Jump to content
FORUMS
Sign in to follow this  
Sottle

The Rate/Improve my deck thread.

Recommended Posts

There we go - My deck as it is now - I took your advice of cutting the Oasis Snapjaw for the Spellbreaker (and the Ironbeak Owl because I only have 1 Spellbreaker at the moment - It has saved me more than the Snapjaw, so thats nice - Thanks :)

I want to replace Stranglethorn Tiger with something a bit more aggressive - Leeroy Jenkins or Corridor Creeper, but cant afford neither at the moment, so Im saving up dust for that.

As a side note: This is not meant as a wild deck... 

Edit: Thanks for the guide for linking cards and importing decks :)

Edited by Venzel45
  • Like 1

Share this post


Link to post
Share on other sites
15 hours ago, Venzel45 said:

There we go - My deck as it is now - I took your advice of cutting the Oasis Snapjaw for the Spellbreaker (and the Ironbeak Owl because I only have 1 Spellbreaker at the moment - It has saved me more than the Snapjaw, so thats nice - Thanks :)

I want to replace Stranglethorn Tiger with something a bit more aggressive - Leeroy Jenkins or Corridor Creeper, but cant afford neither at the moment, so Im saving up dust for that.

As a side note: This is not meant as a wild deck... 

Edit: Thanks for the guide for linking cards and importing decks :)

Oh you mentioned web spinner as a possible inclusion, so I assumed it was wild.  Uh for standard, face hunter is definitely the way to go.  Most decks go with candleshot + a pirate package, but since you don' t have patches, and probably shouldn't craft him since he is rotating soon, it is a little harder.  corridor creeper should definitely be your first craft, they are pretty ubiquitous right now, and even after the rotation they will probably still see a ton of play (it is really hard to judge how strong it is as a stand alone card since the pirate package that is ran in almost every deck carries it hard).  Dire moles, alley cats and bittertide hyrda's are all really strong cards in super aggressive hunter decks in standard.  Definitely want 2 kill commands, especially without leeroy, you lack too much reach without them.  Would also cut raptor hatchling, tracking, hunters mark and jeweled macaw, too weak if you want to go for a smorcy strat.  If you want to go for a more mid range style, I would suggest something along the lines of 

http://www.hearthpwn.com/deckbuilder/hunter#8:2;42:1;162:2;225:2;239:1;317:1;338:1;363:2;488:2;578:2;42020:2;49745:2;55453:2;55500:2;61827:2;76996:2;77000:2;

But mid range hunter is pretty poorly positioned in the meta right now, mainly because warlock is a thing that exists.  Historically, mid range hunter has done well against other mid range decks and control decks, but got rolled over by aggro, currently mid range decks aren't that popular (except for murloc paladin which does what you do but a lot better and just lacks the reach, spiteful priest which is probably a pretty good match up unless they get a back breaking curve, and jade druid which just has too much armor and taunt to push past most of the time), aggro decks still tend to roll you over, and the match up vs a lot of control decks are pretty poor, especially warlock, mid range hunter simply doesn't have the clock to beat control lock before void lords start dropping, and that is a serious liability.  You can still beat most priests, but in general face hunter just has better match ups across the board.

  • Thanks 1

Share this post


Link to post
Share on other sites

https://www.hearthpwn.com/forums/class-discussion/rogue/212180-copycats-copyrogue

 My Standard deathrattle jade rogue. Having a lot of fun with this deck. Results so far are pretty good on ladder (been playing against friends for most of this deck's testing) and hoping it can keep up it's winning streak at higher ranks. I'd very much appreciate any feedback or constructive criticism from you guys. :)

Share this post


Link to post
Share on other sites

After the latest nerfs I was toying around with Odd Warlock but due to the odd cards it ended up being a cubelock deck and I was not excited ? ... So I am going for even Warlock now and I would like to hear your thoughts.

I should not that I didn't play control warlock for a while and I don't have Rin, the First Disciple, that's why it's not in this list, maybe I should craft it, at least I am considering it. Also I saw several lists around the web and compared to those I wanted to try a bit more late game power, that's why I included Siphon Soul, Twisting Nether and The Lich King. A nice addition I thought about is Mossy Horror but I am not sure.

/edit: What is wrong with the Card Links, no mouseover just link to the page of the card when importing a deck list. It works when manually including the cards but still no rarity colors are shown then. Also I noticed in a lot of places the texts are suddenly in this light bluish instead of white, much harder to read, at least for me.

Edited by Caldyrvan

Share this post


Link to post
Share on other sites

Maybe a Twilight Drake could work well, as you are very likely to tap two or three times by turn 4, giving you a pretty big minions, while also baiting silence effects for Hooked Reavers or The Lich King. As for Mossy Horror, the deck seems to already have enough AoE removal while also having great draw power due to the cheaper hero power.

Also thanks for letting us know about the card tooltip issue. Passed this onto Damien, so hopefully there'll be a fix soon.

  • Like 1

Share this post


Link to post
Share on other sites

This is one of the most fun deck I have ever played.

 

 

The plan is: survive. In the end, you'll win. Draw with the hero power and the draw cards, remove enemy treat, and draw more.

Against aggro, Reno is a win condition on his own. Against control, you'll win if they don't go face with everything.

Still, how would you improve this list?

Note: the Ooze should be a dirty rat, only that I still have to craft it. This is the tech space, but I'm not sure what to use right now.

Share this post


Link to post
Share on other sites

The problem with Reno Jackson decks is that they are quite inconsistent due to having only one-ofs. This makes combination with another card that causes considerable issues with consistency, Genn Greymane, very risky. You might want to not use that card, even though it is powerful.

Aside from that, I would throw away Novice Engineer, since the goal of using only even cards is to improve your hero power which in this case draws you cards anyway, and use Bloodreaver Gul'dan in its place, as the mana reduction of Genn Greymane carries over. Same for Gnomish Inventor, which can be replaced by Dirty Rat, rather than switching Acidic Swamp Ooze out for it. Gnomeferatu is a decent tech card against Kingsbane rogues, so if you do not face them, use Skulking Geist against Jade Druids or Inner Fire Priests, Sylvanas Windrunner against control decks (especially good when combo-ed with Shadowflame), or Hooked Reaver against aggro. (Note that these suggestions consider only even-Cost cards, so if you do remove Genn Greymane, some of these suggestions will be suboptimal.)

  • Thanks 1

Share this post


Link to post
Share on other sites

I did not want to open a new thread for this, so I'll just post it here. It is a double quest mage, first to complete being Raid the Sky Temple, get the random spell hero power, and complete Open the Waygate, rest is probably familiar to most here. Enough longevity with Ice Block and Ice Barrier, enough draw with Arcane IntellectAncient Mysteries and Questing Explorer (since there are two quests, she is active pretty much all the time)

I am open to suggestions, but this is mainly a 'Look at my shiny new deck' post ?

 

2xQuest.png

Share this post


Link to post
Share on other sites

Finally got to rank 5 with my Reborn Deathrattle Paladin Deck. Any Advice on getting to legendary?

### Reborn Deathrattle L19
# Class: Paladin
# Format: Standard
# Year of the Dragon
#
# 1x (1) Blessing of Wisdom
# 2x (1) Crystology
# 1x (1) Making Mummies
# 2x (1) Murmy
# 1x (2) Bloodmage Thalnos
# 2x (2) Flash of Light
# 2x (2) Micro Mummy
# 2x (2) Temple Berserker
# 2x (4) Annoy-o-Module
# 2x (4) Bone Wraith
# 2x (4) Consecration
# 2x (4) Hammer of Wrath
# 1x (5) Shrink Ray
# 1x (5) Zilliax
# 1x (6) Khartut Defender
# 1x (6) Mechanical Whelp
# 1x (6) Sylvanas Windrunner
# 1x (7) Kangor's Endless Army
# 1x (8) Da Undatakah
# 1x (8) Ragnaros the Firelord
# 1x (10) N'Zoth, the Corruptor

AAECAZ3DAwztBd0KtPYChPwC8f4CoIADi4oDoaEDk6UD49ID5NID5dIDCfoB3APZ/gLh/gLshgPFoQPypQP0pwPKqwMA

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
 

Share this post


Link to post
Share on other sites

This is my mage deck "RoFlMaO Rando" I am trying to sharpen, it has been oddly successful, any modification input would be greatly appreciated.

    (I tried to do the innkeeper/hearthpwn thing and ran into problem W/registry as the page directing to twitch would not load, if there is any other way to load my collection please let me know)

Edited by XaqurhiBinx
correction

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Hearthstone is taking a bold step into the StarCraft universe with "Heroes of StarCraft: The Great Dark Beyond," a 49-card mini-set launching in January 2025.
      Featuring iconic factions like Zerg, Protoss, and Terran, complete with legendary leaders Sarah Kerrigan, Artanis, Jim Raynor, this set blends StarCraft nostalgia with Hearthstone's gameplay.
      Additionally, Arena Mode is getting a massive overhaul, introducing shorter Normal Arena runs and a high-stakes Underground Arena with a game matching "re-draft on loss" mechanic, giving you the option to re-draft cards, edit your deck, and keep your run alive, after you lose.
      The year ahead promises 3 expansions, including the Emerald Dream's battle between Old Gods and Druids, a return to Un'Goro Crater, and a Chromie-led journey through alternate realities.
      (Source)
      Hearthstone: Heroes of StarCraft – The Great Dark Beyond Mini-Set  
      Early next year, Hearthstone is going beyond Warcraft and into... Heroes of StarCraft! This special Mini-Set will have a whopping 49 new cards across three themed factions, which show what the StarCraft universe would look like in the Hearthstone Tavern. Each faction is made up of cards that can be used across multiple classes, including an iconic Hero card. 
       Zerg 
      Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the formidable  Sarah Kerrigan, they will have aggressive cards that win the game by swarming the board. 
       Protoss 
      Druid, Mage, Priest, and Rogue fight for the Protoss Empire. Led by the High Templar Artanis, they will have powerful, high-cost cards that are made cheaper throughout the game. 
       Terran 
      Paladin, Shaman, and Warrior make up the Terran forces, led by the one and only Jim Raynor. They will command Battlecruisers—a special take on the Starship mechanic from The Great Dark Beyond. 
      The Mini-Set will feature a slew of StarCraft units which are sure to invoke nostalgia, as well as the Terran-armored Murloc, Grunty, and new, thematic music. You can chart a course for the Heroes of StarCraft Mini-Set, launching in January 2025! More announcements, details, and card reveals are coming closer to launch. 
       Major Arena Updates 
      Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
      Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
      This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
      A Preview of the Year Ahead: The Year of the Raptor!
      On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
      In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
      The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
      In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...