Jump to content
FORUMS
Sign in to follow this  
Staff

(Updated) Season of Discovery Phase 4 (Patch 1.15.3) Notes

Recommended Posts

79904-official-preview-of-season-of-disc

Update: Blizzard have added the twice weekly reset for Sunken Temple PvP Rank 10 to the notes.
Blizzard just shared the notes for this week's Season of Discovery Phase 4 launch! We have the launch time, raids and dungeons, new rune slots, runes from previous phases changed to baseline abilities, new world events, reputations and more.

Blizzard LogoSoD Phase 4 Notes (Source)

Phase 4

Season of Discovery Phase 4 officially begins on Thursday, July 11 at 1:00 p.m. PDT (22:00 CEST). Players will be able to level up to level 60 for the first time, and will gain access to new dungeons, quest and zone content, and a variety of other fun features.

  • July 11 at 1:00 p.m. PDT (22:00 CEST) – Phase 4 begins and the level cap is raised to 60.
  • July 18 at 1:00 p.m. PDT (22:00 CEST) – The Tainted Scar and Storm Cliffs raid instances become available.
  • July 25 at 1:00 p.m. PDT (22:00 CEST) – Onyxia’s Lair and the Molten Core raid instances become available.

General

  • All cosmetic trinkets such as the Atal’alarion’s Enchanted Boulder and the Bargain Bush are no longer trinkets and may now be placed in the Keyring for storage. Now, when you obtain one of these items, it will go directly to the keyring automatically. Please be sure to check there first if you feel you misplaced or lost the item.
    • Developers’ notes: Inventory space in Season of Discovery is at a premium, but due to the fact the Classic Era client does not yet have the full collections interface that Cataclysm Classic has, we’ve enabled these items to function as toys and be stored in the Keyring as a stopgap solution so that players don’t feel like they have to choose between a fun toy item and bag space. This is not a permanent solution.
  • Ziri Littlesprocket in Gnomeregan now has an option to allow players who own the 60% version of the Florescent Green Mechanostrider to obtain for a 100% speed version of the mount in exchange for 800g plus the original mount item.
  • Mai’zin in Stranglethorn Vale ha had a few updates to his wares.
    • He will offer players the option to upgrade their Golden Sabercat or Mottled Blood Raptor to a 100% version of the mount for 800g plus the original mount item.
    • Bloodstained Commendation honor tokens are now purchasable for 25 Copper Slaughter Coins.
      • Slaughter Coins are the new Blood Moon Currency earnable from player kills above level 58.
  • The Alliance have gained access to a version of the Warchief’s Blessing world buff effect: The Might of Stormwind. This new buff is gained for turning in a new quest “End of the Dark Horde” in Stormwind and is mutually exclusive with Warchief’s Blessing.
  • The maximum of Rank 10 is now available in PvP.

Rune Engraving and Discoveries

  • Players may now earn additional runes for the cloak slot as well as special weapon skill and spell school specialization runes for the ring slots. These runes are hidden in various places all across Azeroth, waiting to be discovered. Good luck and happy hunting!
  • A number of former rune abilities have been converted to baseline abilities and are now learned via spell books. These and other special Season of Discovery spell books are available to purchase from Milton Sheaf in the Stormwind Keep library in Stormwind for alliance players, and from Zor Lonetree at Grommash Hold in the Valley of Wisdom in Orgrimmar for horde players.
  • Priests can now discover a method to unlock the ability for utilize a second Priest-specific racial ability such as Fear Ward, Devouring Plague, and Starshards.
    • Developers’ notes: We’re going to be keeping the nature of this discovery secret, but there are elements of this process that involve a one-time server-wide unlock. May the power of the light (or shadow) guide your way!

Raids and Dungeons

  • Starting on July 18, Azuregos and Doom Lord Kazzak will become available as instanced single-boss raid encounters. You may find portals to the Tainted Scar in the Blasted Lands and to the Storm Cliffs in Azshara.
    • These encounters are designed to be completed with 20 players but the instances themselves allow up to 40 players to be present. The difficulty and number of loot drops does not scale according to the number of players in the instance, however.
    • These two raids reset twice per week.
  • Starting on July 25, Onyxia’s Lair becomes available.
    • Like Azuregos and Kazzak, this encounter is tuned for 20 players, but the instance allows up to 40 players to be present. The difficulty and number of rewards does not change based on the number of players present, however.
    • This raid resets twice per week.
  • Starting on July 25, The Molten Core becomes available.
    • In Season of Discovery Molten Core is a 20-player raid featuring 11 bosses. Players will find a new variable difficulty system in place to allow for additional challenges and in some cases, additional rewards. Players may speak with the Hydraxian Waterlords agent inside the raid instance to change the difficulty.
    • This raid resets once per week.
  • Bosses in the Sunken Temple raid now provide a sizable amount of experience points when killed.
  • The Sunken Temple raid now resets twice per week.
  • Many classic Molten Core raid drops and endgame dungeon drops have been revamped for Season of Discovery. Additionally, many brand-new item rewards have been added to various different types of endgame content for players to discover.
  • A new max-level dungeon has been added to the game. Players will need to explore Azeroth to discover how to attune to and access this new dungeon.
  • Most dungeon boss creatures over level 55 will now drop a currency called Tarnished Undermine Real which may be exchanged to a certain vendor in Booty Bay for exciting rewards.
  • This currency drops from each boss once per day for each player in the group.
  • The Dungeon Upgrade set item quests will be available in the game starting on July 11 along with the launch of Phase 4. Players can discover new and improved versions of the classic 8-piece dungeon sets in various classic dungeons and upgrade these items into powerful new versions with several role-specific variants via the Dungeon Upgrade quest chain.

World Events

  • A new timed event has been added to the Searing Gorge, Blackrock Mountain, and Burning Steppes: Blackrock Eruption.
    • Every 2 hours, Blackrock Mountain will become unstable, causing additional spawns to appear and adding additional environmental hazards to certain areas. While the event is active, players will gain access to a number of daily quests that will award reputation with The Thorium Brotherhood and Hydraxian Waterlords.
    • Participating in daily quests and killing certain event-specific creatures in these zones will award players with Firelands Embers which can be exchanged along with Thorium Brotherhood crafted items to upgrade said crafted items into stronger variants. These items may be exchanged at Lohktos Darkbargainer in Blackrock Depths.
    • While the event is active, player kills award zero Honor in Searing Gorge or Burning Steppes, however, player kills award triple Honor inside Blackrock Mountain itself.
  • Nightmare Incursions event and quests have been adjusted.
    • The repeatable mission quests have been converted to daily quests and may no longer be repeated multiple times on the same day.
    • Daily quests now have a maximum level and can no longer be obtained. For Feralas and Hinterlands this is level 53.
    • For players at max level wishing to finish off their Emerald Wardens reputation, special repeatable versions of the Moonstones, Moon Dragon Scales, and Moonroot gathering quests are available. These quests award no gold or experience but continue to award reputation through exalted with the Emerald Wardens.
    • The power level of certain creatures within Nightmare Incursions has been reduced to make these quests more manageable in smaller groups or solo.

Reputations

  • The Argent Dawn and Timbermaw Hold factions’ quartermaster vendors now allow players to exchange the base version of the crafted reputation items that they previously offered along with some other thematically appropriate materials for high quality epic versions of those same items.
  • These new upgrade items may be purchased at Honored with Argent Dawn and Friendly with Timbermaw Hold respectively. These items are Bind on Pickup and require skill in the profession correlating with the item themselves to be worn.
    • Developers’ notes: These new epic upgrade items are in many cases pre-raid best-in-slot or outright best-in-slot, for Phase 4, for one or more classes or roles. Our intent here is to take crafted recipes that were lackluster before and give players a reason to craft and trade them so that they may be upgraded. We also want to give players with Blacksmithing, Tailoring, or Leatherworking a selection of very good items to work towards that are likely to maintain their value for a decent timeframe.
  • Additional rewards have been added for earning different levels of Hydraxian Waterlords reputation. Duke Hydraxis in Azshara will make his selection of goods available when players reach Honored or better with the Hydraxian Waterlords.
 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard will be increasing the drop rate for Librams of Resilience in BRD and BRS, as well as Burning Essence rates from the Dark Coffer with a hotfix today. They also explained some of the fire resistance numbers found in today's Molten Core post, pointing out that those listed were fully buffed.
      (Source)
      We agree, actually. We are sending a hotfix very soon to add a chance for Librams of Resilence to drop from certain Blackrock Depths and Blackrock Spire bosses, and increase the liklihood you get Burning Essence from the Dark Coffer in Blackrock Depths. This should help make these items a bit more available, but still require the same process and ceremony to complete the arcanum.
      I want to also take this opportunity to also clarify that the fire resistance numbers listed in the blog post are fully buffed. So that ~100 fire resistance breakpoint for Blistering/Heat 2 only requires you to have ~40 unbuffed if you have a shaman or paladin in your group. For many classes that is a single item and the new +20 Fire Resist cloak enchant from Hydraxian Waterlords reputation. For Molten/Heat 3 you’ll need to do a bit more prep and that is intended, but as alluded in my previous post, Heat 2 should be very approachable for almost anyone.
    • By Staff
      Blizzard have detailed the changes coming to Molten Core in Phase 4 of Season of Discovery, from the new Heat mechanic to the new boss behind it (with no unique loot)! The raid opens tomorrow, July 25th, at 1 PM PDT/10 PM CET! 
      Molten Core (Source)
      The temperature rises with the release of Molten Core on 25 July, at 21:00 BST. Season of Discovery is presented with a unique challenge, as a new “Heat” mechanic is introduced in the Molten Core, which is not to be taken lightly.
      When you first zone into Molten Core, speak with a Hydraxian Waterlords NPC at the entrance to choose one of three different Heat levels—Sweltering, Blistering, or Molten—with an increase in difficulty at each level.
      If things get too hot to handle, you can swap Heat levels anytime. Simply speak with the NPC at the entrance to the Molten Core while not in combat. You will also have another opportunity to swap Heat level again with NPCs that spawn after using Aqual Quintessence to douse boss runes.
      Sweltering Heat – Level 1 The easiest of the three modes is designed to be approachable to almost all groups. Sweltering Heat is for those visiting the Molten Core who are less prepared to handle the Heat—fewer consumables, fewer fire resist buffs, etc. Blistering Heat – Level 2 A normal mode that requires more coordination and basic preparation. For those who have a moderate amount of consumables, enchants, buffs, nominal fire resistance, etc., Blistering Heat should be a breeze. Gear rewards for Blistering Heat are the same as Sweltering Heat, with an additional drop for most bosses. Recommended Fire Resistance: +96 or higher Molten Heat – Level 3 The Heat turns up in Molten Heat for skilled groups prepared to face the fire. The rewards for Molten Heat are the same as Blistering Heat, with a few additional items available from later in the Raid, along with unique weapon cosmetics. Recommended Fire Resistance: +226 or higher Can You Handle the Heat?
      With each heat level comes increased difficulty with additional mechanics, damage, and an increased requirement for “fire resistance.” In original World of Warcraft, Resistance was often an inconsistent statistic. Sometimes, you would fully resist all damage; sometimes, you would resist none, even with the maximum fire resistance being worn. Resistances still work this way; however, once you get to Blistering Heat or Molten Heat, those difficulties will require a certain amount of fire resistance to progress consistently, and the required amount will increase between Blistering and Molten Heat levels. This is an additional layer to the usual “have some resist gear and hope it saves your healers some mana” mechanic from the original WoW. Some mechanics could leave you burnt to a crisp if you don't meet the required Fire Resistance requirements.
      We point this out because the need for resistance and resistance fights has long been contentious in World of Warcraft. While it’s an iconic part of WoW, it’s easy to see in hindsight that it’s not always a great feeling to be incentivized to NOT wear your best gear for appropriate fights. We recognize this, and that’s part of why we felt it important to explain the intended design of this mechanic. One of the most fun and iconic things about Classic is preparation (or, at times, over-preparation) for challenges, and the base game heavily rewards players for that preparation. We want to use fire resistance to play up that aspect of raid preparation and promote healthy and satisfying gear progression as you gear up within Molten Core.
      When you first enter the Molten Core and want to tackle Blistering or Molten Heat difficulty, you may need to wear sub-optimal pieces of gear simply to survive. Fairly quickly, however, more and more gear will drop in the raid that is optimal for you to be wearing, including tier sets, which you will notice all already have a certain amount of fire resistance. The idea here is that as you obtain items you want to wear, they convey much of the same benefit as the less powerful pieces of fire resistance you may have farmed or crafted before your first trips into Molten Core. The eventual goal of this gear progression is to allow you to succeed on the highest difficulty level primarily by using your tier set, appropriate group or raid buffs and consumables, and good group coordination.
      A New Boss Heats Things Up
      Lastly, the Molten Core raid will have an additional not-yet-known bonus boss. When Molten Core releases, this bonus boss will only be available for Molten Heat, requiring players to clear every boss before gaining access. This boss is an optional challenge that groups can work towards over time.
      We do not wish to gate exclusive rewards behind this challenging content. Because this boss will be tricky and require progression through the rest of Molten Core on the highest difficulty, the boss will NOT drop unique or exclusive loot. Instead, he will drop tier gear tokens and a chance at a few other exciting items, but all gear can be obtained elsewhere in the Molten Core.
      We hope to see a wide variety of groups attempt Molten Heat difficulty, have a satisfying progression, and not feel like they are missing out on exclusive power-impacting gear if they aren’t able to clear every boss on Molten Heat each week. Like many things in Season of Discovery, this is an experiment—we hope to use lessons we learn from this boss and the Heat system and apply those lessons to future Classic Raid tiers and potential future content.
      We hope this helps set the groundwork for what to expect going into the Molten Core and also helps illustrate our intentions for resistance fights and Raid difficulty with this raid tier. We want to emulate the feeling of gear progression from original WoW as much as possible, with the added benefit of more powerful, bespoke gear for a wider variety of playstyles within each class.
      We look forward to seeing you beat the heat in Molten Core and Onyxia!
    • By Staff
      With the addition of World Boss instances raids, it seems Season of Discovery has run into a hiccup, as players were unable to properly resurrect! Blizzard are working on the issues and as a temporary fix, players will be respawning at the Westfall/Barrens graveyards before showing up at the intended one momentarily. 
      Resurrections (Source)
      We’re currently working to address an issue with resurrection. For the time being:
      When dying and releasing inside of each raid, you will momentarily be ported to Westfall or the Barrens before being transported to the correct graveyard. Thank you for your patience!
    • By Staff
      Phase 4 moves forward as we finally get the World Bosses showing up! We have Kazzak and Azuregos as the new instanced encounters live today, while we still have the raids to look forward to next week! 
      World Bosses (Source)
      Experience world bosses, Lord Kazzak and Azuregos as instanced encounters with up to 40 players.
      World Bosses Now Live
      Experience Lord Kazzak and Azuregos as brand-new instanced versions of these encounters. These encounters can be experienced with up to 40 players but will be tuned as 20-player content, making them both pick-up-group-friendly with 40 players, but also giving players the option to maximize their rewards by attempting them with 20-players.
      Onyxia's Lair and Molten Core Go Live on July 25
      Prepare to take on Ragnaros and Onyxia in their lairs on July 25 at 1:00 p.m. PDT globally.

      Experience Molten core as a 20-player dungeon with 10 classic bosses (+1,) revamped loot, redesigned Tier 1 sets, and more. Players will also be able to turn up the heat with a new variable difficulty mechanic allowing players to earn more rewards from undertaking a higher difficulty. Don’t forget your fire resist gear! You are going to need it. We’ll be adding one more surprise to this classic raid dungeon for intrepid adventurers to discover.
      Onyxia will also be adjusted to accommodate 40 or fewer players along with some additional loot adjustments.
      New Raid Lockout interval
      Raid lockouts for Season of Discovery Phase 4 raids will occur regularly once a week for Molten Core and two times a week on static reset days for Onyxia’s Lair, Lord Kazzak, and Azuregos. Players in North America will have their resets for these bosses on Tuesdays and Saturdays, in Europe, on Wednesdays and Sundays, and in Asia on Thursdays and Mondays.
      Gather your allies and go forth to battle!
    • By Starym
      Here come more hotfixes!
       July 17 (Source)
      Season of Discovery
      The tooltip for the Draconic Infused Emblem is now correct. The spell effect is not changed. Blackrock Eruption The Drained of Blood aura from the Stranglethorn Vale PvP event is now applied when participating in the Blackrock Mountain PvP event. This applies to players exiting instances in Blackrock Mountain. Druid Flame Wrath has been redesigned with a lower spell power ratio on the Thorns portion of the proc and an internal cooldown for Feral Druids. Hunter Trap Launcher will no longer augment Frost Trap. Developers’ notes: A Trap Launcher version of Frost Trap has only existed in versions of WoW in which mobility and freedom effects were more plentiful. Without them, the safety and agency a 9-15 second ranged Frost Trap grants Hunters is simply too much. We’re making it so that Hunters either need to put themselves at risk in order to place a Frost Trap or have someone engage on them to trigger it. Mage Conjure Water Rank 7 will now create 20 water per cast. The tooltip may not reflect this change for a while. All ranks of Mana Shield will no longer stack when Advanced Warding is engraved. All ranks of Advanced Warding’s Mana Shield are now canceled when the rune is unequipped or when someone absorbs damage and the caster no longer has the rune equipped. All ranks of Mana Shield are removed when the Advanced Warding Rune is equipped. Shaman Burn will now persist through death and not require you to recast Flametongue Weapon again. Warlock Fel Rift spawn rates have increased. The chance of finding Legion Portal Tuners and associated tools has increased. Rune of Decimation is now guaranteed from an overcharged portal.
×
×
  • Create New...