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Mage Changes in the War Within Beta Build 55522

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The latest Beta build brings several key changes to the Mage class, affecting Arcane and Fire specs with updates to spells and abilities. Here's a detailed look at the adjustments:

Mage

  • Reabsorption - You are healed for 5% 3% of your maximum health whenever a Mirror Image dissipates due to direct damage.
  • Mirror Image - While your images are active damage taken is reduced by 20%. Mirror Image's cooldown is reduced by 10 sec whenever a Mirror Image dissipates due to direct damage.. Reduplication : Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. Normal: Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. Taking direct damage will cause one of your images to dissipate. Reabsorption : Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies You are healed for 5% 3% of your maximum health whenever a Mirror Image dissipates due to direct damage.

Arcane

 

  • Clearcasting - Arcane Missiles fires 1 additional missile. Casting Arcane spells has a 10% 8% chance of making your next Arcane Missiles or Arcane Explosion free
  • Spellfrost Teachings - Direct damage from Arcane Splinters has a small chance to launch an Arcane Orb at 100% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec.
  • Arcane Barrage - Consumes all Arcane Charges.. For each Arcane Charge, deals 30% additional damage, grants you 1.5% of your maximum mana, and hits 1 additional nearby targets for 40% of its damage Launches bolts of arcane energy at the enemy target, causing [ 108% 97.2% of Spell Power ] Arcane damage
  • Glacial Spike - Requires 5 Icicles to cast. Damage may interrupt the freeze effect. Passive: Ice Lance no longer launches Icicles.. Conjures a massive spike of ice, and merges your current Icicles into it It impales your target, dealing [ 450.06% 495% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec
  • Fractured Frost - N/A While Icy Veins is active, your Frostbolts hit up to 2 additional targets and their damage is increased by 15%.
  • Splinterstorm - Splinterstorm : Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly. Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 29% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm. Splinterstorm has a 20% chance to grant you Clearcasting.
  • Arcane Missiles - Only castable when you have Clearcasting Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 334.5% 317.8% of Spell Power ] Arcane damage.
  • Arcane Blast - Generates 1 Arcane Charge.. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8% Blasts the target with energy, dealing [ 79.2% 75.2% of Spell Power ] Arcane damage
  • Death's Chill - While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2% Stacks up to 10 12 times.
  • High Voltage - Damage from Arcane Missiles has a 20% 10% chance to grant you 1 Arcane Charge. Chance is increased by 5% 10% every time your Arcane Missiles fails to grant you an Arcane Charge.
  • Splintering Orbs - Arcane Orb damage is increased by 10%. The first enemy damaged by your Arcane Orb conjures 4 2 Arcane Splinters
  • Aether Attunement - Every 3 times you consume Clearcasting, gain Aether Attunement Aether Attunement : Your next Arcane Missiles deals 150% 100% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% 50% increased damage.

Fire

  • Scald - Scorch deals 300% increased damage to targets below 30% health.

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