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By Savvvo
Take a closer look at what changes are coming to the Coral Divide OPR map after a weekend of testing.
One of the biggest topics of conversation in the lands of Aeternum lately has been all around the new Outpost Rush (OPR) map, the Coral Divide. New World: Aeternum players were given an opportunity to test out this upcoming map during a specific weekend in order to provide their feedback to ensure that it's ready for the official launch - but what type of feedback did the team end up receiving?
Luckily for us, the team shared a detailed explanation of what's changing with the map many of us have already tested, as well as an additional chance to test out this map (with the new changes) from April 15 to April 21.
Learn more about what's changing below:
General Improvements
Map Size Adjustment – Reducing unnecessary open space to keep engagements dynamic and fast-paced. Terrain Optimization – Smoothing out rough terrain and obstacles that disrupt movement and combat. Improved Visibility – Adjustments to lighting, foliage, and environmental clutter to enhance clarity. Objective and Balance Changes
Resource Node Placement Tweaks – Relocating and balancing resource nodes to ensure fair access for both teams. Fortifications Adjustments – Modifying outpost defenses to prevent excessive turtling or overpowered positions. Updated Spawn Locations – Refining respawn points to reduce spawn camping and unfair positioning. Revised Capture Mechanics – Improving interaction points for smoother and more intuitive captures. Combat & Engagement Enhancements
Adjusted Line of Sight – Reducing frustrating sniper spots while maintaining strategic positioning. Better Combat Flow – Enhancing chokepoints and engagement areas for more balanced fights. More Cover Options – Adding or repositioning cover elements to prevent open-field vulnerability. Quality of Life Updates
Minimap Enhancements – Updating icons and labels for better clarity on objectives and player locations. Bug Fixes & Performance Optimizations – Addressing player-reported issues affecting gameplay stability and fairness. To participate, open the Activity Finder and queue for Outpost Rush during the event window (April 15 - April 21). Be sure to also join the discussion in the official Discord to share your feedback on the new updates to the map.
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By Savvvo
The Legacy of Crassus event returns to New World: Aeternum on March 11, and introduces some all-new rewards.
The Legacy of Crassus event is back this year in Aeternum, but this time, Crassus is stronger, more relentless, and ready for revenge! Keep in mind though that with great challenges come even greater rewards, including some all-new furniture items and new 710 gear score versions of the new unique Crassus' equipment!
The Legacy of Crassus event will take place from March 11 to March 31, 2025, where players can locate the large open-world boss throughout Aeternum. Once you defeat him, you'll be rewarded with a handful of potential rewards, including a chance at the following:
GS 700 random Weapon, Armor, or Shield Black Gypsum (~3/day) Perk Item (Brilliant Animus, Sliver of Consecrated Iron, Shard of Consecrated Iron, Drop of Corrupted Essence, Huge Elk Hoof, Drop of Ironwood Sap, Starmetal Weaponsmith's Charm, Whetstone, Squirming Vines) 2-3 Potions GS 700 Crassus Named Item (Wrath of Decimus, Hoplites Great Blade, Sagittar of Lucanus, Vesuvius, Galea of Lucanus, Cuirass of Decimus, Fists of Decimus, Braccae of Lucanus, Hobnailed Boots of Lucanus) 2nd G S710 Crassus Named Item (33% Chance) 15 Dark Matter GS 710 Crassus Named Item (30% chance) (1/week) 9th Legion Pickaxe (2.5% Chance) (1/event) Cyclops Lucanus Statuette (2.5% Chance) (1/event) Cyclops Decimus Statuette (2.5% Chance) (1/event) Please note: players must deal at least 1,000 damage in order to receive rewards.
To learn more about how exactly this event will look, watch the video below.
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By Savvvo
With the first always-on PvP seasonal world live, players begin to brainstorm on what future seasonal worlds might be next in line.
The first seasonal world in New World: Aeternum, the "Season of Conquerors", was introduced on January 21, 2025. This new seasonal world approach to New World: Aeternum encourages players to recreate new characters on new servers that include a bit of a twist that's unique when compared to a typical server. For example, this very first seasonal world introduced an always-on PvP mode, where all players are automatically flagged for PvP once they hit level 15, making it a server full of PvP enjoyers.
This always-on PvP seasonal world has now been live for a little bit over a month now, and players are already starting to think about what's next, and what the team will have to do to try and encourage players to continue playing in these seasonal worlds. Players seem to be slowly leaving the existing seasonal worlds, and returning back to their main servers, making the overall population on each existing server at a bit of an awkward spot (depending on the server).
With the recent server mergers, players are encouraged and excited to see more populated servers, making their overall experience more enjoyable with more social interaction (regardless of if it's on legacy servers or a seasonal world).
With the next season slowly approach, players are already starting to brainstorm ideas on what capture the attention of the New World population, and what could be an even bigger twist than the already existing always-on PvP seasonal world.
Some of the current ideas from the players for future seasonal worlds are captured below:
Hardcore: A unique seasonal world that only allows your character to have one life. Regardless if your character is defeated in PvE or PvP content, it will automatically be deleted upon death, introducing an all-new type of challenge to New World pros. Ironman: In this form of a seasonal world, players are completely self-sufficient. There would be no trading post, no trading, and no social interaction in regards to trading materials or selling items with one another - just chatting and combat! In this type of seasonal worlds, players that understand the strategy around grinding in-game for best-in-slot gear early on would see great success! Best of Archetypes: This one is a bet of a stretch, but an interesting idea that introduces a format of a seasonal world that can help answer the question of who truly the best in each type of archetype is. In this type of seasonal world, players would be "locked" into one specific archetype, forcing them to battle each other with the same weapons and skills. For example - a server full of rangers! The Rise of the....Corrupted: Instead of the "Rise of the Angry Earth", what if the corrupted took over? In this seasonal world, it would introduce a twist to the main story questline, where there is an alternative ending that highlights a different enemy type that hasn't been highlighted as much, such as the corrupted, or beast. There are many, many more ideas being shared throughout the community, and it's exciting to see what the team will lock in as the next seasonal world, as it could have a HUGE impact on the future success of New World: Aeternum.
To learn more about some other future seasonal world ideas, watch the video below:
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By Savvvo
In an ongoing effort to enhance the New World: Aeternum experience, AGS will be merging several servers by February 25.
Although the launch of New World: Aeternum may have brought in a lot of new and returning players to the game, it's come to a point that some servers are starting to feel an impact on lower populated servers. Naturally, as time goes on, some players move on to other games, or even different servers, leaving the server the left in a dwindling state.
To enhance the overall experience of players across multiple servers, the team has announced that there will be several server merges taking place later this month to increase the overall player interaction while they are playing, maximizing the player count by reducing the total number of servers.
Servers that will be merging include:
Taurus/Asterion/Andrometus/Siren (EU) → Aries (EU) Apus/Phoenix/Sagitta (EU) → Draco (EU) Aaru (EU) → Nysa (EU) Cathaysia (US East) → Hudsonland (US East) Arctica/Kalahari (US East) → Rosa (US East) Kenorland/Cimmeria (US East) → Pangea (US East) Maramma (US East) → Valhalla (US East) Bellatrix/El Nath (US West) → Aquarius (US West) Cursa (SA East) → Alkaid (SA East) Pisces (AP Southeast) → Cerberus (AP Southeast) The process of merging these servers will begin on Tuesday, February 18, which will include the following items:
Server restart for retiring worlds Character creation & transfers disabled on retiring worlds Wars canceled & refunded on retiring worlds Between 2/18 and 2/25, players on retiring worlds will have the option to transfer themselves to another world of their choosing that's in their region The server merges will officially be completed on February 25, where all characters and companies will be automatically moved to their respective new servers. There will be a reimbursement process initiated for transfer tokens used within the last 14 days between merging worlds.
To learn more about New World: Aeternum, visit their official website here.
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By Savvvo
It's official - a new OPR map is coming to New World: Aeternum!
The prayers of New World: Aeternum players from around the globe were finally answered when it was announced that an all-new Outpost Rush (OPR) map, the Coral Divide, is coming to the game! Although this new map will not be fully released for several more months, it WILL be available for this weekend only as a bit of a test trial! To be more specific, the Coral Divide map will be playable from Friday, February 7, at 6:00 PM (UTC) until Monday, February 10, at 3:00 PM (UTC).
There will also be rewards provided to players who join and complete a match each day during this time period, which includes unique rewards based on the day they play:
Feb 7th: Season XP Booster Feb 8th: Gathering XP Booster Feb 9th: Season XP Booster Feb 10th: Weapon XP Booster Additionally, participants will earn one Gold Cursed Coconut per day for completing a match. These coveted items will be delivered during the Legacy of Crassus Event, and are typically a very time-sensitive item, where you previously could only get one per week. Be sure to take advantage of this opportunity and pick up an easy Gold Cursed Coconut for your characters!
Additionally, there will be Twitch Drops available during this weekend, allowing players to pick up even more rewards, simply by watching some of their favorite streamers.
These rewards include the following:
Vial of Suspended Azoth (x10) Dark Matter (x50) Gypsum Orb (x5) Banana Parfait (x50) Regeneration Serum (x50) Powerful Proficiency Boost (x35) In order to participate in this event, and to test out the preview of this new OPR map, you must ensure you follow the following steps:
Open the Activity Finder and queue for Outpost Rush during the event window. Play and complete matches daily on the Coral Divide map to earn maximum rewards. Rewards will be distributed after the preview weekend ends. If you haven't played New World: Aeternum in a while, this might be the weekend to jump on and get a taste of not only some of the recent changes to the game that came with Season 7, but also a quick look at the new Outpost Rush map, the Coral Divide!
Additional details around this preview weekend can be found in the video below.
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