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last-epoch Upcoming Last Epoch Cycle Restart With The Imperial Uprising!
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By Jaym0
Eleventh Hour Games have released the first in a series of behind-the-scenes Blog Posts! Learn more about the Lead Composer, and how the most iconic Last Epoch Theme Songs were created!
Music is a big part of Last Epoch, and the game features many amazing and iconic songs! Eleventh Hour Games have decided to share more about their Lead Composer, Erik Desiderio, and how the most iconic Last Epoch songs were created!
You can have a first look at the Keeper's Camp Theme:
Initially working on numerous film and TV projects, Erik Desiderio long aspired to compose for games. After a chance encounter he was able to make music for an Adventure Time Virtual Reality game. His career in game music was jumpstarted after he gave a talk at the Game Developer's Convention.
Here is an overview of the information shared during the interview:
Mastery of New Instruments for Last Epoch
For the soundtrack of Last Epoch, the composer expanded his instrumental repertoire, learning the lute and tagelharpa to evoke an ancient, archaic feeling. This added depth to the game's music, creating a richly immersive auditory experience.
The Perfect Vocal Fit
Finding the right vocalist was crucial for the Last Epoch soundtrack. Ffion, discovered through the magic of YouTube, stood out with her evocative and otherworldly voice. Her album in Old Norse, with impeccable pronunciation, made her the ideal choice for the project.
Incorporating Old Norse
Old Norse was chosen for its ancient, forgotten feel and gritty sound, fitting perfectly with the Last Epoch landscape. Its powerful words and strong drive added an epic quality to the game's main theme and other tracks.
Listen at the wonderful Monolith Theme:
Composing for Harbingers and Aberroth
Embracing the challenge of Harbingers and Aberroth, the two new inclusions, the composer created distinct musical themes for each. The Brute Harbinger's theme features a deep male choir, while the Agile Harbinger’s music is faster with violins. For Aberroth, the music transitions through different eras of the game, matching the escalating intensity of the battle.
Mastering and Finalizing Tracks
Mastering involves assembling, editing, balancing, and processing the music to ensure it loops and reacts perfectly to the player's actions. A track is considered finished when it gives the composer chills and transports the audience to another place and time, which is exactly the case with last Epoch's Music.
You can have a listen at the Brute Harbinger Theme:
You can visit the Official Last Epoch Forum Post where you can find the complete interview if you are interested!
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By Jaym0
Have a look at our brand new Paladin Reen's Skeleton Slayer build created to deal with the upcoming Imperial Uprising Event!
The Imperial Uprising Event will kick off in less than 1 hour and will be ungoing until October 20th, 2024.
During the event, you will see an increased spawn rate of Undead enemies. Anyone who participates in killing those undead enemies will be rewarded with a special cosmetic item.
To help you deal with the increased amount of Skeletons, our build writer Ghazzy has prepared a specific Sentinel build that was made to deal with the increased spawn rate of Undead, but also does a fantastic job of eliminating Void enemies as well.
The Paladin Reen's Skeleton Slayer Build has the following advantages:
Extremely high ignite and critical damage Multiple self-healing options Immunity while using traversal skills Zero requirement to track Mana usage The thought behind this build was to create something fun and fast for the upcoming Imperial Uprising event. Paladin, alongside it's access to Healing Hands, seemed like the perfect choice for this goal. By stacking immense amounts of Ignite, Critical Multiplier, and Attack Speed, you will easily slash through enemies.
You can also find Ghazzy on his Twitch Channel, where he will be streaming the event as a Void-Based Meteor Cast-on-Crit Sorcerer!
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By Jaym0
The Imperial Uprising begins in two days, and here is a recap of the recently released patch notes!
The Imperial Uprising and cycle reset will launch on Thursday 19th September, 2024, and the event will end on October 20, 2024.
The following systems will be introduced, and improvements will be made:
Loyalist Undead: For the event, those enemies will be added to all Monolith Echoes. Each Loyalist Undead pack contains a rare Leader and a pack of Magic followers. They have unique modifiers. All players who participate in the event by logging in and killing those skeletons will be awarded a in-game good that is normally only available through microtransactions at the end of the event. Loot lizards: Hunt down and kill the Loot Lizards to get all the items and crafting materials it was carrying! Stash Tab Priority system: Allows you to set a priority configuration for any of the Stash tabs. Bazaar Improvements: Multiple features and adjustments are made to the Bazaar, such as more affix search, subtype selection, filter save, fixed gold cost, and more! New Shrines: 28 new shrines are added: 15 player skill shrines. 2 Loot lizards shrines. 10 power shrines. 1 dungeon shrine. UI scaling: UI scaling options have been added for both Steamdeck and PC. Dungeon Changes: Multiple changes are made to dungeons, and some bugs were fixed: Reduced the size of regular dungeon floors by around 30%. Reduced the number of obstacles in dungeons. Fixed Bugs with Shrines inside of the dungeons. Steamdeck and performance: Fixed memory leaks and gamepad issues. Level Design: Visual Improvements and multiple bug fixes. Systems: Added the following options: Possibility to respec all passive points in a Mastery. Possibility to respec all points in the base tree and all Masteries. Updated the Game Guide. Enemies: Skeletons have improved models, animations, and VFX. Skill - Warpath: Made Warpath more consistent in how it damages enemies. All current Cycle characters will be migrated to legacy, and a refreshed cycle will begin with new economy and leaderboards as well.
Be aware that online services will become unavailable 24 hours before the patch, on Wednesday 18th, 2024.
If you wish to have a look at the detailed patch notes, you can head to the Official Last Epoch Forum Post!
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By Jaym0
The cycle refresh is coming on the 19th September: Take advantage of the Event buffs to progress faster, chase the new Loot Lizards, enjoy the new Shrines, and test the new core game feature!
From September 19th to October 20th, 2024, the Last Epoch Cycle will refresh and the Imperial Uprising Event will begin! During this time, the following buffs will be active on Cycle, Legacy, Online and Offline:
+50% More Favor Gain (Added with community feedback) +50% More Reputation Gain As Reputation is gained from earning and spending Favor, this means you will be receiving a total of 125% more Reputation +50% More Gold Drop Rate +50% More Random Unique Drop Rate During the reset, players will also have the possibility to join forces and kill Skeletons in game to participate in the Imperial Uprising event. All participants will be rewarded! More information on that will be released later on. You will also notice an increase spawn of undead enemies inside of Monoliths, even in those who normally do not have any undead monsters.
The imperial uprising is also introducing Loot Lizards!
These Loot Lizards can be compared to treasure goblins: chase them down and drop their health until they let go of their loot! You can encounter five different types of Lizards: Each one has a different loot pool!
Additionally, 28 new Shrines will make their appearance through Eterra:
15 of them will cast character abilities such as Hammer Throw, Chaos Bolts, Warpath, Shadow Cascade, or Flame Reave New buff Shrines such as Meteors, Phoenix, reduced damage, Rainbow Shrine Loot Lizards Shrine At the same time as the event, the new core game feature called Stash Tab - Priority will be introduced! This system will allow you to set a priority configuration for any of your tabs in your stash.
In the Stash Tab Priority system, you can define:
Item Type (for example, Boots) If only one selected item type, then you can also specify Sub types, such as Citadel Boots Rarity (this is also where you can choose Keys) If you choose Unique, you can also then specify Legendary Potential and/or Weaver’s Will Class Requirement (For example, Mage) Level Requirement Item Faction Requirement
Finally, you will also be able to enjoy a few Bazaar improvements such as:
UI Improvements to make navigating and searching items more easy New affix and subtype selection The ability to list an item directly from your stash Favor updating immediately when an item is listed and more! For more detailed information about the Cycle Refresh, the new functionalities, and the Poll results, you can visit the Official Last Epoch Forum Post.
Stay tuned for the detailed patch notes on September 17th!
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By Jaym0
Find out the latest news about patch 1.2 and the incoming Imperial Uprising Event for 1.1! You can also participate in the new Poll to give your feedback!
On September 19th, 2024, the Imperial Uprising Event will start alongside the following updates:
Event Modifiers NEW: Favor Gain Bonus (Community Requested) Reputation Gain Bonus Gold Drop Rate Bonus Random Unique Drop Rate Bonus Additional Undead Enemy Spawns in Monoliths 20+ New Shrine types Addition of Loot Lizards Dungeon Quality of Life Updates Stash Tab Affinity System Merchants Guild Search Improvements Undead Enemy Updates And More
More information about the Imperial Uprising will be released on Friday the 13th September! You can participate in the Cycle Refresh Feedback Poll and the Last Epoch team will take player's opinion in account for the Imperial Uprising Cycle Refresh Event.
On top of the Cycle Refresh, the Last Epoch Team is also sharing some insight on the future 1.2 and 1.3 patches. They intend to focus more on key improvements such as:
expanded end-game content better on-boarding for new players dungeon improvements continued performance optimizations more balance and variety Some content that was planned for 1.3 will be moved to release during 1.2 instead. They also aim on a regular Cycle duration going forwards as well. The goal is to prioritize improvements that the community is asking for.
For more information about the Imperial Uprising, patch 1.2, and more, you can visit the Official Last Epoch Forum Post.
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