Jump to content
FORUMS
Sign in to follow this  
Odinn

Should WoW Be More Account Driven?

Recommended Posts

8959-should-wow-be-more-account-driven.j

 

One of the subjects that continues to draw attention in the development of not only World of Warcraft, but all of Blizzard's titles, is how to make the games more account-driven. In an era of Xbox LIVE, PSN, Steam, Uplay, iOS Game Center, and more, the functionality of the WoW and Battle.net account systems seems decidedly dated.

 

On the WoW side, it's safe to say Blizzard has come a long way. As early as the addition of heirlooms in Wrath of the Lich King, it became apparent that improving the total player experience across your WoW account was on their radar. Many of the game's achievements are tracked in ways that are very positive for players who utilize multiple characters (the achievement for total Honorable Kills is a phenomenal example of this). The game's mount and battle pet collection systems are also excellent in this regard.

 

There are also further improvements on Blizzard's radar. Much has been made of the eventuality of an account-wide heirloom management system, as well as the possibility of some kind of tabard collection similar to mounts or pets. Continued efforts in these areas seem to suggest we're headed in the correct direction.

 

Having said all of that, there are a plethora of places where Blizzard's system is showing its age and design inconsistencies. A newer example is the player/reagent bank. In Diablo, all of your characters share a common Stash, which allows for the simple transfer of items to whichever character you feel like playing. WoW is effectively there with heirlooms and other account-bound items, and the ability to instantly mail unbound items between your characters - but the innumerable workarounds to track inventory across multiple characters suggest that Blizzard's inventory management isn't meeting the needs of its players any more.

 

Some of that can be ascribed to technical limitations, to be sure, but the advent of things like the Toy Box shows that there are possible vectors to improve it. A shared Reagent Bank, for sake of argument, seems like a quick and obvious improvement. Even some modifications to existing things like this, or making more of the game's achievements account-based rather than character-specific, would be great strides.

 

Speaking on a more global Blizzard basis, it seems as if a lot of potential exists for the Battle.net ecosystem to have more account functionality as well. At this point, the launcher is great for certain fundamental features, like managing authentication, friends across multiple games, and patching. It seems limited, however, in a number of other ways. Blizzard could easily implement a Battle.net achievement ecosystem to track your combined score across all of their games; having the ability to start multi-user chats from the launcher would be excellent as well. Being able to invite friends to join you in a party/game across the various clients is possible in numerous other comparable services, too.

 

Battle.net is something of a confusing beast. The launcher has some useful features, and the account-driven friend system is great, but that appears to be the entirety of its purpose today. Giving it some additional value would be a huge move on Blizzard's part.

 

Finally, on a similar note, with the lessons learned from developing the mobile Armory, WCS and BlizzCon apps, and now the mobile Hearthstone clients, it would certainly seem like the talent exists between Blizzard's walls to meet the apparent demand for further mobile (and web) features for the games as well. Whether that's mobile Garrison access, app-based remote login, a Battle Pet app, a Battle.net chat app, or something we haven't even thought of, there are a lot of ways that Blizzard could add some serious stickiness to their platform.

 

What are your thoughts? Are there things you'd like to see shared across your WoW account? Features that Battle.net could have that would improve your experience? Mobile applications that would keep you coming back?

  • Like 1

Share this post


Link to post
Share on other sites

I'd like to see more rewards and interaction between different Blizzard titles. similar to how the Hearthsteed mount was given out in WoW for winning games in Hearthstone. The rewards shouldn't give an advantage in the other games, so getting raid gear for wow by winning a SC2 match wouldn't work, but there are plenty of cosmetic/vanity/fun rewards that could be given out between titles.

 

Some ideas:

- Hearthstone abosultey needs to have wow pets like the TCG did. Blizzard will start geting $50-100 more per month out of me tomorrow if they did this.

- Some sort of Achievement in D3 that allows you to get your D3 heroes as followers in wow

- A random chance when completing a hearthstone match to get an item in WoW to give a follower the hearthstone pro trait

- Hearthstone card backs based on achievements in other Blizzard titles

- Maybe even a few WoW achievements that give hearthstone cards, but the cards would need to be something fun that isn't necessarily good from a competitive standpoint.

- Garrison monuments, banners, skins, etc. gained through playing other titles. How cool would it be to display a Hearthstone Legend monument in your garrison.

 

I could come up with a lot more too. Blizzard certainly has the tools to do this, and they've casually mentioned it in the past, so I'm surprised there hasn't been a lot more interaction between the different titles.

Share this post


Link to post
Share on other sites

Crossover benefits between the Blizzard franchises would make a lot of sense from a business perspective. You already see that threshold crossed with the Collector's Edition or Digital Deluxe copies of the games conferring almost strictly cosmetic rewards in each Blizzard game.

 

This is maybe another example of why the Battle.net platform needs to evolve further - right now, wholly separate teams of people each have to implement rewards in their own ecosystem (e.g. the WoW team has to design and release the Battle Pet reward for the Starcraft collector's edition; the Starcraft team has to set up portraits and decals on their end for the WoW CE). Basically, every opportunity we have today for some kind of benefit that moves between the games requires people on multiple disparate teams to coordinate it.

 

If, for sake of argument, earning a 'Battle.net' achievement conferred rewards in each game, that might still involve people from each game contributing to ensure that their in-game reward is properly designed and implemented, but it would set the stage for a platform-driven experience, rather than a game-driven one. Long term, collecting Battle.net portraits, emblems, trophies, or achievements might be as important to players as the in-game rewards are today.

 

As long as the rewards continue to be vanity things, as you've accurately described, it can only incentivize players trying multiple Blizzard franchises (or investing more time/money into the ones they play already). Seems like a great idea, from where I'm sitting.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

I have to agree on the crossover benefits. I for one would love cosmetic rewards for playing certain games. (e.g. Tyrael Wings cape cosmetic item in WoW, Sulfuras cosmetic weapon in D3, etc.) Mainly because I think there should be an indication of dedication to other blizzard titles.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...