Jump to content
FORUMS
Sign in to follow this  
Sottle

The Rate/Improve my deck thread.

Recommended Posts

well most of them are actually, all the ghouls as well as the abominations and tirion. almost all of the cards are related to the expansion except for dr boom, sylvanas, the aldor, and the grimstreet outfitter. i kinda have a penchant for themed decks and this seems to be a really synergistic set.

Share this post


Link to post
Share on other sites
Just now, SaucyBurns said:

well most of them are actually, all the ghouls as well as the abominations and tirion. almost all of the cards are related to the expansion except for dr boom, sylvanas, the aldor, and the grimstreet outfitter. i kinda have a penchant for themed decks and this seems to be a really synergistic set.

I'm a sucker for originality and this is definitely an interesting concept. What are the issues you are having with the deck? 

Share this post


Link to post
Share on other sites

well most of the time i can hold out untill the enemy runs out of steam and then capitalize, but the rest of the time i dont seem to be getting enough damage output. ill get close to finishing someone off but then i run out of steam.

Share this post


Link to post
Share on other sites
8 minutes ago, SaucyBurns said:

well most of the time i can hold out untill the enemy runs out of steam and then capitalize, but the rest of the time i dont seem to be getting enough damage output. ill get close to finishing someone off but then i run out of steam.

In that case you can swap out both Grimestreet Outfitters for one Ragnaros the Firelord and one Sludge Belcher. Also, how is Sword of Justice tied to Lich King? I don't remember seeing it in Warcraft 3 The Frozen Throne anywhere, so just wondering.
If it isn't tied to the Lich King, you can replace the swords with Truesilver Champions.

Share this post


Link to post
Share on other sites
1 minute ago, positiv2 said:

In that case you can swap out both Grimestreet Outfitters for one Ragnaros the Firelord and one Sludge Belcher. Also, how is Sword of Justice tied to Lich King? I don't remember seeing it in Warcraft 3 The Frozen Throne anywhere, so just wondering.
If it isn't tied to the Lich King, you can replace the swords with Truesilver Champions.

i included Sword of justice because i like the buff combos it gives me, granted its not massive but it seems to help some. i did end up switch out one haunted creeper and one argent protector for two truesilver's and it has seemed to give me a wee bit more of an offensive edge as well

 

Share this post


Link to post
Share on other sites

Tips to add to my Jade Rogue, have not tried it on Ladder, but currently sitting at 11. I can get most cards I think, so just any tips/changes will help, Thank you. 

JadeR.png

Share this post


Link to post
Share on other sites
Just now, LilArsynic said:

Tips to add to my Jade Rogue, have not tried it on Ladder, but currently sitting at 11. I can get most cards I think, so just any tips/changes will help, Thank you. 

 

You dillute your deck with a lot of subpar choices that do not fit any of your strong sides. I suggest you stick to the Deathrattle strategy and capitalize on it with things like Journey Below, cutting bad creatures like Swashburglar so your Barnes is better, and generally being more concerned about the board rather than securing tempo with spells for things like Edwin VanCleef. Your spell count is quite low to consistently support him, albeit I should admit he has explosive potential anyways.

Just pick one side and go for it. It's a rule of thumb for any deckbuilding.

Share this post


Link to post
Share on other sites
12 hours ago, LilArsynic said:

Tips to add to my Jade Rogue, have not tried it on Ladder, but currently sitting at 11. I can get most cards I think, so just any tips/changes will help, Thank you. 

JadeR.png

Have you tried our Jade Rogue? I ask because your deck is very close to ours. 

Share this post


Link to post
Share on other sites
On 5/14/2017 at 9:47 PM, KingMe said:

Have you tried our Jade Rogue? I ask because your deck is very close to ours. 

I based mine around this same version. I did some changes I think I would like. Such as Shadow Step being one of the changes I really really like. 

It can change Moat into a kill card(If need be) and I can reuse a lot of the battlecries. 

I think I mite drop more deathrattles and go more of a BattleCry way, I know someone said above I should focus more on deaethrattles. 

On another note, my favorite deck right now is Quest Rogue so I am falling in love with the whole bouncing, 

Edited by LilArsynic

Share this post


Link to post
Share on other sites

Hello everyone, 

I am a new player here I have only played for 2 month or so and I have been using this paladin deck that I have tweaked for a while. I do realize some cards are randomly thrown in since my collection is still lacking a lot and i am currently sitting on 1.2k dusts. Any feedback for my deck would be greatly appreciated !

 

Share this post


Link to post
Share on other sites
19 hours ago, Solde said:

Hello everyone, 

I am a new player here I have only played for 2 month or so and I have been using this paladin deck that I have tweaked for a while. I do realize some cards are randomly thrown in since my collection is still lacking a lot and i am currently sitting on 1.2k dusts. Any feedback for my deck would be greatly appreciated !

I don't play much paladin (don't have any Paladin legendaries or the murloc-based epics), so I can't give too much reliable advice, but have you looked at https://www.icy-veins.com/hearthstone/murloc-midrange-paladin-standard-un-goro-deck as a comparison, since you already have 2 of the 4 legendaries it uses?

You might also look at the Paladin crafting guide on this site. You are missing (or have 1 instead of 2) several of the powerful, cheap Paladin cards like EqualityConsecration,  Aldor Peacekeeper, Spikeridged Steed. You also have enough dust to craft a couple epics that would give your murlocs a lot more punch, like Murloc Warleader and Gentle Megasaur. Obviously you can't afford 2 of each but both cards are incredibly powerful with other murlocs in your deck. I might try one Megasaur for the synergy with The Curator and then either 1 or 2 Warleaders depending on how much dust you have left after crafting missing commons/rares.

Good luck.

Share this post


Link to post
Share on other sites

Hi guys,

 

I've been reading icy veins guide, and i tried to make my mage deck. What are the best possible improvements to this deck

 

Share this post


Link to post
Share on other sites

@razorosHaving so many 1-ofs hurts the consistency of the deck a lot. Try removing Arcane ExplosionShatter, Sunfury ProtectorFrost NovaIce BarrierCone of ColdInfested TaurenCryomancer and Steam Surger, and add cards that are already in the deck. If the cards don't add up to 30, let me know.

Share this post


Link to post
Share on other sites

Here is my midrange n'zoth\finja hunter. Any suggestion how to improve it against faster decks that tend to run over me when I play this? 

Share this post


Link to post
Share on other sites
1 hour ago, Strongpoint said:

Here is my midrange n'zoth\finja hunter. Any suggestion how to improve it against faster decks that tend to run over me when I play this? 

So, faster decks are; some versions of murloc pala (maybe you can tech in another Hungry Crab), pirate warrior (Golakka Crawler) and aggro druid (again, two cards that I mentioned).

Since this is not exactly a midrange hunter, quest rogue should be a bad matchup as well.

You can tech in Tar Creeper and Gluttonous Ooze.

Freezing Trap and Explosive Trap can work as a stall. 

Historically, the decks involving N'Zoth, the Corruptor suck against aggro decks, especially in standard; hunter doesn't even have a viable board clear, or heal, like paladin and priest has. Those are the best N'Zoth classes by far, and in wild shaman joins them.

Technically, you should take over the board before you opponent does, with small minions, that is what hunter does. If you want, you can trade as you wish, to stay ahead.

Card that I definitely don't suggest is Sated Threshadon. You could think like 'Its a beast, it summons murlocs and it has deathrattle, so I will revive it lately., look at all the synergy.' For non murloc-centered decks, 5 murloc core is enough, you already have it, and with that, you only need 1 Gentle Megasaur, even though the card is pretty awesome.

So you can cut them, and go for the cards I mentioned above.

Against control decks, this list seems powerful.

Share this post


Link to post
Share on other sites
On 6/9/2017 at 1:24 PM, Strongpoint said:

Here is my midrange n'zoth\finja hunter. Any suggestion how to improve it against faster decks that tend to run over me when I play this? 

I mean the obvious answer is remove the water package and N'zoth.  Hunters already have a pretty strong game against control, they just struggle with the aggro match ups, and the water/nzoth packages hurt your aggro match and help your control ones.  But if you insist on keeping them in, definitely cut the Sated Threshadons.  They are slow and don't offer that much value.  With only 5 murlocs 2 Gentle Megasaurs is definitely overkill, even 1 might be too many, and the best time to play megasaur would be right after you finja, so turn 6, and you don't want to be playing megasaur on turn six, you want to be dropping Savannah Highmane (which is even more reason to cut both of them).  Also you really don't have enough beasts to justify Houndmaster. You definitely want 2 more 2-drops.  Golakka Crawler fine, Nesting Roc is a strong anti aggro option, so is Unleash the Hounds.  If you put unleash in though, you should definitely consider Scavenging Hyena.  I am not really a huge fan of Hungry Crab, it only really steals games vs mid range paladin and some aggro druids, but its more personal preference (crawler is so much stronger as a stand alone card then crab is).

Edited by VaraTreledees

Share this post


Link to post
Share on other sites
30 minutes ago, VaraTreledees said:

I mean the obvious answer is remove the water package and N'zoth.  Hunters already have a pretty strong game against control, they just struggle with the aggro match ups, and the water/nzoth packages hurt your aggro match and help your control ones.  But if you insist on keeping them in, definitely cut the Sated Threshadons.  They are slow and don't offer that much value.  With only 5 murlocs 2 Gentle Megasaurs is definitely overkill, even 1 might be too many, and the best time to play megasaur would be right after you finja, so turn 6, and you don't want to be playing megasaur on turn six, you want to be dropping Savannah Highmane (which is even more reason to cut both of them).  Also you really don't have enough beasts to justify Houndmaster. You definitely want 2 more 2-drops.  Golakka Crawler fine, Nesting Roc is a strong anti aggro option, so is Unleash the Hounds.  If you put unleash in though, you should definitely consider Scavenging Hyena.  I am not really a huge fan of Hungry Crab, it only really steals games vs mid range paladin and some aggro druids, but its more personal preference (crawler is so much stronger as a stand alone card then crab is).

While I agree with your advice here I just want to point out that Gentle Megasaur does serve two purposes in this deck; 1 being murlocs (obviously) and 2, he synergizes with Crackling RazormawKill Command and Houndmaster

Share this post


Link to post
Share on other sites
 
This is the handlock deck I made today. I played 10 games with it at Rank 13-14. Went 4-6, lost last game to Yogg basically (yeah, in 2017), 2 games 2 aggro druid (couldn't find Hellfire quickly enough), 2 quest rogues, and one token shaman (I played this one so badly)
 
What can you suggest as improvement? 
 
Edited by FanOfValeera

Share this post


Link to post
Share on other sites
2 hours ago, FanOfValeera said:
 
This is the handlock deck I made today. I played 10 games with it at Rank 13-14. Went 4-6, lost last game to Yogg basically (yeah, in 2017), 2 games 2 aggro druid (couldn't find Hellfire quickly enough), 2 quest rogues, and one token shaman (I played this one so badly)
 
What can you suggest as improvement? 
 

I would dump the Molten Giant's for two Defender of Argus and I would drop Medivh, the Guardian for either Shadowflame or Abyssal Enforcer to give you a little more board clear in the deck.  

Share this post


Link to post
Share on other sites
15 hours ago, KingMe said:

While I agree with your advice here I just want to point out that Gentle Megasaur does serve two purposes in this deck; 1 being murlocs (obviously) and 2, he synergizes with Crackling RazormawKill Command and Houndmaster

Then you are playing a 4 mana 5/4, a sub optimal play normally, that you have plans to play off curve or sub-optimally, which is bad.  You would be better off cutting it for more early game to ensure you get a good curve.

Share this post


Link to post
Share on other sites
9 hours ago, VaraTreledees said:

Then you are playing a 4 mana 5/4, a sub optimal play normally, that you have plans to play off curve or sub-optimally, which is bad.  You would be better off cutting it for more early game to ensure you get a good curve.

No I agree that the murlocs and N'Zoth should come out but what I was saying was that Gentle Megasaur in this build wasn't a dead card if it didn't have murlocs to get his effect. 

Share this post


Link to post
Share on other sites

Foreword

This deck is not recommended for ranked games but solid enough for casual and fun to play (at least for me that's why I wanted to share it).
I think here are already enough "go for win" decks listed and a less optimized, more fun deck can't hurt, I hope.

When I created this deck I didn't have in mind to build a strong deck, I just wanted to have a dragon paladin.
Sometimes it feels a bit bumpy so if you have suggestions to improve it please tell me.

Not the most flattering match but here you can see it in action :)

https://youtu.be/lW7thhOssN8

 

Edited by Caldyrvan

Share this post


Link to post
Share on other sites

### Elemental
# Class: Shaman

# 2x (1) Air Elemental
# 2x (1) Fire Fly
# 1x (1) Lightning Bolt
# 2x (2) Fire Plume Harbinger
# 2x (2) Volatile Elemental
# 2x (3) Hex
# 2x (3) Hot Spring Guardian
# 2x (3) Lightning Storm
# 2x (3) Tar Creeper
# 1x (3) Thunder Lizard
# 2x (4) Tidal Surge
# 2x (4) Tol'vir Stoneshaper
# 1x (5) Bloodlust
# 2x (5) Servant of Kalimos
# 2x (6) Fire Elemental
# 1x (7) Stone Sentinel
# 1x (8) Kalimos, Primal Lord
# 1x (9) Ozruk

not sure how to value which elementals, any help? is ozruk useless?

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Hearthstone is taking a bold step into the StarCraft universe with "Heroes of StarCraft: The Great Dark Beyond," a 49-card mini-set launching in January 2025.
      Featuring iconic factions like Zerg, Protoss, and Terran, complete with legendary leaders Sarah Kerrigan, Artanis, Jim Raynor, this set blends StarCraft nostalgia with Hearthstone's gameplay.
      Additionally, Arena Mode is getting a massive overhaul, introducing shorter Normal Arena runs and a high-stakes Underground Arena with a game matching "re-draft on loss" mechanic, giving you the option to re-draft cards, edit your deck, and keep your run alive, after you lose.
      The year ahead promises 3 expansions, including the Emerald Dream's battle between Old Gods and Druids, a return to Un'Goro Crater, and a Chromie-led journey through alternate realities.
      (Source)
      Hearthstone: Heroes of StarCraft – The Great Dark Beyond Mini-Set  
      Early next year, Hearthstone is going beyond Warcraft and into... Heroes of StarCraft! This special Mini-Set will have a whopping 49 new cards across three themed factions, which show what the StarCraft universe would look like in the Hearthstone Tavern. Each faction is made up of cards that can be used across multiple classes, including an iconic Hero card. 
       Zerg 
      Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the formidable  Sarah Kerrigan, they will have aggressive cards that win the game by swarming the board. 
       Protoss 
      Druid, Mage, Priest, and Rogue fight for the Protoss Empire. Led by the High Templar Artanis, they will have powerful, high-cost cards that are made cheaper throughout the game. 
       Terran 
      Paladin, Shaman, and Warrior make up the Terran forces, led by the one and only Jim Raynor. They will command Battlecruisers—a special take on the Starship mechanic from The Great Dark Beyond. 
      The Mini-Set will feature a slew of StarCraft units which are sure to invoke nostalgia, as well as the Terran-armored Murloc, Grunty, and new, thematic music. You can chart a course for the Heroes of StarCraft Mini-Set, launching in January 2025! More announcements, details, and card reveals are coming closer to launch. 
       Major Arena Updates 
      Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
      Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
      This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
      A Preview of the Year Ahead: The Year of the Raptor!
      On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
      In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
      The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
      In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...