Jump to content
FORUMS
Sign in to follow this  
Neviriah

FFXIV - Dawntrail Patch 7.05: Savage Raid Tier, New Treasure Dungeon, New Tomestones, and More!

Recommended Posts

Patch-7-05.jpg

Final Fantasy XIV's latest update, patch 7.05, includes the Savage version of AAC Light-Heavyweight Tier, the new Cenote Ja Ja Gural treasure dungeon, and Allagan Tomestones of Heliometry!

FINAL FANTASY XIV Patch 7.0

  • Patch 7.05 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:
vNEWMNCsOTu709b_kR7LodvPu8.png
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.
P_Alm3vC59j61Igjyp_v--KDic.png
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
BZ0cgwm4TRlfTZ69XSmFIwYfmA.png
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
lLyx2UZU_8Es7j3Y29vnbrr3ZM.png
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail.
vNEWMNCsOTu709b_kR7LodvPu8.pngP_Alm3vC59j61Igjyp_v--KDic.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

J2d-TfDPxM7uO1aUhf4eZmMlZ8.png

Areas

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The arrival coordinates when teleporting or returning to Solution Nine have been adjusted.

Leves

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The name of the client for the Tuliyollal leve "Shielding My Students" has been changed.

Treasure Hunt

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

Cenote Ja Ja Gural has been added.

3a247a30e096e56b701157cd9fb903299a244c2f

Cenote Ja Ja Gural consists of a series of chambers sealed behind imposing stone doors. After clearing each chamber, players must choose a door to proceed. Behind the correct door lies further chambers and the promise of priceless treasures. Selecting the wrong door will trigger a fiendish trap, transporting treasure-seekers back to the surface.

This instance can be accessed after finding and opening treasure coffers obtained from br'aaxskin treasure maps.

Housing

vNEWMNCsOTu709b_kR7LodvPu8.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

Furnishings from the FFXIV Furnishing Design Contest have been added.

3a247a30e096e56b701157cd9fb903299a244c2f
3a247a30e096e56b701157cd9fb903299a244c2f
vNEWMNCsOTu709b_kR7LodvPu8.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New furnishings have been added.

3a247a30e096e56b701157cd9fb903299a244c2f
3a247a30e096e56b701157cd9fb903299a244c2f
vNEWMNCsOTu709b_kR7LodvPu8.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New orchestrion rolls have been added.

_rGm8qjr0c_B-ZoDM3L7dexlwY.png

vNEWMNCsOTu709b_kR7LodvPu8.pngP_Alm3vC59j61Igjyp_v--KDic.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

Actions and traits have been adjusted as follows:

Each action and trait is listed as it appears at level 100.

For further explanations of action changes and adjustments, please refer to the job guide.

Paladin

Action   Adjustment
Royal Authority   Potency has been increased from 180 to 200.
Combo potency has been increased from 440 to 460.
Holy Spirit   Potency has been increased from 370 to 400.
Potency while under the effect of Divine Might has been increased from 470 to 500.
Requiescat potency has been increased from 670 to 700.
Atonement   Potency has been increased from 440 to 460.
Supplication   Potency has been increased from 460 to 500.
Sepulchre   Potency has been increased from 480 to 540.
Confiteor   Potency has been increased from 440 to 500.
Requiescat potency has been increased from 940 to 1,000.
Blade of Faith   Potency has been increased from 240 to 260.
Requiescat potency has been increased from 740 to 760.
Blade of Truth   Potency has been increased from 340 to 380.
Requiescat potency has been increased from 840 to 880.
Blade of Valor   Potency has been increased from 440 to 500.
Requiescat potency has been increased from 940 to 1,000.

Dark Knight

Action   Adjustment
Hard Slash   Potency has been increased from 260 to 300.
Syphon Strike   Potency has been increased from 220 to 240.
Combo potency has been increased from 360 to 380.
Souleater   Potency has been increased from 240 to 260.
Combo potency has been increased from 460 to 480.
Shadowstride   The time between action activation and character movement has been reduced.
Carve and Split   Potency upon learning the trait Melee Mastery II has been changed from 510 to 540.
Disesteem   Potency has been increased from 800 to 1,000.

Gunbreaker

Action   Adjustment
Trajectory   The time between action activation and character movement has been reduced.

Monk

Action   Adjustment
True Strike   Potency upon learning the trait Melee Mastery II has been changed from 1,400 to 1,500.
Snap Punch   Potency has been increased from 800 to 900.
Twin Snakes   Potency has been increased from 1,100 to 1,200.

Dragoon

Action   Adjustment
Winged Glide   The time between action activation and character movement has been reduced.
Stardiver   Potency upon learning the trait Melee Mastery has been changed from 620 to 720.
Starcross   Potency has been increased from 700 to 900.

Ninja

Action   Adjustment
Gust Slash   Potency has been increased from 220 to 240.
Combo potency has been increased from 380 to 400.
Forked Raiju   Potency has been increased from 640 to 700.
Fleeting Raiju   Potency has been increased from 640 to 700.
Zessho Meppo   Potency has been increased from 550 to 700.
Mesui potency has been increased from 700 to 850.
Tenri Jindo   Potency has been increased from 1,000 to 1,100.

Samurai

Action   Adjustment
Jinpu   Potency has been reduced from 160 to 140.
Combo potency has been reduced from 320 to 300.
Shifu   Potency has been reduced from 160 to 140.
Combo potency has been reduced from 320 to 300.
Gekko   Potency has been reduced from 180 to 160.
Rear potency has been reduced from 230 to 210.
Combo potency has been reduced from 390 to 370.
Combo flank potency has been reduced from 440 to 420.
Kasha   Potency has been reduced from 180 to 160.
Flank potency has been reduced from 230 to 210.
* Updated July 30, 2024 at 2:50 a.m. (PDT)
Combo potency has been reduced from 390 to 370.
Combo rear potency has been reduced from 440 to 420.
Yukikaze   Potency has been reduced from 180 to 160.
Combo potency has been reduced from 360 to 340.
Meikyo Shisui   The additional effect "Grants Tsubame-gaeshi" has been removed.
Midare Setsugekka   Potency has been reduced from 700 to 640.
Hissatsu: Senei   Potency has been reduced from 860 to 800.
Enhanced Iaijutsu   The effect "Also grants Tsubame-gaeshi Ready after executing iaijutsu excluding Higanbana" has been added with a duration of 30 seconds.
Tsubame-gaeshi   Now acquired at level 74 (previously level 76).
Kaeshi: Goken   Now acquired at level 74 (previously level 76).
Kaeshi: Setsugekka   Now acquired at level 74 (previously level 76).
Potency has been reduced from 700 to 640.
Enhanced Meikyo Shisui   The effect "Grants Tsubame-gaeshi Ready" has been removed.
Tengentsu   Tengentsu's Foresight effect "Restores HP when effect expires" has been changed to "Gradually restores your HP and reduces damage taken by 10%"
Cure potency has been reduced from 500 to 200.
Effect duration has been increased from 8 to 9 seconds.
Gyofu   Potency has been reduced from 240 to 230.
Zanshin   Potency has been reduced from 900 to 820.
Tendo Goken   Potency has been reduced from 420 to 410.
Tendo Kaeshi Goken   Potency has been reduced from 420 to 410.

Reaper

Action   Adjustment
Soul Slice   Potency upon learning the trait Melee Mastery III has been increased from 460 to 520.
Perfectio   Potency has been increased from 1,200 to 1,300.

Viper

Action   Adjustment
Steel Fangs   Honed Steel potency of 300 has been added.
The additional effect "Grants Honed Reavers" has been added with a duration of 60 seconds.
Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20.
Effect cannot be stacked with Honed Steel.
Hunter's Sting   Potency has been increased from 260 to 300.
Dread Fangs   Action name has been changed to Reaving Fangs.
Potency has been increased from 140 to 200.
Honed Reavers potency of 300 has been added.
The additional effect "Afflicts target with Noxious Gnash" has been changed to "Grants Honed Steel" with a duration of 60 seconds.
Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20.
Effect cannot be stacked with Honed Reavers.
Swiftskin's Sting   Potency has been increased from 260 to 300.
Steel Maw   Honed Steel potency of 120 has been added.
The additional effect "Grants Honed Reavers" has been added with a duration of 60 seconds.
Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20.
Effect cannot be stacked with Honed Steel.
Flanksting Strike   Potency has been increased from 300 to 340.
Flank potency has been increased from 360 to 400.
Effect duration of Hindstung Venom has been increased from 40 to 60 seconds.
Flanksbane Fang   Potency has been increased from 300 to 340.
Flank potency has been increased from 360 to 400.
Effect duration of Hindstung Venom has been increased from 40 to 60 seconds.
Hindsting Strike   Potency has been increased from 300 to 340.
Rear potency has been increased from 360 to 400.
Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds.
Hindsbane Fang   Potency has been increased from 300 to 340.
Rear potency has been increased from 360 to 400.
Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds.
Dread Maw   Action name has been changed to Reaving Maw.
Potency has been increased from 80 to 100.
Honed Reavers potency of 120 has been added.
The additional effect "Afflicts target with Noxious Gnash" has been changed to "Grants Honed Steel" with a duration of 60 seconds.
Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20.
Effect cannot be stacked with Honed Reavers.
Hunter's Bite   Potency has been increased from 120 to 130.
Slither   The time between action activation and character movement has been reduced.
Swiftskin's Bite   Potency has been increased from 120 to 130.
Jagged Maw   Effect duration of Grimskin's Venom has been increased from 40 to 60 seconds.
Bloodied Maw   Effect duration of Grimhunter's Venom has been increased from 40 to 60 seconds.
Death Rattle   Potency has been increased from 250 to 280.
Dreadwinder   Action name has been changed to Vicewinder.
Potency has been increased from 450 to 500.
The additional effect "Afflicts target with Noxious Gnash" has been removed.
Hunter's Coil   Potency has been increased from 500 to 570.
Flank potency has been increased from 550 to 620.
Swiftskin's Coil   Potency has been increased from 500 to 570.
Rear potency has been increased from 550 to 620.
* Updated July 30, 2024 at 2:50 a.m. (PDT)
Pit of Dread   Action name has been changed to Vicepit.
Potency has been increased from 200 to 220.
The additional effect "Afflicts target with Noxious Gnash" has been removed.
Hunter's Den   Potency has been increased from 250 to 280.
Swiftskin's Den   Potency has been increased from 250 to 280.
Twinfang Bite   Potency has been increased from 100 to 120.
Hunter's Venom potency has been increased from 150 to 170.
Twinblood Bite   Potency has been increased from 100 to 120.
Swfitskin's Venom potency has been increased from 150 to 170.
Uncoiled Fury   Potency has been increased from 600 to 680.
Reawaken   Potency has been increased from 700 to 750.
First Generation   Potency has been increased from 400 to 480.
Potency when executed after Reawaken has been increased from 600 to 680.
Second Generation   Potency has been increased from 400 to 480.
Potency when executed after First Generation has been increased from 600 to 680.
Third Generation   Potency has been increased from 400 to 480.
Potency when executed after Second Generation has been increased from 600 to 680.
Fourth Generation   Potency has been increased from 400 to 480.
Potency when executed after Third Generation has been increased from 600 to 680.
Uncoiled Twinfang   Potency has been increased from 100 to 120.
Poised for Twinfang potency has been increased from 150 to 170.
Uncoiled Twinblood   Potency has been increased from 100 to 120.
Poised for Twinblood potency has been increased from 150 to 170.
Ouroboros   Potency has been increased from 1,050 to 1,150.
First Legacy   Potency has been increased from 250 to 280.
Second Legacy   Potency has been increased from 250 to 280.
Third Legacy   Potency has been increased from 250 to 280.
Fourth Legacy   Potency has been increased from 250 to 280.

Machinist

Action   Adjustment
Full Metal Field   Potency has been increased from 700 to 900.

Dancer

Action   Adjustment
Fan Dance IV   Potency is now increased from 300 to 420 upon learning the trait Dynamic Dancer.

Thaumaturge / Black Mage

Action   Adjustment
Thunder   Potency has been reduced from 120 to 100.
Damage over time potency has been increased from 40 to 45.
Umbral Soul   The additional effect "Halts the expiration of Umbral Ice" has been added.
Now grants Umbral Ice III, 3 Umbral Hearts, and restores 10,000 MP when used while outside of combat.
Thunder III   Potency has been reduced from 160 to 120.
Damage over time potency has been increased from 45 to 50.
Flare   Reduced damage for all remaining enemies has been changed from 40% to 30%.
Blizzard IV   Potency has been increased from 310 to 320.
Fire IV   Potency has been increased from 310 to 320.
Despair   Potency has been increased from 340 to 350.
High Thunder   Potency has been reduced from 200 to 150.
Damage over time potency has been increased from 55 to 60.
Enhanced Enochian III   Magic damage increase has been changed from 23% to 25%.
Paradox   Potency has been increased from 500 to 520.
The additional effects granting Astral Fire and Fire Starter now require players to be under the effect of Astral Fire.
The Umbral Ice bonus "Requires no MP to cast and grants Umbral Ice" has been added with a duration of 15 seconds.
Aspect Mastery V   The Paradox marker can now also be made active after reaching Astral Fire III then swapping to the opposite element.
Enhanced Enochian IV   Magic damage increase has been changed from 30% to 33%.

Summoner

Action   Adjustment
Necrotize   Potency has been increased from 420 to 440.
Umbral Impulse   Potency has been increased from 600 to 620.
Sunflare   Potency has been increased from 600 to 700.

Red Mage

Action   Adjustment
Contre Sixte   Potency has been increased from 400 to 420.
Manafication   Effect duration of Magicked Swordplay has been increased from 15 to 30 seconds.
Enchanged Reprise   Potency has been increased from 380 to 420.
Verthunder III   Potency has been increased from 420 to 440.
Veraero III   Potency has been increased from 420 to 440.

White Mage

Action   Adjustment
Dia   Potency has been increased from 70 to 75.
Damage over time potency has been increased from 70 to 75.

Astrologian

Action   Adjustment
Play I / Play II / Play III   Shared recast time has been removed.
vNEWMNCsOTu709b_kR7LodvPu8.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The following additions and adjustments have been made to job gauges:

Viper's Vipersight will now indicate when the effects of Honed Steel and Honed Reavers are active.
Black mage's Elemental Gauge will now indicate when the expiration of Umbral Ice is halted by Umbral Soul.
lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The raid dungeon AAC Light-heavyweight Tier (Savage) has been added.

3a247a30e096e56b701157cd9fb903299a244c2f
3a247a30e096e56b701157cd9fb903299a244c2f

AAC Light-heavyweight Tier (Savage) can only be accessed via the Raid Finder.
* Item level restrictions and role requirements do not apply when registering as a full party.

     
Level Requirement   Disciple of War or Magic level 100 (Two or more of the same job is not permitted)
Item Level Requirement   AAC Light-heavyweight M1: Average Item Level 700 or above
AAC Light-heavyweight M2: Average Item Level 705 or above
AAC Light-heavyweight M3: Average Item Level 710 or above
AAC Light-heavyweight M4: Average Item Level 710 or above
Party Size   Eight players
Time Limit   AAC Light-heavyweight M1: 90 minutes
AAC Light-heavyweight M2: 90 minutes
AAC Light-heavyweight M3: 90 minutes
AAC Light-heavyweight M4: 120 minutes

Requirements

After completing the quest "The Neoteric Witch," speak to Gabbro in Solution Nine (X:22.3 Y:17.1) as a level 100 Disciple of War or Magic.

Rewards

Upon completing AAC Light-heavyweight Tier (Savage) duties, treasure coffers will appear containing Dark Horse Champion's Coffers. When used, these items transform into gear corresponding to the user's current job. In addition, the coffers that appear upon completing AAC Light-heavyweight M4 (Savage) yield weapons.

Coffer Type   Equipment Reward
Dark Horse Champion's Weapon Coffer (IL 735)   Weapons
Dark Horse Champion's Head Gear Coffer (IL 730)   Head
Dark Horse Champion's Chest Gear Coffer (IL 730)   Body
Dark Horse Champion's Hand Gear Coffer (IL 730)   Hands
Dark Horse Champion's Leg Gear Coffer (IL 730)   Legs
Dark Horse Champion's Foot Gear Coffer (IL 730)   Feet
Dark Horse Champion's Earring Coffer (IL 730)   Earrings
Dark Horse Champion's Necklace Coffer (IL 730)   Necklace
Dark Horse Champion's Bracelet Coffer (IL 730)   Bracelets
Dark Horse Champion's Ring Coffer (IL 730)   Ring

 

  • Regardless of whether your party contains a player replaying a duty prior to the weekly reset or not, one treasure coffer will appear.
    * If there are one to four players in your party replaying a duty, the number of treasure coffers appearing upon completion will decrease.
  • Players will be ineligible for rewards from treasure coffers as well as AAC Illustrated: LHW Edition when replaying a duty prior to the weekly reset.
  • If there are five to seven players in your party replaying a duty, no treasure coffers will appear.
    * Reward eligibility will be reset every Tuesday at 1:00 a.m. (PDT).
     

By selecting "Duty Completion," players will not be matched with those who have already completed the duty.

Item Exchange

In addition to gear, players will receive an AAC Illustrated: LHW Edition from each area, which can be exchanged for gear of your choosing.
* Players will only receive one copy of AAC Illustrated per area each week upon completing said area for the first time.

By speaking with Hhihwi in Solution Nine (X:8.7 Y:13.4), players can exchange copies of AAC Illustrated: LHW Edition obtained from AAC Light-heavyweight Tier (Savage) for rewards.

Item Type   Required Token / Number of Tokens
Weapons   AAC Illustrated: LHW Edition IV x 8
Head   AAC Illustrated: LHW Edition II x 4
Body   AAC Illustrated: LHW Edition III x 6
Hands   AAC Illustrated: LHW Edition II x 4
Legs   AAC Illustrated: LHW Edition III x 6
Feet   AAC Illustrated: LHW Edition II x 4
Accessories   AAC Illustrated: LHW Edition I x 3
Surgelight Solvent   AAC Illustrated: LHW Edition III x 4
Surgelight Twine   AAC Illustrated: LHW Edition III x 4
Surgelight Glaze   AAC Illustrated: LHW Edition II x 3
AAC Illustrated: LHW Edition I   AAC Illustrated: LHW Edition IV x 1
AAC Illustrated: LHW Edition II   AAC Illustrated: LHW Edition IV x 1
AAC Illustrated: LHW Edition III   AAC Illustrated: LHW Edition IV x 1
lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The following duties have been added to the Raid Finder:

  • AAC Light-heavyweight M1 (Savage)
  • AAC Light-heavyweight M2 (Savage)
  • AAC Light-heavyweight M3 (Savage)
  • AAC Light-heavyweight M4 (Savage)

When registering to undertake these duties, parties will be matched with one pure healer and one barrier healer.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New elite marks have been added.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

Allagan tomestones of heliometry have been added.

Players can only obtain 450 Allagan tomestones of heliometry per week, and carry a maximum of 2,000. Moreover, players can only receive Allagan tomestones of heliometry after reaching level 100 with at least one Disciple of War or Magic.
* Speak with Zircon in Solution Nine (X:8.6 Y:13.5) after completing the main scenario quest "Dawntrail" to exchange Allagan tomestones of heliometry for gear.
* Speak with Theone in Solution Nine (X:8.6 Y:13.6) after completing the main scenario quest "Dawntrail" to enhance gear received in exchange for Allagan tomestones of heliometry.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The number of Allagan tomestones received for completion of duty roulette has been adjusted.

Duty Roulette   Allagan Tomestones
Duty Roulette: Expert   60 Allagan tomestones of aesthetics
40 Allagan tomestones of heliometry
Duty Roulette: Leveling   100 Allagan tomestones of aesthetics
20 Allagan tomestones of heliometry
Duty Roulette: Trials   60 Allagan tomestones of aesthetics
15 Allagan tomestones of heliometry
Duty Roulette: Main Scenario   350 Allagan tomestones of poetics
100 Allagan tomestones of aesthetics
50 Allagan tomestones of heliometry
Duty Roulette: Alliance Raids   120 Allagan tomestones of poetics
120 Allagan tomestones of aesthetics
50 Allagan tomestones of heliometry
Duty Roulette: Normal Raids   80 Allagan tomestones of poetics
60 Allagan tomestones of aesthetics
20 Allagan tomestones of heliometry
Duty Roulette: Mentor   30 Allagan tomestones of aesthetics
10 Allagan tomestones of heliometry
Duty Roulette: Frontline   50 Allagan tomestones of aesthetics
20 Allagan tomestones of heliometry
lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

The following trials have been added to Stone, Sky, Sea:

  • AAC Light-heavyweight M1 (Savage)
  • AAC Light-heavyweight M2 (Savage)
  • AAC Light-heavyweight M3 (Savage)
  • AAC Light-heavyweight M4 (Savage)

sHt_LQF4_ezwmPnnMSmcV5_CPA.png

vNEWMNCsOTu709b_kR7LodvPu8.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New items have been added.

3a247a30e096e56b701157cd9fb903299a244c2f3a247a30e096e56b701157cd9fb903299a244c2f

Items added in patch 7.05 will be listed at a later date.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New recipes have been added.

Recipes added in Patch 7.05 will be listed at a later date.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New master recipes have been added.

vNEWMNCsOTu709b_kR7LodvPu8.png

The sound effect of the crafter action Trained Perfection has been changed.

vNEWMNCsOTu709b_kR7LodvPu8.png

The item name Integral Magitek Paintbrush has been changed to Chondrite Magitek Paintbrush.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

Certain items required for the crafter recipe Skyruin Barding have been changed.

Before   After
Ruinous Plume x 1
Garnet Cotton x 2
Softsilver Ingot x 1
Thunderyards Silk x 2
Wind Cluster x 3
Fire Cluster x 3
  Ruinous Plume x 1
Garnet Cotton x 2
Spodumene x 1
Thunderyards Silk x 2
Wind Cluster x 3
Fire Cluster x 3
vNEWMNCsOTu709b_kR7LodvPu8.pnglLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New mounts have been added.

3a247a30e096e56b701157cd9fb903299a244c2f

jbKfsST_zxfBTU9FZzme5iwhF0.png

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New achievements and titles have been added.

vNEWMNCsOTu709b_kR7LodvPu8.png

The restrictions placed on the Data Center Travel and World Visit systems to alleviate congestion after the release of Patch 7.0 have been lifted.

vNEWMNCsOTu709b_kR7LodvPu8.png

In the interest of encouraging an even distribution of active players across all Worlds, login caps for the Data Center Travel and World Visit systems are now tied to World classification (Standard, New, Preferred, Congested).

Learn more about the Data Center Travel and World Visit systems.

* Updated July 30, 2024 at 2:50 a.m. (PDT)

vNEWMNCsOTu709b_kR7LodvPu8.png

After launching the game client, certain effects and background elements will now load faster when displaying for the first time (Mac only).

vNEWMNCsOTu709b_kR7LodvPu8.png

The text of title menu selections unavailable while connecting to a data center now appears darker.

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New trophies and achievements have been added. (PlayStation®5, Xbox Series X|S)

lLyx2UZU_8Es7j3Y29vnbrr3ZM.png

New music and sound effects have been added.

RwckGKKFtWM3N52qXAxBxlg7zs.png

  • The following issues have been addressed.
    • An issue when undertaking the main quest "In His Garden" wherein graphics for female Hrothgar characters did not display correctly during a specific cutscene.
    • An issue with duty roulette wherein the bonus to experience points granted for undertaking level 90 trials was incorrect.
    • An issue in the level 100 trial added in Patch 7.0 wherein players were incapacitated when executing Virtual Shift under certain conditions.
    • An issue wherein the striking dummy in Stone, Sky, Sea had incorrect HP values when undertaken as viper or pictomancer for duties prior to Patch 7.0.
    • An issue in the trial Alexander - The Soul of the Creator wherein the sound for Temporal Stasis did not play correctly.
    • An issue wherein other players appeared invisible after exiting a deep dungeon under certain conditions.
    • An issue when playing as gunbreaker wherein players were able to execute Fated Brand despite not having acquired Continuation.
    • An issue wherein the description for the samurai PvE action Tengentsu failed to note the damage reduction afforded by Tengentsu's Foresight.
      * This was a text-only issue. The action itself remains unchanged.
    • An issue when playing as summoner wherein the PvE action Lux Solaris erroneously canceled combos.
    • An issue when playing as pictomancer wherein switching the Palette Gauge to Simple Mode caused the icon and numerical display to appear excessively close.
    • An issue when playing as white mage wherein the status Divine Caress would be replaced with Divine Aura when changing jobs and under other conditions.
    • An issue with the scholar PvE action Recitation wherein reference to Concitation was missing from the status description.
      * This was a text-only issue. The action itself remains unchanged.
    • An issue wherein the sage PvE action Eukrasian Dyskrasia erroneously stated the cure potency of Kardion before acquiring Enhanced Healing Magic.
      * This was a text-only issue. The action itself remains unchanged.
    • An issue when executing specific PvE actions targeting multiple enemies wherein statuses and resource changes were not applied under certain conditions.
    • An issue wherein the value of the block strength and block rate attributes of shields with an equipment level of 91 and above were incorrect.
    • An issue wherein housing lighting settings were not functioning correctly.
    • An issue wherein shadows and lighting inside housing were not functioning correctly.
    • An issue wherein dyes were not applied to the correct portions of the Horos Bottoms.
    • An issue wherein dyes were not applied to the correct portions of the Mandervillous Gunblade and the Mandervillous Gunblade Replica.
    • An issue when wearing the Vanguard Helm of Fending or Vanguard Helm of Maiming while playing as a female Miqo'te wherein the ears were not displayed correctly.
    • An issue when wearing the Pictomancer's Turban while playing as a Miqo'te wherein equipped earrings were displayed despite ears being hidden by the headgear.
    • An issue wherein the graphics for certain gear was displaying incorrectly.
    • An issue wherein the graphics of the housing exteriors Microscopically Small Mogwalls, Middlingly Medium Mogwalls, and Monstrously Large Mogwalls did not display correctly.
    • An issue wherein dyes were not applied to the correct portions of the Bomb Cauldron.
    • An issue wherein dyes were not applied to the correct portions of the Twintop Table.
    • An issue wherein the graphics for the furnishing Glade Fringed Rug did not display correctly under certain conditions.
    • An issue wherein the graphics for the furnishing Portable Pool did not display correctly.
    • An issue wherein the graphics for the furnishing Lakeland Flower Garden did not display correctly.
    • An issue wherein an incongruous shadow was displayed for a specific hairstyle.
    • An issue wherein the graphics for a portion of certain hairstyles did not display correctly.
    • An issue wherein the effect of the item Superior Spiritbond Potion had been reduced beyond the level set at the release of Patch 6.58.
    • An issue wherein the amount of purple crafters' scrips required to exchange for certain Skysteel tool materials was incorrect.
    • An issue with the fishing log wherein unexplored sections of the map would be erroneously displayed.
    • An issue wherein mount animations would not display correctly when turning during flight.
    • An issue wherein background graphics in the Goblet did not display correctly.
    • An issue wherein graphics for the waterway in Mist did not display correctly.
    • An issue wherein the graphics for the NPC Kajeel Ja did not display correctly.
    • An issue wherein the FATE progress indicator did not accurately reflect the player's current progress under certain conditions.
    • An issue wherein the fade-out timing was incorrect for an orchestrion roll added in Patch 7.01 when playing it in a playlist.
    • An issue when adding a party or alliance member to the blacklist or mute list wherein sound notifications would play for the corresponding character.
    • An issue wherein non-blacklisted characters would appear as "Unknown" under certain conditions.
    • An issue wherein characters waiting for approval of a friend request, or characters with a friend request pending could be muted.
    • An issue wherein text commands shown at the bottom of the alarm editor window were incorrectly displayed.
    • An issue wherein UI windows did not display correctly. (Xbox Series X|S)
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.
 

z-PleVtFzlKM3xrhxObXtnhatE.png

  • An issue when undertaking the healer role quest "Taste of a Toxin Paradise" wherein using Esuna on the NPC Laugh-weary Lalafell before the NPC Befuddled Bather prevents the subsequent cutscene from triggering, thereby preventing players from progressing through the quest.
    * In the event you encounter this issue, please log out of the game and log back in, and ensure you use Esuna on the NPC Befuddled Bather before using it on the NPC Laugh-weary Lalafell.
  • An issue with AAC Light-heavyweight M1 and AAC Light-heavyweight M1 (Savage) wherein, under certain conditions, players do not immediately fall when the portion of floor beneath them was destroyed.
    * This issue was discovered shortly before the release of the patch. We are currently examining whether a server-side solution is feasible, and plan to implement a fix as quickly as possible. We apologize for any inconvenience caused, and ask that players refrain from strategically exploiting this issue while we work to resolve it.
  • An issue wherein Quetzalli Bracelets of Casting erroneously appear as Quetzalli Bracelets of Healing.
    * Due to this issue, two items are listed as Augmented Quetzalli Bracelets of Healing when speaking with Theone in Solution Nine (X:8.5 Y:13.6). Please note that the first of the two items are Augmented Quetzalli Bracelets of Casting, and the required jobs are listed correctly when viewing their item descriptions.
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Jaym0
      Curious about Final Fantasy XI after Echoes of Vana'diel in FFXIV? Square Enix is offering a limited-time discount to try FFXI, if you meet a few conditions. Here's what you need to know!
      Square Enix just announced a special campaign for Final Fantasy XIV players who want to explore the world of Final Fantasy XI. As part of the Echoes of Vana'diel Discount Campaign, new or returning FFXI players with an active FFXIV subscription can get 50% off their first paid FFXI month, after the free trial ends.
      The Campaign runs from July 1 to July 18, 2025 (PDT).
      To get the discount, you will need to meet both of these requirements:
      You must have an active Final Fantasy XIV subscription You are either: Creating a new FFXI account, or Reactivating an old/cancelled FFXI account on the same Square Enix login Already subscribed to FFXI? You won't get the discount unless you make a new service account, which comes with its own complications.
      Here is what you get, and don't:
      Discounted Not Discounted First paid month of FFXI subscription ($11.95 to around $6) Character fee ($1 per character/month) Applies after 30-day free trial Does not apply to the game's purchase cost Only if linked to active FFXIV account No discount for FFXIV subs You also have to buy the game and register it properly for the discount to activate.
      The timing is not random. This follows the recent Echoes of Vana'diel alliance raid in Final Fantasy XIV, which generated new interest in the classic MMO. If you've been curious about FFXI's roots, or just want to revisit Vana'diel with a new pair of eyes, this might be the best time to do it.
      Depending on if you are a new or returning player, you will have slightly different steps. Square Enix provided a help page with setup instructions for both scenarios.
      If you are returning with an old PlayOnline ID you will need to transfer your account to your SE login.
      And if you are new, Just buy the game, link it to your FFXIV account, and start your 30-day trial.
      The discount only applies during the July 1-18 campaign window, and it expires 30 days after your first paid month begins. So if you're planning to activate or re-subscribe, don't delay.
    • By Piyo
      Are YOU a FFXIV music fan, a follower of THE PRIMALS, AND LIVE IN THE NA OR EU? Congratulations, you can enter a drawing to watch them perform LIVE this year!
      THE PRIMALS this year will be performing the Dark Decades Tour live in Tokyo, Japan on Monday, September 29th and Tuesday, September 30th! And they're hosting an advanced ticket drawing for Final Fantasy XIV players in North America and Europe! If you win, you get to come watch the show! See all the details on how to apply below:

      When and Where is the Dark Decades Tour?
      THE PRIMALS will be performing live on the following dates and local times:
      Monday, September 29th
      Doors open at 17:30 Concert starts at 18:30 Tuesday, September 30th
      Doors open at 17:30 Concert starts at 18:30 The performance will be held at Nippon Budokan in Tokyo, Japan!
      2-3 Kitanomaru Park, Chiyoda-ku, Tokyo
      Tokyo Metro Tozai Line, Hanzomon Line, Toei Shinjuku Line "Kudanshita" station, 5 min. walk from Exit 2
      * All information and staff assistance at the venue will be available only in Japanese.

      How Many Tickets Can I Buy?
      Each person may apply for up to two tickets for each performance. So if you plan to attend both days, you can have apply for at most two each day, and four in total!
      However, you will only receive one scannable digital code. So if you order two tickets, you must bring another person to accompany you!
      Your digital code will also have an assigned seat(s) for the venue. There are no physical tickets.
      Minors below the age of 6 years cannot attend the performance. If the children are older than 6, they will require a valid ticket.
      How Much Does Each Ticket Cost? How Do I Apply?
      You must pay 9,000 Crysta for each ticket. Only Square Enix Crysta can be used to purchase the tickets.
      The ticket drawing deadline ends Monday, July 7th, 2025 at 07:59 AM (PDT).
      Only active Final Fantasy XIV service accounts in the North America or Europe region can apply.
      You can enter for the random drawing through your Square Enix account here.
      What Happens After I Enter?
      All winning applications will be notified via email address on or after July 18th, 2025. The email address is the one associated with your Square Enix Account. If the email address is accurate, please ensure you can receive emails from the @square-enix.com domain.
      Your Square Enix account must have the Crysta amount ready by the debit date. If you have insufficient Crysta available, your application will be invalidated.
      Tickets available through this drawing will be scannable digital codes and not physical tickets. A scannable digital code and seat number will be sent to the email address associated with the purchaser's Square Enix account on or after Friday, September 12th, 2025.

    • By Piyo
      Congratulations to FFXIV Mobile's successful launch! As thanks, everyone gets a permanent Pathfinding Scroll, regardless of when you start playing!
      FFXIV Mobile just launched their Open Beta in China last week, and it's been an adventure to watch! Final Fantasy XIV's A Realm Reborn has never been the expansion that everyone openly praises, but FFXIV Mobile's changes have definitely improved gameplay in more ways than one. As a result of its successful launch week, every Warrior of Light also gets free rewards, like A LOT!
      As reported from the English community over on Reddit, FFXIV Mobile has gifted every player a Pathfinding Scroll, both current and new players alike! Now, I don't have to manually walk from quest to quest, I can just auto-path there instead!

      The unofficial translation of the in-game mail, which can be found on the subreddit, is as follows:
      "Thank you for your support and love. In order to facilitate [the] adventurer's travel in Eorzea, we will give you the Pathfinding Scroll item. Remember to use it in your inventory to unlock the automatic pathfinding function.
      Adventurers who have already purchased it will also receive additional compensation. Please remember to check the in-game announcement for details."
      What a heart-warming gesture! But wait, there's more! The translated version of the official in-game announcement reads:
      "Thank you for your support and love for Final Fantasy XIV: Crystal World since its launch. We have noticed the positive feedback from adventurers on the game's automatic pathfinding function, and we also realize the importance of this function to all adventurers playing in Eorzea. Therefore, after careful evaluation, we have decided to open the automatic pathfinding function to all adventurers. At the same time, we would like to express our deep gratitude to adventurers who have purchased the automatic pathfinding service and will give them additional compensation. The specific collection and compensation measures are as follows..."
      To summarize the reward and compensation details:
      Until July 30th, 2025 (UTC+8), all adventurers who log in can obtain a Pathfinding Scroll via Mail. When using the Pathfinding Scroll in their Inventory, adventurers can auto-path to their quest destination. Look, hands-free! After the update on June 26th, new adventurers who complete the first main scenario quest "Welcome to the Desert City" (translated) will receive the Pathfinding Scroll as a quest reward. Pathfinding Scrolls will no longer cost Crystal Points (premium currency), but rather 100 gold coins instead. If you previously paid for a Pathfinding Scroll, you will receive a refund of 600 Crystal Points. The compensation will be via Mail within one week from the June 26th update. Remember to try the game soon, the Celebration Event (featuring adorable penguins) ends July 10th!

      There's also a 7-Day Login Event with plenty of rewards that ends July 2nd, and there's only... 8 days left?! Oh no, I better get to playing myself!

      Many thanks to the redditors RablaAndrews and Wizzed for the information! Did you know there is a growing English community over on Discord as well? If you're interested in playing, check out FFXIV Mobile today!
    • By Jaym0
      The Ultimate FFXIV Cookbook Vol.2 is here! With recipes inspired by Shadowbringers, Endwalker, and Dawntrail, 192 pages of lore and stunning food photos, it's perfect for fans and home cooks!
      Square Enix just announced the second official FINAL FANTASY XIV cookbook, Volume 2: The Culinarian's Journey from Shadow to Shore. It officially releases on October 21, 2025, and is up for pre‑order now.
      Priced at $34.99 USD, £24.99, €35, the book contains 192 pages of beautiful, full-colour photography, lore bits and pieces, and easy-to-follow recipes.

      You will find over 70 dishes inspired by the expansions Shadowbringer, Endwalker, and even Dawntrail! Here are a few recipes you will have the possibility to find in this new volume:
      Alpine Breakfast - start your morning with a highland twist Tacos de Carne Asada - a wild culinary adventure, one that G'raha will definitely enjoy The quirky-sounding but irresistible Pudding of Perseverance & Prominence And plenty more creative meals straight from Eorzea!
      On top of that, this volume includes an exclusive foreword by Naoki Yoshida!
      This cookbook follows a first volume released in November 2021, which also introduced 70+ recipes covering Eorzea and Norvrandt. It featured, for example:
      Farmer's Breakfast Knight's Bread of Coerthas La Noscea's Rolanberry Cheesecake Volume 2 takes things further, expanding into the most recent zones and cultures, like Sharlayan, Garlemald, or Tuliyollal! Expect more exotic dishes such as Hot Buuz, Xibruq Pibil, Zero's Spicy Curry, that were not explored in book one.
      You can pre-order cook book Volume 2 right now on the official Square Enix Website!
      If you are a Final Fantasy XIV fan who loves to cooks, or if you just love a gorgeous game-themed coffee-table book, volume 2 is definitely for you! Enjoy the new flavours, lore, and a real taste of adventure!
    • By Piyo
      FFXIV Mobile launched in China several days ago, so what are players' impressions like? Is the game truly "FFXIV, but better"? Let's find out all of changes FFXIV Mobile made so far!
      If you haven't caught on already, FFXIV Mobile has a growing English community over on Reddit! Throughout its launch week, many Redditors shared their gameplay and latest info, letting overseas players know what the game is currently like. But is FFXIV Mobile living up to the legacy that's over a decade old?
      Final Fantasy XIV's A Realm Reborn first launched back in 2013, and after many years of expansions, it underwent many changes to its storytelling, quality of life additions, and content features. For example, players have an easier time farming for the Zodiac weapons today, compared to what it was like in Patch 2.0.
      Now in 2025, A Realm Reborn has returned on FFXIV Mobile, allowing players to re-experience what the "good old days" were like -- but better. Reddit user RablaAndrews has carefully compiled a post detailing all of the differences, and we're here to point out all of the good (and bad) things for you! If you found the information helpful, be sure to give them a thumbs-up and comment, or visit the unofficial FF14 Mobile US Discord!
      Story and Quests

      Every player starts out in Ul'dah, regardless of what class you chose to play. If you wanted to start in Limsa Lominsa or Gridania, sorry! Maybe they'll add this later on? Main scenario quests are better streamlined, so now players have an easier time following the story. Quest navigation is now easier, such as using Chocobo flying and NPCs for direct teleports. In FFXIV, you only unlock flying in A Realm Reborn zones after completing the expansion's entire main scenario questline. Thank goodness Chocobos in FFXIV Mobile are modernized! However, FFXIV Mobile requires you to unlock Aether Currents to fly in A Realm Reborn zones. Also, you'll get the Aether Compass in A Realm Reborn instead of Heavensward. At least you can still fly, right? Quests with solo instances now have a minimum item level requirement. If you don't meet it, you can't continue the quest. Remember to gear up as you level up! No more Combat levequests! Surprisingly, there are also no Guildleves. FFXIV Mobile's current MSQ goes up to the end of Patch 2.0, after "The Ultimate Weapon". There's no information yet on when the next expansion content from Heavensward will release for FFXIV Mobile. World and Regions

      All of the locations in A Realm Reborn are the same in Mobile and FFXIV. This includes Allied Societies, Revenant's Toll, and even the Gold Saucer! I love playing Triple Triad! One teleportation difference is that you can teleport to any city's Aethernet shards, not just the big ol' Aetheryte. This streamlines the process of me traveling between Limsa Lominsa's fisher guild and Gridania's Amphitheatre! A Realm Reborn features Aether Currents, ranging from 4 to 8 currents on each map. None of them are locked as quest rewards, though part of Western La Noscea is restricted until you progress in the MSQ. FATEs still exist, so better get started on the Zodiac relic weapon grind! I'm just kidding, but they've updated FATEs to include Bicolour Gemstones, Forlorn Maidens, and even a new feature called High Risk rewards! You can also get some limited-time buffs that'll empower you after completing a FATE. FATEs also have a cumulative milestone tracker, where you can complete tasks over the course of completing the same FATE several times. For example, you'll get rewarded for killing monsters X times and collecting Y number of items, but you'll have to come back many times to get all of the rewards! Do you know about the Happy Bunny FATEs in Eureka, and how they'll help you find buried treasure? Well, FFXIV Mobile has that too, except it's Marmots and it can be in any region in Eorzea. Apparently, if you find all of the buried treasure, you can trade them in with a traveling Goblin Merchant. The Wolves' Den is currently unavailable in FFXIV Mobile. Does this mean no PvP? Not exactly: there's a completed map with everything included, but you just can't access it. Maybe they'll save it for a later patch? No Hall of the Novice, Housing, nor Palace of the Dead either! Battle Classes & Jobs

      Classes have been condensed into levels 1-10, instead of 30. The class quests are considered part of the early-game and tutorial content, giving you gear and EXP. After you complete the level 10 class quest, you'll receive the class ring as a glamour and the associated job stone. Now I can be a White Mage starting at level 10! Also notably, you cannot remove the job stone once you equip it. I guess the developers realised Gladiators accidentally queuing into Labyrinth of the Ancients wasn't a good idea... Oops! Scholar and Summoner no longer share a level. Job quests are basically the same as it is in FFXIV, with updated quest rewards such as gear. Job actions have mostly been streamlined, possibly due to mobile limitations. But that doesn't mean Monk's job identity isn't there, I can still punch stuff! There are also new job actions and animations too, that aren't present in FFXIV. Speaking of job actions, FFXIV Mobile added a feature where, if you are a melee job and a certain distance from the target, your primary action button will automatically change from melee to ranged (such as Warrior's Tomahawk). If you're a ranged job like a caster instead, you it changes the action to an instant cast. Very handy for movement! There is also an evasive action button. Pretty self-explanatory, but different jobs have different animations, like dashing or rolling. For casters, you cannot slidecast -- you must finish the cast before doing another action. Thankfully, dying enemies won't interrupt the cast either: if the target dies mid-cast, the action will just automatically redirect to the next target. If you are using a healing action without a target, it will automatically target the party member with the lowest HP. Crafting and Gathering
      Disciples of the Land are basically the same, but with less buttons. Notably, Fisher has an unique UI feature that shows the Fishing Log for the current gathering location. Disciples of the Hand, on the other hand, have a job gauge called "Tension". Instead of two synthesis gauges to keep track of, progress and quality actions will shift the "tension" dial in opposite directions. If the dial is in a coloured zone near the end of the gauge, it can boost the efficiency of an action in the opposite direction. Certain actions can also manipulate the job gauge, removing the item's Condition state entirely. General materials (such as wood lumber) are only made with quick synthesis, with the option to pay Gil and skip the wait times. If you have the materials, you can also craft items in bulk with the same progress/quality gauge. After you have crafted the item and meet certain stat requirements, you can automatically craft the item instead.  If you're feeling kind of lazy, you can purchase materials with Gil easily through the crafting menu. If the item is available through NPC vendors, you can select how much of each item, and just pay directly on the one screen. No more travel time! Dungeons, Trials, and Alliance Raids
      Check out RablaAndrew's video on Labyrinth of the Ancients while you continue reading!

      Dungeons are largely the same, such as with quality of life updates or updated mapping. Notably, there are some not reworked yet, which suggests the current state of FFXIV Mobile is from somewhere between late Shadowbringers and early Endwalker. You can obtain Allagan Tomestones of Poetics immediately, even on jobs below level 50. This allows you to work on your level 50 gear progressively without having to intentionally grind. No optional chests as you move through dungeons! Cutter's Cry and Dzemael Darkhold are both dungeons not in the game. You can skip cutscenes in Castrum Meridianum and the Praetorium, even if it's your first time. No more waiting on Gaius to finish his speech! The Labyrinth of the Ancients alliance raid has been adjusted to accommodate only 8 players, not 24. There are also no loot restrictions, which is different from alliance raids on release. All of the story trial duties are now 8 player content and feature new mechanics. This includes Ifrit, Titan, and Garuda. Gold Saucer
      Bet you weren't expecting a section for this, now did you?

      GATEs and gameplay is largely the same, though the mini-game machines are slightly different from what we know. Fashion Report is completely different! Instead of guessing with individual hints for what to wear, you figure out the pieces based off the scores of different participating NPCs. For example, if a NPC has a low score, that means only a few pieces they're wearing matches the theme. If the NPC has a high score, they're probably wearing pieces that match the theme well! Thankfully, you don't have to own the glamours to participate in Fashion Report, you can just borrow gear instead. But you'll get bonus points if you actually own the glamour yourself! You can get 88 points maximum if you only borrow gear, and 100 points if you own everything~ Jumbo Cactpot now pays out extra MGP if any digit on your number matches the winning number. For example, if the winning number was 1234, both 1337 and 0004 would receive more MGP than 4321. RablaAndrew notes the minimum payout is 2,000 MGP, which is still better than nothing! If you win GATEs on the "Main Stage", you can also unlock an extra three Jumbo Cactpot tickets to purchase that week. The Mandervilles are truly generous in FFXIV Mobile! No Leap of Faith, Chocobo Racing/Breeding, Lord of Verminion, or Doman Mahjong. Darn it! Quality of Life and Other Changes
      Currently, there is only one data center available. All parties and linkshells are cross-world by default, and only Free Companies are limited to each world. Marketboards are cross-world. No more traveling to other worlds (maybe data centers too?)! You can also access them, along with any vendor store you can think of, anywhere in Eorzea through the main menu. A lot of glamour pieces are actual level 1 gear you wouldn't use for stat purposes. So these pieces either get automatically added to the Glamour Dresser or become an outfit on the Store. If you dye a glamour piece with a colour once, you can continue to re-dye it the same colour at no cost. Currently, 15 free Glamour Plates are available, and more can be bought with the paid currency. The glamour plates can be saved and linked to a job. If you meld materia onto a gear piece slot, it stays that way forever on the job. So if you melded on a Paladin's headpiece slot, and change the headpiece gear, the materia will stay the same. If you swap jobs, you'll have to re-meld accordingly. Inventory is shared between gear and normal items. You start with 300 slots, and can expand inventory slots from quests, events, battle pass rewards, or even by paying Gil. FFXIV Mobile is a 100% free-to-play game with optional monetization! Currently, you're not required to pay for any of the content unless you so choose. Feel free to read more about it in our news article! There are definitely parts of the post I have left out, and this is still long to read through! Again, a big thank you to RablaAndrews and the FFXIV_Mobile Reddit community for all of the information today! Be sure to check the game out if you're interested, and maybe we'll see these changes (or more!) added to the Global version of FFXIV Mobile!
×
×
  • Create New...