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Stan

Paladin Changes in the War Within Beta Build 55522

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Paladins, here are the latest changes from TWW Beta Build 55522!

Paladin

  • Aurora - After you cast Holy Prism or Barrier of Faith, gain Divine Purpose Divine Purpose Holy Power abilities have a 15% chance to make your Your next Holy Power ability is free and deal deals 15% increased damage and healing.
  • Gleaming Rays - While a Dawnlight is active, your Holy Power spenders deal 10% 6% additional damage or healing.
  • Sun's Avatar - During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 30% 24% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to4 - to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
  • Undisputed Ruling - Hammer of Light applies Judgment to its targets, and increases your Haste by 15% 12% for 6 sec.
  • Vanguard of Justice - Divine Storm deals 10% Enemies hit by other Holy Power spending abilities take 30% increased damage and when it hits an enemy affected by your Expurgation, it spreads the effect to up to 4 targets hit. You deal 3% increased Holy damage to targets burning from your Expurgation. next Divine Storm stacking up to 2 times.
  • Imbued Infusions - Consuming Infusion of Light reduces the cooldown of Holy Shock by 2.0 1.0 sec.
  • Wrathful Descent - Enemies hit by this effect deal 5% reduced damage to you for 8 sec. When Empyrean Hammer critically strikes, 60% 80% of its damage is dealt to nearby enemies
  • Holy Light - A powerful but expensive spell, healing a friendly target for [ 509.6% 400% of Spell Power ].
  • Holy Paladin - Holy Paladin core passive Decreases damage/healing by 36%: Judgment and Judgment of Justice Increases damage/healing by 64%: Consecrated Ground and Consecration Increases damage/healing by 65%: Afterimage, Eternal Flame, Faith in the Light, Hand of the Protector, Word of Glory Decreases damage/healing by 4%: Flash of Light
  • Divine Purpose - Holy Power spending abilities have a 10% chance to make your next Holy Power spending ability free and deal 10% increased damage and healing.
  • Holy Prism - Fires a beam of light that scatters to strike a clump of targets If the beam is aimed at an enemy target, it deals [ 124.8% 240% of Spell Power ] Holy damage and radiates [ 240% 350% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 450% 700% of Spell Power ] and radiates [ 74.88% 140% of Spell Power ] Holy damage to 5 enemies within 30 yds.
  • Light's Guidance - Costs 5 Holy Power.. Hammer of Light : Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Wake of Ashes is replaced with Hammer of Light for 12 sec after it is cast Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% 46.55% of Attack Power ] Holy damage each
  • Divine Purpose - Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing.
  • Sacrosanct Crusade - Any overhealing done with this effect gets converted into a Holy barrier instead. Wake of Ashes surrounds you with a Holy barrier for 20% 15% of your maximum health. Hammer of Light heals you for 20% 15% of your maximum health, increased by 2% for each additional target hit
  • Glistening Radiance - Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 30% 50% effectiveness without activating its cooldown.
  • Blessed Champion - Crusader Strike and Judgment hit an additional 2 4 targets but deal 50% reduced damage to secondary targets.
  • Luminosity - Critical Strike chance of Holy Shock and Light of Dawn increased by 10%. 5%.
  • Eternal Flame - Healing increased by 25% when cast on self. Heals an ally for [ 315% of Spell Power ] and an additional [ 120% 96% of Spell Power ] over 16 sec
  • Justicar's Vengeance - Damage is increased by 25% when used against a stunned target. Damage is increased by 25% when used against a stunned target. Normal: Focuses Holy energy to deliver a powerful weapon strike that deals [ 151.61% of Attack Power ] Holy damage, and restores 5% 3% of your maximum health. Blades of Light : Focuses Holy energy to deliver a powerful weapon strike that deals [ 151.61% of Attack Power ] Holystrike damage, and restores 5% 3% of your maximum health

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