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The Rate/Improve my deck thread.

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42 minutes ago, positiv2 said:

@TheEvisceratorFaceless Shambler seems like the weakest link of the chain.
Zoolock is definitely more powerful in NA and EU, and I suppose it is better in SEA as well.

Nice,thanks.ive mentioned it in the standard zoo deck on this list,and I'm not sure if this is the place to ask this,but since we're on the topic may I know where you can recommend a good zoo wild deck?(I've personally always hated the whole concept of standard as it just seemed a way to squeeze out more cash but oh well maybe it's just me lol)

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Hey man,for renolocks in terms of late game it does fine,replaced some stuff with swamp ooze and creeper but just doesn't seem to work,any suggestions?

anway,I've been working on a patron warrior deck.how is it?

2upgrade

 

2whirlwind

1finely

2nzoth first mate

2heroic strike

2bloodsail raider

2frothing berserker

2blood to ichor

2cruel taskmaster

2war axe

2charge

2cultist

2bash

2raginh worgen

2deaths bite

2patron

1emperor

 

 

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@TheEvisceratorWhat specifically doesn't seem to work? The deck as whole, or the cards you listed?

You should try for more midrange version of patron warrior, as OTK patron simply doesn't work anymore.

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18 hours ago, positiv2 said:

@TheEvisceratorWhat specifically doesn't seem to work? The deck as whole, or the cards you listed?

You should try for more midrange version of patron warrior, as OTK patron simply doesn't work anymore.

thanks man, i only put in raging worgen because of no grom lol.

It's basically the deck as a whole. especially paladins and priests, they just snowball so quickly i have a really hard time keeping up and sometimes i just die before turn 6. control is okay though, but i get rushed down too easily. i was thinking maybe explosive sheep or abomination...?right now im running a dread infernal in place of councilman, and swamp ooze in place of vendor

Edited by TheEviscerator

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3 hours ago, TheEviscerator said:

It's basically the deck as a whole. especially paladins and priests, they just snowball so quickly i have a really hard time keeping up and sometimes i just die before turn 6. control is okay though, but i get rushed down too easily. i was thinking maybe explosive sheep or abomination...?right now im running a dread infernal in place of councilman, and swamp ooze in place of vendor

That is the disadvantage of not having Demonwrath. Try to get it as soon as possible. You can try Explosive Sheep as you said. Abomination deals damage to your face as well and is too expensive if you die on turn 6.

3 hours ago, TheEviscerator said:

thanks man, i only put in raging worgen because of no grom lol.

Try Patron/Worgen hybrid on our site. I haven't played any Worgen deck yet, so I won't be able to help you that much, sorry.

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Hey guys, I've been working on Wild aggro Druid,how is it?

2innervate

2living roots

1finely

2wild growth

1aspirant

2knife juggler

1horserider

2savage roar

2raptor

2mire keeper

2ancient shade

2shredder

1combatant

2druid of claw

2fel reaver

1BGH

2ancient of lore

1ancient of war

Edited by TheEviscerator

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@TheEvisceratorBig Game Hunter and Ancient of War are control cards. Ancient of Lore post-nerf won't help you refill your hand as it draw only one card now. Ancient Shade has simply awful stat distribution, and can die before doing anything, with there being a lot of 4-dmg spells out there. The cards that can be included are Dr. BoomShade of NaxxramasFlame JugglerWorgen InfiltratorTwisted WorgenDruid of the SaberSwipe or even Leeroy Jenkins

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Here's my attempt at a C'Thun Warlock deck. I'm a fairly new player, and this deck works more often than it doesn't, but it seems like there are too many narrow victories. I think part of my problem is not enough big minions to burn through their removal spells before/if I can get out C'Thun, but regularly I win without even getting him out. I think the Summoning Portal might be a waste of a slot as well, and maybe I don't need two Hellfires, and perhaps not two Power Overwhelmings when I only have one Possessed Villager. Any thought would be greatly appreciated.

 

1x Flame Imp

2x Mortal Coil

1x Possessed Villager

2x Power Overwhelming

1x Voidwalker

2x Acidic Swamp Ooze

2x Beckoner of Evil

2x Dark Peddler

1x Jeweled Scarab

1x Youthful Brewmaster

1x Disciple of C'Thun

1x Drain Life

1x Shadow Bolt

2x Twilight Elder

1x Ancient Brewmaster

2x Hellfire

1x Summoning Portal

1x Frostwolf Warlord

2x Usher of Souls

1x Dread Infernal

1x Wilfred Fizzlebang

1x C'Thun

Edited by ghonth
Grammar

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Jeweled Scarab, Youthful Brewmaster, Drain Life, Ancient Brewmaster,Summoning Portal and Frostwolf Warlord don't really fit in the deck. Add 2x C'thun Chosen, second Disciple of C'thun, one Siphon Soul, Brann Bronzebeard and Twin Emperor Vek'lor. You can also include Sylvanas in place of Shadow Bolt and Jaraxxus in place of Dread Infernal, but I'm not sure if you have them, as you seem to be on a budget.

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15 hours ago, positiv2 said:

Jeweled Scarab, Youthful Brewmaster, Drain Life, Ancient Brewmaster,Summoning Portal and Frostwolf Warlord don't really fit in the deck. Add 2x C'thun Chosen, second Disciple of C'thun, one Siphon Soul, Brann Bronzebeard and Twin Emperor Vek'lor. You can also include Sylvanas in place of Shadow Bolt and Jaraxxus in place of Dread Infernal, but I'm not sure if you have them, as you seem to be on a budget.

The brewmasters are there to bounce the battlecry c'thun minions back to my hand. 

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7 hours ago, ghonth said:

The brewmasters are there to bounce the battlecry c'thun minions back to my hand. 

Generally isn't worth it to re-use the battle cries, having a slightly larger C'thun will rarely mean the difference between winning and losing a game, where as the huge tempo loss from brew master can easily lose you a game.

  • Like 1

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@ghonth

My first thought would be that your deck has a really low curve. I believe that decks like this one should have a more midrangy curve.

For example, i think the 1 drops are not needed. Also i think that you do not have enough C'thun buffs, thats why youthfull brewmaster seems so appealing, and thats why positiv2 recommends adding 2 C'thun's Chosen.

Anyway, because of the fact that i think you need a higher curve i made a new list for you : EgGK657.png

My thought process while building the deck was the following :

At first we need to add our main win condition, which is C'thun. So we add him. Then we need to add his buffs. As i have seen from many competitive cthun decks, the optimal number of buffs for C'thun is 7-8. So, i chose 2 beckoner of evils, 2 disciples, 1 twilight elder and 2 cthun's chosen.

Buffs i did not find appealing :

  • Usher of souls : Very inconsistent to me.
  • Crazed worshipper : Definitely a good minion, decided to put Psycho-Trons instead just because you are in a budget (more budget replacements at the end)

After adding our win condition, we need to add some quality class cards.

Minions :

  • Dark peddler : pretty good minion. can give you many usefull cards, depending on the situation you are in.
  • Imp bang boss : really good minion, can help you win the early game vs aggro decks.

Spells :

  • Mortal Coil : really usefull against aggro
  • Shadow bolt : Average single target removal, can help a lot, especially in combination with azure drake's spell damage.
  • Hellfire : Aoe
  • Siphon soul : Removal for your opponent's big threats.

Now we need to complete our curve with high quality neutral minions :

  • Doomsayer : I don't know if he really fits the theme of the deck, didn't seem usefull enough while trying out the deck. Still provides good tempo (check out replacement section to replace him if you don't like him).
  • Refreshment Vendor : warlock needs some healing
  • Azure drake : Really good 5-drop overall, provides a free card and the very usefull spell dmg (5 dmg shadow bolt or 4 dmg hellfire can be really helpfull)
  • Psycho-tron : You need some kind of taunt, can be replaced with Crazed Worshipper
  • Twin Emperor : Auto include in every C'thun based deck.

Lord jarraxus provides a second win condition on his own, or even heals you back to 15 when you are really low. Maybe the highest value card in the game.

Cards you could experiment with :

  • Brann Bronzebeard : I didn't add him, cause warlock does not have high quality class cthun minions like warrior has for example. So the only extraordinary battlecry in the deck is twin emperor's, or dark peddler's.
  • Emperor Thaurissan : Nice card, discounting Lord Jarraxus and being able to play him and hero power on the same turn is really strong.
  • Sylvanas : I think that with this deck, most of the times you will be ahead on the board against control decks with high value minions. That's why i didn't add her.
  • Some kind of silence : Might proove useful, didn't need it while testing.

Testing : I played 5 games, won 4 of them, which for me is enough of a sign that this deck should be good enough for a new player. Unfortunately i forgot to record the games, as i was planning to :(.

Finally, replacements :

  • Doomsayers : An early game 2-drop like flame juggler. I would add an acidic swamp ooze for weapon classes and a flame juggler for aggro.
  • Psycho-Tron : Crazed Worshipper as mentioned above.
  • Twin emperor : Bog creeper. If you dont' have twin emperor it would be better to not try Brann Bronzebeard in my opinion.
  • Lord Jarraxus : This is a flexible spot. You could either use Alexstrasza or a late game threat like Ragnaros the Firelord. But i would recommened adding Doomcaller, cause he can give you what Lord Jarraxus does, a second win condition.

Well, that's all, sorry for the huge post. You can add me on battle net if you want to discuss anything else.

Edit : Forgot to mention that comments about improving the deck are always appreciated.

Edited by CodeRazor

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@CodeRazorPsych-o-Tron is a stall tool against control decks, as zoo and other aggro decks will usually have no problem popping the divine shield, and then you are getting 4 health taunt for 5 mana, which is terrible. Against control however, there is nothing that needs protection, apart from Twilight Elder or Brann Bronzebeard, should you include him.
Shadow Bolt is simply not good enough to be included in two copies. I think that Brann Bronzebeard should be better.
Usher of Souls is fine from my experience on NA ladder, where I play only C'thun decks. He works fine with lower curve minions, as you can drop more of them the turn before Usher of Souls, or on the same turn if you are later in the game. I usually manage to get 3+ buffs off. But if you removed the low-cost minions and tokens, the card is pretty much useless and should be removed, as you suggest.
Not sure if I would play 2 Siphon Souls, but that's probably just a thing of taste and own micro-meta.
Brann Bronzebeard's power is not only in getting 2x Twin Emperor Vek'nilash or sometimes getting two C'Thun's battlecries, but in being able to combo it with any C'Thun buffer (Disciple of C'Thun is especially useful), allowing you to proc Twin Emperor Vek'lor even if you draw badly.
Sylvanas Windrunner is good even when you are ahead, as she can work as a bait for HexPolymorph etc. before C'Thun, or to make opponent's next turn really painful while "disabling" his big minions as plays. 

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2 hours ago, positiv2 said:

@CodeRazorPsych-o-Tron is a stall tool against control decks, as zoo and other aggro decks will usually have no problem popping the divine shield, and then you are getting 4 health taunt for 5 mana, which is terrible. Against control however, there is nothing that needs protection, apart from Twilight Elder or Brann Bronzebeard, should you include him.
Shadow Bolt is simply not good enough to be included in two copies. I think that Brann Bronzebeard should be better.
Usher of Souls is fine from my experience on NA ladder, where I play only C'thun decks. He works fine with lower curve minions, as you can drop more of them the turn before Usher of Souls, or on the same turn if you are later in the game. I usually manage to get 3+ buffs off. But if you removed the low-cost minions and tokens, the card is pretty much useless and should be removed, as you suggest.
Not sure if I would play 2 Siphon Souls, but that's probably just a thing of taste and own micro-meta.
Brann Bronzebeard's power is not only in getting 2x Twin Emperor Vek'nilash or sometimes getting two C'Thun's battlecries, but in being able to combo it with any C'Thun buffer (Disciple of C'Thun is especially useful), allowing you to proc Twin Emperor Vek'lor even if you draw badly.
Sylvanas Windrunner is good even when you are ahead, as she can work as a bait for HexPolymorph etc. before C'Thun, or to make opponent's next turn really painful while "disabling" his big minions as plays. 

About Psycho-o-Tron, you are right, i believe Crazed Worshipper is better overall, but i didn't include it in the deck because of it being an epic card, and i think that the deck already has enough C'thun buffs. . What would you add in the 5-drop spot instead of Psycho-o-tron?

The two copies of shadow bolt were pretty usefull for me, i guess it's all about playstyle, just like the 2 Siphon souls, as you mentioned. But yeah, if you wish to include Brann Bronzebeard you should remove 1 copy of Shadow Bolt.

As for Sylvanas, if you prefer to play 1 siphon soul instead of 2, Sylvanas is definitely one of the best 6-drops you can consider, for the reasons you mentioned.

 

Off topic : How you do add card links?

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@CodeRazorPsych-o-Tron can be replaced by Crazed WorshipperDoomcaller in fatigue/control matchups, the aforementioned Sylvanas Windrunner or even Sen'jin Shieldmasta. If you often fall behind against midrange/control decks, you can include a copy of Twisting Nether.

You can add card tooltips by pressing the HS icon in the comment editor. Then you write the name, or part of the name, of a card you want to add. There should be a roll-down list of cards with the name you wrote. Click the card you want and the other fields fill themselves out and you press OK. Sadly, it might not show on small screens.

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17 hours ago, CodeRazor said:

About Psycho-o-Tron, you are right, i believe Crazed Worshipper is better overall, but i didn't include it in the deck because of it being an epic card, and i think that the deck already has enough C'thun buffs. . What would you add in the 5-drop spot instead of Psycho-o-tron?

The two copies of shadow bolt were pretty usefull for me, i guess it's all about playstyle, just like the 2 Siphon souls, as you mentioned. But yeah, if you wish to include Brann Bronzebeard you should remove 1 copy of Shadow Bolt.

As for Sylvanas, if you prefer to play 1 siphon soul instead of 2, Sylvanas is definitely one of the best 6-drops you can consider, for the reasons you mentioned.

 

Off topic : How you do add card links?

Thanks for all the help, y'all. I am on a budget, but this is certainly going to give me stuff to shoot for.

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Hi I am very new to Hearthstone and am wondering if I can get some feedback on what I am working toward so far.  If it is viable/worth doing or if I should go in a different direction.  Also would love some tips on what cards to shoot for/how to go about getting them.

I have read the beginner guide, the card advantage and mana curve info, and the "why am I losing?" guide.  Read through all 9 basic deck guides to get a feel for which class I wanted to focus on and landed on Paladin.

When I was a kid I had a tournament winning beatdown deck in Yu-Gi-Oh but since then I haven't touched any TCGs.

I have about 200 dust leftover from the 1600 I got by DEing a legendary I opened after crafting a few of the cheap cards I am using in my current deck.  Feel free to ridicule me if I should not have done that lol.

Current Deck:

2xBlessing of Might

2xGoldshire Footmen

2xSelfless Hero

2xArgent Protector

2xKnife Juggler

2xAldor Peacekeeper

1xDivine Favor

1xSeal of Champions

2xShattered Sun Cleric

2xSteward of Darkshire

2xBlessing of Kings

2xConsecration

2xHammer of Wrath

2xMurloc Knight

2xTruesilver Champion

1xSunwalker

1xLay on Hands

 

Overall I am pretty happy with it for my first attempt at deckbuilding I have only been playing for two or three days though.  I have only played casual and seem to win more than I lose so far.  But I would love some feedback/tips on progressing as other than playing arena every 150 gold I haven't had much luck getting cards and I am honestly not even sure HOW to get them.

 

Thanks in advance!

Edited by Arkael

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@ArkaelWelcome to Icy Veins, I hope you will enjoy your stay!
Your deck looks like an arena deck with both aggro and control cards. It will work on lower ranks, but as you get farther up the ladder, you need to decide on which way you want to go. Control paladin feels easier and is stronger in current meta, but is way more expensive (about 13k dust), so I am not sure whether it is possible. Aggro paladin on the other hand is very weak and a bit harder to play. The paladin class as whole is weak in current meta and I would discourage you to play it. Do you want to keep playing paladin, or would you change your main class?
What was the name of the legendary card that you disenchanted?

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2 hours ago, positiv2 said:

@ArkaelWelcome to Icy Veins, I hope you will enjoy your stay!
Your deck looks like an arena deck with both aggro and control cards. It will work on lower ranks, but as you get farther up the ladder, you need to decide on which way you want to go. Control paladin feels easier and is stronger in current meta, but is way more expensive (about 13k dust), so I am not sure whether it is possible. Aggro paladin on the other hand is very weak and a bit harder to play. The paladin class as whole is weak in current meta and I would discourage you to play it. Do you want to keep playing paladin, or would you change your main class?
What was the name of the legendary card that you disenchanted?

I wouldn't mind changing classes at all, still new at this and would eventually like to have multiple solid decks anyway.  I just don't really know where to start.  If I can I would rather not start with Warlock or Rogue.  Just don't like how they play so far.

 

King something, a T Rex.

 

thanks again.

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@ArkaelRogue and warlock have arguably the most complicated hero powers to use, but warlock has a deck that is used to teach basics of the game - Zoo. The deck is easy to learn, cheap to make and is strong in current meta.
Classes I would recommend are mage, druid, hunter and shaman. Strong, cheap-ish and easy to learn.

King Krush is a card that you can disenchant, you made no mistake in doing that.

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37 minutes ago, positiv2 said:

@ArkaelRogue and warlock have arguably the most complicated hero powers to use, but warlock has a deck that is used to teach basics of the game - Zoo. The deck is easy to learn, cheap to make and is strong in current meta.
Classes I would recommend are mage, druid, hunter and shaman. Strong, cheap-ish and easy to learn.

King Krush is a card that you can disenchant, you made no mistake in doing that.

Hunter or Druid sound good to me.  Do they have good control or beast focused options? Any tips and starting to work toward building one?

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2 minutes ago, Arkael said:

Hunter or Druid sound good to me.  Do they have good control or beast focused options? Any tips and starting to work toward building one?

You can start with one of these :

Druid : https://www.icy-veins.com/hearthstone/low-budget-druid-beast-midrange-standard-deck

Hunter : https://www.icy-veins.com/hearthstone/cheap-hunter-standard-deck

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      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
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