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Shaman Changes in the War Within Beta Build 55522

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This week's War Within Beta build brings a ton of Shaman changes and new talents in response to last week's overhaul.

Last week, Blizzard introduced some notable updates to Shamans and the tuning continues in Build 55522 with new talents!

Shaman

  • Torrent - Riptide's initial heal is increased 15% 20% and has a 15% 10% increased critical strike chance.
  • Mastery: Elemental Overload - Your Lightning Bolt, Elemental Blast, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom. Normal: Increases all Elemental and Physical damage by 4.5%. Elemental Blast : Increases all Elemental and Physical damage by 4.5%. Echo Chamber : Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 35% of normal damage and generating less Maelstrom.. Your Lightning Bolt, Icefury, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom. Your Lightning Bolt, Lava Burst, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom Tempest : Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, Tempest, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom. Icefury , Icefury : Increases all Elemental and Physical damage by 4.5%
  • Elemental Warding - N/A Reduces all magic damage taken by 6%.
  • Earthen Wall Totem - [ 35% of Spell Power ] damage from each attack against allies within 10 yards of the totem is redirected to the totem. [ 35% of Spell Power ] damage from each attack against allies within 11.5 yards of the totem is redirected to the totem. Normal: Summons a totem at the target location with [ 60% of Total Health ] health for 15 sec. Totemic Focus : Summons a totem at the target location with [ 60% of Total Health ] health for 15 sec
  • Enhancement Shaman - Enhancement Shaman core passive -  Decreases damage/healing by 25%: Chain Lightning and Ride the Lightning
  • Reactive Warding - When refreshing Water Shield, you are refunded 0 mana for each stack of Water Shield missing. When refreshing Earth Shield, your target is healed for [ 75% 85% of Spell Power ] for each stack of Earth Shield they are missing
  • Wellspring - Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 200% 250% of Spell Power ].
  • Tempest - Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest Tempest 0.200000002980232% of Base Mana 40 yd range 2 sec cast Deal [ 180% 270% of Spell Power ] Nature damage to your target, and [ 126% 189% of Spell Power ] Nature damage to other enemy targets within 8 yds of your target.
  • Elemental Equilibrium - This can only occur once every 30 sec. Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7% 10% for 10 sec
  • Shaman Enhancement 11.0 Class Set 4pc - Activating Feral Spirits last 100% longer. summons 1 extra Feral Spirit.
  • Everlasting Elements (New) - Increases the duration of your Elementals by 20%.
  • Seasoned Winds (New) - Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 2 times.
  • Storm Frenzy (New) - Your next Chain Lightning or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges.
  • Jet Stream (New) - Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
  • Thunderstrike Ward (New) - Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 20% of Spell Power ] Nature damage.
  • Icefury (New) - Casting Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 163.35% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 10 Maelstrom. Generates 12 Maelstrom.
  • Ascending Air (New) - Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
  • Stone Bulwark Totem (New) - Summons a totem with [ 5% of Total Health ] health at the feet of the caster for 30 sec, granting the caster a shield absorbing [ 1,400% of Spell Power ] damage for 10 sec, and up to an additional [ 140% of Spell Power ] every 5 sec.
  • Encasing Cold (New) - Frost Shock snares its targets by an additional 10% and its duration is increased by 2 sec.
  • Fury of the Storms (New) - Activating Stormkeeper summons a powerful Lightning Elemental to fight by your side for 8 sec.
  • Elemental Unity (New) - While a Storm Elemental is active, your Nature damage dealt is increased by 10%. While a Fire Elemental is active, your Fire damage dealt is increased by 10%.
  • Earthen Rage (New) - Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [ 13.75% of Spell Power ] Nature damage to your most recently attacked target.
  • Enhanced Imbues (New) - The effects of your weapon imbues are increased by 30%.
  • Lightning Conduit (New) - While Lightning Shield is active, your Nature damage dealt is increased by 8%.
  • Arctic Snowstorm (New) - Enemies within 10 yds of your Frost Shock are snared by 30%.
  • Earthquake (New) - Causes the earth within 8 yards of your target to tremble and break, dealing [ 266.5% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at your target.
  • Traveling Storms (New) - Thunderstorm now can be cast on allies within 0 to 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further.
  • Echo of the Elementals (New) - When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 15 sec.
  • Fusion of Elements (New) - After casting Icefury, the next time you cast a Nature and a Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness.

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