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FFXIV - 7.1 Job Action Updates, Trait Adjustments, and PvP changes!

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Patch 7.1 is live! Here is a recap of the various Actions and traits changes for each class and job! On top of that, PvP received some updates with Serie 7, as well as new gear!

For patch 7.1, a few adjustments have been made to some actions and traits for various classes and jobs. Each action and trait will be listed as it appears at level 100.

Most of the changes are damage or healing values related. However, some Jobs have received more action changes:

  • Paladin
    • Cover: Range has been extended from 10 to 20 yalms.
    • Intervene: Now acquired at level 66 (previously level 74).
    • Hallowed Ground: The effects of this action will now be applied earlier.
  • Marauder / Warrior
    • Holmgang: The effects of this action will now be applied earlier.
    • Chaotic Cyclone: The hit detection for this action will now trigger earlier.
  • Dark Knight
    • Dark Mind: Now also reduces physical damage taken by 10%.
    • Living Dead: The effects of this action will now be applied earlier.
    • Abyssal Drain: Cure potency has been increased from 200 to 500.
    • Carve and Spit: The additional effect "Restores own HP" has been added with a cure potency of 500.
    • Bloodspiller: Potency has been increased from 580 to 600.
    • Dark Missionary: Now acquired at level 66 (previously level 76).
      Now also reduces physical damage taken by 5%.
    • Scarlet Delirium: Potency has been increased from 600 to 620.
    • Comeuppance: Potency has been increased from 700 to 720.
    • Torcleaver: Potency has been increased from 800 to 820.
  • Gunbreaker
    • Aurora: Cure potency has been increased from 200 to 300.
    • Superbolide: The effects of this action will now be applied earlier.
      No longer reduces HP to 1, and instead reduces HP to 50% of maximum.
    • Heart of Light: Now also reduces physical damage taken by 5%.
    • Hypervelocity: Potency has been reduced from 180 to 160.
      Potency increase from the trait Melee Mastery II has been changed from 220 to 200.
    • Double Down: Cartridge cost has been reduced from 2 to 1.
  • Dragoon
    • Piercing Talon: The trait Lance Mastery will now increase potency from 150 to 200. The effect Enhanced Piercing Talon has been added, which increases potency to 350.
    • Elusive Jump: The additional effect "Grants Enhanced Piercing Talon" has been added with a duration of 15 seconds.
    • Geirskogul: Stacks of Nastrond Ready granted has been reduced from 3 to 1.
    • Mirage Dive: Potency has been increased from 200 to 380.
    • Nastrond: Potency has been increased from 300 to 600.
      Potency increase from the trait Lance Mastery III has been changed from 360 to 720.
    • Stardiver: Potency has been increased from 620 to 720.
      Potency increase from the trait Melee Mastery has been changed from 720 to 820.
    • Starcross: Range has been increased from 3 to 20 yalms.
      Potency has been increased from 900 to 1,000.
  • Ninja
    • Throwing Dagger: The trait Melee Mastery II will now increase potency from 120 to 200.
    • Dream Within a Dream: Potency has been increased from 150 to 180.
    • Dokumori: Attack has been changed from single target to a cone, dealing damage with a potency of 300 to the first target, and 25% less for all remaining enemies.
    • Ten Chi Jin: Players can now move while under the effect of Ten Chi Jin.
    • Tenri Jindo: The hit detection for this action will now trigger earlier.
  • Samurai
    • Hissatsu Gyoten: Recast time has been reduced from 10 to 5 seconds.
    • Gyofu: Potency has been increased from 230 to 240.
    • Zanshin: Potency has been increased from 820 to 900.
    • Tendo Kaeshi Setsugekka: The character motions and visual effects for this action have been changed.
  • Reaper
    • Arcane Circle: Circle of Sacrifice effect now also grants stacks of Immortal Sacrifice when you or party members successfully land an ability.
    • Void Reaping: After learning the action Communio, the hotbar icon will no longer be illuminated when remaining Lemure Shroud stacks are at 1.
    • Cross Reaping: After learning the action Communio, the hotbar icon will no longer be illuminated when remaining Lemure Shroud stacks are at 1.
    • Grim Reaping: After learning the action Communio, the hotbar icon will no longer be illuminated when remaining Lemure Shroud stacks are at 1.
    • Executioner's Gallows: The hit detection for this action will now trigger earlier.
  • Machinist
    • Heated Clean Shot: Potency has been increased from 140 to 160.
      Combo potency has been increased from 400 to 420.
    • Blazing Shot: Potency has been increased from 220 to 240.
    • Flamethrower: Area of effect has been increased from 8 to 12 yalms.
      Potency has been increased from 80 to 100.
    • Double Check: Potency has been increased from 160 to 170.
    • Checkmate: Potency has been increased from 160 to 170.
  • Dancer
    • Fan Dance: The trait Dynamic Dancer will now increase potency from 150 to 180.
    • Curing Waltz: Area of effect has been increased from 3 to 5 yalms.
    • Fan Dance III: The trait Dynamic Dancer will now increase potency from 200 to 220.
    • Starfall Dance: Action change settings can now be enabled to switch Starfall Dance with Devilment.
  • Black Mage
    • Flare: Cast time has been reduced from 4 to 3 seconds.
    • Ley Lines: Now a charged action with a maximum of 2 charges.
      Cannot be executed while under the effect of Ley Lines.
    • Despair: The trait Enhanced Astral Fire will now make the cast time instant.
    • Enhanced Enochian IV: Effect potency has been reduced from 33% to 32%.
  • Summoner
    • Crimson Cyclone: The additional effect "Grants Crimson Strike Ready" has been added. The effect ends upon the execution of certain summoner actions.
    • Crimson Strike: No longer a combo action, and instead requires the effect of Crimson Strike Ready for execution.
    • Summon Ifrit II: Potency of Inferno has been increased from 750 to 800.
    • Summon Titan II: Potency of Earthen Fury has been increased from 750 to 800.
    • Summon Garuda II: Potency of Aerial Blast has been increased from 750 to 800.
    • Sunflare: Potency has been increased from 700 to 800.
  • Red Mage
    • Verflare: Potency has been increased from 620 to 650.
    • Verholy: Potency has been increased from 620 to 650.
    • Scorch: Potency has been increased from 700 to 750.
    • Resolution: Potency has been increased from 800 to 850.
  • Pictomancer
    • Pom Motif: A pom will now appear on your canvas upon entering instanced duties or when restarting an encounter.
    • Hammer Motif: A hammer will now appear on your canvas upon entering instanced duties or when restarting an encounter.
    • Starry Sky Motif: A starry sky will now appear on your canvas upon entering instanced duties or when restarting an encounter.
    • Starry Muse: The ground effect will no longer appear when battle effects are set to Show Limited.
  • Healer
    • Esuna: Cast time has been made instant.
  • White Mage
    • Holy: Cast time has been reduced from 2.5 to 1.5 seconds.
    • Asylum: The visual effects indicating the area of effect have been adjusted.
    • Glare III: Potency has been increased from 330 to 340.
    • Holy III: Cast time has been reduced from 2.5 to 1.5 seconds.
    • Afflatus Misery: Potency has been increased from 1,320 to 1,360.
    • Divine Caress: Area of effect has been increased from 15 to 30 yalms.
  • Scholar
    • Embrace: Cure potency has been increased from 150 to 180.
    • Adloquium: MP cost has been reduced from 1,000 to 900.
    • Succor: MP cost has been reduced from 1,000 to 900.
    • Seraphic Veil: Cure potency has been increased from 150 to 180.
    • Concitation: MP cost has been reduced from 1,000 to 900.
    • Manifestation: MP cost has been reduced from 1,000 to 900.
    • Accession: MP cost has been reduced from 1,000 to 900.
  • Astrologian
    • Gravity: Area of effect has been increased from 5 to 8 yalms.
    • Gravity II: Area of effect has been increased from 5 to 8 yalms.
  • Sage
    • Prognosis: MP cost has been reduced from 800 to 700.
    • Eukrasian Diagnosis: MP cost has been reduced from 900 to 800.
    • Eukrasian Prognosis: MP cost has been reduced from 900 to 800.
    • Dosis III: Potency has been increased from 360 to 370.
    • Toxikon II: Potency has been increased from 360 to 370.
    • Pneuma: Potency has been increased from 360 to 370.
    • Eukrasian Prognosis II: MP cost has been reduced from 900 to 800.
    • Philosophia: Area of effect has been increased from 20 to 30 yalms.

Additionally, PvP Jobs have had their Maximum HP increased, and series 6 has ended. Series 7 will be held from patch 7.1 to Patch 7.2.

Don't forget to claim your Series 6 rewards before Series 7 ends.

New PvP gear can also be purchased:

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