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An Overview of All Class Changes in War Within Beta Build 55522

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79770-an-overview-of-all-class-changes-i

If you've missed the latest class changes from the War Within Beta, we've summarized them all!

Death Knight

  • Incite Terror - Vampiric Strike benefits from Incite Terror at 400% effectiveness. Vampiric Strike and Heart Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec
  • Wave of Souls - Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back. Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing [ 86.25% 99.19% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path
  • Festering Strike - Strikes for [ 139.2% of Attack Power ] Physical damage and infects the target with 2-2 Festering Wounds Festering Wound Normal: A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 23.85% of Attack Power ] Shadow damage and generating 3 Runic Power. Clawing Shadows : A pustulent lesion that will burst on death or when damaged by Clawing Shadows, dealing [ 23.85% of Attack Power ] Shadow damage and generating 3 Runic Power.
  • Soul Rupture - Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. When Reaper's Mark explodes, it deals 20% 30% of the damage dealt damage to nearby enemies
  • Exterminate - After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. Deals reduced damage beyond 8 targets. The first scythe strikes your target for [ 306% 382.5% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 204% 244.8% of Attack Power ] Shadowfrost damage
  • Infliction of Sorrow - After Gift of the San'layn ends, your next Scourge Strike consumes the disease to deal 100% of their remaining damage to the target. When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 2 3 sec, and deals 10% of the remaining damage to the enemy
  • Reaper's Mark - Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. This explosion cannot occur again on a target for 3 min.. After 12 sec or reaching 40 stacks, the mark explodes, dealing [ 26% of Attack Power ] damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to Viciously slice into the soul of your enemy, dealing [ 80% 150% of Attack Power ] Shadowfrost damage and applying Reaper's Mark
  • Trollbane's Icy Fury - When you Obliterate or Scourge Strike shatters a target affected by Trollbane's Chains of Ice, Ice it shatters when hit, dealing [ 240% of Attack Power ] Shadowfrost damage to nearby enemies enemies, and slows slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.

Demon Hunter

  • Thrill of the Fight - After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 20 sec and your damage and healing by 30% 20% for 10 sec.
  • Wounded Quarry - While Reaver's Mark is on your target, melee attacks strike with an additional glaive slash for [ 10% of Attack Power ] Physical damage and have a chance to shatter a soul.
  • Reaver's Mark - When enhanced by Reaver's Glaive, Shear applies Reaver's Mark, which causes the target to take 15% 12% increased damage for 20 sec. If cast after Soul Cleave, Reaver's Mark is increased to 30%. 24%.

Druid

  • Vigorous Creepers - Symbiotic Blooms increase the healing your spells do to affected targets by 6%. Bloodseeker Vines increase the damage your abilities deal to affected enemies by 6% 5%
  • Restoration Druid - Restoration Druid core passive Increases damage/healing by 71%: Ferocious Bite, Improved Prowl, Incarnation: Avatar of Ashamane, Incarnation: Tree of Life, Lunar Calling, Mangle, Moondust, Moonfire, Pouncing Strikes, Ravage, Shred, Thrash, Thrashing Claws, Wrath Increases periodic damage/healing by 71%: Ferocious Bite, Improved Prowl, Incarnation: Avatar of Ashamane, Incarnation: Tree of Life, Lunar Calling, Mangle, Moondust, Moonfire, Pouncing Strikes, Ravage, Shred, Thrash, Thrashing Claws, Wrath Decreases Increases damage/healing by 2%: Improved Regrowth and Regrowth Increases periodic damage/healing by 44%: Improved Regrowth and Regrowth Increases periodic damage/healing by 11%: 110%: + Improved Regrowth and Regrowth Increases periodic damage/healing by 25%: Improved Regrowth and Regrowth Increases periodic damage/healing by 83%: Incarnation: Tree of Life and Rejuvenation Increases damage/healing by 90%: Incarnation: Tree of Life, Lunar Calling, Wrath Increases periodic damage/healing by 25%: Incarnation: Tree of Life and Wild Growth Increases damage/healing by 73%: Ferocious Bite, Incarnation: Avatar of Ashamane, Ravage Increases damage/healing by 96%: Improved Prowl, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 31%: Improved Prowl and Pouncing Strikes Increases periodic damage/healing by 44%: Improved Prowl and Pouncing Strikes Increases periodic damage/healing by 44%: Improved Prowl and Pouncing Strikes Increases damage/healing by 8%: Adaptive Swarm, Bursting Growth, Cultivation, Dream Surge, Efflorescence, Embrace of the Dream, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Lifebloom, Reactive Resin, Regrowth, Rejuvenation, Spring Blossoms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Increases periodic damage/healing by 8%: Adaptive Swarm, Bursting Growth, Cultivation, Dream Surge, Efflorescence, Embrace of the Dream, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Lifebloom, Reactive Resin, Regrowth, Rejuvenation, Spring Blossoms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis
  • Feral Druid - Feral Druid core passive Increases periodic damage/healing by 25%: Incarnation: Tree of Life Increases damage/healing by 75%: Regrowth Increases periodic damage/healing by 75%: Regrowth Increases periodic damage/healing by 5%: Improved Prowl, Pouncing Strikes, Rake Increases damage/healing by 75%: Regrowth Increases periodic damage/healing by 75%: Regrowth Increases periodic damage/healing by 5%: Improved Prowl, Pouncing Strikes, Rake
  • Bursting Growth - When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ].. Damage reduced above 5 targets When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 81% 70% of Attack Power ] physical damage to nearby enemies
  • Astral Smolder - Your Starfire and Wrath damage has a 45% 40% chance to cause the target to languish for an additional 40% 50% of your spell's damage over 6 sec.
  • Swiftmend - Swiftmend heals the target for [ 136.5% of Spell Power ] over 9 sec. Normal: Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for [ 448% 515.2% of Spell Power ]. Grove Tending : Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for [ 448% 515.2% of Spell Power ]

Evoker

  • Ruby Embers - Stacks 3 times. Living Flame deals [ 18.4% 24.1% of Spell Power ] damage over 12 sec to enemies, or restores [ 40% of Spell Power ] health to allies over 12 sec
  • Evoker Preservation 11.0 Class Set 4pc - Verdant Embrace Temporal Compression increases the healing of your next Reversion empower spell by 200%. 10% per stack.
  • Evoker Preservation 11.0 Class Set 2pc - Reversion Reversion's healing is increased by 10%, and it has a 50% chance to grant 1 additional stack Emerald Blossom heal an injured ally within 30 yds for 10% of Temporal Compression. any amount healed.
  • Unravel - Sunder an enemy's protective magic, dealing [ 500% 655% of Spell Power ] Spellfrost damage to absorb shields.
  • Pyre - Lob a ball of flame, dealing [ 120.75% 158.18% of Spell Power ] Fire damage to the target and nearby enemies.
  • Lifecinders - Renewing Blaze also applies to your target or 1 nearby injured allies when cast. at 100% value.
  • Shattering Star - Grants Essence Burst. Normal: Exhale a bolt of concentrated power from your mouth for [ 160% 209.6% of Spell Power ] Spellfrost damage that cracks the target's defenses, increasing the damage they take from you by 20% for 4 sec. Eternity's Span : Exhale bolts of concentrated power from your mouth at 1 enemies for [ 160% 209.6% of Spell Power ] Spellfrost damage that cracks the targets' defenses, increasing the damage they take from you by 20% for 4 sec. Arcane Vigor : Exhale a bolt of concentrated power from your mouth for [ 160% 209.6% of Spell Power ] Spellfrost damage that cracks the target's defenses, increasing the damage they take from you by 20% for 4 sec
  • Eternity Surge - I: Damages 1 enemy. II: Damages 2 enemies. II: Damages 4 enemies. I: Damages 2 enemies. Damages additional enemies within 12 yds of the target when empowered. III: Damages 3 enemies. III: Damages 6 enemies. Normal: Focus your energies to release a salvo of pure magic, dealing [ 374% 563.5% of Spell Power ] Spellfrost damage to an enemy. Eternity's Span : Focus your energies to release a salvo of pure magic, dealing [ 374% 563.5% of Spell Power ] Spellfrost damage to an enemy

Hunter

  • Marksmanship Hunter - Marksmanship Hunter core passive Increases damage/healing by 7%: Improved Kill Shot and Kill Shot Increases damage/healing by 25%: Chimaera Shot Increases damage/healing by 7%: Improved Kill Shot and Kill Shot Increases damage/healing by 25%: Chimaera Shot
  • Improved Traps - The cooldown of Tar Trap, Steel Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by 5.0 sec.
  • Mongoose Bite - Normal: A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury. Bloody Claws : A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury Mongoose Fury Increases the damage of Mongoose Bite by 15% for 10 15 sec, stacking up to 5 times. Mongoose Fury Increases the damage of Mongoose Bite by 15% and the chance for Kill Command to reset by 0% for 10 15 sec, stacking up to 5 times.
  • Rejuvenating Wind - Maximum health increased by 8%, and Exhilaration now also heals you for an additional 20.0% 12.0% of your maximum health over 8 sec.

Mage

  • Scald - Scorch deals 300% increased damage to targets below 30% health.
  • Clearcasting - Arcane Missiles fires 1 additional missile. Casting Arcane spells has a 10% 8% chance of making your next Arcane Missiles or Arcane Explosion free
  • Spellfrost Teachings - Direct damage from Arcane Splinters has a small chance to launch an Arcane Orb at 100% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec.
  • Arcane Barrage - Consumes all Arcane Charges.. For each Arcane Charge, deals 30% additional damage, grants you 1.5% of your maximum mana, and hits 1 additional nearby targets for 40% of its damage Launches bolts of arcane energy at the enemy target, causing [ 108% 97.2% of Spell Power ] Arcane damage
  • Glacial Spike - Requires 5 Icicles to cast. Damage may interrupt the freeze effect. Passive: Ice Lance no longer launches Icicles.. Conjures a massive spike of ice, and merges your current Icicles into it It impales your target, dealing [ 450.06% 495% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec
  • Fractured Frost - N/A While Icy Veins is active, your Frostbolts hit up to 2 additional targets and their damage is increased by 15%.
  • Splinterstorm - Splinterstorm : Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly. Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 29% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm. Splinterstorm has a 20% chance to grant you Clearcasting.
  • Arcane Missiles - Only castable when you have Clearcasting Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 334.5% 317.8% of Spell Power ] Arcane damage.
  • Reabsorption - You are healed for 5% 3% of your maximum health whenever a Mirror Image dissipates due to direct damage.
  • Arcane Blast - Generates 1 Arcane Charge.. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8% Blasts the target with energy, dealing [ 79.2% 75.2% of Spell Power ] Arcane damage
  • Death's Chill - While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2% Stacks up to 10 12 times.
  • High Voltage - Damage from Arcane Missiles has a 20% 10% chance to grant you 1 Arcane Charge. Chance is increased by 5% 10% every time your Arcane Missiles fails to grant you an Arcane Charge.
  • Splintering Orbs - Arcane Orb damage is increased by 10%. The first enemy damaged by your Arcane Orb conjures 4 2 Arcane Splinters
  • Mirror Image - While your images are active damage taken is reduced by 20%. Mirror Image's cooldown is reduced by 10 sec whenever a Mirror Image dissipates due to direct damage.. Reduplication : Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. Normal: Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. Taking direct damage will cause one of your images to dissipate. Reabsorption : Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies You are healed for 5% 3% of your maximum health whenever a Mirror Image dissipates due to direct damage
  • Aether Attunement - Every 3 times you consume Clearcasting, gain Aether Attunement Aether Attunement : Your next Arcane Missiles deals 150% 100% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% 50% increased damage.

Monk

  • Ancient Teachings - While Ancient Teachings is active, your Stamina is increased by 5%.. Lasts 15 sec After casting Faeline Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150])}% of the damage done, split evenly among them
  • Life Cocoon - Applies Renewing Mist and Enveloping Mist to the target. Normal: Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 80% 48% of Total Health ] damage and increasing all healing over time received by 50%. Mists of Life : Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 80% 48% of Total Health ] damage and increasing all healing over time received by 50%
  • Healing Elixir - Drink a healing elixir, healing you for 15% 10% of your maximum health.
  • Chi Burst - Brewmaster: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Windwalker, Mistweaver, Initial: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks Healing and damage reduced beyond 5 targets. Healing and damage reduced beyond 5 targets.

Paladin

  • Aurora - After you cast Holy Prism or Barrier of Faith, gain Divine Purpose Divine Purpose Holy Power abilities have a 15% chance to make your Your next Holy Power ability is free and deal deals 15% increased damage and healing.
  • Gleaming Rays - While a Dawnlight is active, your Holy Power spenders deal 10% 6% additional damage or healing.
  • Sun's Avatar - During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 30% 24% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to4 - to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
  • Undisputed Ruling - Hammer of Light applies Judgment to its targets, and increases your Haste by 15% 12% for 6 sec.
  • Vanguard of Justice - Divine Storm deals 10% Enemies hit by other Holy Power spending abilities take 30% increased damage and when it hits an enemy affected by your Expurgation, it spreads the effect to up to 4 targets hit. You deal 3% increased Holy damage to targets burning from your Expurgation. next Divine Storm stacking up to 2 times.
  • Imbued Infusions - Consuming Infusion of Light reduces the cooldown of Holy Shock by 2.0 1.0 sec.
  • Wrathful Descent - Enemies hit by this effect deal 5% reduced damage to you for 8 sec. When Empyrean Hammer critically strikes, 60% 80% of its damage is dealt to nearby enemies
  • Holy Light - A powerful but expensive spell, healing a friendly target for [ 509.6% 400% of Spell Power ].
  • Holy Paladin - Holy Paladin core passive Decreases damage/healing by 36%: Judgment and Judgment of Justice Increases damage/healing by 64%: Consecrated Ground and Consecration Increases damage/healing by 65%: Afterimage, Eternal Flame, Faith in the Light, Hand of the Protector, Word of Glory Decreases damage/healing by 4%: Flash of Light
  • Divine Purpose - Holy Power spending abilities have a 10% chance to make your next Holy Power spending ability free and deal 10% increased damage and healing.
  • Holy Prism - Fires a beam of light that scatters to strike a clump of targets If the beam is aimed at an enemy target, it deals [ 124.8% 240% of Spell Power ] Holy damage and radiates [ 240% 350% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 450% 700% of Spell Power ] and radiates [ 74.88% 140% of Spell Power ] Holy damage to 5 enemies within 30 yds.
  • Light's Guidance - Costs 5 Holy Power.. Hammer of Light : Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Wake of Ashes is replaced with Hammer of Light for 12 sec after it is cast Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% 46.55% of Attack Power ] Holy damage each
  • Divine Purpose - Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing.
  • Sacrosanct Crusade - Any overhealing done with this effect gets converted into a Holy barrier instead. Wake of Ashes surrounds you with a Holy barrier for 20% 15% of your maximum health. Hammer of Light heals you for 20% 15% of your maximum health, increased by 2% for each additional target hit
  • Glistening Radiance - Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 30% 50% effectiveness without activating its cooldown.
  • Blessed Champion - Crusader Strike and Judgment hit an additional 2 4 targets but deal 50% reduced damage to secondary targets.
  • Luminosity - Critical Strike chance of Holy Shock and Light of Dawn increased by 10%. 5%.
  • Eternal Flame - Healing increased by 25% when cast on self. Heals an ally for [ 315% of Spell Power ] and an additional [ 120% 96% of Spell Power ] over 16 sec
  • Justicar's Vengeance - Damage is increased by 25% when used against a stunned target. Damage is increased by 25% when used against a stunned target. Normal: Focuses Holy energy to deliver a powerful weapon strike that deals [ 151.61% of Attack Power ] Holy damage, and restores 5% 3% of your maximum health. Blades of Light : Focuses Holy energy to deliver a powerful weapon strike that deals [ 151.61% of Attack Power ] Holystrike damage, and restores 5% 3% of your maximum health

Priest

  • Discipline Priest - Discipline Priest core passive - Decreases damage/healing by 30%: Entropic Rift and Shadow Word: Death
  • Pain Transformation - Pain Suppression also heals your target for 25% 15% of their maximum health and applies Atonement.
  • Power Word: Radiance - A burst of light heals the target and 4 injured allies within 30 yards for [ 409.5% 450.4% of Spell Power ], and applies Atonement for 60% of its normal duration.
  • Void Blast - Entropic Rift upgrades Smite into Void Blast while it is active Void Blast : Sends a blast of cosmic void energy at the enemy, causing [ 125% 110% of Spell Power ] Shadow damage.

Rogue

  • Rogue Assassination 11.0 Class Set 2pc - When your bleeds deal damage, they have a chance to grant you Vile Tincture for 8 sec, increasing your poison damage by 1% 1.0% per stack (up to 10 stacks).
  • Momentum of Despair - If you have critically struck with , Fan of Knives or Shuriken Storm, increase the critical strike chance of Fan of Knives, Shuriken Storm, and Black Powder by 15% for 12 sec.
  • Cloaked in Shadows - Vanish grants you a shield for 6 sec, absorbing damage equal to 30% 18% of your maximum health.
  • Follow the Blood - Fan of Knives, Shuriken Storm, Crimson Tempest, and Black Powder deal 20% 25% additional damage while 3 or more enemies are afflicted with Rupture.
  • Deadly Precision - N/A Increases the critical strike chance of your attacks that generate combo points by 5%.
  • Soothing Darkness - You are healed for 24% 15% of your maximum health over 6 sec after gaining Vanish or Shadow Dance.

Shaman

  • Torrent - Riptide's initial heal is increased 15% 20% and has a 15% 10% increased critical strike chance.
  • Mastery: Elemental Overload - Your Lightning Bolt, Elemental Blast, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom. Normal: Increases all Elemental and Physical damage by 4.5%. Elemental Blast : Increases all Elemental and Physical damage by 4.5%. Echo Chamber : Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 35% of normal damage and generating less Maelstrom.. Your Lightning Bolt, Icefury, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom. Your Lightning Bolt, Lava Burst, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom Tempest : Increases all Elemental and Physical damage by 4.5%. Your Lightning Bolt, Tempest, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom. Icefury , Icefury : Increases all Elemental and Physical damage by 4.5%
  • Elemental Warding - N/A Reduces all magic damage taken by 6%.
  • Earthen Wall Totem - [ 35% of Spell Power ] damage from each attack against allies within 10 yards of the totem is redirected to the totem. [ 35% of Spell Power ] damage from each attack against allies within 11.5 yards of the totem is redirected to the totem. Normal: Summons a totem at the target location with [ 60% of Total Health ] health for 15 sec. Totemic Focus : Summons a totem at the target location with [ 60% of Total Health ] health for 15 sec
  • Enhancement Shaman - Enhancement Shaman core passive -  Decreases damage/healing by 25%: Chain Lightning and Ride the Lightning
  • Reactive Warding - When refreshing Water Shield, you are refunded 0 mana for each stack of Water Shield missing. When refreshing Earth Shield, your target is healed for [ 75% 85% of Spell Power ] for each stack of Earth Shield they are missing
  • Wellspring - Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 200% 250% of Spell Power ].
  • Tempest - Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest Tempest 0.200000002980232% of Base Mana 40 yd range 2 sec cast Deal [ 180% 270% of Spell Power ] Nature damage to your target, and [ 126% 189% of Spell Power ] Nature damage to other enemy targets within 8 yds of your target.
  • Elemental Equilibrium - This can only occur once every 30 sec. Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7% 10% for 10 sec
  • Shaman Enhancement 11.0 Class Set 4pc - Activating Feral Spirits last 100% longer. summons 1 extra Feral Spirit.
  • Everlasting Elements (New) - Increases the duration of your Elementals by 20%.
  • Seasoned Winds (New) - Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 2 times.
  • Storm Frenzy (New) - Your next Chain Lightning or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges.
  • Jet Stream (New) - Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
  • Thunderstrike Ward (New) - Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 20% of Spell Power ] Nature damage.
  • Icefury (New) - Casting Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 163.35% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 10 Maelstrom. Generates 12 Maelstrom.
  • Ascending Air (New) - Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
  • Stone Bulwark Totem (New) - Summons a totem with [ 5% of Total Health ] health at the feet of the caster for 30 sec, granting the caster a shield absorbing [ 1,400% of Spell Power ] damage for 10 sec, and up to an additional [ 140% of Spell Power ] every 5 sec.
  • Encasing Cold (New) - Frost Shock snares its targets by an additional 10% and its duration is increased by 2 sec.
  • Fury of the Storms (New) - Activating Stormkeeper summons a powerful Lightning Elemental to fight by your side for 8 sec.
  • Elemental Unity (New) - While a Storm Elemental is active, your Nature damage dealt is increased by 10%. While a Fire Elemental is active, your Fire damage dealt is increased by 10%.
  • Earthen Rage (New) - Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [ 13.75% of Spell Power ] Nature damage to your most recently attacked target.
  • Enhanced Imbues (New) - The effects of your weapon imbues are increased by 30%.
  • Lightning Conduit (New) - While Lightning Shield is active, your Nature damage dealt is increased by 8%.
  • Arctic Snowstorm (New) - Enemies within 10 yds of your Frost Shock are snared by 30%.
  • Earthquake (New) - Causes the earth within 8 yards of your target to tremble and break, dealing [ 266.5% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at your target.
  • Traveling Storms (New) - Thunderstorm now can be cast on allies within 0 to 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further.
  • Echo of the Elementals (New) - When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 15 sec.
  • Fusion of Elements (New) - After casting Icefury, the next time you cast a Nature and a Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness.

Warlock

  • Infernal Machine - Your Spending Soul Shard Shards spending abilities on damaging spells while your Infernal is active decrease decreases the duration of Diabolic Ritual by 1 additional sec sec. + while your Infernal is active.
  • Demonic Soul - A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated A Succulent Soul empowers your next Hand of Gul'dan, reducing increasing its damage Soul Shard cost by 20%, 1, summoning 1 additional Wild Imp, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.
  • Shadow of Death - Your demonic soul lures lost spirits to you, granting you a Succulent Soul every 30 sec while in combat. In addition, your demonic soul empowers your Summon Demonic Tyrant spell is empowered by the demonic entity within you, causing it to grant 2 3 Soul Shards that each contain a Succulent Souls Soul. when cast.
  • Malevolence - Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take [ 333.03% of Spell Power ] Shadowflame damage and increase its stack count by 3. 6. While corrupted your active Withers are acute, your haste Haste is increased by 15% 8% and Malefic Rapture spending Soul Shards on damaging spells grants 1 additional stack of Wither Wither. to targets affected by your Unstable Affliction.
  • Seeds of Their Demise - When Blackened Soul deals damage, you have a chance to gain Tormented Crescendo. Blackened Soul After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals [ 58.95% of Spell Power ] Shadowflame damage increased by 30% to its host every 1 sec until 1 stack remains
  • Blackened Soul - Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1 Each time Wither increases gains a stack it has a chance to deal become acute, dealing [ 45.35% 58.95% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains. Wither will always become acute after reaching 8 stacks or when its host reaches 20% health.
  • Malefic Rapture - Your damaging periodic effects from your spells erupt on all targets, causing [ 38.27% of Spell Power ] Shadow Shadowflame damage per effect.
  • Wither - Replaces Corruption. Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing [ 13.8% of Spell Power ] Shadowflame damage immediately and an additional [ 206.29% of Spell Power ] Shadowflame damage over 18 sec. Replaces Corruption.
  • Flames of Xoroth - Fire damage increased by 2% and damage dealt by your demons is increased by 2%.
  • Soul Conduit - Affliction, Destruction: Every Soul Shard you spend has a 10% chance to be refunded. Demonology, Initial: Every Soul Shard you spend has a 5% chance to be refunded.

Warrior

  • Slayer's Dominance - Stacks 3 times. Your attacks against your primary target have a high chance to overwhelm your their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%
  • Odyn's Fury - Generates 15 Rage. Unleashes your power, dealing [ 644% 547.4% of Attack Power ] Physical damage and an additional [ 188% 159.8% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards
  • Fierce Followthrough - Mortal Strike critical strikes increase the damage of your next Mortal Strike by 15% 10%.
  • Reckless Abandon - Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst and Raging Blow.
  • Bloodthirst - Generates 8 Rage. Assault the target in a bloodthirsty craze, dealing [ 115% 103.5% of Attack Power ] Physical damage and restoring 3% of your health
  • Rampage - Normal: Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% 316.5% of Attack Power ] Physical damage. Reckless Abandon : Enrages you and unleashes a series of 4 brutal strikes for a total of [ 275.3% 316.5% of Attack Power ] Physical damage and greatly empowering your next 0 Bloodthirsts Bloodthirst or and Raging Blows. Blow.
  • Storm Wall - Can only occur once per second. Whenever you Parry, you heal for 8.00% 5.00% of your maximum health
  • Raging Blow - Generates 12 Rage. Generates 12 Rage. Normal: A mighty blow with both weapons that deals a total of [ 145.2% 159.7% of Attack Power ] Physical damage. Improved Raging Blow : A mighty blow with both weapons that deals a total of [ 145.2% 159.7% of Attack Power ] Physical damage. Raging Blow has a 20% 25% chance to instantly reset its own cooldown
  • Cacophonous Roar - N/A Intimidating Shout can withstand 200% more damage before breaking.
  • Improved Raging Blow - Raging Blow has 2 charges and has a 20% 25% chance to instantly reset its own cooldown.

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