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Hello Casino214 here! New season rank 20, but highest I ever got with this is rank 12. I need some help to critic on my deck. I call it Stealing Preist because it just pretty much uses the enemy's deck to my advantage. Please give me some advice and switch out cards if need be. Here's the deck:

2x Circle Of Healing

2x Mind Vision

2x Power Word: Shield

2x Northshire Cleric

2x Resurrect

2x Shadow Word: Pain

2x Shrinkmeister

2x Shadow Word: Death

2x Thoughtsteal

2x Injured Blademaster

1x Mind Control Tech

1x Mindgames

2x Auchenai Soulpreist

2x Holy Nova

2x Cabal Shadow Preist

1x Emperor Thuarissan

1x Mind Control

Don't worry about cards I just want to take this deck into standard so I need replacements thank you.

This type of decks works only in control meta. Which decks do you face most often?

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Hello Casino214 here! New season rank 20, but highest I ever got with this is rank 12. I need some help to critic on my deck. I call it Stealing Preist because it just pretty much uses the enemy's deck to my advantage. Please give me some advice and switch out cards if need be. Here's the deck:

2x Circle Of Healing

2x Mind Vision

2x Power Word: Shield

2x Northshire Cleric

2x Resurrect

2x Shadow Word: Pain

2x Shrinkmeister

2x Shadow Word: Death

2x Thoughtsteal

2x Injured Blademaster

1x Mind Control Tech

1x Mindgames

2x Auchenai Soulpreist

2x Holy Nova

2x Cabal Shadow Preist

1x Emperor Thuarissan

1x Mind Control

Don't worry about cards I just want to take this deck into standard so I need replacements thank you.

This type of decks works only in control meta. Which decks do you face most often?
The decks I usually face are in general are usually control decks where I can have an advantage, but the deck is as you said weak to aggro and direct damage decks. If I had to give a percentage is would be 55% control, 40% aggro, and 5% direct damage. I think I'm being generous to control so it's probably lower than that.

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Hey guys. Relative n00b to the game but thanks to the guides, tips & advice I've gotten from here I've mustered up this deck. Last season i got to rank 18 (currently 19). I have access to LoE & Naxx, have 600 dust on tap and would love to hear any suggestions on improving this deck. I recently added Harrison in favour of a Sludge Belcher as was getting hammered by weapons, but in my last 2 days of play haven't got value out of it (more often than not the weapon i destroy is @ 1 durability and i always get very good value out of Cleric so the card draw doesn't really seem worth it) so might switch it back to Belcher? I also added 1 x Holy Smite back in instead of Zombie Chow as i find i rarely combo it with Auchenai Soulpriest and i can get away with using it later on in the game....maybe i'm wrong there? I just got Cabal Show Priest and am loving the 4 attack steal combo with Shrinkmeister! (been struggling with 4 attack minions for a while now). Anyway, here's the deck...

 

2x Circle of Healing

2x Holy Smite

1x PW: Shield

2x Northshire Cleric

2x SW: Pain

1x Museum Curator

1x Shrinkmeister

2x Wild Pyromancer

2x SW: Death

1x Thoughtsteal

2x Dark Cultist

1x Injured Blademaster

1x Spider Tank

1x Auchenai Soulpriest

2x Holy Champion

2x Holy Nova

1x Harrison Jones

1x Sludge Belcher

1x Entomb

1x Cabal Shadow Priest

2x Temple Enforcer

1x Mind Control

 

Many thanks in advance smile.png

 

EDIT: Replaced Spider Tank with Baron Rivendare. Seems to work very nicely with Cultist & Belcher.

Edited by STUP0TZ

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Hey guys. Relative n00b to the game but thanks to the guides, tips & advice I've gotten from here I've mustered up this deck. Last season i got to rank 18 (currently 19). I have access to LoE & Naxx, have 600 dust on tap and would love to hear any suggestions on improving this deck. I recently added Harrison in favour of a Sludge Belcher as was getting hammered by weapons, but in my last 2 days of play haven't got value out of it (more often than not the weapon i destroy is @ 1 durability and i always get very good value out of Cleric so the card draw doesn't really seem worth it) so might switch it back to Belcher? I also added 1 x Holy Smite back in instead of Zombie Chow as i find i rarely combo it with Auchenai Soulpriest and i can get away with using it later on in the game....maybe i'm wrong there? I just got Cabal Show Priest and am loving the 4 attack steal combo with Shrinkmeister! (been struggling with 4 attack minions for a while now). Anyway, here's the deck...

 

2x Circle of Healing

2x Holy Smite

1x PW: Shield

2x Northshire Cleric

2x SW: Pain

1x Museum Curator

1x Shrinkmeister

2x Wild Pyromancer

2x SW: Death

1x Thoughtsteal

2x Dark Cultist

1x Injured Blademaster

1x Spider Tank

1x Auchenai Soulpriest

2x Holy Champion

2x Holy Nova

1x Harrison Jones

1x Sludge Belcher

1x Entomb

1x Cabal Shadow Priest

2x Temple Enforcer

1x Mind Control

 

Many thanks in advance :)

 

EDIT: Replaced Spider Tank with Baron Rivendare. Seems to work very nicely with Cultist & Belcher.

I'd like to help if possible. I'm sorta mediocre, but I'll try. Instead of trying to destroy the weapon maybe you can work around the weapon by improving the deck. Sludge beltcher is a really strong card and I highly suggest you keep both. If you want to keep Harrison Jones in the deck you can replace one of your dark cultist, and if the card draw by your clerics work well you can get rid of the dark cultist and the Harrison if desired. Concerning about zombie chow I suggest to switch back since zombie chow has good value as a card. Furthermore you don't have to combo Auchenai Soulpriest with zombie chow. Don't try to force the combo. I mainly use Auchenai Soulpriest with circle of healing as a board clear. What I love is the cabal Shrinkmeister combo to deal with 4 attack minions so I would encourage you to craft another set of them to deal with the 4 attack minions.

I apologize if this isn't helpful to you.

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This type of decks works only in control meta. Which decks do you face most often?

The decks I usually face are in general are usually control decks where I can have an advantage, but the deck is as you said weak to aggro and direct damage decks. If I had to give a percentage is would be 55% control, 40% aggro, and 5% direct damage. I think I'm being generous to control so it's probably lower than that.

Maybe trying a different archetype could be better, preferably Dragon or Control. The archetype you are using is not that strong and the results are uncertain (forgot the word for it tongue.png ). Is it okay with you or do you want nothing but that deck/archetype?
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Hey guys. Relative n00b to the game but thanks to the guides, tips & advice I've gotten from here I've mustered up this deck. Last season i got to rank 18 (currently 19). I have access to LoE & Naxx, have 600 dust on tap and would love to hear any suggestions on improving this deck. I recently added Harrison in favour of a Sludge Belcher as was getting hammered by weapons, but in my last 2 days of play haven't got value out of it (more often than not the weapon i destroy is @ 1 durability and i always get very good value out of Cleric so the card draw doesn't really seem worth it) so might switch it back to Belcher? I also added 1 x Holy Smite back in instead of Zombie Chow as i find i rarely combo it with Auchenai Soulpriest and i can get away with using it later on in the game....maybe i'm wrong there? I just got Cabal Show Priest and am loving the 4 attack steal combo with Shrinkmeister! (been struggling with 4 attack minions for a while now). Anyway, here's the deck...

 

2x Circle of Healing

2x Holy Smite

1x PW: Shield

2x Northshire Cleric

2x SW: Pain

1x Museum Curator

1x Shrinkmeister

2x Wild Pyromancer

2x SW: Death

1x Thoughtsteal

2x Dark Cultist

1x Injured Blademaster

1x Spider Tank

1x Auchenai Soulpriest

2x Holy Champion

2x Holy Nova

1x Harrison Jones

1x Sludge Belcher

1x Entomb

1x Cabal Shadow Priest

2x Temple Enforcer

1x Mind Control

 

Many thanks in advance smile.png

 

EDIT: Replaced Spider Tank with Baron Rivendare. Seems to work very nicely with Cultist & Belcher.

Hey there, 

Smite is just too small to make any difference. Chow can be used to trade into 2 1-drops or can be used in a combo with Auchenai to deal 5 damage for -1 mana (oh boy). If you do not manage to combo it, you still get a 2/3 and the drawback isn't that important until you try to go for the kill. So, add 2 Chows. 

2 Pains are too many since the release of LoE and Entombs. Add a second Entomb.

Two Deaths may be too many. If they work out for you, then keep them. If not, add a Deathlord.

Spider Tank has good value, but Injured Blademaster has got much higher value.

Holy Novas are great in aggro meta, but not as good in control meta. If you face mostly control decks, use 1 Lightbomb and one Nova.

Temple Enforcers are good, but there are better 6-mana stuff, such as Justicar, Cabal or Lightbomb. I personally recommend you to start saving dust for Justicar and in meantime use a second Belcher or a Deathlord.

Mind Control is too slow and not that useful. A second Auchenai is better.

 

Even if you get only one durability from a weapon by Harrison, you still got value. 5 man 5/4 Draw a card and destroy a weapon is really good. However, you can remove him if you don't face that many weapon classes.

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Need advise on my deck. I just get the feeling that its everywhere. Heavy removal mid game attack deck. The core cards would be Eaglehorn, lock and load, Enhance-o Mechano, Gorillabot A-3, and finally Steamwheedle Sniper . You can probably tell already, but for those that dont get it. Its a Mech Secret Hunter Deck. 

 

 

Hunters Mark 2x 

 

Eaglehorn Bow 2x

 

Unleash the Hounds 2x

 

Steamwheedle Sniper 2x

 

explosive trap 2x

 

Freezing Trap 2x

 

Lock and Load 1x

 

Misdirection 2x

 

Quick Shot 2x

 

snipe 1x

 

Kill command 1x

 

Bear Trap 1x

 

Deadly shot 1x

 

Enhance-o Mechano 1x

 

Annoy-o-Tron 2x

 

Harvest Golem 2x

 

Gorillabot A-3 2x

 

Mechanical Yeti 2x 

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This type of decks works only in control meta. Which decks do you face most often?The decks I usually face are in general are usually control decks where I can have an advantage, but the deck is as you said weak to aggro and direct damage decks. If I had to give a percentage is would be 55% control, 40% aggro, and 5% direct damage. I think I'm being generous to control so it's probably lower than that.
Maybe trying a different archetype could be better, preferably Dragon or Control. The archetype you are using is not that strong and the results are uncertain (forgot the word for it :P ). Is it okay with you or do you want nothing but that deck/archetype?

No, I'm willing to change my deck archetype. Thank you for your advice.

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No, I'm willing to change my deck archetype. Thank you for your advice.

In that case, how many wings of each adventure have you got, or even better, can you give me a link to your collection through Innkeeper?

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I made a deck using Classis, Goblins versus Gnomes, and Naxxramas cards! Let me know what you think of it!

  • 2x Backstab ©
  • 2x Clockwork Gnome (GvG)
  • 2x Leper Gnome (GvG)
  • 2x Undertaker (Naxx)
  • 2x Loot Hoarder ©
  • 2x Nerubian Egg (Naxx)
  • 2x Unstable Ghoul (Naxx)
  • 2x Fan of Knives ©
  • 2x Dancing Swords (Naxx)
  • 2x Deathlord (Naxx)
  • 2x Harvest Golem ©
  • 1x Baron Rivendare (Naxx) 
  • 1x Piloted Shredder ©
  • 1x Fuegen (Naxx) 
  • 2x Sludge Belcher (Naxx)
  • 1x Stalagg (Naxx) 
  • 1x Vanish ©
  • 1x Kel'Thuzad (Naxx) 

This deck is a bit of a confusing one. It's theme is that death, isn't really a bad thing. All minions have Deathrattle, and minions like Baron Rivendare are there to buff the Deathrattle by making it activate twice. If you are able to kill both Fuegen and Stalagg while you have the Baron, it's basically game over. Other minions like Kel'Thuzad are just a pain to the opponent, re-summoning any minions that died that turn. One good combo is Backstab with the Nerubian Egg, this makes it so that you can have the 4/4 without having to need the opponent to kill it. Use minions like Sludge Belcher, Deathlord and Unstable Ghoul to deflect some of the heat. Vanish is there in case things get a bit too dicey on your end. Harvest Golem, Sludge Belcher, Nerubian Egg and Piloted Shredder are great with the Baron because you get one extra minion. This deck is a bit pricey with 4 Legendaries in it, but as long as you did not break down any of the reward cards from Naxxramas, you should be able to put them in just fine.

 

Any suggestions or replacements? Let me know!

Edited by CptJunior

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I made a deck using Classis, Goblins versus Gnomes, and Naxxramas cards! Let me know what you think of it!

  • 2x Backstab ©
  • 2x Clockwork Gnome (GvG)
  • 2x Leper Gnome (GvG)
  • 2x Undertaker (Naxx)
  • 2x Loot Hoarder ©
  • 2x Nerubian Egg (Naxx)
  • 2x Unstable Ghoul (Naxx)
  • 2x Fan of Knives ©
  • 2x Dancing Swords (Naxx)
  • 2x Deathlord (Naxx)
  • 2x Harvest Golem ©
  • 1x Baron Rivendare (Naxx) 
  • 1x Piloted Shredder ©
  • 1x Fuegen (Naxx) 
  • 2x Sludge Belcher (Naxx)
  • 1x Stalagg (Naxx) 
  • 1x Vanish ©
  • 1x Kel'Thuzad (Naxx) 

This deck is a bit of a confusing one. It's theme is that death, isn't really a bad thing. All minions have Deathrattle, and minions like Baron Rivendare are there to buff the Deathrattle by making it activate twice. If you are able to kill both Fuegen and Stalagg while you have the Baron, it's basically game over. Other minions like Kel'Thuzad are just a pain to the opponent, re-summoning any minions that died that turn. One good combo is Backstab with the Nerubian Egg, this makes it so that you can have the 4/4 without having to need the opponent to kill it. Use minions like Sludge Belcher, Deathlord and Unstable Ghoul to deflect some of the heat. Vanish is there in case things get a bit too dicey on your end. Harvest Golem, Sludge Belcher, Nerubian Egg and Piloted Shredder are great with the Baron because you get one extra minion. This deck is a bit pricey with 4 Legendaries in it, but as long as you did not break down any of the reward cards from Naxxramas, you should be able to put them in just fine.

 

Any suggestions or replacements? Let me know!

First off, to make a good deathrattle rogue deck (which actually is a thing), you need League of Explorers, more specifically you need Raptor, a card that copies deathrattles while having vanilla stats itself.

Secondly, Dancing Swords in any kind of deck but mill decks is just stoopid. You give your opponent one mana bonus while you only get 1 statpoint. Look at Loot Hoarder - he loses 2 statpoints to draw a card.

Nextly, Backstabbing your own Egg might not be the best way to activate it. Abusive Sergeants, DIDs or Defenders of Argus are definitely a better way to activate them. 

Finally, since the deck has 0 craftable legendaries, I really wouldn't call it expensive. Expensive decks are 8k+ dust. Secret Pally is considered cheap even though you need 5 Naxxes and a few LoEs as well. It's the dust that shows the cost of the deck.

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Hello, I've tried to figure out what am I missing because I found this deck fun to play with but I've got problems with early aggro on the board, especially with bad draws.

My deck: http://i.imgur.com/NXqfnB8.jpg

I was happy that I reached finally rank 16 yesterday but then dropped back to 19 for some reason. 

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Hello, I've tried to figure out what am I missing because I found this deck fun to play with but I've got problems with early aggro on the board, especially with bad draws.

My deck: http://i.imgur.com/NXqfnB8.jpg

I was happy that I reached finally rank 16 yesterday but then dropped back to 19 for some reason. 

I merged your topic with this one. 

It's not really what you are missing - it's what you have extra. The answer is anti-aggro tools. You just stall and that's it. You have basically no proactive plays and when you face control, you basically auto-lose because of that. Also, I don't really understand those Shadowforms. If you say that you have problems against aggro, why would you include that card? Auchenai should be more than enough.

You should completely revamp the deck.

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Hello everybody!
After recent disenchanting of one of my legendaries (and crafting spree that followed) and this week's taver brawl during which I had to use cards never used before I completely revamped by priest deck, which looks like this now:

2xCircle of Healing
1xFlash Heal

2xPower Word: Shield

2xNorthshire Cleric
1xCrazed Alchemist

1xIronbeak Owl

2xKnife Juggler

1xShrinkmeister

1xWild Pyromancer

2xShadow Word: Death

1xVelen's Chosen

1xInjured Blademaster

1xQuesting Adventurer

2xAuchenai Soulpriest

1xDefender of Argus

1xSenjin Shieldmasta

1xHoly Nova

1xKvaldir Raider

1xCabal Shadow Priest

1xReckless Rocketeer

1xSunwalker

1xTemple Enforcer

1xWar Golem

1xMind Control

 

I decided to drop Lightspawn and Divine Spirit completely because too rarely I managed to utilise his powers properly. What do you think? What are this deck's weaknesses and what can I do to make it better?
Cheers!

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I have not spent one penny on game, but play casual off and on for a bit. Selected the middle "canned deck" from game and filled in the missing cards. Will not make a records with the deck, but should be able to get chest. Went from lvl24 to 18 with zero losses... lvl18 seems to be the ceiling 

Any upgrade path tips would be helpful (Arc intel needs to go. maybe swap Ice barrier for another  Mirror entity). 

 

my deck

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Good day, Friends

I got tired of my ramp druid deck not winning anything. So I kind of created a new one. This is a beast druid deck. I used the pre-made deck offered in "my collection" and filled all the missing cards. While I think that I filled it in with good cards, I cant seem to have a decent win-lose ratio. When I first tried this deck out from rank 20, I made a run up to rank 15. Then went back to 20. 

From my observations, this deck has potential over good decent decks. I've had someone from rank 17-15 to never touch control in the game even though the other player had good cards and draws. I've had times that was losing until turn 8 then I win with clutch plays. But... I also had really really bad times that, apparently, I went back to rank 20. 

So any recommendations are welcome! :)

Innervate - 2
Power of the wild - 1
Wild growth - 2

Wrath - 1 

Acidic Ooze - 1

Druid of the saber - 2

Savage roar - 1

Big game hunter - 1

Ironfur grizzly - 2

Jungle Panther - 1 

Swipe - 2

keeper of the grove - 2

Savage combatant - 2

Nourish - 1

Druid of the claw - 2

Druid of the fang - 2

Force of Nature - 1

Starfire - 2 (newly added, under observation)
Knight of the wild - 1

Ironbark protector - 1

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Hello everybody!

After recent disenchanting of one of my legendaries (and crafting spree that followed) and this week's taver brawl during which I had to use cards never used before I completely revamped by priest deck, which looks like this now:

2xCircle of Healing

1xFlash Heal

2xPower Word: Shield

2xNorthshire Cleric

1xCrazed Alchemist

1xIronbeak Owl

2xKnife Juggler

1xShrinkmeister

1xWild Pyromancer

2xShadow Word: Death

1xVelen's Chosen

1xInjured Blademaster

1xQuesting Adventurer

2xAuchenai Soulpriest

1xDefender of Argus

1xSenjin Shieldmasta

1xHoly Nova

1xKvaldir Raider

1xCabal Shadow Priest

1xReckless Rocketeer

1xSunwalker

1xTemple Enforcer

1xWar Golem

1xMind Control

 

I decided to drop Lightspawn and Divine Spirit completely because too rarely I managed to utilise his powers properly. What do you think? What are this deck's weaknesses and what can I do to make it better?

Cheers!

 

The weaknesses of the deck are low value minions and spells, such as Crazed Alchemist, Owl, Questing Adventurer, Defender of Argus and so on. You should try and focus on the usual goal: remove all minions they play and then play big annoying minions, such as Ysera or Injured Blademaster.

How many wings of which adventure have you got?

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I have not spent one penny on game, but play casual off and on for a bit. Selected the middle "canned deck" from game and filled in the missing cards. Will not make a records with the deck, but should be able to get chest. Went from lvl24 to 18 with zero losses... lvl18 seems to be the ceiling 

Any upgrade path tips would be helpful (Arc intel needs to go. maybe swap Ice barrier for another  Mirror entity). 

 

my deck

You have a combination of two decks that don't go together at all. You have Majordomo deck with its control cards and plays, and then you have aggressive tempo mage that tries to seize the board very quickly.

You will have to choose which one stays and which one goes.

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Good day, Friends

I got tired of my ramp druid deck not winning anything. So I kind of created a new one. This is a beast druid deck. I used the pre-made deck offered in "my collection" and filled all the missing cards. While I think that I filled it in with good cards, I cant seem to have a decent win-lose ratio. When I first tried this deck out from rank 20, I made a run up to rank 15. Then went back to 20. 

From my observations, this deck has potential over good decent decks. I've had someone from rank 17-15 to never touch control in the game even though the other player had good cards and draws. I've had times that was losing until turn 8 then I win with clutch plays. But... I also had really really bad times that, apparently, I went back to rank 20. 

So any recommendations are welcome! smile.png

Innervate - 2

Power of the wild - 1

Wild growth - 2

Wrath - 1 

Acidic Ooze - 1

Druid of the saber - 2

Savage roar - 1

Big game hunter - 1

Ironfur grizzly - 2

Jungle Panther - 1 

Swipe - 2

keeper of the grove - 2

Savage combatant - 2

Nourish - 1

Druid of the claw - 2

Druid of the fang - 2

Force of Nature - 1

Starfire - 2 (newly added, under observation)

Knight of the wild - 1

Ironbark protector - 1

Although the deck recipes are better than the previous system, they still have a long way to go before they are easily playable on higher level (rank 15 onwards).

I would like to ask you of your budget (dust) and, if possible, of your collection. Players that use deck recipes don't usually have that many cards and crafting for them might be a problem. I would suggest you a deck, but it could be out of your options and I actually wouldn't help you at all.

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Good day, Friends

I got tired of my ramp druid deck not winning anything. So I kind of created a new one. This is a beast druid deck. I used the pre-made deck offered in "my collection" and filled all the missing cards. While I think that I filled it in with good cards, I cant seem to have a decent win-lose ratio. When I first tried this deck out from rank 20, I made a run up to rank 15. Then went back to 20. 

From my observations, this deck has potential over good decent decks. I've had someone from rank 17-15 to never touch control in the game even though the other player had good cards and draws. I've had times that was losing until turn 8 then I win with clutch plays. But... I also had really really bad times that, apparently, I went back to rank 20. 

So any recommendations are welcome! smile.png

Innervate - 2

Power of the wild - 1

Wild growth - 2

Wrath - 1 

Acidic Ooze - 1

Druid of the saber - 2

Savage roar - 1

Big game hunter - 1

Ironfur grizzly - 2

Jungle Panther - 1 

Swipe - 2

keeper of the grove - 2

Savage combatant - 2

Nourish - 1

Druid of the claw - 2

Druid of the fang - 2

Force of Nature - 1

Starfire - 2 (newly added, under observation)

Knight of the wild - 1

Ironbark protector - 1

Although the deck recipes are better than the previous system, they still have a long way to go before they are easily playable on higher level (rank 15 onwards).

I would like to ask you of your budget (dust) and, if possible, of your collection. Players that use deck recipes don't usually have that many cards and crafting for them might be a problem. I would suggest you a deck, but it could be out of your options and I actually wouldn't help you at all.

 

I just got an Aviana to disenchant if I need to. But what do you think I should focus on getting? I just emptied my dust to craft a few of these cards. Right now the current deck is holding up at rank 17. I'm feeling the need to have bigger legendary cards now. 

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I just got an Aviana to disenchant if I need to. But what do you think I should focus on getting? I just emptied my dust to craft a few of these cards. Right now the current deck is holding up at rank 17. I'm feeling the need to have bigger legendary cards now.

Ancient of Lore is a very strong and important card. I recommend you to add it in the place of Starfire.

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Hi, I'm working on a renolock deck

Warlock:

1flame imp

1soulfire

1coil

1power overwhelming

1darkbomb

1peddler

1impmaster

1hellfire

1implosion

1shadowflame

1siphon soul

1twisting nether

Neutral

1 ooze

1 sunfury protector

1arcane golem

1harvest golem

1owl

1argus

1shredder

1senjin

1azure drake

1twilight drake

1healbot

1BGH

1faceless

1reno

1emperor

1molten

1mountain

1rag

Any advice is greatly appreciated.thanks!!

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Hi, I'm working on a renolock deck

Warlock:

1flame imp

1soulfire

1coil

1power overwhelming

1darkbomb

1peddler

1impmaster

1hellfire

1implosion

1shadowflame

1siphon soul

1twisting nether

Neutral

1 ooze

1 sunfury protector

1arcane golem

1harvest golem

1owl

1argus

1shredder

1senjin

1azure drake

1twilight drake

1healbot

1BGH

1faceless

1reno

1emperor

1molten

1mountain

1rag

Any advice is greatly appreciated.thanks!!

As I said multiple times in this thread, reno decks are usually about how the cards work for you.

Decks seems ok, though I wouldn't use Mountain as you will have a card to be played at all times and you won't do much tapping. Dr. 7 is a better choice here in my opinion.

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Hello !I have built this control warrior( a very budget version of it) any suggestions for improvement? I have around 600 dust collecting for alexstraza and then grommash or something.Also what rank is reachable with it(12 maybe?)

I think it can reach rank 10 easily and maybe stop at ranks 8-6. 

If you have second Shieldmaiden, Deathbites, second Brawl or Revenges, use them in place of Frothing, Owl and Whirlwinds. If you don't have any of those cards, don't craft them and just keep saving dust for Grommash.

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