Twintop 45 Report post Posted December 21, 2014 Kargath Bladefist (Normal/Heroic): TBD The Butcher (Normal/Heroic): TBD Brackenspore (Normal/Heroic): TBD Tectus (Normal/Heroic): TBD Twin Ogron (Normal/Heroic): TBD Ko'ragh (Normal/Heroic): TBD Imperator Mar'gok (Normal/Heroic): TBD Quote Share this post Link to post Share on other sites
Twintop 45 Report post Posted December 21, 2014 Stealing formatting from Gwenymph because <3. I'm going to go through and fill out info over the next few days. Feel free to consolidate discussion of Highmaul encounters for Shadow Priests here! Also, reserved post space. Quote Share this post Link to post Share on other sites
Twintop 45 Report post Posted December 21, 2014 While I'm working on much more detailed information, here's a tip/trick/reminder for each of the 7 bosses:Kargath Bladefist - Pay close attention to which flame pillar is the most recent and try to stay near it at all times. Being close to it reduces the amount of time you'll have to kite Kargath when you are targeted by Berserker Rush. Use your instant-cast abilities (Mind Blast with CoP, Shadowfiend/Mindbender, L90 talent, Shadow Word: Pain for AS/VEnt, SoD Mind Spike Procs, etc.) to stutter-step towards the newest flame pillar each time one comes up.The Butcher - When he does Bounding Cleave, try to save an instant cast spell (or two) for the time you're in the air *and* runback. If you are part of one of the soak groups, saving Halo for this is perfect.Brackenspore - This isn't just for Shadow Priests -- Spectral Guise will cause Infesting Spores stacks to fall, meaning the max you'll ever have to take is 5 (or you can split it 6/4, 7/3, etc.).Tectus - Use add spawns to your advantage. Twist of Fate's uptime can be obscenely high on this encounter even just from off-dotting adds as they appear. Also, don't forget to use Shadow Word: Death on them when they get low! This is free damage (ToF) and free orbs (SWD) just waiting to be taken advantage of!Twin Ogron - Glyph of Reflective Shield is not only a very powerful DPS option on a number of abilities that are used in the encounter but also reduces the amount of healing required on you. Blaze ticks, Interrupting Shout, Pulverize, Enfeebling Roar, and Arcane Volatility (Mythic) are all reflective damage on to the bosses!Ko'ragh - When Ko'ragh's shield drops below 20%, Shadow Word: Death becomes available for use. HOWEVER, it is only a Single-Tap and does not generate a Shadow Orb. Fight the temptation to press that SWD button when he is above 20% health as it is worse than using your other filler spells (Mind Spike/Mind Flay)! Once his health is below 20% use SWD as normal.Imperator Mar'gok - Glyph of Reflective Shield shines on this encounter, complementing Body and Soul nicely. Most occasions when you need to move from point A to point B faster you will be doing so in an attempt at taking less damage. This combination is especially useful when you need to move through Force Nova. 1 Quote Share this post Link to post Share on other sites
Brutalpriest 60 Report post Posted December 21, 2014 Good so far. I will add two things. Brakenspore: Your DPS can go up a LOT on bracken if you're using flamethrower right. Go Angelic Feather for the speed boost and keep that speed boost going whenever you have the flamethrower running. Remember to turn it off when there isn't moss nearby. Ko'ragh: How is SW:Death worse than Mind Spike? Even single use and without the shadow orb, it deals more damage, and it's instant cast. I definately agree that it's worse than Insanity during a dot weave though. Quote Share this post Link to post Share on other sites
Twintop 45 Report post Posted December 22, 2014 Ko'ragh: How is SW:Death worse than Mind Spike? Even single use and without the shadow orb, it deals more damage, and it's instant cast. I definately agree that it's worse than Insanity during a dot weave though. When he is above 20% health and his shield is below 20% (basically the conditions I'm saying to NOT use it), SWD doesn't do full damage. It does 25% damage just like if you had Glyph of SWD equipped. This is worse than Mind Spike / Mind Flay unless you are moving. Quote Share this post Link to post Share on other sites
Brutalpriest 60 Report post Posted December 22, 2014 Interesting. This merits investigation. I'll confirm this on Tuesday. Quote Share this post Link to post Share on other sites
Twintop 45 Report post Posted December 22, 2014 Interesting. This merits investigation. I'll confirm this on Tuesday. Check this log from yesterday on Normal: https://www.warcraftlogs.com/reports/3aDgfdwkhRHmGZv2#type=damage-done&fight=10&source=3&ability=32379&view=events Quote Share this post Link to post Share on other sites
Brutalpriest 60 Report post Posted December 22, 2014 You're right. It fires for 1/4 damage, just like you'd expect from glyphed. I'll remember only to use it while moving, then. Quote Share this post Link to post Share on other sites
Drasp 0 Report post Posted December 26, 2014 On Ko'ragh you can spectral guise the expel magic: frost. He'll target the player he'll be casting the frozen orb placement on at the start of the cast, if you're targeted and guise during the cast, the raid damage or the slow won't be triggered. ( tested it on mythic and it works, however very difficult to get off during globals unless you hold globals for it ) Quote Share this post Link to post Share on other sites