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The Rate/Improve my deck thread.

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Hello !I have built this control warrior( a very budget version of it) any suggestions for improvement? I have around 600 dust collecting for alexstraza and then grommash or something.Also what rank is reachable with it(12 maybe?)

I think it can reach rank 10 easily and maybe stop at ranks 8-6. 

If you have second Shieldmaiden, Deathbites, second Brawl or Revenges, use them in place of Frothing, Owl and Whirlwinds. If you don't have any of those cards, don't craft them and just keep saving dust for Grommash.

 

The only other thing I would add is that spell breaker is a better choice for silence in control warrior over the owl.  The better body is more important then the two mana for a deck like control warrior most of the time, and I would replace the shredders with sludge belchers or shield mastas if you don't have naxx.  I would also craft the second shield maiden before you get gromm.  Like he is super important but so are the maidens and they cost very little dust and shouldn't really delay your gromm acquisition by much (plus you have the shield slams already which make the maidens very strong) and you really need to get rid of that frothing.  Also slams are worth considering if you have them, better choice then the whirlwinds (however they aren't really that important especially since you have the task masters in your deck so I wouldn't craft then until after gromm) . 

Edited by VaraTreledees

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The only other thing I would add is that spell breaker is a better choice for silence in control warrior over the owl.  The better body is more important then the two mana for a deck like control warrior most of the time, and I would replace the shredders with sludge belchers or shield mastas if you don't have naxx.  I would also craft the second shield maiden before you get gromm.  Like he is super important but so are the maidens and they cost very little dust and shouldn't really delay your gromm acquisition by much (plus you have the shield slams already which make the maidens very strong) and you really need to get rid of that frothing.  Also slams are worth considering if you have them, better choice then the whirlwinds (however they aren't really that important especially since you have the task masters in your deck so I wouldn't craft then until after gromm) .

Owl vs Spellbreaker is just flexibility vs stats. I personally prefer Owl over Spellbreaker, especially in this meta, some players prefer Spellbreaker over Owl and a lot of players actually prefer not running silence at all. It is mainly up to personal preference and how each cards works out for you. 

Shredders are stickier, which is quite important against freeze mages and zoolocks. They are also better in control matchups.

Since Shieldmaiden is rotating out, Grommash in not, and is not getting a nerf either, which makes him a better investment. 

Totally forgot that Slams exist, thanks for reminder.

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Hello !I have built this control warrior( a very budget version of it) any suggestions for improvement? I have around 600 dust collecting for alexstraza and then grommash or something.Also what rank is reachable with it(12 maybe?)

I think it can reach rank 10 easily and maybe stop at ranks 8-6. 

If you have second Shieldmaiden, Deathbites, second Brawl or Revenges, use them in place of Frothing, Owl and Whirlwinds. If you don't have any of those cards, don't craft them and just keep saving dust for Grommash.

 

The only other thing I would add is that spell breaker is a better choice for silence in control warrior over the owl.  The better body is more important then the two mana for a deck like control warrior most of the time, and I would replace the shredders with sludge belchers or shield mastas if you don't have naxx.  I would also craft the second shield maiden before you get gromm.  Like he is super important but so are the maidens and they cost very little dust and shouldn't really delay your gromm acquisition by much (plus you have the shield slams already which make the maidens very strong) and you really need to get rid of that frothing.  Also slams are worth considering if you have them, better choice then the whirlwinds (however they aren't really that important especially since you have the task masters in your deck so I wouldn't craft then until after gromm) . 

 

 

Thanks guys I had a few duplicates and from the nerf so here is the deck I have right now: http://imgur.com/NMuVKJ1is that any better?*** in the place of 1 whirlwind I put in a spellbreaker

Edited by RadoslavTrump

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Thanks guys I had a few duplicates and from the nerf so here is the deck I have right now: http://imgur.com/NMuVKJ1is that any better?*** in the place of 1 whirlwind I put in a spellbreaker

Deck looks much better, though I recommend you to try using 1 Sen'jin and 2 Shredders (one Shredder in place of Whirlwind). If it doesn't work out well for you, you can switch back at any time. You could also try to work towards this deck.

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Thanks guys I had a few duplicates and from the nerf so here is the deck I have right now: http://imgur.com/NMuVKJ1is that any better?*** in the place of 1 whirlwind I put in a spellbreaker

Deck looks much better, though I recommend you to try using 1 Sen'jin and 2 Shredders (one Shredder in place of Whirlwind). If it doesn't work out well for you, you can switch back at any time. You could also try to work towards this deck.

 

The only thing I miss from it is Baron Geddon, what can I temporarily replace it with? I don't have other legendaries to include and I miss a second brawl(I can craft it but I prefer to collect for baron geddon)

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The only thing I miss from it is Baron Geddon, what can I temporarily replace it with? I don't have other legendaries to include and I miss a second brawl(I can craft it but I prefer to collect for baron geddon)

The best replacement would be Revenge. If you don't have Revenge, almost any other late-game card could do the work. I would personally prefer Foe Reaper 3000 as a "budget" replacement, though it's purely up to you. If you don't have a strong late-game power either, then Slam is a strong replacement as well.

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Hi, I'm working on a renolock deck

Warlock:

1flame imp

1soulfire

1coil

1power overwhelming

1darkbomb

1peddler

1impmaster

1hellfire

1implosion

1shadowflame

1siphon soul

1twisting nether

Neutral

1 ooze

1 sunfury protector

1arcane golem

1harvest golem

1owl

1argus

1shredder

1senjin

1azure drake

1twilight drake

1healbot

1BGH

1faceless

1reno

1emperor

1molten

1mountain

1rag

Any advice is greatly appreciated.thanks!!

As I said multiple times in this thread, reno decks are usually about how the cards work for you.

Decks seems ok, though I wouldn't use Mountain as you will have a card to be played at all times and you won't do much tapping. Dr. 7 is a better choice here in my opinion.Thanks for the advice!i dont hv boom tho,so shld i replace it w geddon(just packed it) or dread infernal?

Edit:should i put in midnight drake when it cones out?replace it with senjin maybe?

Edited by TheEviscerator

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Hi, I'm working on a renolock deck

Warlock:

1flame imp

1soulfire

1coil

1power overwhelming

1darkbomb

1peddler

1impmaster

1hellfire

1implosion

1shadowflame

1siphon soul

1twisting nether

Neutral

1 ooze

1 sunfury protector

1arcane golem

1harvest golem

1owl

1argus

1shredder

1senjin

1azure drake

1twilight drake

1healbot

1BGH

1faceless

1reno

1emperor

1molten

1mountain

1rag

Any advice is greatly appreciated.thanks!!

As I said multiple times in this thread, reno decks are usually about how the cards work for you.

Decks seems ok, though I wouldn't use Mountain as you will have a card to be played at all times and you won't do much tapping. Dr. 7 is a better choice here in my opinion.

Thanks for the advice!i dont hv boom tho,so shld i replace it w geddon(just packed it) or dread infernal?

Edit:should i put in midnight drake when it cones out?replace it with senjin maybe?

 

Midnight Drake sounds fine. If you play wild as your main, consider crafting/unlocking Sludge Belcher.

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Hi, Guy-who-doesn't-like-to-craft-but-now-will-since-GvG-is-not-in-store-anymore again.

 

I got a pretty good SMOrc from this topic some time ago, and I used it up until now, but now that cards have been nerfed and Standard mode is here, I'd like to make some changes to make it adapt to Standard.

 

 

Hi, I've been playing HS for a while, and usually when I find flaws in my decks I come here to look at decklists and get some ideas, but being a Collector in basically every game I play, I've got to deal with the cards I get from packs and adventures since I can't craft much with the dust I get from disenchanting 3x's (and I'd like to keep that to craft otherwise unobtainable ones, like golden versions of adventure cards). As a result, I never got past rank 16 (Even though I get there pretty easily), and I'd like some advice on which deck to build, not having access to many key cards (Juggler, Sergeant, Ironbeak, Shredder ecc...)

 

This is my collection:

 

http://www.hearthpwn.com/members/Cysr/collection

 

Could you suggest some decklists that would work well with those cards only? I know it's pretty limited but I like to give priority to the collection rather than the ranking, so even reaching rank 15 would be a big improvement. (If Naxx 5 cards are necessary no problem, I'm getting those soon)

 

No preferred class in particular, a decklist for each class would be perfect, but that may be asking too much.

I've been playing pretty much every class equally, my best results are with Rogue, Paladin and Mage.

If needed I can post my actual decklists. Thanks in advance!

Dust is a very serious limitation and therefore a working deck for each class is impossible. Also, playing one class on ladder to rank up and the other classes on causal to finish your quests.

1x Brave Archer

2x Webspinner

1x Bear Trap

2x Explosive Trap

1x Eaglehorn

2x Animal Companion

2x Skill Command

2x Unleash

1x Highmane

 

1x Argent Squire

1x Leper Gnome 

1x Lowly Squire

2x Worgen Infiltrator

2x Flame Juggler

2x Haunted Creeper

2x Mad Scientist

1x Harvest Golem

2x Wolfrider

1x Loatheb

1x Sea Giant

 

Face Hunter is one of the cheapest competitive decks out there (if not the cheapest), but even in SMOrc, you miss cards. 

 

 

This was the old list, and link to the collection is in the post as well. How can this deck be fixed to work nicely in Standard?

 

And, since now I'm willing to craft GvG cards (Only GvG though), which would be, in your opinion, the best wild deck I can do with that collection + 630 Dust? Can be any class. Also, If some card from adventures is needed, I can farm a bit and get it (Currently at Naxx 4/5). Thanks in advance!

Edited by Syrc

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Hi, Guy-who-doesn't-like-to-craft-but-now-will-since-GvG-is-not-in-store-anymore again.

 

I got a pretty good SMOrc from this topic some time ago, and I used it up until now, but now that cards have been nerfed and Standard mode is here, I'd like to make some changes to make it adapt to Standard.

This was the old list, and link to the collection is in the post as well. How can this deck be fixed to work nicely in Standard?

 

And, since now I'm willing to craft GvG cards (Only GvG though), which would be, in your opinion, the best wild deck I can do with that collection + 630 Dust? Can be any class. Also, If some card from adventures is needed, I can farm a bit and get it (Currently at Naxx 4/5). Thanks in advance!

Hey, glad to see you again! Before I begin, I have three questions:

Have you opened all the free WotOG packs?

Have you gotten the brawl pack?

And last question: do you want a specific class, or just the best possible option?

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Hi, Guy-who-doesn't-like-to-craft-but-now-will-since-GvG-is-not-in-store-anymore again.

 

I got a pretty good SMOrc from this topic some time ago, and I used it up until now, but now that cards have been nerfed and Standard mode is here, I'd like to make some changes to make it adapt to Standard.

This was the old list, and link to the collection is in the post as well. How can this deck be fixed to work nicely in Standard?

 

And, since now I'm willing to craft GvG cards (Only GvG though), which would be, in your opinion, the best wild deck I can do with that collection + 630 Dust? Can be any class. Also, If some card from adventures is needed, I can farm a bit and get it (Currently at Naxx 4/5). Thanks in advance!

Hey, glad to see you again! Before I begin, I have three questions:

Have you opened all the free WotOG packs?

Have you gotten the brawl pack?

And last question: do you want a specific class, or just the best possible option?

 

Opened the first three plus the 5 from the first quest, but since I struggled quite a lot to win those (well, mostly because of people who preordered/saved coins and already had a full C'thun deck), I thought I'd ask here for a better standard deck, in order to get the 7 wins with it.

 

Got the brawl pack right now, nothing exceptional though. 2 commons, 1 rare and +10 dust.

 

Well, I asked for a hunter since I suppose that's still the deck I can do better with the cards I have, but if you think I can build a better one for another class, you're more than welcome.

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This is my Standard Mill Rogue deck, an updated twist on the original Mill Rogue.

 

YTmIxf1.png

 

Unlike mill decks of yesteryear, the Standard version is entirely versatile depending on your opponent and the speed of the game.  Typical cards from the original are still here, like Coldlight Oracle, Gang Up, Vanish and Preparation.  However, due to the recent expansion we can now combo cards effectively to produce some pretty gnarly and annoying plays.

 

Xaril, Poisoned Mind allows for quick (1) cost cards, those of which can be used in combination with Eviscerate.  The addition of Thistle Tea, when used by itself or in combination with Preparation, you can draw some pretty epic cards, all at once, like Coldlight Oracle, Earthen Ring Farseer, Brann, etc.  All these bonuses exist while still bringing about C'Thun later in the game.

 

Here's a quick explanation of the deck:

 

Due to the switch to standard, cards like Antique Healbot no longer exist, however Earthen Ring Farseer (ERF) provides just the right boost to your hand/deck and being only a (3) mana cost for a 3/3 is a pretty nice takeaway.  Combo ERF with Brann or Gang Up and you'll see a regular flow of health allotted to your hero.  Coldlight Oracle can also be run through the same combos to allow you to draw C'Thun and maybe have a few other copies for later, since the ideology behind this deck is for a long game.

 

Since this isn't a specific deck forum, I won't bother going into the details of turn-by-turn play, but I am open to suggestions and/or questions.  This deck has been pretty heavily tested thus far, and has logged some really nice results against nearly every deck/hero.  While Face Hunter will really test your ability to adjust quickly and has been the only style that has a nearly even win/lose ratio, really any Face Hunter will give you that sort of trouble.

 

Therefore, I think this type of Mill style Rogue will be up and coming, especially against the pesky Priest and overpowered Shaman meta we are seeing as of now.

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Hello guys, I'm a n00b and a player of hearthstone from about 3 weeks...
I've read several discussions and watched several videos before playing and I like to play with "Warrior" deck. I've seen the basic deck list in this forum and I've found it really good to start playing but now I've got more cards and I'd like to improve the deck. I'll show you warrior cards I have (I'll thank anyone that will help me to put cards in spoiler), hoping you can help me to fix a good deck. I'll not show neutral cards because the post would be endless but, please, suggest me a great deck with warrior cards I have + best neutral cards, I'll try to find them

PS: sorry for my English, it's really bad!

--------------------------
WARRIOR CARDS

CLRJh6.png

 

 

CE3k8s.png

 

GjaOIy.png
________________
 

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Opened the first three plus the 5 from the first quest, but since I struggled quite a lot to win those (well, mostly because of people who preordered/saved coins and already had a full C'thun deck), I thought I'd ask here for a better standard deck, in order to get the 7 wins with it.

 

Got the brawl pack right now, nothing exceptional though. 2 commons, 1 rare and +10 dust.

 

Well, I asked for a hunter since I suppose that's still the deck I can do better with the cards I have, but if you think I can build a better one for another class, you're more than welcome.

First off, to make strong decks for the other classes you should buy (for strong decks pre-WOG) if you plan to play wild:

Classic packs for Druid, Warlock

WOG packs for Hunter

BrM for Mage (4 wings), Priest (all 5), Warrior (1st wing)

Last Naxx for Pally

LoE for Rogue (all 4), Shaman (3 wings)

Actually, your Shaman collection looks quite strong and with some love it can become stronger than hunter

So, now the wild deck:

1 Fiery Bat

1 Hunter's Mark

1 Webspinner

1 Bear Trap

2 Explosive Traps

2 Glaivezookas

2 King's Elekks

2 Animal Companions

1 Eaglehorn Bow

2 Kill Commands

2 Unleashes

1 Houndmaster

2 Savannah Highmanes

 

1 Argent Squire

2 Worgen Infiltrators

2 Haunted Creepers

2 Mad Scientists

2 Wolfriders

2 Shredders

Loatheb

1 Stranglethorn Tiger

Now for the standard deck

1 Fiery Bat

1 Hunter's Mark

2 Tracking

1 Bear Trap

1 Explosive Trap

2 King's Elekks

2 Animal Companions

2 Eaglehorn Bows

2 Kill Commands 

2 Unleashes

1 Houndmaster

2 Savannah Highmanes

 

2 Argent Squires

2 Leper Gnomes

2 Worgen Infiltrators

2 Flame Jugglers

2 Wolfriders

1 Azure Drake

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This is my Standard Mill Rogue deck, an updated twist on the original Mill Rogue.

 

YTmIxf1.png

 

Unlike mill decks of yesteryear, the Standard version is entirely versatile depending on your opponent and the speed of the game.  Typical cards from the original are still here, like Coldlight Oracle, Gang Up, Vanish and Preparation.  However, due to the recent expansion we can now combo cards effectively to produce some pretty gnarly and annoying plays.

 

Xaril, Poisoned Mind allows for quick (1) cost cards, those of which can be used in combination with Eviscerate.  The addition of Thistle Tea, when used by itself or in combination with Preparation, you can draw some pretty epic cards, all at once, like Coldlight Oracle, Earthen Ring Farseer, Brann, etc.  All these bonuses exist while still bringing about C'Thun later in the game.

 

Here's a quick explanation of the deck:

 

Due to the switch to standard, cards like Antique Healbot no longer exist, however Earthen Ring Farseer (ERF) provides just the right boost to your hand/deck and being only a (3) mana cost for a 3/3 is a pretty nice takeaway.  Combo ERF with Brann or Gang Up and you'll see a regular flow of health allotted to your hero.  Coldlight Oracle can also be run through the same combos to allow you to draw C'Thun and maybe have a few other copies for later, since the ideology behind this deck is for a long game.

 

Since this isn't a specific deck forum, I won't bother going into the details of turn-by-turn play, but I am open to suggestions and/or questions.  This deck has been pretty heavily tested thus far, and has logged some really nice results against nearly every deck/hero.  While Face Hunter will really test your ability to adjust quickly and has been the only style that has a nearly even win/lose ratio, really any Face Hunter will give you that sort of trouble.

 

Therefore, I think this type of Mill style Rogue will be up and coming, especially against the pesky Priest and overpowered Shaman meta we are seeing as of now.

Tuning decks at this point is almost theorycraft. Though there are a few things I can say - adding big minion to Mill Rogue might not be the best idea. They stay in your hand for too long, meaning that they create the danger of over-drawing after playing the mill combo. SI:7 might be good as a removal since Flurry is nerfed. You also have a few cards that don't really matter or can't be played at will. This makes Thistle Tea a risky inclusion.

By the way, how many games do you mean by "heavily tested"?

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Hello guys, I'm a n00b and a player of hearthstone from about 3 weeks...

I've read several discussions and watched several videos before playing and I like to play with "Warrior" deck. I've seen the basic deck list in this forum and I've found it really good to start playing but now I've got more cards and I'd like to improve the deck. I'll show you warrior cards I have (I'll thank anyone that will help me to put cards in spoiler), hoping you can help me to fix a good deck. I'll not show neutral cards because the post would be endless but, please, suggest me a great deck with warrior cards I have + best neutral cards, I'll try to find them

PS: sorry for my English, it's really bad!

--------------------------

WARRIOR CARDS

CLRJh6.png

 

 

CE3k8s.png

 

GjaOIy.png

________________

 

Basic decks are improved mainly by neutral cards because you will simply have more of them than cards from specific class. I recommend you to sync your collection through Innkeeper and post your collection here, just like Syrc did. It makes my work easier and your deck better.

Now for the swaps: include Varian, Bloodsail Cultist and 2 Cruel Taskmasters in place of Stormpike Commando, Shattered Sun Clerics and Elven Archers.

You also try using Arathis in place of Razorfen Hunters, but that depends on meta, so, try it and if it doesn't work for you, revert the change.

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Opened the first three plus the 5 from the first quest, but since I struggled quite a lot to win those (well, mostly because of people who preordered/saved coins and already had a full C'thun deck), I thought I'd ask here for a better standard deck, in order to get the 7 wins with it.

 

Got the brawl pack right now, nothing exceptional though. 2 commons, 1 rare and +10 dust.

 

Well, I asked for a hunter since I suppose that's still the deck I can do better with the cards I have, but if you think I can build a better one for another class, you're more than welcome.

First off, to make strong decks for the other classes you should buy (for strong decks pre-WOG) if you plan to play wild:

Classic packs for Druid, Warlock

WOG packs for Hunter

BrM for Mage (4 wings), Priest (all 5), Warrior (1st wing)

Last Naxx for Pally

LoE for Rogue (all 4), Shaman (3 wings)

Actually, your Shaman collection looks quite strong and with some love it can become stronger than hunter

So, now the wild deck:

1 Fiery Bat

1 Hunter's Mark

1 Webspinner

1 Bear Trap

2 Explosive Traps

2 Glaivezookas

2 King's Elekks

2 Animal Companions

1 Eaglehorn Bow

2 Kill Commands

2 Unleashes

1 Houndmaster

2 Savannah Highmanes

 

1 Argent Squire

2 Worgen Infiltrators

2 Haunted Creepers

2 Mad Scientists

2 Wolfriders

2 Shredders

Loatheb

1 Stranglethorn Tiger

Now for the standard deck

1 Fiery Bat

1 Hunter's Mark

2 Tracking

1 Bear Trap

1 Explosive Trap

2 King's Elekks

2 Animal Companions

2 Eaglehorn Bows

2 Kill Commands 

2 Unleashes

1 Houndmaster

2 Savannah Highmanes

 

2 Argent Squires

2 Leper Gnomes

2 Worgen Infiltrators

2 Flame Jugglers

2 Wolfriders

1 Azure Drake

 

Thanks for the lists, I'll try them out (I only have 1 Leper though)

 

So is there nothing really useful I can do with 640 dust of GvG? And you think that after LoE, a nice Shaman would be possible?

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My deck is face smash shaman but I want something different to the current meta does anyone have any ideas for me. I Use to play Aggro Paladin but half the cards were either changed or not standed. I have all but the last adventure in League of the Explorers.

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Thanks for the lists, I'll try them out (I only have 1 Leper though)

 

So is there nothing really useful I can do with 640 dust of GvG? And you think that after LoE, a nice Shaman would be possible?

Oh, sorry. In that case include a second Houndmaster or that 2/5 beast (forgot the name).

Saving the dust might be the best idea now. Hunters don't really need GvG cards, except for Boom, but he costs 1600 dust.

Yes, you will get Troggs, which will allow us to make a stronger midrange shaman. Also, you will have Sir Finley, and if you open more burn cards, you could build an aggro shaman.

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My deck is face smash shaman but I want something different to the current meta does anyone have any ideas for me. I Use to play Aggro Paladin but half the cards were either changed or not standard. I have all but the last adventure in League of the Explorers.

C'thun decks seem to be powerful. Usual control warrior is strong as well. I also met a few Yogg-saron mages, though I do not think the deck is that powerful. Then there is control hunter and miracle rogue. Also, there are plenty of decks on this site.

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Hi,im working on a new zoo deck,how is it?

2xforbidden ritual

2xpower overwhelm

2xabusive

2xflame imp

2xvoidwalker

2xknife juggler

2xpeddler

2xnerubian

2xcreeper

2xdire wolf alpha

2xdarkshire councilman

2xdefender

2ximplosion

2xshredder

2xdoomguard

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Thanks for the answer and sorry for my mistake!

Is it possible to include c'thun cards to my deck to make it stronger?

Definitely. How many cards that synergize with C'thun do you have?

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Hi,im working on a new zoo deck,how is it?

2xforbidden ritual

2xpower overwhelm

2xabusive

2xflame imp

2xvoidwalker

2xknife juggler

2xpeddler

2xnerubian

2xcreeper

2xdire wolf alpha

2xdarkshire councilman

2xdefender

2ximplosion

2xshredder

2xdoomguard

I would use Gormok and one Sea Giant in place of Shredders.

Forbidden Ritual is simply MVP and it synergises with great amount of card in the deck. That's why it might be worth to save it for a combo. Darkshire, Juggler, Sea Giant or Gormok are the best combos I can think of.

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      (Source)
      Hearthstone: Heroes of StarCraft – The Great Dark Beyond Mini-Set  
      Early next year, Hearthstone is going beyond Warcraft and into... Heroes of StarCraft! This special Mini-Set will have a whopping 49 new cards across three themed factions, which show what the StarCraft universe would look like in the Hearthstone Tavern. Each faction is made up of cards that can be used across multiple classes, including an iconic Hero card. 
       Zerg 
      Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the formidable  Sarah Kerrigan, they will have aggressive cards that win the game by swarming the board. 
       Protoss 
      Druid, Mage, Priest, and Rogue fight for the Protoss Empire. Led by the High Templar Artanis, they will have powerful, high-cost cards that are made cheaper throughout the game. 
       Terran 
      Paladin, Shaman, and Warrior make up the Terran forces, led by the one and only Jim Raynor. They will command Battlecruisers—a special take on the Starship mechanic from The Great Dark Beyond. 
      The Mini-Set will feature a slew of StarCraft units which are sure to invoke nostalgia, as well as the Terran-armored Murloc, Grunty, and new, thematic music. You can chart a course for the Heroes of StarCraft Mini-Set, launching in January 2025! More announcements, details, and card reveals are coming closer to launch. 
       Major Arena Updates 
      Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
      Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
      This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
      A Preview of the Year Ahead: The Year of the Raptor!
      On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
      In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
      The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
      In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
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