Fantasy series most of her life. She put great effort into getting into the character's head while singing the theme song to make sure all the feelings would be transmitted during the raid fight. Chrissy has been both a musician and a gamer her whole life, and being able to combine those two passions is amazing!
"Music is the foundation of so much of the world, it can completely change the emotional landscape of your experience... it's more than just a song, and it's more than just a game." - Chrissy Constanza
If you want to read the full interview, head over here: Q&A: Against the Current's Chrissy Constanza talks Final Fantasy XIV: Dawntrail
If you have not experienced the new raid yet, we highly recommend checking it out, as it is a truly unique challenge! And if you have already cleared the raid, let us know your thoughts on the music and the fights!
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By Neviriah
Naoki Yoshida, who returned to the Japan Expo in Paris after 5 years, has given some interesting information during various interviews with French fans and media outlets, providing details about Dawntrail and the future of FFXIV!
At Japan Expo, producer and director Naoki Yoshida made a highly anticipated return to meet French fans after a five-year absence. This visit coincided with the recent release of the latest expansion, Dawntrail. Furthermore, the interview, which was conducted in collaboration with FFDream and facilitated by Odilon Grevet, head of French localization, covered various aspects of the game.
Below, we will go over the most interesting talking points:
Balance and Gameplay
Yoshi-P stated that he was very happy about reconnecting with fans and discussed the challenges of balancing game difficulty and progression, particularly for new players. He also mentioned the possibility of creating an "intermediate hall" to bridge the knowledge gap, but expressed a few concerns about potential community division.
On top of that, Yoshida also highlighted FFXIV's technical difficulties, emphasizing the issues caused by server-client connections. Despite these limits, the development team is still committed to improving gameplay and exploring new ideas.
FFXIV Lore
Regarding the game's storyline, Yoshi-P hinted at unresolved mysteries left by the Ascians, suggesting that future content may delve into these lingering questions without going over old plots.
Furthermore, concerning the many references to previous Final Fantasy games in FFXIV, particularly in Dawntrail, Yoshida explained that they are not systematized but are the result of the team's passion for the franchise. The goal is to pay homage to past titles and introduce FFXIV players to other Final Fantasy games they might not have played.
Yoshi-P also mentioned the complex lore of the game, encouraging players to explore content like the Aloalo Island Dungeon for a deeper understanding, talked about the branch theory of space-time within FFXIV, where multiple timelines exist, and hinted at ongoing battles in alternate realities.
Story Skip Option
On the topic of allowing new players to skip previous expansions and start directly with Dawntrail, Yoshida revealed that such a system was considered but ultimately rejected. He emphasized the importance of the game's story and the community's role in mentoring new players, stating that skipping content would undermine these elements.
Cultural Inspiration
Last but not least, Yoshi-P addressed the team's efforts to draw inspiration from different cultures for Dawntrail. Although they could not travel due to time constraints, the scenario team visited a Mesoamerican art exhibition in Tokyo to capture the expansion's atmosphere. Yoshida also acknowledged the complexity of the names used in the game, stating that they are carefully researched and meaningful, but he also hinted at a possible simplification in the future.
Overall, this interview sounds like Final Fantasy XIV has an amazing future ahead and many more adventures to come! So stay tuned for more!
If you want to read the full interview, you can find it here: JE 2024 - Interview with Naoki Yoshida
Please keep in mind that the entirety of the interview may include spoilers, so if you care about that, make sure you have finished Dawntrail before reading it.
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By Neviriah
Level 90 Mining and Botany Relics have proven to be a game-changer for players who want to collect high-value materials more efficiently! Let's go over which Gathering tools are currently the best!
Efficiency of Endwalker Relics:
In the latest update, Final Fantasy XIV gatherers have reason to celebrate. The Level 90 Mining and Botany relics have proven to be game changers for players looking to harvest high-value resources quicker.
These relics, when combined with a high-tier set, make gathering Sunglit Aethersand - an important ingredient for raid potions - much more efficient. The meld set provides enough gathering and perception to meet the 4725 requirements needed for Goldbranch and Electrocoal, which can be broken down into Aethersand. What makes these tools special is their unique effect: a 20% increased chance to trigger collector's intuition when gathering collectables.
Looking ahead to patch 7.1, it is reasonable to assume that these tools will improve efficiency when gathering orange scrip nodes, making them even more valuable for dedicated gatherers.
Talking about Relics, if you do not have your Relic yet, you can take a look at our guide here: Splendorous Tools Guide
Optimizing Materia Farming for Disciples of the Land (DoL):
Dawntrail brought a significant change to spiritbonding, slowing it down considerably. However, items from legendary nodes from the last expansion can still be spiritbonded. This method, although it requires more effort, is much more efficient!
Gatherers can now visit up to five nodes per hour: one Dawntrail legendary, three Endwalker legendary, and Dawntrail orange scrip nodes. This strategy can get you around 65 materia per hour, making it a highly effective approach if you want to optimize your materia farming.
For more information on how this works, you can visit our guide here: Spiritbonding Guide for Crafting and Gathering
And for any other question about Gathering and Crafting, we recommend a look at our page of comprehensive Crafting and Gathering guides, such as endgame gathering, ocean fishing, scrip farming, and more: Final Fantasy XIV Guides for Crafting and Gathering
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