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FFXIV - Dawntrail Patch 7.01: New Arcadion Raid, New Items, and More!

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The patch notes for update 7.01 have been released and include various changes and additions. From class balance to new items, new areas, and more! Here is everything you need to know!

FINAL FANTASY XIV Patch 7.01

Patch 7.01 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail.
vNEWMNCsOTu709b_kR7LodvPu8.pngP_Alm3vC59j61Igjyp_v--KDic.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

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Quests

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Chronicles of a New Era quests have been added.

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79e0059bab519a66d2a58bb039e546f4fbdee7b2

A New Challenger Appears

Disciple of War or Magic level 100
Solution Nine (X:19.1 Y:18.8)
Stylish Stranger
Players must first complete the main scenario quest "Dawntrail."

???

Disciple of War or Magic level 100
???
???
Players must first complete the Chronicles of a New Era quest "A New Challenger Appears."

???

Disciple of War or Magic level 100
???
???
Players must first complete the Chronicles of a New Era quest "???"

???

Disciple of War or Magic level 100
???
???
Players must first complete the Chronicles of a New Era quest "???"

???

Disciple of War or Magic level 100
???
???
Players must first complete the Chronicles of a New Era quest "???"

???

Disciple of War or Magic level 100
???
???
Players must first complete the Chronicles of a New Era quest "???"

Housing

vNEWMNCsOTu709b_kR7LodvPu8.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New orchestrion rolls have been added.

The Manderville Gold Saucer

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New Triple Triad cards have been added.

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vNEWMNCsOTu709b_kR7LodvPu8.pngP_Alm3vC59j61Igjyp_v--KDic.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

Actions and traits have been adjusted as follows:

Each action and trait is listed as it appears at level 100.

For further explanations of action changes and adjustments, please refer to the job guide.

Gladiator / Paladin

Action   Adjustment
Total Eclipse   The additional effect "Increased enmity" has been added.
Prominence   The additional effect "Increased enmity" has been added.

Marauder / Warrior

Action   Adjustment
Overpower   The additional effect "Increased enmity" has been added.
Mythril Tempest   The additional effect "Increased enmity" has been added.
Primal Rend   The effect duration of Primal Rend Ready has been reduced from 30 to 20 seconds.
Primal Ruination   Potency has been increased from 740 to 780.

Dark Knight

Action   Adjustment
Unleash   The additional effect "Increased enmity" has been added.
Stalwart Soul   The additional effect "Increased enmity" has been added.
Shadowstride   The additional effect "Increased enmity" has been added.

Gunbreaker

Action   Adjustment
Demon Slice   The additional effect "Increased enmity" has been added.
Demon Slaughter   The additional effect "Increased enmity" has been added.
Trajectory   The additional effect "Increased enmity" has been added.

Pugilist / Monk

Action   Adjustment
True Strike   Potency has been increased from 290 to 300.
Raptor's Fury potency has been increased from 440 to 500.
Snap Punch   Potency has been reduced from 300 to 270.
Flank potency has been reduced from 360 to 330.
Coeurl's Fury potency has been increased from 400 to 420.
Flank Coeurl's Fury potency has been increased from 460 to 480.
Twin Snakes   Potency has been increased from 380 to 420.
Increased potency effect of Raptor's Fury has been changed from 150 to 200.
Arm of the Destroyer   Potency has been increased from 100 to 110.
Opo-opo Form potency has been increased from 110 to 120.
Demolish   Potency has been increased from 340 to 360.
Rear potency has been increased from 400 to 420.
Increased potency effect of Coeurl's Fury has been changed from 100 to 150.
Rockbreaker   Potency has been increased from 130 to 150.
Four-point Fury   Potency has been increased from 120 to 140.
Dragon Kick   Stacks of Opo-opo's Fury are now only granted while in Opo-opo Form.
Tornado Kick   Potency has been increased from 850 to 1,200.
Celestial Revolution   Potency has been increased from 450 to 600.
Flint Strike   Potency has been increased from 600 to 800.
Enlightenment   Potency has been increased from 170 to 200.
Shadow of the Destroyer   Potency has been increased from 110 to 120.
Rising Raptor   Potency has been increased from 330 to 340.
Raptor's Fury potency has been increased from 480 to 540.
Pouncing Coeurl   Potency has been reduced from 340 to 310.
Flank potency has been reduced from 400 to 370.
Coeurl's Fury potency has been increased from 440 to 460.
Flank Coeurl's Fury potency has been increased from 500 to 520.

Samurai

Action   Adjustment
Tendo Setsugekka   Recast time has been reduced from 3.2 to 2.5 seconds.
Tendo Kaeshi Setsugekka   Recast time has been reduced from 3.2 to 2.5 seconds.

Viper

Action   Adjustment
Death Rattle   Range has been increased from 3 to 5 yalms.
Twinfang Bite   Range has been increased from 3 to 5 yalms.
Twinblood Bite   Range has been increased from 3 to 5 yalms.
First Generation   Range has been increased from 3 to 5 yalms.
Second Generation   Range has been increased from 3 to 5 yalms.
Third Generation   Range has been increased from 3 to 5 yalms.
Fourth Generation   Range has been increased from 3 to 5 yalms.

Black Mage

Action   Adjustment
Umbral Soul   Now acquired at level 35 (previously level 76).

Red Mage

Action   Adjustment
Manafication   Effect duration has been increased from 15 to 30 seconds.

Astrologian

Action   Adjustment
Lightspeed   Now a charged action with a maximum of 2 charges.
Recast time has been reduced from 90 to 60 seconds.
Astral Draw   Recast time has been reduced from 60 to 55 seconds.
Umbral Draw   Recast time has been reduced from 60 to 55 seconds.
Macrocosmos   Potency has been increased from 250 to 270.
vNEWMNCsOTu709b_kR7LodvPu8.png

The following adjustments have been made to Raptor's Fury and Coeurl's Fury:

Maximum stacks of Raptor's Fury have been reduced from 2 to 1.
Maximum stacks of Coeurl's Fury have been reduced from 3 to 2.

In accordance with this change, the display of the Beast Chakra Gauge has been adjusted.

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The new raid dungeon AAC Light-heavyweight Tier has been added.

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Level Requirement   Disciple of War or Magic level 100
Item Level Requirement   Average item level 685 or above
Party Size   Eight players
Time Limit   90 minutes

* Players can queue solo via the Duty Finder after unlocking the raid.

Requirements

???

Disciple of War or Magic level 100
???
???
Players must first complete the Chronicles of a New Era quest "A New Challenger Appears."

Rewards

Treasure coffers that appear upon completing AAC Light-heavyweight Tier will not yield gear, but instead yield tokens that can be traded for gear of your choosing. You can only receive one token per match of AAC Light-heavyweight Tier each week. In the event you are awarded a token from the loot list, you relinquish your right to vie for all remaining tokens regardless of whether you selected Need or Greed.

Also note that there is no weekly restriction on entering AAC Light-heavyweight Tier.

* Reward eligibility is reset every Tuesday at 1:00 a.m. PDT (8:00 GMT / 18:00 AEST)
 

Item Exchange

The items obtained from treasure coffers can be exchanged for gear by speaking with Hhihwi in Solution Nine (X:8.7 Y:13.4).

Item Type   Required Token / Number of Tokens
Head   Light-heavy Holohelm x2
Body   Light-heavy Holoarmor x4
Hands   Light-heavy Hologauntlets x2
Legs   Light-heavy Holochausses x4
Feet   Light-heavy Hologreaves x2
Accessories   Light-heavy Holoearring x1

Completion Reward

Upon completing AAC Light-heavyweight M4, players can also earn a Light-heavy Holoblade once per week. This reward can be exchanged with Hhihwi in Solution Nine (X:8.7 Y:13.4) for universal tomestones, which can in turn be exchanged for weapons.
* Reward eligibility is reset every Tuesday at 1:00 a.m. PDT (8:00 GMT / 18:00 AEST)
* Weapons will be available for exchange for universal tomestones after the introduction of Allagan tomestones of heliometry, which are scheduled to be released two weeks after Patch 7.01.

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The following duties have been added to Duty Roulette: Normal Raids:

  • AAC Light-heavyweight M1
  • AAC Light-heavyweight M2
  • AAC Light-heavyweight M3
  • AAC Light-heavyweight M4
lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The following additions and adjustments have been made to Duty Roulette: Mentor:

New duties have been added.
  • AAC Light-heavyweight M1
  • AAC Light-heavyweight M2
  • AAC Light-heavyweight M3
  • AAC Light-heavyweight M4
The required average item level to register for Duty Roulette: Mentor has been increased from 670 to 685.
lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The following trials have been added to Stone, Sky, Sea:

  • AAC Light-heavyweight
lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

A new target ring has been added.

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While under the effect of Directional Disregard, enemy target rings will take on a distinct new shape. This indicates that directional requirements do not need to be met when attacking these targets.

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New items have been added.

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Items added in Patch 7.01 will be listed at a later date.

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The furnishing Stone Partition can now be dyed.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

Requirements to access the scrip exchange in Tuliyollal have been changed.

Before   After
Players must first speak with Rhodina in Solution Nine (X:9.2 Y:13.4).   Players must first complete the quest "Go West, Craftsman."
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New minions have been added.

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In order to reduce server congestion, the area newly added in Patch 7.01 will be split into multiple instances.

* We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The number of field instances implemented in Patch 7.0 have been changed as follows:

Map   Number of Instances
Tuliyollal  
3   2
Urqopacha  
6   3
Kozama'uka  
6   3
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Old Sharlayan will no longer be separated into multiple instances.

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New achievements and titles have been added.

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New trophies and achievements have been added (PlayStation®5, Xbox Series X|S).

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New music and sound effects have been added.

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  • The following issues have been addressed.
    • An issue during certain main scenario instanced battles added in Patch 7.0 wherein players became unable to progress under certain conditions.
    • An issue when undertaking level 90 trials wherein players were not rewarded experience points upon completion.
    • An issue when undertaking level 91, 93, 95, and 97 instanced dungeons as a paladin wherein players were rewarded gear they had already obtained.
    • An issue when undertaking level 95 instanced dungeons wherein incorrect gear was rewarded upon completion as a dragoon or reaper.
    • An issue wherein the description of the PvE monk action Thunderclap erroneously stated its maximum charges as 2 instead of 3.
      * This was a text-only issue. The action itself remains unchanged.
    • An issue when playing as viper wherein the action Serpent's Tail would not change to other actions when the player was affected by 31 or more status effects.
    • An issue wherein the description of the bard PvE action Rain of Death erroneously stated that its recast timer is shared with Bloodletter even after learning the action Heartbreak Shot.
      * This was a text-only issue. The action itself remains unchanged.
    • An issue wherein the description of the dancer PvE action Closed Position erroneously stated which action's effects are shared with a dance partner.
      * This was a text-only issue. The action itself remains unchanged.
    • An issue wherein players could manually disable the effects of Subtractive Palette, Aetherhues, and Aetherhues II.
      * Updated 16 July, 2024 at 7:30 (GMT) / 17:30 (AEST)
    • An issue when playing as white mage wherein the barrier effect of PvE action Divine Caress was overwritten by a less potent version of itself.
    • An issue during Crystalline Conflict wherein the motion for viper's Swift Sprint was incorrect under certain conditions.
    • An issue when playing as viper during PvP wherein the effect of Snake Scales was nullified by the white mage action Miracle of Nature.
    • An issue when playing as miner or botanist wherein the trait Revisit would cause automatic gathering under certain conditions.
    • An issue when playing as miner or botanist wherein the trait Revisit would cause timeworn maps to reappear at gathering points.
    • An issue wherein hidden items would not appear at certain gathering points.
    • An issue when playing as fisher wherein the actions Ambitious Lure and Modest Lure were incompatible with the text commands "/action" and "/macroicon".
    • An issue with the fishing log in which the display of fish would vanish and be marked as completed.
    • An issue wherein repair materials were incorrectly set for exquisite Zwill crossblades and exquisite renaissance brushes.
    • An issue wherein the graphics for certain gear and fashion accessories were incorrectly displayed.
    • An issue wherein dyes were not reflected properly in certain gear.
    • An issue when playing as an Au Ra wherein certain tail graphics differed depending on tail size.
    • An issue when playing as a female Miqo'te wherein equipping a Scion hearer's hood with certain hairstyles would cause gear graphics to display incorrectly.
    • An issue with the Shared FATE window wherein the Dawntrail area would not display under certain conditions.
    • An issue with the currency HUD element (labeled "Gil" in HUD Layout) wherein including Allagan tomestones of comedy as part of the display rotation prior to Patch 7.0 caused the HUD element to be blacked out.
    • An issue wherein white diagonal lines would appear in screenshots.
    • An issue wherein sending a Tell using the "Send Tell" subcommand did not lock the chat mode into sending Tells to the target character.
    • An issue when sending chat messages or emotes ("/emote") wherein including the name of a targeted blacklisted character would cause the character name to appear as "Unknown" in the chat box message.
    • An issue wherein sound notifications would play in party chat for blacklisted or muted characters.
    • An issue when using a DualSense™ wireless controller wherein the joystick sensitivity was lower than intended. (Windows®)
      * Updated 17 July, 2024 at 2:30 (GMT) / 12:30 (AEST)
    • An issue wherein lowering the game's resolution while dynamic resolution is enabled caused the game's graphics to appear distorted. (Xbox Series X|S)
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.
 

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  • An issue wherein the fade-out timing is incorrect for an orchestrion roll added in Patch 7.01 when playing it in a playlist.
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      Now in 2025, A Realm Reborn has returned on FFXIV Mobile, allowing players to re-experience what the "good old days" were like -- but better. Reddit user RablaAndrews has carefully compiled a post detailing all of the differences, and we're here to point out all of the good (and bad) things for you! If you found the information helpful, be sure to give them a thumbs-up and comment, or visit the unofficial FF14 Mobile US Discord!
      Story and Quests

      Every player starts out in Ul'dah, regardless of what class you chose to play. If you wanted to start in Limsa Lominsa or Gridania, sorry! Maybe they'll add this later on? Main scenario quests are better streamlined, so now players have an easier time following the story. Quest navigation is now easier, such as using Chocobo flying and NPCs for direct teleports. In FFXIV, you only unlock flying in A Realm Reborn zones after completing the expansion's entire main scenario questline. Thank goodness Chocobos in FFXIV Mobile are modernized! However, FFXIV Mobile requires you to unlock Aether Currents to fly in A Realm Reborn zones. Also, you'll get the Aether Compass in A Realm Reborn instead of Heavensward. At least you can still fly, right? Quests with solo instances now have a minimum item level requirement. If you don't meet it, you can't continue the quest. Remember to gear up as you level up! No more Combat levequests! Surprisingly, there are also no Guildleves. FFXIV Mobile's current MSQ goes up to the end of Patch 2.0, after "The Ultimate Weapon". There's no information yet on when the next expansion content from Heavensward will release for FFXIV Mobile. World and Regions

      All of the locations in A Realm Reborn are the same in Mobile and FFXIV. This includes Allied Societies, Revenant's Toll, and even the Gold Saucer! I love playing Triple Triad! One teleportation difference is that you can teleport to any city's Aethernet shards, not just the big ol' Aetheryte. This streamlines the process of me traveling between Limsa Lominsa's fisher guild and Gridania's Amphitheatre! A Realm Reborn features Aether Currents, ranging from 4 to 8 currents on each map. None of them are locked as quest rewards, though part of Western La Noscea is restricted until you progress in the MSQ. FATEs still exist, so better get started on the Zodiac relic weapon grind! I'm just kidding, but they've updated FATEs to include Bicolour Gemstones, Forlorn Maidens, and even a new feature called High Risk rewards! You can also get some limited-time buffs that'll empower you after completing a FATE. FATEs also have a cumulative milestone tracker, where you can complete tasks over the course of completing the same FATE several times. For example, you'll get rewarded for killing monsters X times and collecting Y number of items, but you'll have to come back many times to get all of the rewards! Do you know about the Happy Bunny FATEs in Eureka, and how they'll help you find buried treasure? Well, FFXIV Mobile has that too, except it's Marmots and it can be in any region in Eorzea. Apparently, if you find all of the buried treasure, you can trade them in with a traveling Goblin Merchant. The Wolves' Den is currently unavailable in FFXIV Mobile. Does this mean no PvP? Not exactly: there's a completed map with everything included, but you just can't access it. Maybe they'll save it for a later patch? No Hall of the Novice, Housing, nor Palace of the Dead either! Battle Classes & Jobs

      Classes have been condensed into levels 1-10, instead of 30. The class quests are considered part of the early-game and tutorial content, giving you gear and EXP. After you complete the level 10 class quest, you'll receive the class ring as a glamour and the associated job stone. Now I can be a White Mage starting at level 10! Also notably, you cannot remove the job stone once you equip it. I guess the developers realised Gladiators accidentally queuing into Labyrinth of the Ancients wasn't a good idea... Oops! Scholar and Summoner no longer share a level. Job quests are basically the same as it is in FFXIV, with updated quest rewards such as gear. Job actions have mostly been streamlined, possibly due to mobile limitations. But that doesn't mean Monk's job identity isn't there, I can still punch stuff! There are also new job actions and animations too, that aren't present in FFXIV. Speaking of job actions, FFXIV Mobile added a feature where, if you are a melee job and a certain distance from the target, your primary action button will automatically change from melee to ranged (such as Warrior's Tomahawk). If you're a ranged job like a caster instead, you it changes the action to an instant cast. Very handy for movement! There is also an evasive action button. Pretty self-explanatory, but different jobs have different animations, like dashing or rolling. For casters, you cannot slidecast -- you must finish the cast before doing another action. Thankfully, dying enemies won't interrupt the cast either: if the target dies mid-cast, the action will just automatically redirect to the next target. If you are using a healing action without a target, it will automatically target the party member with the lowest HP. Crafting and Gathering
      Disciples of the Land are basically the same, but with less buttons. Notably, Fisher has an unique UI feature that shows the Fishing Log for the current gathering location. Disciples of the Hand, on the other hand, have a job gauge called "Tension". Instead of two synthesis gauges to keep track of, progress and quality actions will shift the "tension" dial in opposite directions. If the dial is in a coloured zone near the end of the gauge, it can boost the efficiency of an action in the opposite direction. Certain actions can also manipulate the job gauge, removing the item's Condition state entirely. General materials (such as wood lumber) are only made with quick synthesis, with the option to pay Gil and skip the wait times. If you have the materials, you can also craft items in bulk with the same progress/quality gauge. After you have crafted the item and meet certain stat requirements, you can automatically craft the item instead.  If you're feeling kind of lazy, you can purchase materials with Gil easily through the crafting menu. If the item is available through NPC vendors, you can select how much of each item, and just pay directly on the one screen. No more travel time! Dungeons, Trials, and Alliance Raids
      Check out RablaAndrew's video on Labyrinth of the Ancients while you continue reading!

      Dungeons are largely the same, such as with quality of life updates or updated mapping. Notably, there are some not reworked yet, which suggests the current state of FFXIV Mobile is from somewhere between late Shadowbringers and early Endwalker. You can obtain Allagan Tomestones of Poetics immediately, even on jobs below level 50. This allows you to work on your level 50 gear progressively without having to intentionally grind. No optional chests as you move through dungeons! Cutter's Cry and Dzemael Darkhold are both dungeons not in the game. You can skip cutscenes in Castrum Meridianum and the Praetorium, even if it's your first time. No more waiting on Gaius to finish his speech! The Labyrinth of the Ancients alliance raid has been adjusted to accommodate only 8 players, not 24. There are also no loot restrictions, which is different from alliance raids on release. All of the story trial duties are now 8 player content and feature new mechanics. This includes Ifrit, Titan, and Garuda. Gold Saucer
      Bet you weren't expecting a section for this, now did you?

      GATEs and gameplay is largely the same, though the mini-game machines are slightly different from what we know. Fashion Report is completely different! Instead of guessing with individual hints for what to wear, you figure out the pieces based off the scores of different participating NPCs. For example, if a NPC has a low score, that means only a few pieces they're wearing matches the theme. If the NPC has a high score, they're probably wearing pieces that match the theme well! Thankfully, you don't have to own the glamours to participate in Fashion Report, you can just borrow gear instead. But you'll get bonus points if you actually own the glamour yourself! You can get 88 points maximum if you only borrow gear, and 100 points if you own everything~ Jumbo Cactpot now pays out extra MGP if any digit on your number matches the winning number. For example, if the winning number was 1234, both 1337 and 0004 would receive more MGP than 4321. RablaAndrew notes the minimum payout is 2,000 MGP, which is still better than nothing! If you win GATEs on the "Main Stage", you can also unlock an extra three Jumbo Cactpot tickets to purchase that week. The Mandervilles are truly generous in FFXIV Mobile! No Leap of Faith, Chocobo Racing/Breeding, Lord of Verminion, or Doman Mahjong. Darn it! Quality of Life and Other Changes
      Currently, there is only one data center available. All parties and linkshells are cross-world by default, and only Free Companies are limited to each world. Marketboards are cross-world. No more traveling to other worlds (maybe data centers too?)! You can also access them, along with any vendor store you can think of, anywhere in Eorzea through the main menu. A lot of glamour pieces are actual level 1 gear you wouldn't use for stat purposes. So these pieces either get automatically added to the Glamour Dresser or become an outfit on the Store. If you dye a glamour piece with a colour once, you can continue to re-dye it the same colour at no cost. Currently, 15 free Glamour Plates are available, and more can be bought with the paid currency. The glamour plates can be saved and linked to a job. If you meld materia onto a gear piece slot, it stays that way forever on the job. So if you melded on a Paladin's headpiece slot, and change the headpiece gear, the materia will stay the same. If you swap jobs, you'll have to re-meld accordingly. Inventory is shared between gear and normal items. You start with 300 slots, and can expand inventory slots from quests, events, battle pass rewards, or even by paying Gil. FFXIV Mobile is a 100% free-to-play game with optional monetization! Currently, you're not required to pay for any of the content unless you so choose. Feel free to read more about it in our news article! There are definitely parts of the post I have left out, and this is still long to read through! Again, a big thank you to RablaAndrews and the FFXIV_Mobile Reddit community for all of the information today! Be sure to check the game out if you're interested, and maybe we'll see these changes (or more!) added to the Global version of FFXIV Mobile!
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