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    • By Cossette
      Hey guys!
       
      I was wondering if anyone could give me some tips on healing Highmaul on my resto shaman. I've recently joined a new guild and I'm finding myself constantly behind the other healers.
       
      I played this character during the last months of MoP and I never had any trouble getting the numbers out of it (rshamans were in a very good place) and now I believe I've lost my touch. I also feel like I'm trying to do many things, like casting stuff on cd and helping dps and I end up not doing anything.
       
      Here is my armory page: http://eu.battle.net/wow/es/character/zuljin/Selha/advanced
       
      And here is a log from the Butcher (where shamans are supposed to be top healing and I was last): https://www.warcraftlogs.com/reports/AGDXCVB92hqTa4rt/#type=healing
       
      Addons I'm using: ElvUI, DBM, ora3
       
      Thanks in advance!
       
      P.S.: I'm new here, so sorry if this is the wrong place to ask or if I should give more information. Also, I apologize for my bad English.
    • By Stoove
      The Guide to Optimizing Healing Rain in Adverse Situations

      or

      Why does it always Healing Rain on me?

      The aim of this thread is to discuss the situations in which Healing Rain is very difficult to optimize. Here, I'm thinking specifically of 10-man raiding (because seriously 25-man is HR heaven!). We have a list of fights/phases in the Seige of Orgrimmar for which Healing Rain is difficult to use well. What we need is suggestions on how to target the Healing Rain to get the benefit out of it.
       
      We also keep previous tiers' tips for posterity.

      Bosses and Phases
       
      Seige of Orgrimmar
       
      We currently need tips for the following fights;
      Immerseus Fallen Protectors Norushen Sha of Pride Galakras Iron Juggernaut Kor'kron Dark Shaman General Nazgrim Malkorok Spoils of Pandaria Thok the Bloodthirsty Siegecrafter Blackfuse Paragons of the Klaxxi Garrosh Hellscream  
      Throne of Thunder

      We asked for tips for the following fights;
      Horridon (all phases) Council of Elders (before Sul is killed) Tortos Megaera (outside of Rampage) Ji-Kun (on the main platform) Durumu the Forgotten (in the Beam Phase) Dark Animus Iron Qon (Lightning and Ice phases) The Twin Consorts Lei Shen Requirements for Posting Tips

      If you want to submit a tip, please start your reply saying which fight and which phase you're talking about. This will make it easier to collate the responses. Bear in mind that the minimum expected targets is 3, and we usually like to have 4+ in Healing Rain. Please be as explicit as possible as to how many people you manage to get in using your tip. If you can, please note the raid composition you generally work with (X tanks, Y healers, A melee DPS and B ranged DPS will suffice) and what your attitude is like (hardcore/casual/casualcore will do). This will help us to assess whether the tip is really useful generally. Other discussion

      Please discuss and pick apart any tips you see. Discussion is really useful here so that we can judge what tips are useful!

      Tips Compilation


      Horridon

      [Door Phases]
      Dropping Healing Rain with its borders on the add tank so that the tank and DPS walk through it on the rotation around the arena. Expect the n.o. targets to vary with group, but you can get up to 6 at once.

      [War God phase]
      Use it near the edge of War God's hitbox. This allows everybody to stack in the shiny while War god is burned down.


      Council of Elders

      [before Sul is killed]
      If your tanks keep Sul and Malak on top of each other, you should be able to keep Healing Rain down on them and the melee for ~4 targets most of the time. Varies with group comp and tactics, obviously best with 2+ Melee.


      Megaera

      [Outside of Rampage]
      If your raid is particularly switched on, you can get up to 4 people comfortably spread out inside the healing rain. Aim to have the area free of fire if possible and target it on the ranged. How easy this is will highly depend upon your kill order.


      Durumu the Forgotten

      [shiny Colour Beams Phase]
      This will vary depending on your tactics. If you keep one healer and your tanks in the Blue Beam (which should be stationary) then target it on them. Note that HR can be difficult to see over the shiny blue effect of the Beam. Expect 3-4 targets with a good uptime, dependent on composition.

      [Death Beam Phase]
      In the Death Beam phase, you can expect everyone will be stacked up. Cast the Healing Rain as far ahead of the group as possible - you tend to move around quite fast so maximise the time people can stay in it. You can get up to 10 targets like this.
       

      Lei Shen
       
      [Transition Phases]
      Using Healing Rain when your platform gets an Overcharged or a Static Shock might help, but in 10-man you will only  get 2-3 people in.
       
      [Phase 1]
      Thunderstruck is a very predictable move, so you can cast Healing Rain on your tanks and melee before it hits. Only really worth doing when you have over 2 melee players.
       
      [Phase 2]
      Your raid will prefer to stack up in Phase 2, so casting Healing Rain on the boss around the time Ball Lightning lands is a good idea. It should heal everyone very efficiently and prevent you having to cast additional heals in this part of the phase.
       
      [Phase 3]
      The raid has to deal with spreading out and stacking up a lot. Casting Healing Rain on/near your tanks will probably be the best bet. Using it just before Thunderstruck will get the best efficiency out of it.
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