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Hi, I've been working on an evolve shaman deck, how is it?

2evolve

2totem golem

2eternal sentinel

2bluegill tidehunter

2haunted creeper

2tuskar totemic

2jeweled scarab

2lightning spell

2feral spirit

1impmaster

1nerubian prophet

2hammer of twilight

2master of evolution

1elemental destruction

2flame elemental

1mukkla tyrant of the vale

2thing from below

Edit:recently i changed defender of argus w mukkla tyrant in my zoo deck,do u think that wld work?thanks!and how successful do you think evolve shaman is on the ladder as a whole?i actually wanted to try cos i got thrashed by an evolve shaman once(i beat him but...totem to doomsayer nuff said)and i felt like seeing if it wld work

Hey positiv,sorry but i think u forgot my deck lol.any advice on it?

 

No, I just don't have experience with Evo Shamans. But don't worry, I am now saving dust for the cards and it should take about days if nothing bad happens. Sorry for the delay and thanks for reminder :)

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Hi, I've been working on an evolve shaman deck, how is it?

2evolve

2totem golem

2eternal sentinel

2bluegill tidehunter

2haunted creeper

2tuskar totemic

2jeweled scarab

2lightning spell

2feral spirit

1impmaster

1nerubian prophet

2hammer of twilight

2master of evolution

1elemental destruction

2flame elemental

1mukkla tyrant of the vale

2thing from below

Edit:recently i changed defender of argus w mukkla tyrant in my zoo deck,do u think that wld work?thanks!and how successful do you think evolve shaman is on the ladder as a whole?i actually wanted to try cos i got thrashed by an evolve shaman once(i beat him but...totem to doomsayer nuff said)and i felt like seeing if it wld work

Hey positiv,sorry but i think u forgot my deck lol.any advice on it?

 

No, I just don't have experience with Evo Shamans. But don't worry, I am now saving dust for the cards and it should take about days if nothing bad happens. Sorry for the delay and thanks for reminder smile.png

 

 

I've been mucking about with Evo Shaman for a while, I'll help if I can
 
The cards I would question using:
Haunted Creeper - overall a decent low cost minion, but its from Naxx, and the only card keeping you from playing this deck on standard rather than wild. 
 
Jeweled Scarab - 2 mana for a 1/1 minion, there are lots better to choose from, even with the extra card. 
 
Nerubian Prophet - too slow. It has to sit in your hand at least 2 turns before its worth bringing out. If you draw it early, it takes up hand space doing nothing, if you draw it late, it burns more mana than its worth. Much better cards to choose from, like Flamewreathed Faceless or Dranei Totemcalller.
 
Elemental Destruction - if you're looking for an AOE, I'd rather take lighting storm. Its less damage, but also costs less and a much lower overload, and only targets enemy minions. Or Lava Burst to take out a single larger minion.
 
Mukkla - not bad, but there are better 6 cost minions.  Also keep in mind that when you evolve a minion, any buffs you placed on it dont carry over, so the bananas arent worth as much. 
 
Hammer of Twilight - personally, I prefer Doomhammer, but this isnt a bad replacement. More personal taste I guess. 
 
My current Evo Shaman deck:
2x evolve
2x lightning bolt
2x tunnel trogg
1x ancestral knowledge
2x etermal sentinal
2x flametongue totem
2x totem golem
2x feral spirit
2x hex
1x lava burst
1x lightning storm
2x tuskarr totemic
1x flamewreathed faceless
2x master of evolution
1x doomhammer
1x thunder bluff valiant
2x fire elemental
2x thing from below
 
 
keep in mind that when you Evo a minion, its just like summoning a new one - so all damage is gone, but it cant attack that turn. Standard tactic is to attack for trades that leave your minions damaged, then Evo to get all new ones. Dont place your flametongue totems until you are about to attack, or after you Evo. 
Edited by Allegro

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Hi, I've been working on an evolve shaman deck, how is it?

2evolve

2totem golem

2eternal sentinel

2bluegill tidehunter

2haunted creeper

2tuskar totemic

2jeweled scarab

2lightning spell

2feral spirit

1impmaster

1nerubian prophet

2hammer of twilight

2master of evolution

1elemental destruction

2flame elemental

1mukkla tyrant of the vale

2thing from below

Edit:recently i changed defender of argus w mukkla tyrant in my zoo deck,do u think that wld work?thanks!and how successful do you think evolve shaman is on the ladder as a whole?i actually wanted to try cos i got thrashed by an evolve shaman once(i beat him but...totem to doomsayer nuff said)and i felt like seeing if it wld work

Hey positiv,sorry but i think u forgot my deck lol.any advice on it?

No, I just don't have experience with Evo Shamans. But don't worry, I am now saving dust for the cards and it should take about days if nothing bad happens. Sorry for the delay and thanks for reminder :)

 

I've been mucking about with Evo Shaman for a while, I'll help if I can

 

The cards I would question using:

Haunted Creeper - overall a decent low cost minion, but its from Naxx, and the only card keeping you from playing this deck on standard rather than wild. 

 

Jeweled Scarab - 2 mana for a 1/1 minion, there are lots better to choose from, even with the extra card. 

 

Nerubian Prophet - too slow. It has to sit in your hand at least 2 turns before its worth bringing out. If you draw it early, it takes up hand space doing nothing, if you draw it late, it burns more mana than its worth. Much better cards to choose from, like Flamewreathed Faceless or Dranei Totemcalller.

 

Elemental Destruction - if you're looking for an AOE, I'd rather take lighting storm. Its less damage, but also costs less and a much lower overload, and only targets enemy minions. Or Lava Burst to take out a single larger minion.

 

Mukkla - not bad, but there are better 6 cost minions.  Also keep in mind that when you evolve a minion, any buffs you placed on it dont carry over, so the bananas arent worth as much. 

 

Hammer of Twilight - personally, I prefer Doomhammer, but this isnt a bad replacement. More personal taste I guess. 

 

My current Evo Shaman deck:

2x evolve

2x lightning bolt

2x tunnel trogg

1x ancestral knowledge

2x etermal sentinal

2x flametongue totem

2x totem golem

2x feral spirit

2x hex

1x lava burst

1x lightning storm

2x tuskarr totemic

1x flamewreathed faceless

2x master of evolution

1x doomhammer

1x thunder bluff valiant

2x fire elemental

2x thing from below

 

 

keep in mind that when you Evo a minion, its just like summoning a new one - so all damage is gone, but it cant attack that turn. Standard tactic is to attack for trades that leave your minions damaged, then Evo to get all new ones. Dont place your flametongue totems until you are about to attack, or after you Evo.

Thanks for the advice man.may i know roughly what rank can this deck take you too?im looking for something to get past 10 lol

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Sooo I've been playing Handlock since Naxx dropped and it almost makes me want to cry that the deck hasn't really seen any love lately at all... Especially with Molten Giant getting a harsh nerf. I still think the deck is playable and can actually excel, just needs a little tweaking. I've made a Reno Handlock that's helped get me to rank 5 this season already, but I feel like it's not nearly as good as it can be. I have tested moltens a lot lately and feel like they're still good especially in a reno deck.. Any opinions on changes?

 

Mortal Coil

Acidic Swamp Ooze

Ancient Watcher

Dark Peddler

Doomsayer

Sunfury Protector

Demonwrath

Shadowbolt

Brann Bronzebeard

Earthen Ring Farseer

Hellfire

Shadowflame

Defender of Argus

Faceless Shambler

Refreshment Vendor

Spellbreaker

2x Twilight Drake

Big Game Hunter

Cult Apothecary

Fen Creeper

Siphon Soul

Emperor Thaurissan

Reno Jackson

Sylvanas Windrunner

Lord Jaraxxus

2x Mountain Giant

2x Molten Giant

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Sooo I've been playing Handlock since Naxx dropped and it almost makes me want to cry that the deck hasn't really seen any love lately at all... Especially with Molten Giant getting a harsh nerf. I still think the deck is playable and can actually excel, just needs a little tweaking. I've made a Reno Handlock that's helped get me to rank 5 this season already, but I feel like it's not nearly as good as it can be. I have tested moltens a lot lately and feel like they're still good especially in a reno deck.. Any opinions on changes?

 

Mortal Coil

Acidic Swamp Ooze

Ancient Watcher

Dark Peddler

Doomsayer

Sunfury Protector

Demonwrath

Shadowbolt

Brann Bronzebeard

Earthen Ring Farseer

Hellfire

Shadowflame

Defender of Argus

Faceless Shambler

Refreshment Vendor

Spellbreaker

2x Twilight Drake

Big Game Hunter

Cult Apothecary

Fen Creeper

Siphon Soul

Emperor Thaurissan

Reno Jackson

Sylvanas Windrunner

Lord Jaraxxus

2x Mountain Giant

2x Molten Giant

Running duplicate cards with Reno is way too risky, and it isn't that rewarding either. I would include one Sea Giant (unless you face freeze mages or yogg-saron decks) and one Frost Giant in place of the duplicate Giants. As for the duplicate Drake, you could try running Midnight Drake.

Sen'jin has higher quality than Fen Creeper, but since the 4-slot is too crowded, Fen Creeper is maybe even better. However, if you change the 4/5 curve, you should swap those two.

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Sooo I've been playing Handlock since Naxx dropped and it almost makes me want to cry that the deck hasn't really seen any love lately at all... Especially with Molten Giant getting a harsh nerf. I still think the deck is playable and can actually excel, just needs a little tweaking. I've made a Reno Handlock that's helped get me to rank 5 this season already, but I feel like it's not nearly as good as it can be. I have tested moltens a lot lately and feel like they're still good especially in a reno deck.. Any opinions on changes?

 

Mortal Coil

Acidic Swamp Ooze

Ancient Watcher

Dark Peddler

Doomsayer

Sunfury Protector

Demonwrath

Shadowbolt

Brann Bronzebeard

Earthen Ring Farseer

Hellfire

Shadowflame

Defender of Argus

Faceless Shambler

Refreshment Vendor

Spellbreaker

2x Twilight Drake

Big Game Hunter

Cult Apothecary

Fen Creeper

Siphon Soul

Emperor Thaurissan

Reno Jackson

Sylvanas Windrunner

Lord Jaraxxus

2x Mountain Giant

2x Molten Giant

Running duplicate cards with Reno is way too risky, and it isn't that rewarding either. I would include one Sea Giant (unless you face freeze mages or yogg-saron decks) and one Frost Giant in place of the duplicate Giants. As for the duplicate Drake, you could try running Midnight Drake.

Sen'jin has higher quality than Fen Creeper, but since the 4-slot is too crowded, Fen Creeper is maybe even better. However, if you change the 4/5 curve, you should swap those two.

Thanks for the advice!

I ended up doing -1 Brann Bronzebeard, -1 Twilight Drake, -1 Fen Creeper, -1 Mountain Giant, and -1 Molten Giant in favor of +1 Imp Gang Boss, +1 Cho'gall, +1 Twisting Nether, +1 Frost Giant, +1 Sea Giant. Seems to be working out great so far :D

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Hey,my second try at evo shaman,any advice or just some comments on the deck in general?

2evolve

1crackle

2bluefin tidehunter

1flametongue

2totem golem

1feral spirit

2hex

2lightning storm

1healing wave

1mana tide totem

2tuskarr totemic

2flamewreathed faceless

1bloodlust

2azure drake

1thunder bluff vailant

2fire elemental

1nerubian prophet

2thing from below

What it seems to struggle with is a solid early game especially againts aggro decks,i was wondering how to improve it

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Hey,my second try at evo shaman,any advice or just some comments on the deck in general?

2evolve

1crackle

2bluefin tidehunter

1flametongue

2totem golem

1feral spirit

2hex

2lightning storm

1healing wave

1mana tide totem

2tuskarr totemic

2flamewreathed faceless

1bloodlust

2azure drake

1thunder bluff vailant

2fire elemental

1nerubian prophet

2thing from below

What it seems to struggle with is a solid early game especially againts aggro decks,i was wondering how to improve it

 

You'll need some more low cost minions to get a better start against aggro.  I'd recommend tunnel trog, or if you dont have LOE, maybe argent squire. Tunnel trog is about the best 1 drop for this deck because of the potential to grow, at at 3 defense its likely to stick around at least a turn or make your opponent use something powerful to get rid of it. Ideal start is tunnel trog > totem golem or coin + feral spirit.  If you have flamewreathed faceless in your opening hand, I like to hold on to it IF you have other low cost minions to get a solid start, because getting a 7/7 out on turn 4 (or 3) is so powerful. 

 

In many ways, an Evo deck plays like Face Shaman, at least the first few turns. Evo has a stronger mid game with bigger minions coming later, and the ability to use yours to take out opposing minions then "trade up" with evolve or master of evolution and fully heal into something bigger. 

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Hey,my second try at evo shaman,any advice or just some comments on the deck in general?

2evolve

1crackle

2bluefin tidehunter

1flametongue

2totem golem

1feral spirit

2hex

2lightning storm

1healing wave

1mana tide totem

2tuskarr totemic

2flamewreathed faceless

1bloodlust

2azure drake

1thunder bluff vailant

2fire elemental

1nerubian prophet

2thing from below

What it seems to struggle with is a solid early game especially againts aggro decks,i was wondering how to improve it

 

You'll need some more low cost minions to get a better start against aggro.  I'd recommend tunnel trog, or if you dont have LOE, maybe argent squire. Tunnel trog is about the best 1 drop for this deck because of the potential to grow, at at 3 defense its likely to stick around at least a turn or make your opponent use something powerful to get rid of it. Ideal start is tunnel trog > totem golem or coin + feral spirit.  If you have flamewreathed faceless in your opening hand, I like to hold on to it IF you have other low cost minions to get a solid start, because getting a 7/7 out on turn 4 (or 3) is so powerful. 

 

In many ways, an Evo deck plays like Face Shaman, at least the first few turns. Evo has a stronger mid game with bigger minions coming later, and the ability to use yours to take out opposing minions then "trade up" with evolve or master of evolution and fully heal into something bigger.

Hey,my second try at evo shaman,any advice or just some comments on the deck in general?

2evolve

1crackle

2bluefin tidehunter

1flametongue

2totem golem

1feral spirit

2hex

2lightning storm

1healing wave

1mana tide totem

2tuskarr totemic

2flamewreathed faceless

1bloodlust

2azure drake

1thunder bluff vailant

2fire elemental

1nerubian prophet

2thing from below

What it seems to struggle with is a solid early game especially againts aggro decks,i was wondering how to improve it

 

You'll need some more low cost minions to get a better start against aggro.  I'd recommend tunnel trog, or if you dont have LOE, maybe argent squire. Tunnel trog is about the best 1 drop for this deck because of the potential to grow, at at 3 defense its likely to stick around at least a turn or make your opponent use something powerful to get rid of it. Ideal start is tunnel trog > totem golem or coin + feral spirit.  If you have flamewreathed faceless in your opening hand, I like to hold on to it IF you have other low cost minions to get a solid start, because getting a 7/7 out on turn 4 (or 3) is so powerful. 

 

In many ways, an Evo deck plays like Face Shaman, at least the first few turns. Evo has a stronger mid game with bigger minions coming later, and the ability to use yours to take out opposing minions then "trade up" with evolve or master of evolution and fully heal into something bigger.

Thanks for your advice man.since i usually play wild,i tried zombie chows and flame jugglers along w the squires and it seems to work so much better.thanks!!!

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My favorite class since i started playing hearthstone was Shaman, i expend like half a year playing Ancestor Call shaman, now with the arrive of WotOG and standard u cannot use Ancestor's Call and Crackle anymore, but we got some new cards like Hallazeal and stormcrack, so yeah it is hard to make a 30 damage combo but we have more heal (that hallazeal + elemental destruction deck is just overpowered) and stormcrak that give us a good way to clean annoying minions like Azure drake, flamewalker...) . Below i will put my decklist, if you have any suggestion please tell me.(i have to say my native language is not english so dont be rude smile.png )

 

2x Lightning Bolt

2x stormcrack

2x Lava Shock

2x Ancestral knowledge

2x Loot Hoarder

1x Thalnos

2x Elemental destruction

2x Far Sight

2x Lightning Storm

2x Lava Burst

2x Hex

2x Healing Wave

2x Feral Spirit

1x Hallazeal

1x Thaurissan

1x Alextrasza

1x Malygos

1x Yogg-Saron

 

Explanation of some choices:

I play Loot Hoarder because i felt i needed more draw power, before i had Azure Drake but sometimes with overload i found myself in a incomfortable position because i needed spell damage but it cost just too much, thats why i also put thalnos it gives me spell power without having to use hero power and praise for that token, and it also gives me a card, yeah sometimes having 3 2-drops make healing wave less valuable but you just have to mulligan for those cards along with elemental destrucion and stormcrack and you are ok (it depends on the matchup).

 

Hallazeal it just broken, i felt in love whe it was realeased, just having a way to clear a bord and a pseudo reno jackson eff its just OP. Before the arrive of WotOG i didnt needed Alexstrasza because you could easily 30 damage but now is harder, now you cant or at least is really hard to make 30 damage with malygos so alex is good here. 

 

And Yogg-Saron...ehheheh. well this card is not a card you will use every single game, you only will use it when you are in a really bad spot. So there is two options: or you lose more than before or you can make a comeback with his eff. If you see it that way is not that bad card. sometimes vs warrior or in fatigue games where i didnt have malygos anymore that card stole the game (for me or for the opponent...)

 

In general this is a control-based deck based in stall the beggining and mid game, cleaning your opponent board and healing yourself. This deck is a really fun deck to play and is really good i highly recommend it but yeah if you could tell me some techs or something that would be great

Edited by Damien
Merged separately created thread.

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One of my favorite decks in hearthstone was Ancestor's Call Malygos, but with the arrive of WotOG, we cannot use it anymore so i've been working in this deck since standard came out. Is a full control shaman with malygos and yogg saron as a finisher

 

2x Lightning Bolt

2x Stormcrack

2x Lava Shock

2x Ancestral Knowledge

2x Loot Hoarder

1x Thalnos

2x Elemental Destruction

2x Far Sight

2x Lightning Storm

2x Lava Burst

2x Hex

2x Healing Wave

2x Feral Spirit

1x Hallazeal

1x Thaurissan

1x Alextrasza

1x Malygos

1x Yogg-Saron

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Hey,im starting on hybrid hunter,this is based off a deck on hearthpwn,how is it?

2xbat

1xbear trap

1xellek

1xsnake

2xcompanion

2xeaglehorn

2xkill command

2xunleash

2xhoundmaster

2xhighmane

1xcall of the wild

2xknife juggler

2xcreeper

2xflame juggler

2xscientist

2xshredder

1xstranglethorn tiger

1x ragnaros

Edited by TheEviscerator

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On 17. 5. 2016 at 2:20 AM, Chrisp said:

One of my favorite decks in hearthstone was Ancestor's Call Malygos, but with the arrive of WotOG, we cannot use it anymore so i've been working in this deck since standard came out. Is a full control shaman with malygos and yogg saron as a finisher

 

2x Lightning Bolt

2x Stormcrack

2x Lava Shock

2x Ancestral Knowledge

2x Loot Hoarder

1x Thalnos

2x Elemental Destruction

2x Far Sight

2x Lightning Storm

2x Lava Burst

2x Hex

2x Healing Wave

2x Feral Spirit

1x Hallazeal

1x Thaurissan

1x Alextrasza

1x Malygos

1x Yogg-Saron

I feel like 2 Healing Waves are enough and make Hallazeal the Ascended unneeded. If your experience has proven otherwise, then your deck is good to go (though Yogg-Saron, Hope's End is very goofy). If not, Azure Drake is the card that could work. If you want to get rid of Yogg-Saron, Hope's End as well, a second copy of Azure Drake is reasonable.

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@positiv2 Gorehowl has worked pretty great in the past, but, it does tend to end up with a lot of damage with my face, which is less than ideal. :/

Do you tend to lean towards the Obsidian Destroyer or Hogger  ,as I have both available?

Are there any other adjustments you'd recommend?

Edited by NonsenseKing
Tidying up formatting/tags.

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7 hours ago, positiv2 said:

I feel like 2 Healing Waves are enough and make Hallazeal the Ascended unneeded. If your experience has proven otherwise, then your deck is good to go (though Yogg-Saron, Hope's End is very goofy). If not, Azure Drake is the card that could work. If you want to get rid of Yogg-Saron, Hope's End as well, a second copy of Azure Drake is reasonable.

i really like healing wave vs aggro decks like zoo or shaman, you just have to heal and clear the board so then you can hallazeal + elemental destruction, that is an almost auto-win vs those decks. Yogg-Saron is not a card you will play always, vs control decks like warrior where malygos and alex combo isnt enough you can use yogg saron as a win condition. Also sometimes happen that you will lose no matter what so u play yogg and you lose more D: ... or can give you a comeback, if you see it that way is not a bad card. Drake i tried it a few weeks ago and i dont know i felt its mana cost is too high, yeah he gives you spell damage but sometimes you need to clean bord and heal at the same time, with drake you can only clear so :/

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This is a renolock build that I've been using in wild, and it's only had 1-2 losses out of about 15 games I've played so far. However, I'd like to get some feedback on thoughts or substitutions to make it more effective:

zombie chow

mortal coil

darkbomb

dark peddler

sundry protector

demonwrath

earthen ring farseer

imp gang boss

mind control tech

hellfire

implosion

shadowflame

defender of argus

piloted shredder

refreshment vendor

spell breaker

twilight drake

antique healbot

big game hunter

sludge belcher

siphon soul

emperor thaurissan

reno jackson

sylvanas windrunner

dr. boom

twisting nether

lord jaraxxus

malganis

n'zoth the corruptor

mountain giant

 

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      The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
      In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
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