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The Rate/Improve my deck thread.

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5 minutes ago, TheEviscerator said:

Thanks man...but unfortunately on this account i dont have sylvannas or rag lol.I was thinking maybe a sludge belcher?and also may I know which wing can I get demonwrath in,and if its past the first what can replace it...sunfury maybe?

In that case include Stalagg, Feugen and Piloted Shredder.
You can include Sludge Belcher if you have problems with aggro, but I would prefer to include him in place of Soulfire rather than newly swapped-in cards.
Demonwrath is in 4th wing of Blackrock Mountain. If you do not plan on playing dragon decks or tempo mage, feel free to skip 3rd-5th wing of BrM and buy packs instead.

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24 minutes ago, positiv2 said:

In that case include Stalagg, Feugen and Piloted Shredder.
You can include Sludge Belcher if you have problems with aggro, but I would prefer to include him in place of Soulfire rather than newly swapped-in cards.
Demonwrath is in 4th wing of Blackrock Mountain. If you do not plan on playing dragon decks or tempo mage, feel free to skip 3rd-5th wing of BrM and buy packs instead.

oh man...shld I have mentioned i have zero naxx cards?i can afford epics though(my atrocious pack luck this account helped me learn patience)but i was thinking maybe a manipulator and a BGH...like I just realized i need something more for big minions because Im basically just relying on monkey and rafaam(like i said my asia account is noob).or maybe is a shade of naxx a suitable replacement(living the 30/30 dream).Sorry for the inconvenience man, I should have said this earlier

Edited by TheEviscerator

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@TheEvisceratorFaceless Manipulator could work, but just like Faceless Shambler it requires a big minion on the board. Big Game Hunter is bit too risky because of zoo decks (not sure how common they are on SEA though), but if you really have problems getting rid of 7+ att minions, then it's okay to include him. Spellbreaker could be a good addition as well. Shade of Naxxramas sounds nice as well, but he is quite bad against aggro because you spend 3 mana for a minion that does nothing for 2 or more turns. If you want to save dust, you can play Bog Creeper, Jeweled Scarab or even Sen'jin Shieldmasta.

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What do you think about this zoolock list? I have dust for 2 epics and I don't have gormok. Also I have 0 wings from loe and 0 wings from brm. Thanks in advance

 

zoolock.png

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Thanks for the great advice man,as always really appreciate it. But my (goddamn!!!!!) OCD basically requires me to just double check the deck,so this is it,right?

1zombie

1coil

1PO

1flame imp

1voidwalker

1peddler

1darkbomb

1darkshire councilman(omg I just realized non-white Trump)

1farseer

1brann

1MCT

1implosion

1vendor

1shambler

1argus

1elise

1spellbreaker

1twilight drake

1shredder

1shadowflame

1kodo

1belcher

1hellfire

1healbot

1reno

1siphon soul

1emperor

1xtwisting nether

1rafaam

1mountain giant(decided to keep him after all after seeing like all the renolock have him lol

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1 hour ago, kekerino said:

What do you think about this zoolock list? I have dust for 2 epics and I don't have gormok. Also I have 0 wings from loe and 0 wings from brm. Thanks in advance

 

zoolock.png

I'd go with second Soulfire in place of Argent Squire. Start saving for LoE and then BrM, and keep saving dust for Gormok. Once you get Dark Peddlers, put them in place of Flame Jugglers, then when you get Imp Gang Bosses, swap them with Horseriders, and after you craft Gormok, swap him with one Sea Giant.

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2 hours ago, positiv2 said:

@TheEvisceratorSeems alright. Other Renolocks who run Mountain Giant generally have higher curve. It might work for you as well, but if you ever find yourself being unable to play him, you know the possible swaps.

Thanks so much man.just got all the cards(golden millhouse...just as I said my luck is atrocious too)and it works like an absolute charm.funny thing is I clear boards w hellfire so badly that by turn 5 I can twilight drake on empty and build up the board so well I can ABSOLUTELY WHIP MY FRIENDS SECRET PALADINS ASS.IT FEELS SO DAMN GOOOOOD...

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Hey everyone. I've been a lurker on the site for a while but I've always had a passion for brewing decks that can throw my opponents for a loop. I've been tuning and testing with one deck in particular but I just haven't been able to achieve success with it yet. I call it "Dragon Zoo." By combining a Zoo playstyle with a Dragon package, I was hoping to create a Warlock deck that could hold it's own into the mid-game and still be able to fight back from an empty board or, simply outlive the common hate against Zoo decks. There are also a few tech cards included to play to the decks strengths and fight against more aggressive strategies such as the usual Zoolocks and Aggro Shamans. The decklist is shown at the bottom of this post and with that, I hope that y'all can give me a hand with the tuning so, any feedback is appreciated. Thanks!

 

2 Abusive Sergeant
2 Flame Imp
2 Mortal Coil
2 Possessed Villager
1 Power Overwhelming
1 Soulfire
2 Voidwalker
1 Crazed Alchemist
2 Dark Peddler
2 Faerie Dragon
2 Blackwing Technician
2 Imp Gang Boss
1 Defender of Argus
1 Hellfire
2 Twilight Guardian
2 Azure Drake
2 Blackwing Corruptor
1 Leeroy Jenkins

Edited by liglig

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@ligligWhat do you think are the weaknesses in the deck, or what are its unfavourable matchups?
Main drawback of draon decks is that if you don't draw your dragons to get the bonuses, you are screwed. Priests have Power Word: Shields, Museum Curators (for Deathwing, Dragonlord or Chillmaw) and Northshire Cleric to draw them in the early game. You, however, have only tap and Mortal Coil, while tapping in the early game is seriously bad for a zoo deck.
The other drawback is that you have to keep a dragon in your hand, in this case it would be a Faerie Dragon or an Azure Drake until you play all the bonus cards.
If you have Leeroy Jenkins, you either run 2 Soulfires to be as aggressive as possible, or you don't run any so you don't discard him. Either way you want 2 Power Overwhelmings to go with it.

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@positiv2 I have yet to win a match against a Hunter and my paladin record is pretty weak too. The deck struggles to win in a late game attrition fight or if an opposing aggro deck nut-draws me. Hellfire in particular has been putting in a ton of work against Zoo decks or when I'm behind on board my higher toughness minions survives the 3 damage often enough. I have also used it to burn an opponent out from behind taunts, such as C'thun druid and Tempo Warrior. I'm also going to cut the 1x Soulfire for a second Power Overwhelming like you recommended. Leeroy is in here as a finisher as I start to lose grasp on the board if the game starts to hit turn 10 and my opponent starts slamming his big Legends. The deck is very aggressive in the opening turns and you really have to mulligan hard for good early game. 

Here's a link to my Heartstats page for the deck: http://hearthstats.net/decks/dragon-zoo--179?locale=en

Thanks again for the help.

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@positiv2 Alright then. 1x Defender of Argus for 1x Crazed Alchemist. I'll make those changes and eventually come back when I've clocked in some more games with the new decklist. Thanks for the help, mate.

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@TwilyYou should use deathrattle minions that are good even if you don't draw your N'Zoth, the Corruptor. That means The Skeleton Knight should be removed.
Excavated Evil is considered to be better than Holy Nova because it deals one extra damage and denies a draw for your opponent.
You don't need Loot Hoarder. You can draw more cards with Northshire Cleric, and a 2/1 on turn 10+ is too small. Additionally, if you copy him with Herald Volazj, there is possibility he will block a better minion from spawning. Same goes for Harvest Golem.

So, with 5 free spaces, you should include the aforementioned Northshire Cleric and Excavated Evil. You should also include 2x Wild Pyromancer and either Acolyte of Pain (due to the synergy with Wild Pyromancer), Circle of Healing (to get insane draw turns with Northshire Cleric) or Cabal Shadow Priest (if you face aggro decks).

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Hello, I'd really appreciate it if you take a look at my deck.

yogg.jpg

I crafted yogg'saron specifically for this deck after having some fun with it without yogg (poor attempt at casino mage.)

Used to have 1 Spellslinger instead of yogg, and 1 forgotten torch and 1 ice barrier instead of doomsayer and frostnova.

Mostly a fun deck, the servants of yogg have mostly done me harm than good (and so did yogg) but I really enjoy the deck and I want to improve upon it.

Thanks a lot!

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@SepumsDoomsayer should definitely go out of the deck as it actually stalls the game instead of allowing you to gain board in early turns. Servant of Yogg-Saron is too unrealiable and can lose you the game very easily and therefore should be removed from the deck. Blizzard is worse than Flamestrike when you don't run Ice Lances, and same goes for Frost Nova. Ice Block is useless, because when you drop to very low HP, you have no way of healing back up, and the opponent usually has better board than you, so, as a tempo deck, you lose next turn anyway.
So, with Doomsayer, 2x Servant of Yogg-Saron, Blizzard, Frost Nova and Ice Block you have 5 free spots. You should definitely include Flamewakers. Bloodmage Thalnos is good as well, but if you don't have him, unclude second Forgotten Torch. Include 2 Azure Drakes, they help you to dig for Yogg-Saron, Hope's End and give you spell damage.
You can swap Spellslinger and Water Elemental if you face a lot of weapon classes.

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@positiv2 I'm using the doomsayer for the doomsayer frost nova combo to clear a board in the mid/late, is that still okay?

I also don't have flamewakers (yet, not any time soon though) so what can I replace them with?

Other than that,  you're definitely right and I just realised how bad I am at this game. removed the ice block, blizzard and servants for 2 azure drakes, second flame strike and second torch.

 

Thanks for the help.

Edited by Sepums

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@SepumsFrost Nova/Blizzard+Doomsayer against aggro can be reaplaced by Flamestrike, the asme combo against control means that you are behind on a board, and stalling one turn will usually make things worse as your opponent will be able to play as big or even bigger minions next turn.
You can include Polymorph: Boar against control if you have problems against control.

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On 9 July 2016 at 6:50 PM, TheEviscerator said:

Thanks for the great advice man,as always really appreciate it. But my (goddamn!!!!!) OCD basically requires me to just double check the deck,so this is it,right?

1zombie

1coil

1PO

1flame imp

1voidwalker

1peddler

1darkbomb

1darkshire councilman(omg I just realized non-white Trump)

1farseer

1brann

1MCT

1implosion

1vendor

1shambler

1argus

1elise

1spellbreaker

1twilight drake

1shredder

1shadowflame

1kodo

1belcher

1hellfire

1healbot

1reno

1siphon soul

1emperor

1xtwisting nether

1rafaam

1mountain giant(decided to keep him after all after seeing like all the renolock have him lol

Hey man,recently got imp gang boss.what should I switch it out for?also,I'm thinking of doing a zoolock,which is more effective in the SEA/America meta?tks

Edited by TheEviscerator

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