Satron 0 Report post Posted January 8, 2016 (edited) Ok so it comes from this WA but i dont know why : dmeYhaGir1LqufJIqDkI4vejzweYUub1WebhtKwgsYZisPPrKGTPcY4uf6CePQ1HOQAEiQs3tv0(qsDqvOwibUOiIpQcyKej0jvHyLqntePUPisTteLFIiAOIizPePYtHmvvLRkcTvvG(krIolIQYCjsQ9I6VIYGbhwLwmIkpwHjJuxwPntuFwfnAvPttYRvH0Sv0TrIDl1VLy4QQwUKEoctx46KA7icFhrY4vfCEcA9ePy(IO2p1Ck)XikmIMr08hJgAIOq5BFiyKXgZiDhv155w5pgn0erHcJK19iuLwSeJnyWGH6g6ABiQ614TPn2yJnMdgfv155w5pgfc)xgn0erHcJgAIOqHrY6EeQslwIXgmyWGs2qITkeOLLfN)pVc3AUOCsRoFJw1NgqVQDsNlXydgmyiE32ydgmyWGbdgMLXDAituMOmrJIUJudpnKyRcbAzzX5)ZRWTMlYqoPvNVrR6tdOx1oPZLySbdgmyWGbdZY4onKjktuMOrr3bvgEAiXwfc0YYIZ)NxHBnxu(bUX7wv9PHdwQX(qUeJnyWGbdgmyywg3PHmrzIYeLjkteTUMA4PHeBviqlllo)FEfU1Cr5KwD(gTQpnCWsn2hYLySbdgmyWGbdkzdj2QqGwwwC()8kCR5IYpMySn9ThBUed3M2qxcdj2QqGwwwC()8kCR5IYjT68nAvFA4GLASpKlXydgmyWGbdgI3Tnu3qxBdIfpk6osDYpB10WTPnmk6osPo9rjgkvdIhfDhu5KF2QPHBtByu0DKkvJIUdQOMkPvIeJnyWGbdgmyyBAJnyWGbdgmyqjBiXwfc0YYIZ)NxHBnxu(XeJTPV9yZLy420gO11uQLEJnyWGbdgmyiE32qDdDTniEu0DK6KF2QPHBtByu0DKsD6Jsm2GbdgmyWGHTPn2GbdgmyWGbLSbADnLAP3ydgmyWGbdgI3Tnu3qxBXJIUJuN8ZwnnCBAdJIUJuQtpKeJnyWGbdgmyyNeRH6g6Alw8OO7i1j)Svtd3M2WOO7iL60djXqPAq8OO7i1j)Svtd3M2WOO7GkN8ZwnnCBAdJIUJuPAu0Dqf1ujTsKySbdgmyWGbdBtBSbdgmSnTXBtBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXmAOjIcLSq4)YiI4gAcg9V1X2X7ENXlJstibgP7LeBhm6QJcJwsSDqWOKI0ht(sI0LLuKuktI0rDcmstSz6wfSagnE3XrzK(N(glJ0eB2)whBhV7DgVSag9V1X2X7ENXBw5FR3Ouze59jJgAIOqj7vrVmkuuwAoy07QoFdMShtGrZYLM)yKMyZ6LeBLjhJI7C7G)yef9mu8hhCWiI)DWFmIq1NZLjlLdgvVJL)yef9mu8hhCWiALSSAONHq(Jru0ZqXFCWbJ0eBM0u6LjhJ0eB2yEjiybmstSze)7GfWOX8sqWFmIq1NZLriP4Xj9XKXbJ0eB2OqHC3GfWOAzU8hJOONHI)4GdgrOKML)yef9mu8hJKN7dkYnxwaJKl1qiLBZcyuSnlGrbP2oekRiXYcyuqQTdHSag9FRHqwahCWbJOve)ZRquChhLGrKNbJQ7PQ0Fc)xgPgLMrQwfzJcL)5glntwkJEGKYYeBWKL(ycm6ocvPj4pgjRAfXl)Xi6s25SqkMCm6CwivMC9szzKuU3JESUEji)hGKgscIdoy0LMwfQsFNzrvDEUvc(JdgPOz0biPHKGyePu0Xlt2JjWOwt5RQop3kbtwkJesszzInyYsFmbgrRi(NxHhzuAgDKo2Q8DSs9rgLMqQr)7CMr2n01nlXUUZTdvFIIsLchmIGruD40dNWHtpeJibtwQuGQuoyga And it adds this if Auctionnator is activated : Locals: msg = " [string "return function()..."]:13: attempt to compare number with nil"funcnames = <table> {1 = "triggerFunc"2 = "ScanEvents"}funcstr = "triggerFunc > ScanEvents"looksLikeAuctionatorError = falseinAtrErrorHandler = trueorigErrorHandler = <function> defined Interface\FrameXML\BasicControls.xml:<Scripts>:4zc = <table> {msg_anm = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:624msg = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:724GetArrayElemOrFirst = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:161NumToBool = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:549StringStartsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:917StringSame = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:861padstring = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:191GetArrayElemOrNil = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:176BoolToNum = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:539periodic = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:368pluralizeIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:570msg_pink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:596SetTextIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:47HSV2RGB = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:639LinkFromItemID = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:492IsBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:434printableLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1030PrintTable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:398PrintKeysSorted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:121Negate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:559IsTextQuoted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:941CopyDeep = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1009UTF8_Truncate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:139val2gsc = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:774words = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:297tableIsEmpty = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:386Max = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:95printstack = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1054pluralize = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:581RawItemIDfromLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:462EnableDisable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:25TrimBrackets = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:980ParseBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:442ShowHide = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:36QuoteString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:948round = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:589StringEndsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:897priceToMoneyString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:828tallyPrint = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1145msg_yellow = <function> defined Edited January 8, 2016 by Satron Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted January 8, 2016 Ok so it comes from this WA but i dont know why : dmeYhaGir1LqufJIqDkI4vejzweYUub1WebhtKwgsYZisPPrKGTPcY4uf6CePQ1HOQAEiQs3tv0(qsDqvOwibUOiIpQcyKej0jvHyLqntePUPisTteLFIiAOIizPePYtHmvvLRkcTvvG(krIolIQYCjsQ9I6VIYGbhwLwmIkpwHjJuxwPntuFwfnAvPttYRvH0Sv0TrIDl1VLy4QQwUKEoctx46KA7icFhrY4vfCEcA9ePy(IO2p1Ck)XikmIMr08hJgAIOq5BFiyKXgZiDhv155w5pgn0erHcJK19iuLwSeJnyWGH6g6ABiQ614TPn2yJnMdgfv155w5pgfc)xgn0erHcJgAIOqHrY6EeQslwIXgmyWGs2qITkeOLLfN)pVc3AUOCsRoFJw1NgqVQDsNlXydgmyiE32ydgmyWGbdgMLXDAituMOmrJIUJudpnKyRcbAzzX5)ZRWTMlYqoPvNVrR6tdOx1oPZLySbdgmyWGbdZY4onKjktuMOrr3bvgEAiXwfc0YYIZ)NxHBnxu(bUX7wv9PHdwQX(qUeJnyWGbdgmyywg3PHmrzIYeLjkteTUMA4PHeBviqlllo)FEfU1Cr5KwD(gTQpnCWsn2hYLySbdgmyWGbdkzdj2QqGwwwC()8kCR5IYpMySn9ThBUed3M2qxcdj2QqGwwwC()8kCR5IYjT68nAvFA4GLASpKlXydgmyWGbdgI3Tnu3qxBdIfpk6osDYpB10WTPnmk6osPo9rjgkvdIhfDhu5KF2QPHBtByu0DKkvJIUdQOMkPvIeJnyWGbdgmyyBAJnyWGbdgmyqjBiXwfc0YYIZ)NxHBnxu(XeJTPV9yZLy420gO11uQLEJnyWGbdgmyiE32qDdDTniEu0DK6KF2QPHBtByu0DKsD6Jsm2GbdgmyWGHTPn2GbdgmyWGbLSbADnLAP3ydgmyWGbdgI3Tnu3qxBXJIUJuN8ZwnnCBAdJIUJuQtpKeJnyWGbdgmyyNeRH6g6Alw8OO7i1j)Svtd3M2WOO7iL60djXqPAq8OO7i1j)Svtd3M2WOO7GkN8ZwnnCBAdJIUJuPAu0Dqf1ujTsKySbdgmyWGbdBtBSbdgmSnTXBtBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXgBSXmAOjIcLSq4)YiI4gAcg9V1X2X7ENXlJstibgP7LeBhm6QJcJwsSDqWOKI0ht(sI0LLuKuktI0rDcmstSz6wfSagnE3XrzK(N(glJ0eB2)whBhV7DgVSag9V1X2X7ENXBw5FR3Ouze59jJgAIOqj7vrVmkuuwAoy07QoFdMShtGrZYLM)yKMyZ6LeBLjhJI7C7G)yef9mu8hhCWiI)DWFmIq1NZLjlLdgvVJL)yef9mu8hhCWiALSSAONHq(Jru0ZqXFCWbJ0eBM0u6LjhJ0eB2yEjiybmstSze)7GfWOX8sqWFmIq1NZLriP4Xj9XKXbJ0eB2OqHC3GfWOAzU8hJOONHI)4GdgrOKML)yef9mu8hJKN7dkYnxwaJKl1qiLBZcyuSnlGrbP2oekRiXYcyuqQTdHSag9FRHqwahCWbJOve)ZRquChhLGrKNbJQ7PQ0Fc)xgPgLMrQwfzJcL)5glntwkJEGKYYeBWKL(ycm6ocvPj4pgjRAfXl)Xi6s25SqkMCm6CwivMC9szzKuU3JESUEji)hGKgscIdoy0LMwfQsFNzrvDEUvc(JdgPOz0biPHKGyePu0Xlt2JjWOwt5RQop3kbtwkJesszzInyYsFmbgrRi(NxHhzuAgDKo2Q8DSs9rgLMqQr)7CMr2n01nlXUUZTdvFIIsLchmIGruD40dNWHtpeJibtwQuGQuoyga And it adds this if Auctionnator is activated : Locals: msg = " [string "return function()..."]:13: attempt to compare number with nil" funcnames = <table> { 1 = "triggerFunc" 2 = "ScanEvents" } funcstr = "triggerFunc > ScanEvents" looksLikeAuctionatorError = false inAtrErrorHandler = true origErrorHandler = <function> defined Interface\FrameXML\BasicControls.xml:<Scripts>:4 zc = <table> { msg_anm = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:624 msg = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:724 GetArrayElemOrFirst = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:161 NumToBool = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:549 StringStartsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:917 StringSame = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:861 padstring = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:191 GetArrayElemOrNil = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:176 BoolToNum = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:539 periodic = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:368 pluralizeIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:570 msg_pink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:596 SetTextIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:47 HSV2RGB = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:639 LinkFromItemID = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:492 IsBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:434 printableLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1030 PrintTable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:398 PrintKeysSorted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:121 Negate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:559 IsTextQuoted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:941 CopyDeep = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1009 UTF8_Truncate = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:139 val2gsc = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:774 words = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:297 tableIsEmpty = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:386 Max = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:95 printstack = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1054 pluralize = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:581 RawItemIDfromLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:462 EnableDisable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:25 TrimBrackets = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:980 ParseBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:442 ShowHide = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:36 QuoteString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:948 round = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:589 StringEndsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:897 priceToMoneyString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:828 tallyPrint = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1145 msg_yellow = <function> defined Add this line in the custom trigger if dur1==nil then dur1=0 end Quote Share this post Link to post Share on other sites
Satron 0 Report post Posted January 9, 2016 (edited) This seems to work, thanks! Edit : It doesn't trigger when count1+count2>23... function() if UnitBuff("player","Lightning Shield") then local _,_,_,count1 = UnitBuff("player", "Lightning Shield") local _,_,_,count2 = UnitBuff("player","Gathering Vortex") local _,_,_,_,_,dur1 = UnitBuff("player","Lightning Vortex") if dur1==nil then dur1=0 end if count1==nil then count1=0 end if count2==nil then count2=0 end if UnitBuff("player","Ascendance") and dur1<=9 then return (count1>18 or count1+count2>23) elseif UnitBuff("player","Ascendance") and dur1>9 then return (count1>18) elseif dur1>9 then return(count1>16) else return (count1>16 or count1+count2>23) end end end Edited January 9, 2016 by Satron Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted January 14, 2016 Sorry if this request has already been answered; I've been searching various sites for a weakaura I seen in an Archimonde kill video for Shackled Torment. Serafim1991 actually posted a screenshot of it earlier in this thread as well (page 13). Essentially, the weakaura displays the 3 targets of Shackled Torment, followed by some numbers (which I assume to be range from the soul or other players, I'm unsure), and then lists the number of people who need to move out and displays their name if there is under (I think) 5 players. When all targets are out of range and it's safe to break, it displays the text: GJ TEAM! Any help in finding this or a means to recreate it would be much appreciated. The search for it has been exhausting! Here is a link to the video if it helps at all: https://www.youtube.com/watch?v=lPQknsH9sdQ&feature=youtu.be&t=177 I made this: http://pastebin.com/cvx5h8ec Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted January 14, 2016 This seems to work, thanks! Edit : It doesn't trigger when count1+count2>23... function() if UnitBuff("player","Lightning Shield") then local _,_,_,count1 = UnitBuff("player", "Lightning Shield") local _,_,_,count2 = UnitBuff("player","Gathering Vortex") local _,_,_,_,_,dur1 = UnitBuff("player","Lightning Vortex") if dur1==nil then dur1=0 end if count1==nil then count1=0 end if count2==nil then count2=0 end if UnitBuff("player","Ascendance") and dur1<=9 then return (count1>18 or count1+count2>23) elseif UnitBuff("player","Ascendance") and dur1>9 then return (count1>18) elseif dur1>9 then return(count1>16) else return (count1>16 or count1+count2>23) end end end Is there an error msg? or only no trigger? Quote Share this post Link to post Share on other sites
Satron 0 Report post Posted January 14, 2016 Just not triggering Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted January 14, 2016 Sending you a message for more direct help. Quote Share this post Link to post Share on other sites
Satron 0 Report post Posted January 15, 2016 Here goes the fixed and working one : di0YgaGivvJIQQtrv5vOGywOu3cfK2LurgMuPJrKLru5zOcAAOGY2OkY4Ok5COcToPIY8Ok09qj7df6GuLAHeLlIkQpIkYirbvNKQGvsIzsvu3uQOANOi)uQQgkrvSuubEQktvexvQWwrrXxrrPZsuLMlkQSxK)ssdg6WszXsv6XsAYGCzHnJQ(SQYOfPttQxtuvZwu3gu2nWVLy4GQLtLNRktNY1jSDPk(okW4LQY5rLwpkQA)ktsucDWOdIoikHU(6NN)fgXKKxDPRkEwbws0Nr3uMcDcG50FFHJsORkEwbgD8cq10fGFFtz4WHdDHjCGHMtetjaqtzktzktzktHm6mN(7lCucDgx4bDvXZkWORkEwbMQXfEq3ZAM4rh8WvdGLgTSLsNu3U0jarpbWORjScDvXZkWOJxaQMUa87B4WPmC4WH5sTLhQYwLTk7AramPHSg2bqBYe88()HNBCd3p7H)Ew)LAan4B4LQJm0VVPmC4WH5sTLhQYwLTk7Aram5gYAyhaTjtWZ7)hEUXnC)S)5uZsdNg8nKzkol6733ugoC4WCP2YdvzRYwLTkBv2QSHeoPHSg2bqBYe88()HNBCd3p7FpR)snGg8nKzkol6733ugoC4qn)qiHtIflGop0sdWqiHtIv3HbaAkdhoCiKWjXcs4KyOCkSenSWVVPmC4WHA(H1IaysSyb05HwAagwlcGjXQ7WaanLHdhouZpSweatowSa68qlnadRfbWKJv3HbaAkdhoCyUuB5Hniiw1IaysmKAram5MYWHdhQ5h2bqBYe88()HNBCd3p7FVF1aa1a1433WgaAiKWj5rwCCOLgGHtz4WHdhoC4qxychyO)AramjgL8AyXnSbbXOCCOVPmC4WHr(fA(HDa0MmbpV)F45g3W9Z(37xnaqnqn(9nSbGgcjCsmYXHwAagoLHdhoC4WHdDHjCGH(RfbWKyuYlFdNYWHdhg5xO5hcjCsmYXHwAagoLHdhoC4WHdDHjCa)1Iaysmk5jFtz4WHdJ8l08dHeojpYIJdT0amLHdhoC4WHdDHjCGH(RfbWKyuYtdlUHniigLJd9nLHdhomaqtjaq0f9ea7rN84zVLxoZbQYt)mlN5ag7sN4fQcG2iz0vtJQ8PtahQzbDIxOcpC1ayPrlBPKm6GhUAaS0OLTu1c8W1SIJopYIUQ4zfyQPAOGotdlGiJU0q)LAetE1LUCPbrj0jEHki6jCuV0zTCamkHoyISPPeYiJUh8Osj090GVCqmjrgDUwnOe6GjYMMsiJm6G0886QiBCPe6GjYMMsiJm6eVqL5lGG6LoXluR527rYOt8c1h8OsYORMBVhLq3td(YbDhd37o3BMiJoXluRfy92msgDUsoOe6GjYMMsiJm6EAMpOe6GjYMMsOJph9P7nhKm6mgeaJljJolaKm6mgeaJlVUNGKrhFXzCH1aKm6G3CgxsgzKrgDq6h8CJ7zTQ8F0nKox8PlGeUWd601cGUw10fWJsOJxd0VukHoOI6xUWaQx6(YfgOY7AWc6y2OjFVfU2RZ4u)d58rgz01GG0MUaAzvZP)(c3JsiJoneDCQ)HC(OJbAilLyYRU0beWsC6VVW9iMKOJB)88VWiMK8QlDq6h8CJRhQfaDEayHJVvdMZd1c4XCh8iNvzQzcxO2bWf5ayAW3zfhmYO7rNCDsQtD7KKNORhIjjgMCsKre Big thanks to Krazyito for his help and patience :) Quote Share this post Link to post Share on other sites
lahanswurst 1 Report post Posted January 19, 2016 does anybody know iif kaura still wokks. Thie last time i have see it in brf Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted January 19, 2016 does anybody know iif kaura still wokks. Thie last time i have see it in brf Best place to ask that would be here:http://www.voximmortalis.com/threads/4328-WeakAuras-Tutoring-Thread/page110 Quote Share this post Link to post Share on other sites
Serafim1991 0 Report post Posted January 24, 2016 Hello, I'm not sure that I choose right theme but have a questions about WOW API. Can I autotrack who change public note in guild(in real time: when I online and someone change a public note for anyone in guild - have little warning about it) with some API function? I found few function, but they return only who can do it(and if I understand it - not in real time) Quote Share this post Link to post Share on other sites
Jeathebelle 0 Report post Posted January 24, 2016 What I'm envisioning is a weakaura that (1) displays how many raid members are within an area of specified dimensions around my character, (2) how many of those raid members are injured to a particular degree within that area (e.g. sub 90%), and (3) can be adjusted--possibly just by knowing where in the custom code to make the adjustments--to change the dimensions of the area (e.g. 360 degree 6 yard range, 180 degree 15 yard range, 180 degree 30 yard range, etc).Once the custom "radar" code was developed, you could make spell icon weakauras displaying this useful info for a lot of healing functions: the new Legion Light of Dawn and Holy Paladin Auras; the new Resto Shaman Wellspring ability; Chi Burst, Rushing Jade Wind, etc etc etc. I'm envisioning a spell icon weakaura, like Light of Dawn, with a number inside it that simply indicates how many sub XX% raid members are within the specified area. Once the custom radar code was developed, it would be relatively simple to add additional functionality e.g. making it only show up when the spell is off cooldown, etc.Has it not been done before simply because it isn't doable? Looking at sophisticated radar weakauras and the clustering functionality of Vuhdo, I imagine it is possible, but I'm a coding noob so I simply don't know.So: (1) Is this doable & (2) Can I convince a talented coder to do? If it especially tricky I'd be willing to pay a small sum for someone to develop this for me. Quote Share this post Link to post Share on other sites
Jeathebelle 0 Report post Posted January 24, 2016 What I'm envisioning is a weakaura that (1) displays how many raid members are within an area of specified dimensions around my character, (2) how many of those raid members are injured to a particular degree within that area (e.g. sub 90%), and (3) can be adjusted--possibly just by knowing where in the custom code to make the adjustments--to change the dimensions of the area (e.g. 360 degree 6 yard range, 180 degree 15 yard range, 180 degree 30 yard range, etc). Once the custom "radar" code was developed, you could make spell icon weakauras displaying this useful info for a lot of healing functions: the new Legion Light of Dawn and Holy Paladin Auras; the new Resto Shaman Wellspring ability; Chi Burst, Rushing Jade Wind, etc etc etc. I'm envisioning a spell icon weakaura, like Light of Dawn, with a number inside it that simply indicates how many sub XX% raid members are within the specified area. Once the custom radar code was developed, it would be relatively simple to add additional functionality e.g. making it only show up when the spell is off cooldown, etc. Has it not been done before simply because it isn't doable? Looking at sophisticated radar weakauras and the clustering functionality of Vuhdo, I imagine it is possible, but I'm a coding noob so I simply don't know. So: (1) Is this doable & (2) Can I convince a talented coder to do? If it especially tricky I'd be willing to pay a small sum for someone to develop this for me. Disregard! Someone helped me get this done. Thanks! Quote Share this post Link to post Share on other sites
lahanswurst 1 Report post Posted February 13, 2016 has anybody an idea how i can a warning sound in a time to execute weakaura when time is less a minute or so Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted February 15, 2016 has anybody an idea how i can a warning sound in a time to execute weakaura when time is less a minute or so I tried to do this, but the code was being weird and wasn't letting me convert the strings to numbers... I'll play with it next time I get a chance Quote Share this post Link to post Share on other sites
lahanswurst 1 Report post Posted February 16, 2016 thanks in advance Quote Share this post Link to post Share on other sites
Bornforexile 0 Report post Posted February 19, 2016 Would it be possible for you to make a WA that allows my raid leader to see how many shamans are in the group and their windwalk totem cooldown and whether its up or not... Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted February 19, 2016 You can do that with ERT cooldowns. Just add windwalk to the list and then make a separate column for windwalk itself. Quote Share this post Link to post Share on other sites
Serafim1991 0 Report post Posted February 20, 2016 (edited) There is an aura that say in chat who kicked cast http://pastebin.com/rnw8NsQH It work fine but it only print a spellname like text(not clickable). For example, ElvUI print in chat clickable spellname which was kicked Look at the screenshot(sorry for foreign language's for you) First string - it's a WA string. Spellname - in []. I can't click on it Second string - it's a ElvUI string. Spellname also in [] and I can click on it and read what this spell does So the question is: what need to add/change in this aura that it work like ElvUI's announcement(clickable spell). Of course if it is possible Edited February 20, 2016 by Serafim1991 Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted February 20, 2016 There is an aura that say in chat who kicked cast http://pastebin.com/rnw8NsQH It work fine but it only print a spellname like text(not clickable). For example, ElvUI print in chat clickable spellname which was kicked Look at the screenshot(sorry for foreign language's for you) First string - it's a WA string. Spellname - in []. I can't click on it Second string - it's a ElvUI string. Spellname also in [] and I can click on it and read what this spell does So the question is: what need to add/change in this aura that it work like ElvUI's announcement(clickable spell). Of course if it is possible Pastebin link is broken for me, but to fix it you would probably need to use this and figure out how to output it to text Quote Share this post Link to post Share on other sites
Ghantel 0 Report post Posted February 20, 2016 (edited) Hi, I have a question about my WA for arcane mage 4p tier. I got a WA that shows the character I got and time left (found in here long ago), but my problem is. It shows when any arcane mage is summoning one. Anyway I can make it showing mine only? Thanks in advance This is the code I'm using deu4oaqiiP0LOkP(eKumlfkLBrvk2LaLHjqogKAzqOEMcKMgvHRrvI2ga5BuvQXbbNdGQdQq1cPk6HuvYePkLUia2OcL8rfkgPceNuHSsiPQzQa1nHe7uu9tiKHsvXsbO8uvtLkxLQKSvfkvFfsQmxQs1Er)vqdMQQddAXIspwrtgOltAZa6Zqz0IItR0RHKmBkDBjTBk(TqdhQwUipxQPtCDj2Uc67kGXlq15HO1tvc7xat00XdPJcFZJ4GHoybfm0aoFLhKhKoESuCaEaB0ygehFWreqGTkCS8gFh0Gc4b5bG8sa33E4BanOEjGiqVXdp4rIiGaBv4y5nEjG7BVeqacnIrancb5bIrW3eO34Hh8jfBJghsCLhePbw3jwkwW51GJdnGki9Kpbb3sZCabi(wTa9jUgHFWamwo(fKF80eA0a(Bvc4pB0uAEtP6slgMMAMJMhccUYgnqBOKwmmn10rH3gHG0XlqRAe64RfRS0rHc)0c7Mo(EnywLhLXhdau4bxGa3zXkiPJVwSYshfk8POvPJVwSYshfk8aHtzJg64RfRS0rHcFP1WPf2nVKkkFcov64RfRS0rHcfk8t6yoA64L0IHPj64BC1AhbYJgbeqmAFZdwsqzJgE0bXplTeRHzwqLx2QcYliXvEDOAe(UKvhQg5fGa3GZhEVcfuquoVbw1MoMJM3Pv8ycAd43N4aAIcFP1WowstLz51HQr49vSMfkb8p4igFXOdvJWlBvb5lTg24Q1MdRkZYBGvLh1dxdmGFFsXcyngtkFP1WowstTywHz5lTg24Q1ocKEY34Q1MdRkVtR4Xe0gWVpXb0efE8uelPD7tsNBVrdZdIpJUyzeM7bc82ieKoEbAvJqhFTyLLoku4BCDshFVgmRYC081Ivw6yoA6jfk8GlqG7SyfK0XxlwzPJcf(eCQ0XxlwzPJcfEGWPSrdD81Ivw6OqHV0AyJRt6j)0c7Mo(EnywLhLXhdau4lTgoTWUPN8POvPJVwSYshfku4bgnYxVqzoAaXdUnUfI8cCIQM3RX5tk2gnoK4k)oJgEOzRqzJg64BbMe64XtARcF2yXmvVvNqKuOWdNYgnnD8TatcD8vTBiMgkiXvEaqbroa4bJHvTBiMYS8vTBiMYJcYa(RqSDgW)aR1gWVOWua)iJLa(H4WKGAd4NcfEii4kB0aTHsAXW0uthf(bwqjdZ9abEtP6slgMMAMJMFb5r9W1a5b3g3croAgn8JmIMacNQ3hnJM27JYh7HOS9mCquiy4GuQqtyqiMVf4evTpX1i8(cGChaagfMJy64HtzJMMo(wGjHo(Q2netdfK4kpaOGiha8GXWQ2netzw(Q2net5h3Ad43Ua1Xwa)1slb8RgWGfSGfWpfk8sAXW0eD8nUATJa5rJacigbaNhSKGYgn8OdIVXvRnhwvENwXJjOnGFFIdOjEbjUYRdvJW3LS6q1iVae4gC(W7vOGcIY5lTg2XsAQmlVouncVVI1SqjG)bhX4lgDOAeEzRkiFP1WgxT2Cyvzw(sRHnUATJaPN8gyv59jTMPgW)4jjdSd4hf1OsM1YplTeRHzwqLx2QcsHhpfXsA3(K052B0W8G4ZOlwgH5EGaVncbPJxGw1i0XxlwzPJcf(gxN0X3RbZQmhnFTyLLoMJMEsHcp4ce4olwbjD81Ivw6OqHpfTkD81Ivw6OqHhiCkB0qhFTyLLoku4lTg246KEYpTWUPJVxdMv5rz8Xaaf(sRHtlSB6jFcov64RfRS0rHcfEGrJ81luMJgq8GBJBHiVaNOQ59AC(KITrJdjUYVZOHhA2ku2OHo(wGjHoE8K2QWNnwmt1B1jejfk8qqWv2ObAdL0IHPPMok8li)4jjdS5hybLmm3de4nLQlTyyAQzoAEWTXTqKJMrd)iJOjGWP69rZOP9UgCCOP3OzNrt4ajOKjcuYO2DMbvRbJVf4evTpX1i8(cGChaagfMpO0XdNYgnnD8TatcD8vTBiMgkiXvEaqbroa4bJHvTBiMYS8vTBiMYpkG)mWHAa)Mya)Yw1a(bgtb8JbRAhmku4L0IHPj64BC1AhbYJgbeqmcbXdwsqzJgE0bXplTeRHzwqLx2QcYliXvEDOAe(IrhQgHx2QcYxAnSJL0uzwEDOAeEFfRzHsa)doIX3LS6q1iVae4gC(W7vOGcIY5lTg24Q1ocKEYxAnSXvRnhwvML3aRk)rAhcnWoGFu3AatfJrt8nUAT5WQY70kEmbTb87tCanrHhpfXsA3(K052B0W8G4ZOlwgH5EGaVncbPJxGw1i0XxlwzPJcf(gxN0X3RbZQmhnFTyLLoMJMEsHcp4ce4olwbjD81Ivw6OqHpbNkD81Ivw6OqHhiCkB0qhFTyLLoku4lTg246KEYpTWUPJVxdMv5rz8Xaaf(sRHtlSB6jFkAv64RfRS0rHcfEGrJ81luMJgq8GBJBHiVaNOQ59AC(KITrJdjUYVZOHhA2ku2OHo(wGjHoE8K2QWNnwmt1B1jejfk8qqWv2ObAdL0IHPPMok8li)rAhcnWMFGfuYWCpqG3uQU0IHPPM5O5b3g3croAgn8JmIMacNQ3hnJM27JpZS6qTQgjCWkeutHhPDi0aB(wGtu1(exJW7laYDaayuyUh0XdNYgnnD8TatcD8vTBiMgkiXvEaqbroa4bJHvTBiMYS8vTBiMYpUPGAaHwygudemMuulfk8sAXW0eD8nUATJa5rJacOr7BEWsckB0WJoi(zPLynmZcQ8YwvqEbjUYRdvJWxm6q1i8Ywvq(sRHDSKMkZYRdvJW7Rynluc4FWrm(UKvhQg5fGa3GZhEVcfuquoFP1WgxT2rG0t(sRHnUAT5WQYS8gyv5DitqdOgWpQlZ24AAG1aY34Q1MdRkVtR4Xe0gWVpXb0efE8uelPD7tsNBVrdZdIpJUyzeM7bc82ieKoEbAvJqhFTyLLoku4BCDshFVgmRYC081Ivw6yoA6jfk8GlqG7SyfK0XxlwzPJcf(eCQ0XxlwzPJcfEGWPSrdD81Ivw6OqHV0AyJRt6j)0c7Mo(EnywLhLXhdau4lTgoTWUPN8POvPJVwSYshfku4bgnYxVqzoAaXdUnUfI8cCIQM3RX5tk2gnoK4k)oJgEOzRqzJg64BbMe64XtARcF2yXmvVvNqKuOWdbbxzJgOnuslgMMA6OWVG8oKjObu5hybLmm3de4nLQlTyyAQzoAEWTXTqKJMrd)iJOjGWP69rZOP9(Aggw3EgMrHGHQfyyqiMVf4evTpX1i8(cGChaagfk8dzoApqmAkKa Edited February 20, 2016 by Ghantel Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted February 20, 2016 Edit, nevermind. I found where I fixed it, it was an mmo thread I didn't want to necro but reminded the author hoping he would fix it but he didn't.. http://www.mmo-champion.com/threads/...-set-Weak-Aura! I saw this thread and didn't want to necro it, but you can make the aura idiot proof (the 'source name thing') by setting 'Source Unit' to 'player'. That way, people don't have to change anything when they load the aura. Quote Share this post Link to post Share on other sites
Serafim1991 0 Report post Posted February 20, 2016 Pastebin link is broken for me, but to fix it you would probably need to use this and figure out how to output it to text Don't know why it's broken, try to open this http://pastebin.com/dLTXqFtF Thanks for GetSpellLink, try to use it in a few days(now a little busy) Quote Share this post Link to post Share on other sites
Kjellar 0 Report post Posted March 9, 2016 Hello, I'm using this guys Weakauras strings: My problem is that if I hover my mouse over where the groups, dynamic groups and icon "groups" are.. the tooltip (not my tooltip, but weakauras own?) are showing up, even in combat. I've studied the options, and some grps/icons have "hide tooltip" feature, but it's not that.. this is more of a all over the board situation. Any suggestions? Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted March 10, 2016 Hello, I'm using this guys Weakauras strings: My problem is that if I hover my mouse over where the groups, dynamic groups and icon "groups" are.. the tooltip (not my tooltip, but weakauras own?) are showing up, even in combat. I've studied the options, and some grps/icons have "hide tooltip" feature, but it's not that.. this is more of a all over the board situation. Any suggestions? can you post a picture of what you're seeing? Quote Share this post Link to post Share on other sites