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Major Patch Notes Released with the Introduction of Season 7 of New World: Aeternum

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New World: Aeternum receives a list of MAJOR patch notes being introduced with Season 7.

Just 24 hours before the launch of Season 7, the New World: Aeternum community were surprised to see a long list of changes coming to the game, including eight new artifacts, major combat changes, bug fixes, new seasonal events, updated rewards for mutated expeditions, and much, much more.

These changes will be live with the launch of Season 7 on January 21, 2025.

Some of the most drastic updates coming to New World: Aeternum can be found below.

Updates to Outpost Rush:

  • Matchmaking now updates your MMR based on personal score instead of just wins/losses
  • Updated OPR shop offerings:
    • Added a new buildable wall for adding cover, the Bulwark
    • Added Regen potion
    • Added Cleansing Elixer
  • Added a 25% scoring bonus for fighting near capture points in Outpost Rush.

Updates to Economy & Progression:

  • Schematics from the Hive of Gorgon's Raid have had their drop chance increased and more schematics are available.
  • By player request, we have changed the Gorgonite Inductor Raid Crafting Recipes (the recipes using Gorgon Essence) to no longer give equipment with Magnify. Now, the items crafted using these recipes will have a randomly assigned Attribute Perk. 
  • Based on feedback, the way Artifacts are available on the PvP Reward track has been changed. Artifacts are more likely to show up at all levels, and Artifacts are significantly more likely to roll on every level after PvP Track level 50.
  • Added Artifacts from Season 6 Battle pass to the PvP reward track.
  • Some new resources have been added to Raids and Mutated Expeditions to add improved access to max GS gear. By combining Damaged Gorgon's Eyes (a daily limited drop from The Hive of Gorgons and Sandwurm), Mutated Dust (a drop from Mutated Expeditions), and an Azerit Focus (a new crafting material) players can craft an inventory cache for themselves that will grant a few items that can roll up to 725 Gear Score.
  • Health and Regen potions are now more powerful, however they have a shared cooldown and the cooldown has been adjusted to compensate.
  • Spectral Chests in Cutlass Keys now give 45-55 doubloons, up from 14 doubloons. They are also now a source of Goldcursed Coconuts.
  • Fixed an issue causing some Mount Attachments and Charms to not drop as intended.
  • Increased the maximum stack size of Goldcursed Coconuts and Cursed Keys to 10,000 (was 1.).
  • Standardized duration of Winter Convergence item buffs to 40 minutes from 30 minutes.

Combat Balancing:

  • Self Healing - Increased the self-healing reduction in PvP from 10% to 30%. (does not apply to potions).
  • Combat Sprint Delay - Slightly reduced the duration of the sprint delay when hit from a melee attack for light equip loads (1s to 0.85s), and medium equip loads (0.75s to 0.65s).
  • Adjusted the fuel upgrade for Flourish and Finish. Will now only proc once per tick of rapier's bleed and not increase by stacks or number of targets it is on. But value has been increased from 3.5% to 9%.
  • Added GRIT to light attack start ups when using the 300 CON attribute threshold bonus.

Updates to Blunderbuss:

  • Increased the spread (inaccuracy) of the Blunderbuss when target locked onto an enemy player.

Updates to Bow:

  • Fixed an issue where a bow could be fired faster than intended when timing attacks and the Rain of Arrows ability.
  • Fixed an issue where using smartcast with certain bow abilities could cause stuttering.

Updates to Fire Staff:

  • Fixed an issue where the runes of helios ultimate could trigger without meteor shower being cast.
  • Fixed an issue that caused Meteor Shower duration to be 4 seconds rather than the intended 6 seconds.
  • Reduced the disease of Immolation to 10% incoming and 5% outgoing from 20% and 10% respectfully.
  • Reduced the max stacks of that DoT from 5 to 4, so a max of 20% weapon damage instead of 25%.

Updates to Hatchet:

  • Increased the cooldown of Defy Death from 60s to 70s.
  • Slightly Reduced homing max move distance from 4 to 3.75.

Updates to Life Staff:

  • Group or Raid members are now correctly highlighted Red in Group/Raid HUD when out of healing range and Life Staff is equipped.
  • Fixed an issue that let you use certain cancels to increase your light attack rate of fire.
  • Added the ability to remap self targeting on gamepad.
  • When aiming throwable Items while Life Staff is equipped, target locking will now lock onto enemies only, not allies.

Updates to Rapier:

  • Addressed issue where Rapier had a bit more cooldown reduction than intended. Changed up the Red Curtain Passive to have a brief cooldown after each trigger, and fixed some issues where DoTs could trigger activations of cooldown reduction.

Updates to Sword & Shield:

  • Modified the sword Final Blow passive functionality to only increase the threat generation while in heavy equip load.
  • Reduced base threat generation of the sword basic attacks but increased the taunt increase that the heavy attacks provide.

Updates to Void Gauntlet:

  • Updated functionality of Refreshing Precision to have a cooldown per activation instead of doing target limit.

For a full list of the season 7 patch notes, click here.

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