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An Overview of All Class Changes in the War Within Beta Build 55665

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Sn-mka-obrazovky-2024-07-23-o-13-01-20-1

In case you've missed them, here are all class changes that went live in the latest War Within Beta build.

Death Knight

  • Death Strike - Blood, Unholy, Initial: Focuses dark power into a strike that deals [ 46.43% of Attack Power ] Physical damage and heals you for 25.00% 22.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health. Frost: Focuses dark power into a strike with both weapons, that deals a total of [ 76.3% of Attack Power ] Physical damage and heals you for 25.00% 22.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
  • Death Charge - Call upon your Death Charger to break free of movement impairment effects For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed, slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
  • Hungering Thirst - The damage of your diseases and Death Coil are increased by 15%. 10%.
  • Bone Collector - When you would pull an enemy generate 1 charge of Bone Shield. Lasts 30 sec or until all charges are consumed.. Each melee attack against you consumes a charge Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by [ 80% 88% of Strength ], and your Haste by 0%
  • Consumption - Deals reduced damage beyond 8 targets. Strikes all enemies in front of you with a hungering attack that deals 0 Physical damage and heals you for 150% of that damage. Generates 2 Runes. Causes your Blood Plague damage to occur 50% 30% more quickly for 8 6 sec
  • Ebon Fever - Diseases deal 15% 12% more damage over time in half the duration.
  • Shattering Blade - When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 125% 115% damage.
  • Superstrain - Your Virulent Plague also applies Frost Fever and Blood Plague at 80% 75% effectiveness.
  • Enduring Strength - This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost. When Pillar of Frost expires, your Strength is increased by 20% 15% for 6 sec
  • Trollbane's Icy Fury - Deals reduced damage beyond 8 targets. Scourge Strike shatters Trollbane's Chains of Ice when hit, dealing [ 240% 216% of Attack Power ] Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec
  • Bonestorm - Lasts 1 sec per Bone Shield charge spent and rapidly regenerates a Bone Shield every 1 sec.. Deals reduced damage beyond 8 targets Consume your Bone Shield charges to create a whirl of bone and gore that batters all nearby enemies, dealing [ 22.6% 28.25% of Attack Power ] Shadow damage every 1 sec, and healing you for 3% 2% of your maximum health every time it deals damage (up to 15%) 10%)
  • Rapid Decomposition - Additionally, your Blood Plague leeches 50% more Health. Your Blood Plague and Death and Decay deal damage 18% 15% more often
  • Icy Death Torrent - Your auto attack critical strikes have a chance to send out a sleet of ice dealing [ 160% - 136% of Attack Power ] Frost damage to enemies in front of you.
  • Dancing Rune Weapon - Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses While active, you gain 40% 35% parry chance.
  • A Feast of Souls - While you have 2 or more Horsemen aiding you, your Runic Power spending abilities deal 30% 20% increased damage.
  • Null Magic - Magic damage taken is reduced by 10% 8% and the duration of harmful Magic effects against you are reduced by 35%.
  • Enfeeble - Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 15% 12% for 6 sec.
  • Coagulopathy - Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 30% 25% for 8 sec, stacking up to 5 times.
  • Marrowrend - Lasts 30 sec or until all charges are consumed.. Each melee attack against you consumes a charge. Smash the target, dealing [ 63.95% of Attack Power ] Physical damage and generating 3 charges of Bone Shield Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by [ 80% 88% of Strength ], and your Haste by 0%
  • Blooddrinker - Drains [ 191.7% of Attack Power ] health from the target over 3 sec. Generates 20 additional Runic Power over the duration.. You can move, parry, dodge, and use defensive abilities while channeling this ability The damage they deal to you is reduced by 20% 15% for the duration and 5 sec after channeling it fully
  • Leeching Strike - Heart Strike heals you for 0.5% 0.25% health for each enemy hit while affected by Blood Plague.
  • Bursting Sores - Deals reduced damage beyond 8 targets. Bursting a Festering Wound deals 20% 16% more damage, and deals [ 18.14% 16.7% of Attack Power ] Shadow damage to all nearby enemies
  • Tombstone - Consume up to 5 Bone Shield charges For each charge consumed, you gain 6 5 Runic Power and absorb damage equal to 6% 5% of your maximum health for 8 sec.
  • Hemostasis - Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, 6%, stacking up to 5 times.
  • Rider's Champion - Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.. Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Mograine Casts Death and Decay at his location that follows his position Whitemane Casts Undeath on your target dealing [ 12.71% 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec
  • Swift End - Reaper's Mark's cost is reduced by 1 Rune and its cooldown is reduced by 30 15 sec.
  • Everlasting Bond - Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 8 6 sec.
  • Glacial Advance - Summon glacial spikes from the ground that advance forward, each dealing [ 44.2% 37.6% of Attack Power 44.2% 37.6% of Off-hand Attack Power ] Frost damage and applying Razorice to enemies near their eruption point.
  • Blood Death Knight - Blood DeathKnight core passive - Increases periodic damage/healing by 15%: Blood Boil, Blood Plague, Death's Caress

Demon Hunter

  • Live by the Glaive - This effect may only occur once every 5 sec. When you parry an attack or have one of your attacks parried, restore 4% 2% of max health and 10 Fury
  • Thick Skin - Fel energy thickens your skin to demonic proportions, increasing your Stamina by 65% 60% and your Armor by 130%.
  • Darkglare Boon - When Fel Devastation finishes fully channeling, it refreshes 20-40% 15-30% of its cooldown and refunds 20-40 15-30 Fury.
  • Metamorphosis - While transformed, Shear and Fracture generate one additional Lesser Soul Fragment and 20 additional Fury. Transform to demon form for 15 sec, increasing current and maximum health by 50% 40% and Armor by 200%
  • Frailty - Enemies struck by Sigil of Flame are afflicted with Frailty for 6 sec You heal for 10% 8% of all damage you deal to targets with Frailty.
  • Soul Cleave - Soul Cleave heals for an additional [ 50% 40% of Attack Power ] for each Soul Fragment consumed.
  • Down in Flames - Fiery Brand has 15 12 sec reduced cooldown and 1 additional charges.
  • Spirit Bomb - Deals reduced damage beyond 8 targets. Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 36.5% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% 8% of damage you deal to them
  • Void Reaver - Enemies struck by Soul Cleave are afflicted with Frailty for 6 sec. Frailty now also reduces all damage you take from afflicted targets by 4% 3%
  • Soul Cleave - Viciously strike up to 5 enemies in front of you for [ 154% of Attack Power ] Physical damage and heal yourself for [ 50% 40% of Attack Power ]. Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% 40% of Attack Power ] for each Soul Fragment consumed.
  • Incisive Blade - Soul Cleave deals 30% 15% increased damage.
  • Demonic Wards - Your tattoos reduce all damage taken by 10%. 8%.

Druid

  • Tooth and Claw - Autoattacks have a 20% chance to empower your next cast of Maul or Raze, stacking up to 2 times An empowered cast of Maul or Raze deals 40% increased damage, costs 100% less rage, and reduces the target's damage to you by 15% 12% for 6 sec.
  • Renewal - Usable in all shapeshift forms. Instantly heals you for 30% 20% of maximum health
  • Rage of the Sleeper - Unleashes the rage of Ursoc for 10 8 sec, preventing 25% 20% of all damage you take, increasing your damage done by 15%, granting you 25% 20% leech, and reflecting [ 47.25% of Attack Power ] Nature damage back at your attackers.
  • Harmony of the Grove - Each of your Grove Guardians increases your healing done by 3% 6% while active.
  • Durability of Nature - Your Grove Guardians' Nourish and Swiftmend spells also apply a Minor Cenarion Ward that heals the target for [ 80% 160% of Spell Power ] over 8 sec the next time they take damage.
  • Survival of the Fittest - Reduces the cooldowns of Barkskin and Survival Instincts by 15%. 12%.
  • Ironfur - Multiple uses of this ability may overlap. Balance, Feral, Restoration, Initial: Increases armor by [ 120% - 112% of Agility ] for 7 sec. Guardian: Increases armor by [ 120% - 112% of Agility ] for 7 sec
  • Pulverize - A devastating blow that consumes 2 stacks of your Thrash on the target to deal [ 135.7% of Attack Power ] Physical damage and reduce the damage they deal to you by 35% for 10 8 sec.
  • Ursoc's Fury - Thrash and Maul grant you an absorb shield for 45% 25% of the damage dealt for 15 sec.
  • Restoration Druid - Restoration Druid core passive - Increases periodic damage/healing by 25%: 44%: Incarnation: Tree of Life and Wild Growth Increases damage/healing by 31%: Improved Prowl and Pouncing Strikes Increases periodic damage/healing by 44%: Improved Prowl and Pouncing Strikes.
  • Grove's Inspiration - Wrath and Starfire damage increased by 10% Regrowth, Wild Growth, and Swiftmend healing increased by 6%. 9%.
  • Bursting Growth - When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% 20% of Spell Power ].
  • Power of Nature - Your Grove Guardians increase the healing of your Rejuvenation, Efflorescence, and Lifebloom by 5% 10% while active.
  • Ursoc's Guidance - Convoke the Spirits : Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability. Incarnation: Guardian of Ursoc : Every 20 25 Rage you spend reduces the cooldown of Incarnation: Guardian of Ursoc by 1 sec
  • Swiftmend - Swiftmend heals the target for [ 136.5% of Spell Power ] over 9 sec. Normal: Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for [ 515.2% 618.24% of Spell Power ]. Grove Tending : Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for [ 515.2% 618.24% of Spell Power ]
  • Lunar Insight - Moonfire deals 10% 20 additional damage.
  • Earthwarden - Earthwarden may have up to 3 charges. When you deal direct damage with Thrash, you gain a charge of Earthwarden, reducing the damage of the next auto attack you take by 30% 25%
  • Lifebloom - May be active on one target at a time. Heals the target for [ 225% 270% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 138% 179.4% of Spell Power ]
  • Potent Enchantments - Reforestation grants Tree of Life for 2 3 additional sec.
  • Harmonious Constitution - Your Regrowth's healing to yourself is increased by 50%. - 35%.
  • Vigorous Creepers - Bloodseeker Vines increase the damage your abilities deal to affected enemies by 5% Symbiotic Blooms increase the healing your spells do to affected targets by 6%. 20%.
  • Implant - Your Swiftmend causes a Symbiotic Bloom to grow on the target for 4 6 sec.
  • Elune's Favored - While in Bear Form, you deal 10% increased Arcane damage, and are healed for 40% 25% of all Arcane damage done.
  • Frenzied Regeneration - Heals you for 24% 15% health over 3 sec, and increases healing received by 20%.
  • Bond with Nature - Healing you receive is increased by 10%. 3%.
  • Cenarion Ward - Protects a friendly target for 30 sec Any damage taken will consume the ward and heal the target for [ 316% 379.2% of Spell Power ] over 8 sec.
  • Bounteous Bloom - Your Grove Guardians' healing is increased by 20%. 30%.

Evoker

  • Verdant Embrace - Fly to an ally and heal them for [ 418% 501.6% of Spell Power ], or heal yourself for the same amount.
  • Spiritbloom - II: Heals a second ally. III: Heals a third ally.. I: Heals one ally. Splits to injured allies within 30 yds when empowered Divert spiritual energy, healing an ally for [ 508.5% 610.2% of Spell Power ]
  • Unravel - Sunder an enemy's protective magic, dealing [ 655% 720.5% of Spell Power ] Spellfrost damage to absorb shields.
  • Maneuverability - Deep Breath can now be steered in your desired direction In addition, Deep Breath burns targets for [ 480% 600% of Spell Power ] Volcanic damage over 12 sec.
  • Ruby Embers - Stacks 3 times. Living Flame deals [ 24.1% 26.51% of Spell Power ] damage over 12 sec to enemies, or restores [ 40% of Spell Power ] health to allies over 12 sec
  • Shattering Star - Grants Essence Burst. Normal: Exhale a bolt of concentrated power from your mouth for [ 209.6% - 230.56% of Spell Power ] Spellfrost damage that cracks the target's defenses, increasing the damage they take from you by 20% for 4 sec. Eternity's Span : Exhale bolts of concentrated power from your mouth at 1 enemies for [ 209.6% - 230.56% of Spell Power ] Spellfrost damage that cracks the targets' defenses, increasing the damage they take from you by 20% for 4 sec. Arcane Vigor : Exhale a bolt of concentrated power from your mouth for [ 209.6% - 230.56% of Spell Power ] Spellfrost damage that cracks the target's defenses, increasing the damage they take from you by 20% for 4 sec
  • Aspects' Favor - Hover activates Bronze Attunement, and amplifies it to increase movement speed by 25% for 4 sec. Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by [ 3 4.1 2 2.1 ]% for 12 sec
  • Draconic Attunements - Bronze Attunement :You and your 4 nearest allies have 10% increased movement speed. Learn to attune yourself to the essence of the Black or Bronze Dragonflights: Black Attunement : You and your 4 nearest allies have 4% 2% increased maximum health
  • Eternity Surge - II: Damages 4 enemies. II: Damages 2 enemies. III: Damages 3 enemies. I: Damages 1 enemy. III: Damages 6 enemies.. Damages additional enemies within 12 yds of the target when empowered. I: Damages 2 enemies Normal: Focus your energies to release a salvo of pure magic, dealing [ 563.5% 619.9% of Spell Power ] Spellfrost damage to an enemy. Eternity's Span : Focus your energies to release a salvo of pure magic, dealing [ 563.5% 619.9% of Spell Power ] Spellfrost damage to an enemy
  • Pyre - Lob a ball of flame, dealing [ 158.18% 174% of Spell Power ] Fire damage to the target and nearby enemies.
  • Time of Need - Your alternate self continues healing for 8 sec before returning to their timeline. May only occur once every 60 sec. When you or an ally fall below 30% health, a version of yourself enters your timeline and heals them for [ 418% 501.6% of Spell Power ]

Hunter

  • Sentinel - Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal [ 39.15% 78.3% of Attack Power ] Arcane damage.

Mage

  • Fractured Frost - N/A While Icy Veins is active, your Frostbolts hit up to 2 additional targets and their damage is increased by 15%.
  • Splintering Sorcery - When you consume Nether Precision, conjure 2 Arcane Splinters that fire at your target. This effect stacks. Arcane Splinter : Conjure raw Arcane magic into a sharp projectile that deals [ 29% 23.2% of Spell Power ] Arcane damage. Arcane Splinter s embed themselves into their target, dealing [ 20.7% 16.56% of Spell Power ] Arcane damage over 18 sec
  • Splinterstorm - Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target. Splinterstorm : Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 29% 23.2% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm.

Monk

  • Celestial Brew - Purifying Stagger damage increases absorption by up to 200%. A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing [ 1,050% 945% of Attack Power ] damage
  • Pretense of Instability - Activating Purifying Brew or Celestial Brew grants you 15% 10% dodge for 5 sec.
  • Way of a Thousand Strikes - Rising Sun Kick, Blackout Kick, and Tiger Palm contribute 50% 30% additional vitality.
  • Stagger - Training of Niuzao : You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Normal: You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Gain up to 15% Mastery based on your current level of Stagger. Affects magical attacks at 45% 58% effectiveness. Affects magical attacks at 45% 58% effectiveness
  • Tear of Morning - Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target Your Vivify healing through Renewing Mist is increased by 20% 15% and your Enveloping Mist also heals allies with Renewing Mist for 20% 12% of its healing.
  • Brewmaster's Balance - Your Armor is increased by 25% 50% and Stamina increased by 45%.
  • Elixir of Determination - Cannot occur more than once every 15 sec. When you fall below 40% health, you gain an absorb for 50% 30% of your recently Purified damage, or a minimum of 20% 8% of your maximum health
  • Jade Bond - Abilities that activate Gust of Mist reduce the cooldown on Invoke Yul'on, the Jade Serpent by 0.3 sec, and Chi-Ji's Gusts of Mists healing is increased by 40% 60% and Yu'lon's Soothing Breath healing is increased by 300%.
  • Brewmaster Monk - Brewmaster Monk core passive - Increases damage/healing by 11%: Chi Burst 20%: Blackout Kick and Chi Wave Shadowboxing Treads
  • Mastery: Elusive Brawler - Also increases your attack power by 8.0%. Each time you are hit by a melee attack, or hit with Blackout Kick, you gain stacking 8.0% 7.0% increased Dodge chance until your next successful Dodge
  • Dual Threat - Your auto attacks have a 20% chance to instead kick your target dealing [ 135% 124.2% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec.
  • Fists of Fury - Can be channeled while moving.. Deals reduced damage beyond 5 targets Pummels all targets in front of you, dealing [ 625% 575% of Attack Power ] Physical damage to your primary target and [ 337.5% 310.5% of Attack Power ] damage to all other enemies over 4 sec
  • Strike of the Windlord - Strike with both fists at all enemies in front of you, dealing [ 532.5% 489.9% of Attack Power ] Physical damage and reducing movement speed by 50% for 6 sec.
  • Dance of the Wind - Your dodge chance is increased by 10%. 5%.
  • Chi Wave - Bounces up to 7 times to targets within 25 yards. Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing [ 14.2% 20% of Attack Power ] Nature damage or [ 42% 60% of Attack Power ] healing
  • Yu'lon's Grace - Find resilience in the flow of chi in battle, gaining a magic absorb shield for 2.0% 1.0% of your max health every 2 3 sec in combat, stacking up to 10%.
  • Monk Mistweaver 11.0 Class Set 4pc - Vivify extends the duration of Renewing Mist and Enveloping Mist on its primary target by 2.0 3.0 sec, up to 4.0 3.0 sec.
  • Whirling Dragon Punch - Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.. Damage reduced beyond 5 targets Performs a devastating whirling upward strike, dealing [ 525% 483% of Attack Power ] damage to all nearby enemies and an additional [ 300% of Attack Power ] damage to the first target struck
  • Staggering Strikes - When you Blackout Kick, your Stagger is reduced by [ 125% 90% of Attack Power ].
  • Communion With Wind - Strike of the Windlord's cooldown is reduced by 10 sec and its damage is increased by 20%. 80%.
  • Celestial Fortune - You have a chance equal to your critical strike chance to be healed for an additional 80% 70% of the amount healed.
  • Manifestation - Chi Burst and Chi Wave deal 100% 50% increased damage and healing.
  • Healing Winds - Transcendence: Transfer immediately heals you for 15% 10% of your maximum health.
  • Awakened Jadefire - Your abilities reset Jadefire Stomp 100% more often While within Jadefire Stomp, your Tiger Palms strike twice and your Spinning Crane Kick heals 3 nearby allies for 70% 90% of the damage done.
  • Windwalker Monk - Windwalker Monk core passive Increases damage/healing by 26%: 16%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: 12%: Chi Wave and Rushing Jade Wind Increases damage/healing by 125%: Tiger Palm Increases damage/healing by 188%: 165%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger, Strike of the Windlord, Tiger Palm Increases damage/healing by 40%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Increases damage/healing by 20%: Fists of Fury Decreases damage/healing by 5%: Spinning Crane Kick Increases damage/healing by 150%: Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Unison Increases damage/healing by 20%: 10%: Blackout Kick and Shadowboxing Treads Increases damage/healing by 100%: Combat Wisdom, Expel Harm, Reverse Harm

Paladin

  • Beacon of Virtue - Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 8 sec All affected allies will be healed for 15% 10% of the amount of your other healing done.
  • Of Dusk and Dawn - When you consume Blessing of Dawn, you gain Blessing of Dusk. This effect stacks. When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. Blessing of Dawn Your next Holy Power spending ability deals 20% additional increased damage and healing Blessing of Dusk Damage taken reduced by 5% 4% For 10 sec.
  • Retribution Paladin - Retribution Paladin core passive - Increases damage/healing by 80%: 116%: Afterimage, Faith in the Light, Hand of the Protector, Word of Glory
  • Righteous Protector - Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by [ 66 50 / 100 * 3.1 ] sec.
  • Sentinel - Combines with Avenging Wrath.. Combines with Avenging Wrath. While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target Normal: Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 16 sec. After 5 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. Avenging Wrath : Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 16 sec. After 5 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec
  • Glistening Radiance - Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 50% 33% effectiveness without activating its cooldown.
  • Lightforged Blessing - Divine Storm heals you and up to 4 nearby allies for 2% 2.0% of maximum health.
  • Sun's Avatar - Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets
  • Beacon of Light - Healing this ally directly with Flash of Light or Holy Light grants 1 Holy Power. Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 15% 10% of the amount healed
  • Lightforged Blessing - Normal: Shield of the Righteous heals you and up to 4 nearby allies for 1% 1.0% of maximum health. Denounce : Denounce heals you and up to 4 nearby allies for 1% 1.0% of maximum health.
  • Of Dusk and Dawn - When you consume Blessing of Dawn, you gain Blessing of Dusk. This effect stacks. When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. Blessing of Dawn Your next Holy Power spending ability deals 20% additional increased damage and healing Blessing of Dusk Damage taken reduced by 5% 4% For 10 sec.
  • Light's Beacon - Healing this ally directly with Flash of Light or Holy Light grants 1 Holy Power. Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 15% 10% of the amount healed
  • Of Dusk and Dawn - When you consume Blessing of Dawn, you gain Blessing of Dusk. This effect stacks. When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. Blessing of Dawn Your next Holy Power spending ability deals 20% additional increased damage and healing Blessing of Dusk Damage taken reduced by 5% 4% For 10 sec.
  • Dawnlight - Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
  • Improved Holy Shield - Your chance to block spells is increased by 10%. 8%.
  • Eye of Tyr - Releases a blinding flash from your shield, causing [ 64.43% of Attack Power ] Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 6 sec.

Priest

  • Shadow Word: Death - Shadow: A word of dark binding that inflicts [ 85% of Spell Power ] Shadow damage to your target. Damage increased by 150% to targets below 20% health. Generates 0 Insanity.. Discipline, Holy, Initial, Looming Death : A word of dark binding that inflicts [ 85% of Spell Power ] Shadow damage to your target If your target is not killed by Shadow Word: Death, you take backlash damage equal to 8% 5% of your maximum health. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 8% 5% of your maximum health
  • Discipline Priest - Discipline Priest core passive - Decreases damage/healing by 30%: Entropic Rift and Shadow Word: Death
  • Holy Word: Serenity - Cooldown reduced by 6 sec when you cast Heal or Flash Heal. Perform a miracle, healing an ally for [ 865% 1,038% of Spell Power ]
  • Penance - Castable while moving. Launches a volley of holy light at the target, causing [ 159% of Spell Power ] Holy damage to an enemy or [ 570% 684% of Spell Power ] healing to an ally over 2 sec
  • Power Word: Life - Only usable if the target is below 35% health. A word of holy power that heals the target for [ 862.5% 1,035% of Spell Power ]
  • Heal - An efficient spell that heals an ally for [ 490.44% 588.5% of Spell Power ].
  • Preemptive Care - Increases the duration of Atonement by 1 sec and the duration of Renew by 3 sec.
  • Deathspeaker - Your Shadow Word: Pain damage has a chance to reset the cooldown of Shadow Word: Death, increase its damage by 25%, and deal damage as if striking a target below 20% [ 85% of Spell Power ]% health.

Rogue

  • Subtlety Rogue - Subtlety Rogue core passive - Decreases periodic damage/healing by 13%: Deathmark and Replicating Shadows
  • Recuperator - Slice and Dice heals you for up to 1% of your maximum health per 2 3 sec.
  • Deadly Precision - N/A Increases the critical strike chance of your attacks that generate combo points by 5%.

Shaman

  • Witch Doctor's Ancestry - Increases the chance to gain a stack of Maelstrom Weapon by 2%, 4%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 1.0 2.0 sec.
  • Riptide - Restorative waters wash over a friendly target, healing them for [ 221% 265.2% of Spell Power ] and an additional [ 132% of Spell Power ] over 18 sec.
  • Deeply Rooted Elements - Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec. Ascendant healing is distributed evenly among allies within 40 yds. Ascendance Transform into a Water Ascendant, duplicating all healing you deal at 80% 70% effectiveness for 15 sec and immediately healing for [ 876% of Spell Power ]
  • Call of the Ancestors - Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell. Triggering Benefiting from Undulation calls an Ancestor to your side or for 6 sec. casting Casting Unleash Life calls an Ancestor to your side for 6 12 sec
  • Ancestral Awakening - When you heal with your Healing Wave, Healing Surge, or Riptide you have a 20% 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 15% of the amount healed. Critical strikes increase this chance to 40%. 60%.
  • Tidewaters - When you cast Healing Rain, each ally with your Riptide on them is healed for [ 220% 180% of Spell Power ].
  • Lava Lash - Normal: Charges your off-hand weapon with lava and burns your target, dealing [ 130.8% of Attack Power ] Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec.. Lashing Flames : Charges your off-hand weapon with lava and burns your target, dealing [ 130.8% of Attack Power ] Fire damage Lava Lash will spread Flame Shock from your target to 2 4 nearby targets
  • Ascendance - Ascendant healing is distributed evenly among allies within 40 yds. Transform into a Water Ascendant, duplicating all healing you deal at 80% 70% effectiveness for 15 sec and immediately healing for [ 876% of Spell Power ]
  • Unleash Life - Riptide, Healing Wave, or Healing Surge : 35% increased healing. Chain Heal : 15% increased healing and bounces to 1 additional targets. Downpour : Affects 2 additional targets. Wellspring : 40% of overhealing done is converted to an absorb effect. Healing Rain or Downpour : Affects 2 additional targets. Wellspring : 40% of overhealing done is converted to an absorb effect. Normal: Unleash elemental forces of Life, healing a friendly target for [ 266% 319.2% of Spell Power ] and increasing the effect of your next healing spell. Surging Totem : Unleash elemental forces of Life, healing a friendly target for [ 266% 319.2% of Spell Power ] and increasing the effect of your next healing spell
  • Elemental Warding - N/A Reduces all magic damage taken by 6%.
  • Improved Maelstrom Weapon - Maelstrom Weapon now increases the damage of spells it affects by 10% 20% per stack and the healing of spells it affects by 10% 20% per stack.
  • Healing Wave - An efficient wave of healing energy that restores [ 455% 546% of Spell Power ] of a friendly target's health.
  • Molten Assault - Lava Lash cooldown reduced by 3.0 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 4 enemies near the target.
  • Downpour - Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 300% 275% of Spell Power ] and increases their maximum health by 10% for 6 sec.
  • Wellspring - Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [ 250% 292.5% of Spell Power ].
  • Ancestral Swiftness (New) - Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side.

Warlock

  • Hatefury Rituals - Wither deals 50% 30% increased periodic damage but its duration is 25% 15% shorter.
  • Blackened Soul - Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1 Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal [ 58.95% of Spell Power ] Shadowflame damage to its host every 1 sec until 1 stack remains.
  • Channel Demonfire - Wither : Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Wither within 40 yds. Normal: Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds Each bolt deals [ 25.56% 28.11% of Spell Power ] Fire damage to the target and [ 10.16% 11.18% of Spell Power ] Fire damage to nearby enemies. Each bolt deals [ 25.56% 28.11% of Spell Power ] Fire damage to the target and [ 10.16% 11.18% of Spell Power ] Fire damage to nearby enemies.
  • Shadowburn - Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec. Blasts a target for [ 110.4% 198.72% of Spell Power ] Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health
  • Soul Fire - Generates 1 Soul Shard.. Generates 1 Soul Shard Normal: Burns the enemy's soul, dealing [ 453.6% 476.28% of Spell Power ] Fire damage and applying Immolate. Wither : Burns the enemy's soul, dealing [ 453.6% 476.28% of Spell Power ] Fire damage and applying Wither
  • Demonic Soul - A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated A Succulent Soul empowers your next Hand of Gul'dan, increasing its damage by 20%, 60%, and unleashing your demonic soul to deal an additional [ 130.83% of Spell Power ] Shadow damage.

Warrior

  • Fight Through the Flames - Defensive Stance additionally reduces magic damage you take by 5%. 6%.
  • Cacophonous Roar - N/A Intimidating Shout can withstand 200% more damage before breaking.
  • Impending Victory - Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. Instantly attack the target, causing [ 59% of Attack Power ] damage and healing you for 30% 20% of your maximum health
  • Into the Fray - You gain 2% Haste for each enemy or ally within 10 yards, up to 10% 8% Haste.
  • Enduring Alacrity - Increases Stamina and Armor by 10% 8% and your Haste by 2%.
  • Defender's Aegis - Shield Wall gains 1 additional charge, and its cooldown is reduced by 30 60 sec.
  • Impenetrable Wall - Shield Slam generates an additional 3 4 Rage and reduces the remaining cooldown of Shield Wall by 5 6 sec.
  • Pain and Gain - This can only occur once every 10 sec. When you take any damage, heal for 3.50% 2.00% of your maximum health
  • Punish - Multiple punishments may overlap. Shield Slam deals 10% increased damage, and reduces enemies' damage against you by 3% 2% for 9 sec
  • Indomitable - Your maximum health is increased by 10%, 6%, and every 10 20 Rage you spend heals you for 1% of your maximum health.

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