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VileChewie

Optimized Opener?

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I've been trying some stuff out, this is my current opener that leads into my basic rotation. Want to see if there are any improvements that can be made. Every action is 1.5 seconds as assumed by GCD without being affected by any outside means.
 

TF (30 secs) - (8s)
Blood Talons (Post 5) - (30s)
Inc (3 min) - (30s)
Berserk (3 min) - (15s)
 
Rake - 15 seconds
Rip - 24
 
Move                 Addtl Effects                   CPs        Length of Effect
 
opening
HT - Apply BT
Prowl-Rake       BT + Prowl Imp Rake       - 1       - (til 15s)
Shred                BT Imp Shred                  - 2-3 
Shred Norm                                              - 3-5
 
BS (3m)                                                     - 3-5  - (til 20s)
IoC (3m)                                                    - 3-5  - (til 35s)
 
6 seconds
  
FB                                                              - 0
(Proc?)
TF (30s)                                                                - (til 15.5s)
Shred                TF Boost                           - 1
Shred                TF Boost                           - 2-3
Shred                TF Boost                           - 3-5
 
12 seconds
 
[if 4] HT
Rake                 BT + Prowl + TF                  - 5     - (til 27s)
Rip                    BT + TF                               - 0     - (til 36s)
(TF Gone)
 
from here swap between SR and Rip
Use TF every other rake, make sure to wait for PS with 
4 combo points into Rake->Rip
Always use TF and BT procs together unless BT is triggered with more than 10s left on TF cd
Make sure BT/TF rip is done as Target is < 27% for Blood in Water procs
Edited by VileChewie

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Optimal:

 

HT

Prowl

Pre-Pot

Rake

Incarnation

Shred

Shred

TF+Berserk

Rip

Shred to 4 cp

HT

Rake

FB

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Optimal:

 

HT

Prowl

Pre-Pot

Rake

Incarnation

Shred

Shred

TF+Berserk

Rip

Shred to 4 cp

HT

Rake

FB

why would you do 2 Shreds w/o Berserk? huh.png

imo this should be better:

HT

Prowl

Pre-Pot

Rake

Incarnation

Lucky Double-Sided Coin+Berserk+Shred (just be sure to wait til Incarnation's GCD ends before using/casting trinket+Berserk... so u wont waste this secound)

Shred til 5 CP

TF

Rip

Shred to 4 cp

HT

Rake

FB

 

but maybe i'm wrong.

Edited by Metoxx

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The idea is to maximize the amount of time Berserk is up during Incarnation and to use TF after you already used Incarnation.  Exactly where you place it is somewhat trivial, so long as you aren't capping on energy.

 

I personally don't like to mash buttons during an opener, so that I have time to apply FF as well, hence why I wait until I complete 2 Shreds.

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This has nothing to do with your post, but I commend you for actually getting some kind of formatting for those 'tables' to work properly on these forums. That sir, is a feat in itself. I usually would have just put it into a spreadsheet or something and pasted a picture. Kudos to you!

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The idea is to maximize the amount of time Berserk is up during Incarnation and to use TF after you already used Incarnation.  Exactly where you place it is somewhat trivial, so long as you aren't capping on energy.

 

I personally don't like to mash buttons during an opener, so that I have time to apply FF as well, hence why I wait until I complete 2 Shreds.

 

I know it's probably muscle memory at this point, but you no longer need to apply Faerie Fire. The debuff that was associated with it is gone.

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So much engrained in my muscle memory, that I didn't even bother to look at this change......

 

I suppose it is only ever good for PvP now

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So much engrained in my muscle memory, that I didn't even bother to look at this change......

 

I suppose it is only ever good for PvP now

 

Yep, completely useless in PvE at least without talents or glyphs. It can be nice to snare an add with Faerie Swarm without generating threat, and you can glyph it into a silence as well. But it is no longer a debuff that you need to keep up for raid DPS.

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