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FFXIV - Dawntrail Patch 7.05: Savage Raid Tier, New Treasure Dungeon, New Tomestones, and More!

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Final Fantasy XIV's latest update, patch 7.05, includes the Savage version of AAC Light-Heavyweight Tier, the new Cenote Ja Ja Gural treasure dungeon, and Allagan Tomestones of Heliometry!

FINAL FANTASY XIV Patch 7.0

  • Patch 7.05 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail.
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These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

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Areas

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The arrival coordinates when teleporting or returning to Solution Nine have been adjusted.

Leves

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The name of the client for the Tuliyollal leve "Shielding My Students" has been changed.

Treasure Hunt

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Cenote Ja Ja Gural has been added.

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Cenote Ja Ja Gural consists of a series of chambers sealed behind imposing stone doors. After clearing each chamber, players must choose a door to proceed. Behind the correct door lies further chambers and the promise of priceless treasures. Selecting the wrong door will trigger a fiendish trap, transporting treasure-seekers back to the surface.

This instance can be accessed after finding and opening treasure coffers obtained from br'aaxskin treasure maps.

Housing

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Furnishings from the FFXIV Furnishing Design Contest have been added.

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New furnishings have been added.

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New orchestrion rolls have been added.

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Actions and traits have been adjusted as follows:

Each action and trait is listed as it appears at level 100.

For further explanations of action changes and adjustments, please refer to the job guide.

Paladin

Action   Adjustment
Royal Authority   Potency has been increased from 180 to 200.
Combo potency has been increased from 440 to 460.
Holy Spirit   Potency has been increased from 370 to 400.
Potency while under the effect of Divine Might has been increased from 470 to 500.
Requiescat potency has been increased from 670 to 700.
Atonement   Potency has been increased from 440 to 460.
Supplication   Potency has been increased from 460 to 500.
Sepulchre   Potency has been increased from 480 to 540.
Confiteor   Potency has been increased from 440 to 500.
Requiescat potency has been increased from 940 to 1,000.
Blade of Faith   Potency has been increased from 240 to 260.
Requiescat potency has been increased from 740 to 760.
Blade of Truth   Potency has been increased from 340 to 380.
Requiescat potency has been increased from 840 to 880.
Blade of Valor   Potency has been increased from 440 to 500.
Requiescat potency has been increased from 940 to 1,000.

Dark Knight

Action   Adjustment
Hard Slash   Potency has been increased from 260 to 300.
Syphon Strike   Potency has been increased from 220 to 240.
Combo potency has been increased from 360 to 380.
Souleater   Potency has been increased from 240 to 260.
Combo potency has been increased from 460 to 480.
Shadowstride   The time between action activation and character movement has been reduced.
Carve and Split   Potency upon learning the trait Melee Mastery II has been changed from 510 to 540.
Disesteem   Potency has been increased from 800 to 1,000.

Gunbreaker

Action   Adjustment
Trajectory   The time between action activation and character movement has been reduced.

Monk

Action   Adjustment
True Strike   Potency upon learning the trait Melee Mastery II has been changed from 1,400 to 1,500.
Snap Punch   Potency has been increased from 800 to 900.
Twin Snakes   Potency has been increased from 1,100 to 1,200.

Dragoon

Action   Adjustment
Winged Glide   The time between action activation and character movement has been reduced.
Stardiver   Potency upon learning the trait Melee Mastery has been changed from 620 to 720.
Starcross   Potency has been increased from 700 to 900.

Ninja

Action   Adjustment
Gust Slash   Potency has been increased from 220 to 240.
Combo potency has been increased from 380 to 400.
Forked Raiju   Potency has been increased from 640 to 700.
Fleeting Raiju   Potency has been increased from 640 to 700.
Zessho Meppo   Potency has been increased from 550 to 700.
Mesui potency has been increased from 700 to 850.
Tenri Jindo   Potency has been increased from 1,000 to 1,100.

Samurai

Action   Adjustment
Jinpu   Potency has been reduced from 160 to 140.
Combo potency has been reduced from 320 to 300.
Shifu   Potency has been reduced from 160 to 140.
Combo potency has been reduced from 320 to 300.
Gekko   Potency has been reduced from 180 to 160.
Rear potency has been reduced from 230 to 210.
Combo potency has been reduced from 390 to 370.
Combo flank potency has been reduced from 440 to 420.
Kasha   Potency has been reduced from 180 to 160.
Flank potency has been reduced from 230 to 210.
* Updated July 30, 2024 at 2:50 a.m. (PDT)
Combo potency has been reduced from 390 to 370.
Combo rear potency has been reduced from 440 to 420.
Yukikaze   Potency has been reduced from 180 to 160.
Combo potency has been reduced from 360 to 340.
Meikyo Shisui   The additional effect "Grants Tsubame-gaeshi" has been removed.
Midare Setsugekka   Potency has been reduced from 700 to 640.
Hissatsu: Senei   Potency has been reduced from 860 to 800.
Enhanced Iaijutsu   The effect "Also grants Tsubame-gaeshi Ready after executing iaijutsu excluding Higanbana" has been added with a duration of 30 seconds.
Tsubame-gaeshi   Now acquired at level 74 (previously level 76).
Kaeshi: Goken   Now acquired at level 74 (previously level 76).
Kaeshi: Setsugekka   Now acquired at level 74 (previously level 76).
Potency has been reduced from 700 to 640.
Enhanced Meikyo Shisui   The effect "Grants Tsubame-gaeshi Ready" has been removed.
Tengentsu   Tengentsu's Foresight effect "Restores HP when effect expires" has been changed to "Gradually restores your HP and reduces damage taken by 10%"
Cure potency has been reduced from 500 to 200.
Effect duration has been increased from 8 to 9 seconds.
Gyofu   Potency has been reduced from 240 to 230.
Zanshin   Potency has been reduced from 900 to 820.
Tendo Goken   Potency has been reduced from 420 to 410.
Tendo Kaeshi Goken   Potency has been reduced from 420 to 410.

Reaper

Action   Adjustment
Soul Slice   Potency upon learning the trait Melee Mastery III has been increased from 460 to 520.
Perfectio   Potency has been increased from 1,200 to 1,300.

Viper

Action   Adjustment
Steel Fangs   Honed Steel potency of 300 has been added.
The additional effect "Grants Honed Reavers" has been added with a duration of 60 seconds.
Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20.
Effect cannot be stacked with Honed Steel.
Hunter's Sting   Potency has been increased from 260 to 300.
Dread Fangs   Action name has been changed to Reaving Fangs.
Potency has been increased from 140 to 200.
Honed Reavers potency of 300 has been added.
The additional effect "Afflicts target with Noxious Gnash" has been changed to "Grants Honed Steel" with a duration of 60 seconds.
Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20.
Effect cannot be stacked with Honed Reavers.
Swiftskin's Sting   Potency has been increased from 260 to 300.
Steel Maw   Honed Steel potency of 120 has been added.
The additional effect "Grants Honed Reavers" has been added with a duration of 60 seconds.
Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20.
Effect cannot be stacked with Honed Steel.
Flanksting Strike   Potency has been increased from 300 to 340.
Flank potency has been increased from 360 to 400.
Effect duration of Hindstung Venom has been increased from 40 to 60 seconds.
Flanksbane Fang   Potency has been increased from 300 to 340.
Flank potency has been increased from 360 to 400.
Effect duration of Hindstung Venom has been increased from 40 to 60 seconds.
Hindsting Strike   Potency has been increased from 300 to 340.
Rear potency has been increased from 360 to 400.
Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds.
Hindsbane Fang   Potency has been increased from 300 to 340.
Rear potency has been increased from 360 to 400.
Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds.
Dread Maw   Action name has been changed to Reaving Maw.
Potency has been increased from 80 to 100.
Honed Reavers potency of 120 has been added.
The additional effect "Afflicts target with Noxious Gnash" has been changed to "Grants Honed Steel" with a duration of 60 seconds.
Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20.
Effect cannot be stacked with Honed Reavers.
Hunter's Bite   Potency has been increased from 120 to 130.
Slither   The time between action activation and character movement has been reduced.
Swiftskin's Bite   Potency has been increased from 120 to 130.
Jagged Maw   Effect duration of Grimskin's Venom has been increased from 40 to 60 seconds.
Bloodied Maw   Effect duration of Grimhunter's Venom has been increased from 40 to 60 seconds.
Death Rattle   Potency has been increased from 250 to 280.
Dreadwinder   Action name has been changed to Vicewinder.
Potency has been increased from 450 to 500.
The additional effect "Afflicts target with Noxious Gnash" has been removed.
Hunter's Coil   Potency has been increased from 500 to 570.
Flank potency has been increased from 550 to 620.
Swiftskin's Coil   Potency has been increased from 500 to 570.
Rear potency has been increased from 550 to 620.
* Updated July 30, 2024 at 2:50 a.m. (PDT)
Pit of Dread   Action name has been changed to Vicepit.
Potency has been increased from 200 to 220.
The additional effect "Afflicts target with Noxious Gnash" has been removed.
Hunter's Den   Potency has been increased from 250 to 280.
Swiftskin's Den   Potency has been increased from 250 to 280.
Twinfang Bite   Potency has been increased from 100 to 120.
Hunter's Venom potency has been increased from 150 to 170.
Twinblood Bite   Potency has been increased from 100 to 120.
Swfitskin's Venom potency has been increased from 150 to 170.
Uncoiled Fury   Potency has been increased from 600 to 680.
Reawaken   Potency has been increased from 700 to 750.
First Generation   Potency has been increased from 400 to 480.
Potency when executed after Reawaken has been increased from 600 to 680.
Second Generation   Potency has been increased from 400 to 480.
Potency when executed after First Generation has been increased from 600 to 680.
Third Generation   Potency has been increased from 400 to 480.
Potency when executed after Second Generation has been increased from 600 to 680.
Fourth Generation   Potency has been increased from 400 to 480.
Potency when executed after Third Generation has been increased from 600 to 680.
Uncoiled Twinfang   Potency has been increased from 100 to 120.
Poised for Twinfang potency has been increased from 150 to 170.
Uncoiled Twinblood   Potency has been increased from 100 to 120.
Poised for Twinblood potency has been increased from 150 to 170.
Ouroboros   Potency has been increased from 1,050 to 1,150.
First Legacy   Potency has been increased from 250 to 280.
Second Legacy   Potency has been increased from 250 to 280.
Third Legacy   Potency has been increased from 250 to 280.
Fourth Legacy   Potency has been increased from 250 to 280.

Machinist

Action   Adjustment
Full Metal Field   Potency has been increased from 700 to 900.

Dancer

Action   Adjustment
Fan Dance IV   Potency is now increased from 300 to 420 upon learning the trait Dynamic Dancer.

Thaumaturge / Black Mage

Action   Adjustment
Thunder   Potency has been reduced from 120 to 100.
Damage over time potency has been increased from 40 to 45.
Umbral Soul   The additional effect "Halts the expiration of Umbral Ice" has been added.
Now grants Umbral Ice III, 3 Umbral Hearts, and restores 10,000 MP when used while outside of combat.
Thunder III   Potency has been reduced from 160 to 120.
Damage over time potency has been increased from 45 to 50.
Flare   Reduced damage for all remaining enemies has been changed from 40% to 30%.
Blizzard IV   Potency has been increased from 310 to 320.
Fire IV   Potency has been increased from 310 to 320.
Despair   Potency has been increased from 340 to 350.
High Thunder   Potency has been reduced from 200 to 150.
Damage over time potency has been increased from 55 to 60.
Enhanced Enochian III   Magic damage increase has been changed from 23% to 25%.
Paradox   Potency has been increased from 500 to 520.
The additional effects granting Astral Fire and Fire Starter now require players to be under the effect of Astral Fire.
The Umbral Ice bonus "Requires no MP to cast and grants Umbral Ice" has been added with a duration of 15 seconds.
Aspect Mastery V   The Paradox marker can now also be made active after reaching Astral Fire III then swapping to the opposite element.
Enhanced Enochian IV   Magic damage increase has been changed from 30% to 33%.

Summoner

Action   Adjustment
Necrotize   Potency has been increased from 420 to 440.
Umbral Impulse   Potency has been increased from 600 to 620.
Sunflare   Potency has been increased from 600 to 700.

Red Mage

Action   Adjustment
Contre Sixte   Potency has been increased from 400 to 420.
Manafication   Effect duration of Magicked Swordplay has been increased from 15 to 30 seconds.
Enchanged Reprise   Potency has been increased from 380 to 420.
Verthunder III   Potency has been increased from 420 to 440.
Veraero III   Potency has been increased from 420 to 440.

White Mage

Action   Adjustment
Dia   Potency has been increased from 70 to 75.
Damage over time potency has been increased from 70 to 75.

Astrologian

Action   Adjustment
Play I / Play II / Play III   Shared recast time has been removed.
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The following additions and adjustments have been made to job gauges:

Viper's Vipersight will now indicate when the effects of Honed Steel and Honed Reavers are active.
Black mage's Elemental Gauge will now indicate when the expiration of Umbral Ice is halted by Umbral Soul.
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The raid dungeon AAC Light-heavyweight Tier (Savage) has been added.

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AAC Light-heavyweight Tier (Savage) can only be accessed via the Raid Finder.
* Item level restrictions and role requirements do not apply when registering as a full party.

     
Level Requirement   Disciple of War or Magic level 100 (Two or more of the same job is not permitted)
Item Level Requirement   AAC Light-heavyweight M1: Average Item Level 700 or above
AAC Light-heavyweight M2: Average Item Level 705 or above
AAC Light-heavyweight M3: Average Item Level 710 or above
AAC Light-heavyweight M4: Average Item Level 710 or above
Party Size   Eight players
Time Limit   AAC Light-heavyweight M1: 90 minutes
AAC Light-heavyweight M2: 90 minutes
AAC Light-heavyweight M3: 90 minutes
AAC Light-heavyweight M4: 120 minutes

Requirements

After completing the quest "The Neoteric Witch," speak to Gabbro in Solution Nine (X:22.3 Y:17.1) as a level 100 Disciple of War or Magic.

Rewards

Upon completing AAC Light-heavyweight Tier (Savage) duties, treasure coffers will appear containing Dark Horse Champion's Coffers. When used, these items transform into gear corresponding to the user's current job. In addition, the coffers that appear upon completing AAC Light-heavyweight M4 (Savage) yield weapons.

Coffer Type   Equipment Reward
Dark Horse Champion's Weapon Coffer (IL 735)   Weapons
Dark Horse Champion's Head Gear Coffer (IL 730)   Head
Dark Horse Champion's Chest Gear Coffer (IL 730)   Body
Dark Horse Champion's Hand Gear Coffer (IL 730)   Hands
Dark Horse Champion's Leg Gear Coffer (IL 730)   Legs
Dark Horse Champion's Foot Gear Coffer (IL 730)   Feet
Dark Horse Champion's Earring Coffer (IL 730)   Earrings
Dark Horse Champion's Necklace Coffer (IL 730)   Necklace
Dark Horse Champion's Bracelet Coffer (IL 730)   Bracelets
Dark Horse Champion's Ring Coffer (IL 730)   Ring

 

  • Regardless of whether your party contains a player replaying a duty prior to the weekly reset or not, one treasure coffer will appear.
    * If there are one to four players in your party replaying a duty, the number of treasure coffers appearing upon completion will decrease.
  • Players will be ineligible for rewards from treasure coffers as well as AAC Illustrated: LHW Edition when replaying a duty prior to the weekly reset.
  • If there are five to seven players in your party replaying a duty, no treasure coffers will appear.
    * Reward eligibility will be reset every Tuesday at 1:00 a.m. (PDT).
     

By selecting "Duty Completion," players will not be matched with those who have already completed the duty.

Item Exchange

In addition to gear, players will receive an AAC Illustrated: LHW Edition from each area, which can be exchanged for gear of your choosing.
* Players will only receive one copy of AAC Illustrated per area each week upon completing said area for the first time.

By speaking with Hhihwi in Solution Nine (X:8.7 Y:13.4), players can exchange copies of AAC Illustrated: LHW Edition obtained from AAC Light-heavyweight Tier (Savage) for rewards.

Item Type   Required Token / Number of Tokens
Weapons   AAC Illustrated: LHW Edition IV x 8
Head   AAC Illustrated: LHW Edition II x 4
Body   AAC Illustrated: LHW Edition III x 6
Hands   AAC Illustrated: LHW Edition II x 4
Legs   AAC Illustrated: LHW Edition III x 6
Feet   AAC Illustrated: LHW Edition II x 4
Accessories   AAC Illustrated: LHW Edition I x 3
Surgelight Solvent   AAC Illustrated: LHW Edition III x 4
Surgelight Twine   AAC Illustrated: LHW Edition III x 4
Surgelight Glaze   AAC Illustrated: LHW Edition II x 3
AAC Illustrated: LHW Edition I   AAC Illustrated: LHW Edition IV x 1
AAC Illustrated: LHW Edition II   AAC Illustrated: LHW Edition IV x 1
AAC Illustrated: LHW Edition III   AAC Illustrated: LHW Edition IV x 1
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The following duties have been added to the Raid Finder:

  • AAC Light-heavyweight M1 (Savage)
  • AAC Light-heavyweight M2 (Savage)
  • AAC Light-heavyweight M3 (Savage)
  • AAC Light-heavyweight M4 (Savage)

When registering to undertake these duties, parties will be matched with one pure healer and one barrier healer.

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New elite marks have been added.

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Allagan tomestones of heliometry have been added.

Players can only obtain 450 Allagan tomestones of heliometry per week, and carry a maximum of 2,000. Moreover, players can only receive Allagan tomestones of heliometry after reaching level 100 with at least one Disciple of War or Magic.
* Speak with Zircon in Solution Nine (X:8.6 Y:13.5) after completing the main scenario quest "Dawntrail" to exchange Allagan tomestones of heliometry for gear.
* Speak with Theone in Solution Nine (X:8.6 Y:13.6) after completing the main scenario quest "Dawntrail" to enhance gear received in exchange for Allagan tomestones of heliometry.

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The number of Allagan tomestones received for completion of duty roulette has been adjusted.

Duty Roulette   Allagan Tomestones
Duty Roulette: Expert   60 Allagan tomestones of aesthetics
40 Allagan tomestones of heliometry
Duty Roulette: Leveling   100 Allagan tomestones of aesthetics
20 Allagan tomestones of heliometry
Duty Roulette: Trials   60 Allagan tomestones of aesthetics
15 Allagan tomestones of heliometry
Duty Roulette: Main Scenario   350 Allagan tomestones of poetics
100 Allagan tomestones of aesthetics
50 Allagan tomestones of heliometry
Duty Roulette: Alliance Raids   120 Allagan tomestones of poetics
120 Allagan tomestones of aesthetics
50 Allagan tomestones of heliometry
Duty Roulette: Normal Raids   80 Allagan tomestones of poetics
60 Allagan tomestones of aesthetics
20 Allagan tomestones of heliometry
Duty Roulette: Mentor   30 Allagan tomestones of aesthetics
10 Allagan tomestones of heliometry
Duty Roulette: Frontline   50 Allagan tomestones of aesthetics
20 Allagan tomestones of heliometry
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The following trials have been added to Stone, Sky, Sea:

  • AAC Light-heavyweight M1 (Savage)
  • AAC Light-heavyweight M2 (Savage)
  • AAC Light-heavyweight M3 (Savage)
  • AAC Light-heavyweight M4 (Savage)

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New items have been added.

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Items added in patch 7.05 will be listed at a later date.

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New recipes have been added.

Recipes added in Patch 7.05 will be listed at a later date.

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New master recipes have been added.

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The sound effect of the crafter action Trained Perfection has been changed.

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The item name Integral Magitek Paintbrush has been changed to Chondrite Magitek Paintbrush.

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Certain items required for the crafter recipe Skyruin Barding have been changed.

Before   After
Ruinous Plume x 1
Garnet Cotton x 2
Softsilver Ingot x 1
Thunderyards Silk x 2
Wind Cluster x 3
Fire Cluster x 3
  Ruinous Plume x 1
Garnet Cotton x 2
Spodumene x 1
Thunderyards Silk x 2
Wind Cluster x 3
Fire Cluster x 3
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New mounts have been added.

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New achievements and titles have been added.

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The restrictions placed on the Data Center Travel and World Visit systems to alleviate congestion after the release of Patch 7.0 have been lifted.

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In the interest of encouraging an even distribution of active players across all Worlds, login caps for the Data Center Travel and World Visit systems are now tied to World classification (Standard, New, Preferred, Congested).

Learn more about the Data Center Travel and World Visit systems.

* Updated July 30, 2024 at 2:50 a.m. (PDT)

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After launching the game client, certain effects and background elements will now load faster when displaying for the first time (Mac only).

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The text of title menu selections unavailable while connecting to a data center now appears darker.

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New trophies and achievements have been added. (PlayStation®5, Xbox Series X|S)

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New music and sound effects have been added.

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  • The following issues have been addressed.
    • An issue when undertaking the main quest "In His Garden" wherein graphics for female Hrothgar characters did not display correctly during a specific cutscene.
    • An issue with duty roulette wherein the bonus to experience points granted for undertaking level 90 trials was incorrect.
    • An issue in the level 100 trial added in Patch 7.0 wherein players were incapacitated when executing Virtual Shift under certain conditions.
    • An issue wherein the striking dummy in Stone, Sky, Sea had incorrect HP values when undertaken as viper or pictomancer for duties prior to Patch 7.0.
    • An issue in the trial Alexander - The Soul of the Creator wherein the sound for Temporal Stasis did not play correctly.
    • An issue wherein other players appeared invisible after exiting a deep dungeon under certain conditions.
    • An issue when playing as gunbreaker wherein players were able to execute Fated Brand despite not having acquired Continuation.
    • An issue wherein the description for the samurai PvE action Tengentsu failed to note the damage reduction afforded by Tengentsu's Foresight.
      * This was a text-only issue. The action itself remains unchanged.
    • An issue when playing as summoner wherein the PvE action Lux Solaris erroneously canceled combos.
    • An issue when playing as pictomancer wherein switching the Palette Gauge to Simple Mode caused the icon and numerical display to appear excessively close.
    • An issue when playing as white mage wherein the status Divine Caress would be replaced with Divine Aura when changing jobs and under other conditions.
    • An issue with the scholar PvE action Recitation wherein reference to Concitation was missing from the status description.
      * This was a text-only issue. The action itself remains unchanged.
    • An issue wherein the sage PvE action Eukrasian Dyskrasia erroneously stated the cure potency of Kardion before acquiring Enhanced Healing Magic.
      * This was a text-only issue. The action itself remains unchanged.
    • An issue when executing specific PvE actions targeting multiple enemies wherein statuses and resource changes were not applied under certain conditions.
    • An issue wherein the value of the block strength and block rate attributes of shields with an equipment level of 91 and above were incorrect.
    • An issue wherein housing lighting settings were not functioning correctly.
    • An issue wherein shadows and lighting inside housing were not functioning correctly.
    • An issue wherein dyes were not applied to the correct portions of the Horos Bottoms.
    • An issue wherein dyes were not applied to the correct portions of the Mandervillous Gunblade and the Mandervillous Gunblade Replica.
    • An issue when wearing the Vanguard Helm of Fending or Vanguard Helm of Maiming while playing as a female Miqo'te wherein the ears were not displayed correctly.
    • An issue when wearing the Pictomancer's Turban while playing as a Miqo'te wherein equipped earrings were displayed despite ears being hidden by the headgear.
    • An issue wherein the graphics for certain gear was displaying incorrectly.
    • An issue wherein the graphics of the housing exteriors Microscopically Small Mogwalls, Middlingly Medium Mogwalls, and Monstrously Large Mogwalls did not display correctly.
    • An issue wherein dyes were not applied to the correct portions of the Bomb Cauldron.
    • An issue wherein dyes were not applied to the correct portions of the Twintop Table.
    • An issue wherein the graphics for the furnishing Glade Fringed Rug did not display correctly under certain conditions.
    • An issue wherein the graphics for the furnishing Portable Pool did not display correctly.
    • An issue wherein the graphics for the furnishing Lakeland Flower Garden did not display correctly.
    • An issue wherein an incongruous shadow was displayed for a specific hairstyle.
    • An issue wherein the graphics for a portion of certain hairstyles did not display correctly.
    • An issue wherein the effect of the item Superior Spiritbond Potion had been reduced beyond the level set at the release of Patch 6.58.
    • An issue wherein the amount of purple crafters' scrips required to exchange for certain Skysteel tool materials was incorrect.
    • An issue with the fishing log wherein unexplored sections of the map would be erroneously displayed.
    • An issue wherein mount animations would not display correctly when turning during flight.
    • An issue wherein background graphics in the Goblet did not display correctly.
    • An issue wherein graphics for the waterway in Mist did not display correctly.
    • An issue wherein the graphics for the NPC Kajeel Ja did not display correctly.
    • An issue wherein the FATE progress indicator did not accurately reflect the player's current progress under certain conditions.
    • An issue wherein the fade-out timing was incorrect for an orchestrion roll added in Patch 7.01 when playing it in a playlist.
    • An issue when adding a party or alliance member to the blacklist or mute list wherein sound notifications would play for the corresponding character.
    • An issue wherein non-blacklisted characters would appear as "Unknown" under certain conditions.
    • An issue wherein characters waiting for approval of a friend request, or characters with a friend request pending could be muted.
    • An issue wherein text commands shown at the bottom of the alarm editor window were incorrectly displayed.
    • An issue wherein UI windows did not display correctly. (Xbox Series X|S)
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.
 

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  • An issue when undertaking the healer role quest "Taste of a Toxin Paradise" wherein using Esuna on the NPC Laugh-weary Lalafell before the NPC Befuddled Bather prevents the subsequent cutscene from triggering, thereby preventing players from progressing through the quest.
    * In the event you encounter this issue, please log out of the game and log back in, and ensure you use Esuna on the NPC Befuddled Bather before using it on the NPC Laugh-weary Lalafell.
  • An issue with AAC Light-heavyweight M1 and AAC Light-heavyweight M1 (Savage) wherein, under certain conditions, players do not immediately fall when the portion of floor beneath them was destroyed.
    * This issue was discovered shortly before the release of the patch. We are currently examining whether a server-side solution is feasible, and plan to implement a fix as quickly as possible. We apologize for any inconvenience caused, and ask that players refrain from strategically exploiting this issue while we work to resolve it.
  • An issue wherein Quetzalli Bracelets of Casting erroneously appear as Quetzalli Bracelets of Healing.
    * Due to this issue, two items are listed as Augmented Quetzalli Bracelets of Healing when speaking with Theone in Solution Nine (X:8.5 Y:13.6). Please note that the first of the two items are Augmented Quetzalli Bracelets of Casting, and the required jobs are listed correctly when viewing their item descriptions.
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    • By Jaym0
      The wait is over: join the Cosmic Exploration initiative now! Check out the full Final Fantasy XIV Patch 7.21 notes here!
      Patch 7.21 takes to the stars with Cosmic Exploration: large-scale gameplay for Disciples of the Hand and Land, and brand-new tool enhancement with Cosmic Tools. Join hands with the Loporrits and work to discover the wonders of distant stars!
      * Additional features will be implemented in future updates:
      Mamool Ja Allied Society Quests, the Occult Crescent, Weapon Enhancement Quests - Phantom Weapons, and Inconceivably Further Hildibrand Adventures sidequests are scheduled to release in Patch 7.25.
       
      Playable Content Quests   Housing   Miscellaneous Battle System Items System Resolved Issues Known Issues  
      Patch 7.21 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:
      These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail. These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.
      Quests


      New side story quests have been added.

      Cosmic Exploration
      A Cosmic Homecoming
      Disciple of the Hand or Land level 10 Old Sharlayan (X:12.6 Y:13.6) Namingway Players must first complete the main scenario quest "Endwalker." Passion, Thy Name Is Ardorum
      Disciple of the Hand or Land level 10 Sinus Ardorum (X:20.4 Y:20.0) Searchingway Players must first complete the sidequest "A Cosmic Homecoming," and achieve a certain rank in cosmic exploration. A Manager's Patience
      Disciple of the Hand or Land level 10 Sinus Ardorum (X:21.6 Y:21.1) Mumukko Players must first complete the quest "Passion, Thy Name Is Ardorum," and contribute a certain amount to cosmic exploration. A Manager's Persistence
      Disciple of the Hand or Land level 10 Sinus Ardorum (X:21.6 Y:21.1) Mumukko Players must first complete the quest "A Manager's Patience." Housing
      Furnishings from the FFXIV Furnishing Design Contest have been added.
      Learn more about the FFXIV Furnishing Design Contest 2022.
      New furnishings have been added.
      New orchestrion rolls have been added.
      Miscellaneous

      New emotes have been added.

      The contrast has been adjusted for magic sigils created by enemy attacks in Recollection and Recollection (Extreme).
      Players will now receive the power of the Echo in AAC Light-heavyweight Tier (Savage).
      The Echo will take effect upon commencing this duty, increasing players' maximum HP, damage dealt, and healing potency by 10%.
      * Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.


      Cosmic exploration has been added.
      Work together with your fellow Disciples of the Hand and Land to explore the uncharted terrain of the cosmos!

      As exploration progresses, the appearance of your base camp will change, new areas will be unlocked, and a variety of rewards may be gained. While new stars will be added regularly throughout the span of Patch 7.x, the first goal is to establish a base upon the Source's moon in a location called Sinus Ardorum.

      You may only access cosmic exploration areas and quests from your Home World.
      Requirements
      A Cosmic Homecoming
      Disciple of the Hand or Land level 10 Old Sharlayan (X:12.6 Y:13.6) Namingway Players must first complete the main scenario quest "Endwalker." Traveling to Sinus Ardorum
      Players can travel to Sinus Ardorum at any time by speaking with Drivingway in Mare Lamentorum (X:21.9 Y:13.2).
      Exotablet
      Your exotablet will support your endeavors during cosmic exploration.
      Infrastructure Index
      Shows the current status of cosmic exploration.
      By completing stellar missions, progress will increase. Once the progress gauge has been filled and the respective project completed, cosmic exploration will proceed to the next stage.

      As cosmic exploration proceeds, new types of stellar missions will be added alongside different facilities, such as the Cosmoliner, a means of speedy transportation.
      Stellar Missions
      Stellar missions are requests issued to procure necessary materials for cosmic exploration.

      Players may accept stellar missions via the exotablet. Completion of stellar missions increases overall progress and unlocks more advanced stellar missions. Missions are scored by three ranks: gold, silver, and bronze. Obtaining a higher score will result in greater returns.

      Furthermore, stellar missions are quest synced, ensuring that rewards and difficulty level are distributed appropriately given a player's current level.
      After initiating a stellar mission, the following features can be accessed from the Mission in Progress widget:
      Cosmopouch
      The cosmopouch is an exclusive inventory reserved for supplies, crafted items, and gathered materials used in cosmic exploration. Cosmic Crafting Log
      The cosmic crafting log enables Disciples of the Hand to craft items for stellar missions. Stellar Reduction
      Stellar Reduction enables Disciples of the Land to aetherially reduce items for stellar missions. Alongside basic missions exist provisional missions and critical missions. Completing the latter two will yield greater rewards than basic missions.
      Provisional Missions
      Sequential Missions
      These missions will become available for five minutes after completing certain stellar missions with a gold star rank.
      Sequential missions are created from a variety of missions, and completing them with the highest score possible will cause more to appear. Weather-restricted Missions/Time-restricted Missions
      These missions are available during certain times or weather conditions. Critical Missions
      Critical missions become available during red alerts.

      When a red alert is issued, two gauges will appear at the top of the screen to symbolize progress made for the classes in current demand.
      Players may complete critical missions for the designated classes as many times as they choose, earning greater rewards than normal. Each time a critical mission is completed, the respective alert gauge will increase. By cooperating with other players, both gauges may be filled within the time limit, resolving the red alert and granting bonus rewards for all who contributed.

      If both gauges are not filled within the allotted time, fewer bonus rewards will be distributed to contributors.
      Mech Ops
      Mech ops are large-scale directives issued in Sinus Ardorum that make use of special mechs to complete objectives at designated intervals.

      Players may participate as either pilots or ground support.
      Piloting a Mech
      When a mech op directive is issued, players may use their exotablets to submit a pilot application, which must first be purchased with lunar credits. Once the entry period has expired, five players will be selected at random from the applicants and assigned to a mech. Players who are not chosen will regain their pilot application. Furthermore, each time a player is not chosen, their chances of being chosen next time will improve.

      By completing mech ops, players will obtain a variety of rewards, including tickets to participate in a special type of cosmic fortune, explained further below.
      Ground Support
      By traveling to the directive's location and selecting "Join Event" from the duty list, players may participate in a mech op as ground support, assisting the pilots.

      By completing mech ops, players will obtain cosmic exploration-specific currency, experience points, and a bonus effect for a set number of stellar missions.
      Cosmic Exploration Projects
      Large-scale projects will be triggered as milestones are reached in cosmic exploration.

      When a project has been scheduled, a notification will be issued at the top of the screen, and after an allotted time has passed, the project will automatically commence. In order to participate, press the "Join FATE" button while in the designated location.

      When a project has been completed, progress will be advanced to the next stage and changes to the field will be reflected. Participants will receive rewards dependent on contribution.
      Currencies
      Stellar missions, mech ops, and projects will all yield currencies exclusive to cosmic exploration.
      Cosmocredits
      Players may exchange cosmocredits for gear, furnishings, and other items by speaking with Mesouaidonque in Sinus Ardorum (X:21.8 Y:21.8).
      Lunar Credits
      Players may exchange lunar credits for mech op pilot applications by speaking with Alerot in Sinus Ardorum (X:22.4 Y:20.3), or use them to draw cosmic fortunes, explained below.
      Stellar Successes
      Players may earn rewards by contributing to cosmic exploration in certain ways.

      Daily Successes are reset daily, whereas Standard Successes incorporate all contributions made to cosmic exploration. By completing these successes, players can earn rewards like cosmocredits and lunar credits.

      You can confirm your current successes via the exotablet.
      Cosmic Fortunes
      Cosmic fortunes are roulettes that grant a variety of items as prizes.

      Players may exchange lunar credits to draw cosmic fortunes by speaking with Orbitingway in Sinus Ardorum (X:21.8 Y:21.1). Players may pick between two roulettes with differing prizes.

      Additionally, a special roulette exists for those in possession of tickets earned from piloting during a mech op.
      Star Contributors
      Players with the highest contribution scores at the end of any given ranking period are celebrated as "Star Contributors."
      Calculating Player Contributions
      Ranking periods become active or inactive every twenty-four hours, and reset daily at 9:00 (GMT) / 10:00 (BST) / 19:00 (AEST).

      During active ranking periods, players' contributions from stellar missions, mech ops, and projects are calculated. Players can check their current standing by speaking with Scanningway in Sinus Ardorum (X:21.2 Y:21.0).
      Commendation
      Star Contributors will be honored for fourteen days in the following ways:
      A hologram of the player will be displayed in Sinus Ardorum (X:21.1 Y:21.1).
      * The hologram will be established after a certain stage of progress is completed. The player's name will be displayed on the starward standings stela in Sinus Ardorum (X:21.1 Y:21.1). A special visual effect will be applied to the character in cosmic exploration areas. Star Contributors cannot be reselected for fourteen days. However, if the current Star Contributor still holds the highest contribution score on the fourteenth day after being selected, they will be designated as Star Contributor again on the following day.
      Cosmic tools have been added.
      By participating in cosmic exploration, players can obtain class-specific tools for Disciples of the Hand and Land which can be enhanced.
      Requirements
      Players can unlock cosmic tools by speaking with Researchingway in Sinus Ardorum (X:21.1 Y:21.8).
      Obtaining Cosmic Tools
      By using the cosmic prototype coffer obtained by completing the quest "A Cosmic Homecoming," players may obtain the first cosmic tool prototype of their current class.

      Players may obtain subsequent prototypes by speaking with Researchingway in Sinus Ardorum (X:21.1 Y:21.8).
      Enhancing Cosmic Tools
      By completing stellar missions, players will obtain research data critical for tool enhancement. Cosmic prototypes do not need to be equipped to accrue research data.

      Players can confirm required research via "Cosmic Research" on the exotablet.
      Once players have accrued sufficient research data, they may report to Researchingway in Sinus Ardorum (X:21.1 Y:21.8). Doing so will allow players to obtain enhanced prototypes and cosmic tools.

      While players may obtain numerous cosmic prototypes and tools, research data can only be accrued via stellar missions for any given class.
      New items have been added.
      * Items added in Patch 7.21 will be listed at a later date.
      New dyes have been added.
      Carmine Red Dye Neon Pink Dye Bright Orange Dye Neon Yellow Dye Neon Green Dye Azure Blue Dye Violet Purple Dye Metallic Pink Dye Metallic Ruby Red Dye Metallic Cobalt Green Dye Metallic Dark Blue Dye
      New mounts have been added.

      A new minion has been added.
      A new accessory has been added.
      New facewear has been added.

        In order to prevent server congestion, we will be implementing multiple field instances for Mare Lamentorum and the area newly added in Patch 7.21.
      * We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.
        The division of Heritage Found into multiple instances, added to alleviate congestion in Patch 7.2, will be removed.
      New achievements and titles have been added.
      New accents have been added for portraits.
      New accents have been added for adventurer plates.
      The following text commands have been added:
      Command   Description /visage   USAGE:
       /visage [subcommand]

      →Capture your visage in your exotablet.

      >>Subcommands:
       motion Perform motion only.

      Both text and motion will be displayed when no subcommand is specified. /rage   USAGE:
       /rage [subcommand]

      →Shake with rage.

      >>Subcommands:
       motion Perform motion only.

      Both text and motion will be displayed when no subcommand is specified. Additions have been made to the auto-translation dictionary.
      Additions have been made to the PlayStation®5, PlayStation®4, and Xbox Series X|S auto-complete dictionaries.
      New trophies have been added. (PlayStation®5)
      New achievements have been added. (Xbox Series X|S)
      New music and sound effects have been added.
      The launcher has been adjusted. (Windows®)
      As the launcher has been adjusted to accommodate WebView2, players must install Microsoft Edge WebView2. This may already be installed for many players, but certain Windows® 10 configurations will require a separate installation. The installation will commence upon opening the launcher for those who do not have it installed already.

      Additionally, this will cause the "Remember Square Enix ID" checkbox to reset, so please be sure to select it once more.

      The following issues have been addressed. An issue with AAC Cruiserweight M4 (Savage) wherein the actions Sand Surge and Wind Surge used by certain enemies dealt more damage than intended. An issue when using duty actions wherein the icon indicating the selected target is out of range did not display. An issue wherein certain elite marks could not be targeted. An issue wherein the description for the bard PvE action Barrage listed the incorrect potency for Shadowbite.
      * This was a text-only issue. The potency of the action remains unchanged. An issue when playing as sage wherein an action that cannot be executed or set to the hotbar appeared in the Actions & Traits window. An issue when playing as certain races wherein a portion of the following hairstyles displayed with the incorrect color:
      Voidswept Strands, Sharlayan Studies, Sharlayan Rebellion An issue with the following gear wherein applying certain dyes caused material qualities to display incorrectly:
      Augmented Temple Circlet, Augmented Temple Cyclas, Augmented Temple Gloves, Augmented Temple Gaskins, Augmented Temple Boots An issue when equipping the leg gear Ninja Hakama, Koga Hakama, or Augmented Ninja Hakama while playing as certain races wherein the graphics displayed incorrectly. An issue with the leg gear Argute Culottes wherein a portion of the colors were incorrect. An issue wherein the elemental clusters required to craft the newly implemented Cronopio Leather and Diatryma Felt were reversed. An issue wherein a striking dummy erroneously appeared by the Kugane aetheryte plaza. An issue when using the Sit emote and interacting with certain furniture while in an estate hall wherein moving and then stopping erroneously triggered the sitting animation. An issue when using master recipe tomes for which you do not meet the level requirement wherein the recipes did not display in the Crafting Log. An issue with the Wondrous Tails duty "Dungeons (Lv. 1-49)" available at level 99 and below wherein completing the Bowl of Embers, the Navel, or the Howling Eye did not mark the task as complete. An issue during certain quest cutscenes wherein objects erroneously obstructed the view of the player and NPCs.
      * We are continuing to investigate and address this issue. An issue after completing the seasonal quest "Eggceeding Expectations" wherein Egg Hunter Riggy was not added to the toy chest. Other various issues have also been addressed.

      An issue when speaking with Scanningway while participating in Cosmic Exploration wherein dialogue relevant to the player's contribution in the previous ranking period is erroneously displayed.
      * Taking part in a Stellar Mission and making a contribution before speaking with Scanningway again will trigger the correct dialogue. An issue with certain Cosmic Exploration reward windows wherein the player is able to move the cursor to areas with no item icon present. An issue with Cosmic Exploration wherein specific NPCs are displayed incorrectly under certain conditions. An issue when participating in Cosmic Exploration projects wherein allowing the timer to run out causes other players to display incorrectly under certain conditions. An issue when participating in Cosmic Exploration wherein the NPC Orbitingway does not display while the project "Mech Hangar Beta Expansion" is underway.
      * Orbitingway will reappear once the project "Mech Hangar Beta Expansion" has been completed. An issue when participating as ground support in a Mech Op during Cosmic Exploration wherein leaving and rejoining causes the field scanner to become inaccessible.
      * Using Stellar Return or Teleport will cause the field scanner to become accessible again. An issue when participating in Cosmic Exploration wherein the Lunar Credit bonus granted by cosmic tools occasionally does not function correctly. An issue when playing cosmic exploration wherein the 5% lunar credit bonus for certain levels of cosmic tool is not adequately accrued. Other minor text issues have also been discovered.
    • By Jaym0
      Reunite with old friends and embark on new adventures with the Callback Campaign starting now! Don't miss out out on the exclusive rewards!
      The Final Fantasy XIV Callback Campaign is returning! If you have any friends who haven't logged in for a while, now is the perfect time to invite them back. 
      From Friday, 11 April 2025 at 8:00 GMT (18:00 AEST) to Friday, 9 May 2025 at 8:00 GMT (18:00 AEST) you can select in-game friends or company members and invite them back to play.
      In order to do so, you need to:
      Log into the game and open your friend list or free company member list. Select an offline friend. Right-click on the friend and select "Invite Friend to Return". They will receive an email indicating you wish to invite them back to play Final Fantasy XIV. Your friend needs to return to the game and purchase a subscription within 90 days if you want to get the rewards.
      It is important to note that the invited player must have been inactive for at least 90 days, otherwise they will not receive any email. They must also have purchased and registered Final Fantasy XIV to their service account. This will not work for players using the Free Trial.
      Each character on a service account can invite up to five friends.
      If you are one of the players being called back, here is what you need to do:
      Open the email that is registered on your Square Enix account.  Click on 'Redeem Your Rewards' to be redirected to the Final Fantasy XIV: Mog Station. Log into the Mog Station with the same account. Redeem your rewards. Players who are being called back will receive the following exclusive gifts:
      7 Days of Free Play. The timer will start from the first day you log back into the game. x99 Aetheryte Tickets. 10 Silver Chocobo Feathers, which you can exchange at the Calamity Salvager in Limsa Lominsa, Gridania, or Ul'dah. For players who call friends back, your friend needs to buy a subscription if you want to receive the 5 Gold Chocobo Feathers, which you can trade at the Calamity Salvager as well. 
      As a reminder, Gold Chocobo Feathers can be exchanged for rare items such as:
      Twintania Neurolink Key. Amber Draught Chocobo Whistle. Mangarm Horn. Aetheryte Ticket x10. Rare Dye x5.
      For more information on the Callback Campaign, you can head to the official Square Enix website.
    • By Jaym0
      The Chinese App Store may have just given us a hint about the first possible release window for the FFXIV mobile game! Here is everything we know so far!
      A few months ago, the first trailer for the upcoming Final Fantasy XIV Mobile Game has been released! Tencent and Square Enix teamed up to create a new version of our favorite MMORPG. If you did not see the trailer, you can watch it here:
      The game will most likely be slightly different from your original version, however, it should contain everything you need from story, to mechanics and off-combat functionalities!
      Naoki Yoshida is also directing things for the mobile version, and it will be developed by LightSpeed Studio, which is part of Tencent.
      Recently, players have noticed a date appeared on the Chinese App Store: 29 August 2025:
      While it is unsure if this is the official release date in China, or only for the first playtests, this does indicate that things are moving forward. We should expect more information about the mobile game soon! Maybe some beta for a global release as well. 
      If you want to be among the first players to join, you can already sign up on the Official FFXIV Mobile Game website as well!
    • By Jaym0
      The Seasonal Final Fantasy XIV Easter Event is here! Get your Hatching Plans ready and earn exclusive rewards!
      Your yearly Eastern Event in Final Fantasy XIV is back, and it is once again time to participate in the Hatching-tide! 
      The event will run from Wednesday, 9 April 2025 at 8:00 GMT (18:00 AEST) to Thursday, 24 April 2025 at 14:59 GMT (25 April at 0:59 AEST).
      In order to participate in this event, you need to reach at least character level 15. After that, head to Old Gridania to the Mih Khetto amphitheater, where you will find Jihli Aliapoh. Take the quest called "In Pursuit of Eggcellence":

      Completing this quest will reward you with a brand-new unique item: the Archon Egg Parasol!

      During the event, you will also have the possibility to buy various items that were available during previous iterations of the event. Visit the Dreamer NPC near the Mih Khetto amphitheater! 
    • By Jaym0
      The wait is finally over! Find out what the upcoming Beastmaster class is all about! From class abilities to special features, it is everything you ever wished for is available in our exclusive Beastmaster Guide!
      The wait is finally over! After years of speculation, wishful thinking, and countless forum talks, Square Enix has confirmed that Beastmaster will be the next job introduced in Final Fantasy XIV.
      A Job Like No Other
      Unlike any previous job, Beastmaster will introduce an exciting gameplay system that allows players to summon various beasts from across Eorzea.
      Much like the Blue Mage, Beastmaster will be classified as a Limited Job. This means that, while some traditional endgame content may remain inaccessible, Beastmasters will have unique gameplay opportunities that no other job can match.
      How Does Beastmaster Work?
      Beastmasters will wield a Whip as their primary weapon, allowing them to control, summon, and command beasts in combat. Beastmasters have a hybrid playstyle where they deal damage via both their own attacks and the attacks of their summoned beast(s). You will have to manage your own and your pets' actions.
      Customization and Progression
      One of the most exciting aspects of the Beastmaster job is its customization. Instead of a static ability kit, Beastmasters will unlock new abilities based on the beast you use. Each beast will have its own unique skills.
      Availability and Unlocking the Job
      According to the announcement, the Beastmaster job will be available to all players who have completed the Dawntrail MSQ. The job questline will begin in Gridania, where you will be introduced to a legendary animal tamer who will teach the ways of bonding with Eorzea's Beasts.
      The development team has promised more details in the next Live Letter, including footage of Beastmaster in action. With so many new mechanics at play, this could be one of the most unique job additions to date!
      You can get more details on the Beastmasters on our Beastmaster Guide Page!
      If you are reading this with growing excitement...
      As much as we would love to see Beastmaster in Final Fantasy XIV, this job remains a dream… for now. Happy April's Fool! Good luck with the raid tier, and be sure that we will be ready once Beastmaster really releases!
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