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Mage Changes in the War Within Beta Build 55789

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Mages got a lot of tuning in the latest War Within Beta build!

Mage

Here are all the class changes for Mages that went live in the War Within Beta Build 55789.

  • Flamestrike - Deals reduced damage beyond 8 targets Normal: Calls down a pillar of fire, burning all enemies within the area for [ 66% 72.6% of Spell Power ] Fire damage and reducing their movement speed by 20% for 8 sec. Flame Patch : Calls down a pillar of fire, burning all enemies within the area for [ 66% 72.6% of Spell Power ] Fire damage and reducing their movement speed by 20% for 8 sec. Leaves behind a patch of flames that burns enemies within it for [ 28.8% 37.4% of Spell Power ] Fire damage over 8 sec.
  • Arcane Orb - Grants 1 Arcane Charge when cast and every time it deals damage. Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing [ 102% 91.8% of Spell Power ] Arcane damage to enemies it passes through
  • Blizzard - Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.50 sec. Ice shards pelt the target area, dealing [ 82.1% 120% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 3 sec
  • Chrono Shift - Arcane Barrage slows enemies by 50% 25% and increases your movement speed by 50% for 5 sec.
  • Ice Lance - Ice Lance damage is tripled against frozen targets. Ice Lance damage is tripled against frozen targets. Normal: Quickly fling a shard of ice at the target, dealing [ 55% 60.5% of Spell Power ] Frost damage. Splitting Ice : Quickly fling a shard of ice at the target, dealing [ 55% 60.5% of Spell Power ] Frost damage, and [ 44% 54.5% of Spell Power ] Frost damage to a second nearby target
  • Quickflame - Flamestrike damage increased by 20%. 25%.
  • Explosivo - Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 50% 40% while under the effects of Combustion.
  • Glacial Spike - Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles.. Conjures a massive spike of ice, and merges your current Icicles into it It impales your target, dealing [ 495% 545% + of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec
  • Splitting Ice - Your Glacial Spike also hits a second nearby target for 100% of its damage. Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% 90% of their damage
  • Explosive Ingenuity - Living Bomb damage increased by 25%. Your chance of gaining Lit Fuse when consuming Hot Streak is increased by 10% 5%
  • Arcane Missiles - Only castable when you have Clearcasting Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 317.8% 286% of Spell Power ] Arcane damage.
  • Arcane Barrage - Consumes all Arcane Charges. Launches bolts of arcane energy at the enemy target, causing [ 97.2% 42% of Spell Power ] Arcane damage. For each Arcane Charge, deals 30% 90% additional damage, grants you 1.5% of your maximum mana, and hits 1 additional nearby targets for 40% of its damage
  • Flame Patch - Deals reduced damage beyond 8 targets. Flamestrike leaves behind a patch of flames that burns enemies within it for [ 28.8% 37.4% of Spell Power ] Fire damage over 8 sec
  • Comet Storm - Calls down a series of 7 icy comets on and around the target, that deals up to [ 350% - 385% + of Spell Power ] Frost damage to all enemies within 6 yds of its impacts.
  • Phoenix Flames - Always deals a critical strike. Hurls a Phoenix that deals [ 70% 77% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies
  • Splintering Ray - Ray of Frost deals 25% 30% of its damage to 5 nearby enemies.
  • Lit Fuse - Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Consuming Hot Streak has a 15% 8% chance to grant you Lit Fuse. Lit Fuse : Your next Fire Blast turns up to 1 nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 40% 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds
  • Arcane Blast - Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge. Blasts the target with energy, dealing [ 75.2% 82.72% of Spell Power ] Arcane damage
  • Arcane Echo - Deals reduced damage beyond 8 targets. Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals [ 8.25% 10% of Spell Power ] Arcane damage to all nearby enemies
  • Pyroblast - Hurls an immense fiery boulder that causes [ 180.6% 189% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec.
  • Frozen Orb - While Frozen Orb is active, you gain Fingers of Frost every 3 sec. Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec. Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec.. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy Normal: Launches an orb of swirling ice up to 40 yds forward which deals up to [ 240% - 264% + of Spell Power ] Frost damage to all enemies it passes through over 15 sec. Freezing Winds : Launches an orb of swirling ice up to 40 yds forward which deals up to [ 240% - 264% + of Spell Power ] Frost damage to all enemies it passes through over 15 sec
  • Burden of Power - Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 15% 30% or your next Arcane Barrage by 30%.
  • Fireball - Effect ends when Fireball critically strikes.. Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance Throws a fiery ball that causes [ 129.83% 154.8% of Spell Power ] Fire damage
  • Deep Impact - Meteor now turns 1 target hit into a Living Bomb Additionally, its cooldown is reduced by 15 10 sec.
  • Living Bomb - Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 40% 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds

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I thought fire was already the best class in the game? Why buff it more?

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The new arcane felt so quick and fun at the start of beta. Now it just feels boring again. Guess they can't let it outshine thier precious fire.

Edited by Fungo
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