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    • By Jaym0
      Patch 7.1 is live! Here is a recap of the various Actions and traits changes for each class and job! On top of that, PvP received some updates with Serie 7, as well as new gear!
      For patch 7.1, a few adjustments have been made to some actions and traits for various classes and jobs. Each action and trait will be listed as it appears at level 100.
      Most of the changes are damage or healing values related. However, some Jobs have received more action changes:
      Paladin Cover: Range has been extended from 10 to 20 yalms. Intervene: Now acquired at level 66 (previously level 74). Hallowed Ground: The effects of this action will now be applied earlier. Marauder / Warrior Holmgang: The effects of this action will now be applied earlier. Chaotic Cyclone: The hit detection for this action will now trigger earlier. Dark Knight Dark Mind: Now also reduces physical damage taken by 10%. Living Dead: The effects of this action will now be applied earlier. Abyssal Drain: Cure potency has been increased from 200 to 500. Carve and Spit: The additional effect "Restores own HP" has been added with a cure potency of 500. Bloodspiller: Potency has been increased from 580 to 600. Dark Missionary: Now acquired at level 66 (previously level 76).
      Now also reduces physical damage taken by 5%. Scarlet Delirium: Potency has been increased from 600 to 620. Comeuppance: Potency has been increased from 700 to 720. Torcleaver: Potency has been increased from 800 to 820. Gunbreaker Aurora: Cure potency has been increased from 200 to 300. Superbolide: The effects of this action will now be applied earlier.
      No longer reduces HP to 1, and instead reduces HP to 50% of maximum. Heart of Light: Now also reduces physical damage taken by 5%. Hypervelocity: Potency has been reduced from 180 to 160.
      Potency increase from the trait Melee Mastery II has been changed from 220 to 200. Double Down: Cartridge cost has been reduced from 2 to 1. Dragoon Piercing Talon: The trait Lance Mastery will now increase potency from 150 to 200. The effect Enhanced Piercing Talon has been added, which increases potency to 350. Elusive Jump: The additional effect "Grants Enhanced Piercing Talon" has been added with a duration of 15 seconds. Geirskogul: Stacks of Nastrond Ready granted has been reduced from 3 to 1. Mirage Dive: Potency has been increased from 200 to 380. Nastrond: Potency has been increased from 300 to 600.
      Potency increase from the trait Lance Mastery III has been changed from 360 to 720. Stardiver: Potency has been increased from 620 to 720.
      Potency increase from the trait Melee Mastery has been changed from 720 to 820. Starcross: Range has been increased from 3 to 20 yalms.
      Potency has been increased from 900 to 1,000. Ninja Throwing Dagger: The trait Melee Mastery II will now increase potency from 120 to 200. Dream Within a Dream: Potency has been increased from 150 to 180. Dokumori: Attack has been changed from single target to a cone, dealing damage with a potency of 300 to the first target, and 25% less for all remaining enemies. Ten Chi Jin: Players can now move while under the effect of Ten Chi Jin. Tenri Jindo: The hit detection for this action will now trigger earlier. Samurai Hissatsu Gyoten: Recast time has been reduced from 10 to 5 seconds. Gyofu: Potency has been increased from 230 to 240. Zanshin: Potency has been increased from 820 to 900. Tendo Kaeshi Setsugekka: The character motions and visual effects for this action have been changed. Reaper Arcane Circle: Circle of Sacrifice effect now also grants stacks of Immortal Sacrifice when you or party members successfully land an ability. Void Reaping: After learning the action Communio, the hotbar icon will no longer be illuminated when remaining Lemure Shroud stacks are at 1. Cross Reaping: After learning the action Communio, the hotbar icon will no longer be illuminated when remaining Lemure Shroud stacks are at 1. Grim Reaping: After learning the action Communio, the hotbar icon will no longer be illuminated when remaining Lemure Shroud stacks are at 1. Executioner's Gallows: The hit detection for this action will now trigger earlier. Machinist Heated Clean Shot: Potency has been increased from 140 to 160.
      Combo potency has been increased from 400 to 420. Blazing Shot: Potency has been increased from 220 to 240. Flamethrower: Area of effect has been increased from 8 to 12 yalms.
      Potency has been increased from 80 to 100. Double Check: Potency has been increased from 160 to 170. Checkmate: Potency has been increased from 160 to 170. Dancer Fan Dance: The trait Dynamic Dancer will now increase potency from 150 to 180. Curing Waltz: Area of effect has been increased from 3 to 5 yalms. Fan Dance III: The trait Dynamic Dancer will now increase potency from 200 to 220. Starfall Dance: Action change settings can now be enabled to switch Starfall Dance with Devilment. Black Mage Flare: Cast time has been reduced from 4 to 3 seconds. Ley Lines: Now a charged action with a maximum of 2 charges.
      Cannot be executed while under the effect of Ley Lines. Despair: The trait Enhanced Astral Fire will now make the cast time instant. Enhanced Enochian IV: Effect potency has been reduced from 33% to 32%. Summoner Crimson Cyclone: The additional effect "Grants Crimson Strike Ready" has been added. The effect ends upon the execution of certain summoner actions. Crimson Strike: No longer a combo action, and instead requires the effect of Crimson Strike Ready for execution. Summon Ifrit II: Potency of Inferno has been increased from 750 to 800. Summon Titan II: Potency of Earthen Fury has been increased from 750 to 800. Summon Garuda II: Potency of Aerial Blast has been increased from 750 to 800. Sunflare: Potency has been increased from 700 to 800. Red Mage Verflare: Potency has been increased from 620 to 650. Verholy: Potency has been increased from 620 to 650. Scorch: Potency has been increased from 700 to 750. Resolution: Potency has been increased from 800 to 850. Pictomancer Pom Motif: A pom will now appear on your canvas upon entering instanced duties or when restarting an encounter. Hammer Motif: A hammer will now appear on your canvas upon entering instanced duties or when restarting an encounter. Starry Sky Motif: A starry sky will now appear on your canvas upon entering instanced duties or when restarting an encounter. Starry Muse: The ground effect will no longer appear when battle effects are set to Show Limited. Healer Esuna: Cast time has been made instant. White Mage Holy: Cast time has been reduced from 2.5 to 1.5 seconds. Asylum: The visual effects indicating the area of effect have been adjusted. Glare III: Potency has been increased from 330 to 340. Holy III: Cast time has been reduced from 2.5 to 1.5 seconds. Afflatus Misery: Potency has been increased from 1,320 to 1,360. Divine Caress: Area of effect has been increased from 15 to 30 yalms. Scholar Embrace: Cure potency has been increased from 150 to 180. Adloquium: MP cost has been reduced from 1,000 to 900. Succor: MP cost has been reduced from 1,000 to 900. Seraphic Veil: Cure potency has been increased from 150 to 180. Concitation: MP cost has been reduced from 1,000 to 900. Manifestation: MP cost has been reduced from 1,000 to 900. Accession: MP cost has been reduced from 1,000 to 900. Astrologian Gravity: Area of effect has been increased from 5 to 8 yalms. Gravity II: Area of effect has been increased from 5 to 8 yalms. Sage Prognosis: MP cost has been reduced from 800 to 700. Eukrasian Diagnosis: MP cost has been reduced from 900 to 800. Eukrasian Prognosis: MP cost has been reduced from 900 to 800. Dosis III: Potency has been increased from 360 to 370. Toxikon II: Potency has been increased from 360 to 370. Pneuma: Potency has been increased from 360 to 370. Eukrasian Prognosis II: MP cost has been reduced from 900 to 800. Philosophia: Area of effect has been increased from 20 to 30 yalms. Additionally, PvP Jobs have had their Maximum HP increased, and series 6 has ended. Series 7 will be held from patch 7.1 to Patch 7.2.
      Don't forget to claim your Series 6 rewards before Series 7 ends.
      New PvP gear can also be purchased:

       
    • By Jaym0
      Patch 7.1 Crossroads brings the exciting new Alliance Raid, "Echoes of Vana'diel - Jeuno: The First Walk." But how different will this raid be compared to the original Final Fantasy XI game?
      This update introduces the collaboration between Final Fantasy XI and Final Fantasy XIV for the Dawntrail Alliance Raid: Echoes of Vana'diel - Jeuno: The First Walk.
      Reddit user RionSmash has shared some pictures that give insight into the differences between the original FFXI game and the new alliance raid for FFXIV.
      The raid pays homage to the city of Jeuno from Final Fantasy XI, a central hub known for its bustling activity and significant role in the game's lore. Players familiar with FFXI will notice key landmarks and architectural styles recreated with updated graphics and design for FFXIV.
      Despite the updated aesthetics, the essence of Jeuno remains recognizable! The new raid gear also mirrors the iconic FFXI designs, adding a nostalgic touch for long-time players. This alliance raid gives FFXI a well-deserved glow-up!
      The development team has aimed to create a raid that not only challenges players but also celebrates the rich history of Final Fantasy XI. This includes incorporating elements like traditional music themes from FFXI, reimagined for the new raid.
      The raid will release on November 12th, 2024, with patch 7.1!
    • By Jaym0
      The latest live letter has reveled multiple informations about the upcoming patch 7.1, the alliance raid, ultimates and much more!
      The most recent Letter from the Producer LIVE for Final Fantasy XIV aired on November 1, 2024, and it was packed with exciting updates and announcements. Hosted by Naoki Yoshida, the broadcast covered a range of topics that have players buzzing with anticipation.
      First, you can have a look a the brand new Crossroads trailer:
      Patch 7.1
      One of the major highlights was the announcement of the date for Patch 7.1. The patch will be live on November 12th, 2024. This update will bring new content, including:
      challenging raids: Alliance raid Alliance savage raid Ultimate raid Trials and Extremes new dungeons additional story quests that delve deeper into the lore of the game Players can also look forward to new gear and items including the brand new Buff-tender Mount:

      Miscellaneous Updates
      The Producer also touched on several miscellaneous updates, including improvements to the game's interface, quality of life changes, and bug fixes. These updates aim to make the game more accessible and enjoyable for everyone.
      Community Engagement
      Yoshida emphasized the importance of community feedback and announced upcoming events and competitions designed to engage the player base. These events are expected to foster a stronger sense of community and provide players with opportunities to showcase their skills.
      Future Plans
      Looking ahead, Yoshida gave a sneak peek into the future plans for Final Fantasy XIV. While details were kept under wraps, he hinted at major expansions and updates that will continue to evolve the game and keep players invested.
      For a detailed schedule of the various 7.1 patches you can have a look at the following picture:

      For more informations about 7.1, you can visit the 7.1 Crossroads Special Site!. If you missed out on the Live Letter and want to watch it, you can have a look at the Live Letter Replay.
    • By Jaym0
      The Special site for Patch 7.1 Crossroads is live! Here is everything you need to know about the upcoming patch!
      Final Fantasy XIV's Patch 7.1, Crossroads, is scheduled for Mid-November 2024. While the exact date has not been revealed yet, the FFXIV team has already shared the special site, revealing new artwork and information about the incoming patch!
      Be aware that the following part may contain some minor spoilers about Dawntrail, so if you have not finished the story, and you do not want to know about story, dungeons, or bosses, we advise you do not keep reading. For the others, here is what you can expect for patch 7.1!
      Titled Crossroads, the new story will pick back up after the events on Living Memory. The Warrior of Light and their companions will seek help from both worlds to uncover all the secrets of the past!
      New challenges will also await you in Patch 7.1:
      Echoes of Vana'diel - Jeuno: The First Walk: The new Alliance Raid is finally here! The collaboration between Final Fantasy XI and Final Fantasy XIV will bring nostalgic elements and storylines from the older game! Vana'diel is the name of the world in which Final Fantasy XI is set, and the name of the first part of the raid, Jeuno, is the name of one of the major cities in FFXI: The capital of the Grand Duchy of Jeuno. What secrets will we uncover from this world?
      Sphene's Burden Extreme Trial: It is time to face Sphene again, in a much more powerful version! Yuweyawata Field Station: The new dungeon is located in Heritage Found. A peaceful Tonawawtan village was attacked by Zoraal Ja. No one knows the fate of the village and its people, it is on the Warrior of Light to investigate!
      The following content will also be available during patch 7.1, but more information about it will be released during the next PLL:
      New Ultimate Raid - Futures Rewritten (Ultimate) Chaotic Alliance Raid - Cloud of Darkness (Chaotic) New Unreal Trial - The Jade Stoa (Unreal) Allied Society Quests - Pelupelu Inconceivably Further Hildibrand Adventures Custom Deliveries - Nitowikwe Role Quests Wachumeqimeqi Quests Hall of the Novice Update Housing Update Doman Mahjong Update New PvP Gear New Mounts, Minions, and Emotes For more Artwork and detailed informations, you can visite the Patch 7.1 Crossroad's special site!
    • By Jaym0
      The next Letter from the Producer LIVE is getting closer. Here is everything you need to know about it!
      Final Fantasy XIV's Patch 7.1 is scheduled for mid-November 2024, and the next Letter from the Producer Live Part LXXXIV will bring you the latest updates for 7.1, as well as some gameplay!
      The Live Letter will be broadcast on Friday, November 1st, 2024, at 4:00 am (PDT). Be aware that the starting time is subject to change.
      You will be able to watch it live on the following platforms:
      Official FFXIV Youtube Official FFXIV Niconico Official FFXIV Twitch The presentation slides will include both Japanese and English text, however, the presentation itself will be held in Japanese only!
      During the Live Letter, Yoshi-P and the FFXIV team will go over the details of Patch 7.1 part 2, including the Alliance raid, Ultimate raid, and much more!
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