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By Jaym0
Final Fantasy XIV is getting a brand new version specifically developed for mobile! Re-live the story from A Realm Reborn on your phone!
Yoshi-p and his team have made a brand new announced: Final Fantasy XIV is being developed for mobile!
Square Enix has teamed up with Lightspeed Studios, known for PUBG mobile and Apex Legends mobile, and many more successful games, in order to produce a new version of FFXIV.
I invite you to have a look at the beautiful announcement trailer:
Warriors of Light will be able to embark on another adventure through Eorzea, re-living the beloved memories of A Realm Reborn, and many more in the future maybe!
The mobile version will inherit the relaxed and welcoming community aspects of the original FFXIV. You will be able to experience the game in your own way: solo or alongside friends and family.
You will have to go on a new journey against the Primals to deliver Eorzea from destruction. The epic tale and all its challenges will be optimized for mobile devices, enabling you to experience it all from the palm of your hand.
A total of Nine Jobs will be available at launch, and an Armory system will allow you to switch freely:
Paladin Warrior White Mage Scholar/Summoner Black Mage Bard Monk Dragoon Ninja Those are the ones pictured on the FFXIV visual created by art team lead Yusuke Mogi:
You will have access to various content such as Fishing, Triple Triad, Chocobo Racing, festive seasonal events at the gold saucer, and of course a variety of outfits and glamour for your Warrior of Light!
You will be able to experience 1.1 crafting and gathering classes, such as fisher, miner, alchemist, and more!
While there is no specific date announced for the Official release, you can sign up on the FFXIV Mobile Official Website.
You can also leave them a follow on the official social media pages:
FFXIV Mobile Twitter/X FFXIV Mobile Instagram FFXIV Mobile Youtube We will, of course, let you know as soon as more information is released about the mobile game!
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By Jaym0
If you have not ventured into the new Yuweyawata Field Station, here is what you are missing out on!
Patch 7.1 Crossroads was released this month, and it came with various new content, including a brand new dungeon: the Yuweyawata Field Station!
Final Fantasy XIV Dungeons always come with a specific set of gear, and Yuweyawata is no different. Here is a look at all the various equipment you can get from this new dungeon:
Placeholder for tweet 1858903980505788558 Here is a more detailed look on all the various sets:
Getting a complete set can be quite tricky, but you can use the Party Finder system if you want to set a gear farming party, making it easier to run the dungeon multiples times in a row!
Have you gotten one of those new sets?
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By Jaym0
The Futures Rewritten Ultimate Raid will release soon! Here are some visuals of what the weapons rewarded for completing the raid may look like!
The new Ultimate Raid, Futures Rewritten, will release with patch 7.11.
All Ultimate raids come with amazing Weapons that usually have a very strong design, making them recognizable from afar. This way, every players knows who completed an Ultimate Raid.
While we do not have any official visual for the Futures Rewritten weapons, here are some images of what the weapons could look like! Keep it mind that those are not the finished version. It is Dataminded information.
The VFX was found on Offhands weapons, and applied to the other weapons. These are not the actual weapon textures, models are the base weapons for reference, and the VFX may be unfinished, but it can give you an idea of what they will look like:
Monk
Ninja
Dancer
Viper
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By Jaym0
We have updated our comprehensive melding guides for patch 7.1! Here is everything you need to know!
For all the crafters and gatherers out there, our Final Fantasy XIV writer Shikhu has updated his two extensive guides for Crafting and Gathering Endgame Melding.
Crafting DoH Endgame Melding BIS Patch 7.1
This guide will go over the best crafting meld sets, explaining the best-in-slot (BiS). You will find 3 different main meldsets possible for 7.1, depending on your budget, time, and crafting goals.
The High Tier Set will be the best set that offers the most value for your gear, allowing you to use less HQ materials and more efficient rotations. The accessories will also last you until patch 7.3. You will be able to craft the latest Savage Raid gear with this set.
The Mid-Tier Meld set is a more cost efficient set that will still enable you to craft Savage Raid gear.
The Budget Meld set is more for players looking for a cheap budget set, but if you want to be ready for patch 7.2's raid crafts, then it is more recommended to go for the Mid Tier Set at least.
Gathering DoL Endgame Melding BIS Patch 7.1
This guide will go over how to gear your classes so you can gather from endgame legendary nodes.
Here again, three different Meld sets are available, depending on your budget, time and goals.
The High tier meld set is your Best-in-slot set which will last until 7.3 (with some adjustments for the future Cosmic Exploration if there is needed).
The Mid Tier set offers you easier melding but your Gatherers will have less yields.
The Budget set is simply to help you reach the minimum Perception needed to be able to gather everything in the game. This one will most likely be upgraded to script gear in patch 7.2.
Both guides are packed with detailed informations, easy-to-follow instructions, and tips from a seasoned player, making them extremely useful resources for both veteran Crafters and Gatherers, and players who want to start getting into the professions.
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By Jaym0
Patch 7.1 is live! Here is a recap of the various Actions and traits changes for each class and job! On top of that, PvP received some updates with Serie 7, as well as new gear!
For patch 7.1, a few adjustments have been made to some actions and traits for various classes and jobs. Each action and trait will be listed as it appears at level 100.
Most of the changes are damage or healing values related. However, some Jobs have received more action changes:
Paladin Cover: Range has been extended from 10 to 20 yalms. Intervene: Now acquired at level 66 (previously level 74). Hallowed Ground: The effects of this action will now be applied earlier. Marauder / Warrior Holmgang: The effects of this action will now be applied earlier. Chaotic Cyclone: The hit detection for this action will now trigger earlier. Dark Knight Dark Mind: Now also reduces physical damage taken by 10%. Living Dead: The effects of this action will now be applied earlier. Abyssal Drain: Cure potency has been increased from 200 to 500. Carve and Spit: The additional effect "Restores own HP" has been added with a cure potency of 500. Bloodspiller: Potency has been increased from 580 to 600. Dark Missionary: Now acquired at level 66 (previously level 76).
Now also reduces physical damage taken by 5%. Scarlet Delirium: Potency has been increased from 600 to 620. Comeuppance: Potency has been increased from 700 to 720. Torcleaver: Potency has been increased from 800 to 820. Gunbreaker Aurora: Cure potency has been increased from 200 to 300. Superbolide: The effects of this action will now be applied earlier.
No longer reduces HP to 1, and instead reduces HP to 50% of maximum. Heart of Light: Now also reduces physical damage taken by 5%. Hypervelocity: Potency has been reduced from 180 to 160.
Potency increase from the trait Melee Mastery II has been changed from 220 to 200. Double Down: Cartridge cost has been reduced from 2 to 1. Dragoon Piercing Talon: The trait Lance Mastery will now increase potency from 150 to 200. The effect Enhanced Piercing Talon has been added, which increases potency to 350. Elusive Jump: The additional effect "Grants Enhanced Piercing Talon" has been added with a duration of 15 seconds. Geirskogul: Stacks of Nastrond Ready granted has been reduced from 3 to 1. Mirage Dive: Potency has been increased from 200 to 380. Nastrond: Potency has been increased from 300 to 600.
Potency increase from the trait Lance Mastery III has been changed from 360 to 720. Stardiver: Potency has been increased from 620 to 720.
Potency increase from the trait Melee Mastery has been changed from 720 to 820. Starcross: Range has been increased from 3 to 20 yalms.
Potency has been increased from 900 to 1,000. Ninja Throwing Dagger: The trait Melee Mastery II will now increase potency from 120 to 200. Dream Within a Dream: Potency has been increased from 150 to 180. Dokumori: Attack has been changed from single target to a cone, dealing damage with a potency of 300 to the first target, and 25% less for all remaining enemies. Ten Chi Jin: Players can now move while under the effect of Ten Chi Jin. Tenri Jindo: The hit detection for this action will now trigger earlier. Samurai Hissatsu Gyoten: Recast time has been reduced from 10 to 5 seconds. Gyofu: Potency has been increased from 230 to 240. Zanshin: Potency has been increased from 820 to 900. Tendo Kaeshi Setsugekka: The character motions and visual effects for this action have been changed. Reaper Arcane Circle: Circle of Sacrifice effect now also grants stacks of Immortal Sacrifice when you or party members successfully land an ability. Void Reaping: After learning the action Communio, the hotbar icon will no longer be illuminated when remaining Lemure Shroud stacks are at 1. Cross Reaping: After learning the action Communio, the hotbar icon will no longer be illuminated when remaining Lemure Shroud stacks are at 1. Grim Reaping: After learning the action Communio, the hotbar icon will no longer be illuminated when remaining Lemure Shroud stacks are at 1. Executioner's Gallows: The hit detection for this action will now trigger earlier. Machinist Heated Clean Shot: Potency has been increased from 140 to 160.
Combo potency has been increased from 400 to 420. Blazing Shot: Potency has been increased from 220 to 240. Flamethrower: Area of effect has been increased from 8 to 12 yalms.
Potency has been increased from 80 to 100. Double Check: Potency has been increased from 160 to 170. Checkmate: Potency has been increased from 160 to 170. Dancer Fan Dance: The trait Dynamic Dancer will now increase potency from 150 to 180. Curing Waltz: Area of effect has been increased from 3 to 5 yalms. Fan Dance III: The trait Dynamic Dancer will now increase potency from 200 to 220. Starfall Dance: Action change settings can now be enabled to switch Starfall Dance with Devilment. Black Mage Flare: Cast time has been reduced from 4 to 3 seconds. Ley Lines: Now a charged action with a maximum of 2 charges.
Cannot be executed while under the effect of Ley Lines. Despair: The trait Enhanced Astral Fire will now make the cast time instant. Enhanced Enochian IV: Effect potency has been reduced from 33% to 32%. Summoner Crimson Cyclone: The additional effect "Grants Crimson Strike Ready" has been added. The effect ends upon the execution of certain summoner actions. Crimson Strike: No longer a combo action, and instead requires the effect of Crimson Strike Ready for execution. Summon Ifrit II: Potency of Inferno has been increased from 750 to 800. Summon Titan II: Potency of Earthen Fury has been increased from 750 to 800. Summon Garuda II: Potency of Aerial Blast has been increased from 750 to 800. Sunflare: Potency has been increased from 700 to 800. Red Mage Verflare: Potency has been increased from 620 to 650. Verholy: Potency has been increased from 620 to 650. Scorch: Potency has been increased from 700 to 750. Resolution: Potency has been increased from 800 to 850. Pictomancer Pom Motif: A pom will now appear on your canvas upon entering instanced duties or when restarting an encounter. Hammer Motif: A hammer will now appear on your canvas upon entering instanced duties or when restarting an encounter. Starry Sky Motif: A starry sky will now appear on your canvas upon entering instanced duties or when restarting an encounter. Starry Muse: The ground effect will no longer appear when battle effects are set to Show Limited. Healer Esuna: Cast time has been made instant. White Mage Holy: Cast time has been reduced from 2.5 to 1.5 seconds. Asylum: The visual effects indicating the area of effect have been adjusted. Glare III: Potency has been increased from 330 to 340. Holy III: Cast time has been reduced from 2.5 to 1.5 seconds. Afflatus Misery: Potency has been increased from 1,320 to 1,360. Divine Caress: Area of effect has been increased from 15 to 30 yalms. Scholar Embrace: Cure potency has been increased from 150 to 180. Adloquium: MP cost has been reduced from 1,000 to 900. Succor: MP cost has been reduced from 1,000 to 900. Seraphic Veil: Cure potency has been increased from 150 to 180. Concitation: MP cost has been reduced from 1,000 to 900. Manifestation: MP cost has been reduced from 1,000 to 900. Accession: MP cost has been reduced from 1,000 to 900. Astrologian Gravity: Area of effect has been increased from 5 to 8 yalms. Gravity II: Area of effect has been increased from 5 to 8 yalms. Sage Prognosis: MP cost has been reduced from 800 to 700. Eukrasian Diagnosis: MP cost has been reduced from 900 to 800. Eukrasian Prognosis: MP cost has been reduced from 900 to 800. Dosis III: Potency has been increased from 360 to 370. Toxikon II: Potency has been increased from 360 to 370. Pneuma: Potency has been increased from 360 to 370. Eukrasian Prognosis II: MP cost has been reduced from 900 to 800. Philosophia: Area of effect has been increased from 20 to 30 yalms. Additionally, PvP Jobs have had their Maximum HP increased, and series 6 has ended. Series 7 will be held from patch 7.1 to Patch 7.2.
Don't forget to claim your Series 6 rewards before Series 7 ends.
New PvP gear can also be purchased:
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