Krazyito 521 Report post Posted August 25, 2015 Can someone help write a function that will change the color of the text depending on the number of stacks? Want to track stacks of selfless healer: if it have 1 stack - shows "1"(without icon) in white, 2 stack - "2" in yellow and 3 stacks - shows "3" in green? Also(but not necessary) if it have less than 5 seconds before the end - shows number of stacks in red Is it possible? http://pastebin.com/xMN7yDeZ 1 Quote Share this post Link to post Share on other sites
Serafim1991 0 Report post Posted August 25, 2015 Thanks a lot Add 1 more condition to cicle wit stack and remove timer display(just a display, not a function) and got just what i want http://pastebin.com/Afwv3eZZ Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted August 25, 2015 Thanks a lot Add 1 more condition to cicle wit stack and remove timer display(just a display, not a function) and got just what i want http://pastebin.com/Afwv3eZZ I'm confused, did you fix what you wanted, or are you asking for something? Quote Share this post Link to post Share on other sites
Serafim1991 0 Report post Posted August 25, 2015 I'm confused, did you fix what you wanted, or are you asking for something? Added one condition, and got what I wanted For example, your "if...then"(part of all) if stacks == 3 then returnString = green .. stacks .. endColor .. " - " .. timerColor and my if stacks == 3 and timer <=5 then returnString = red .. stacks .. endColor elseif stacks == 3 and timer >=5 then returnString = green .. stacks .. endColor That display number of stacks in red, when timer <=5 second without a timer and in other color when timer >= 5 second. You just help me to understand how it works P.S. sorry for bad English :) Quote Share this post Link to post Share on other sites
Braindog 0 Report post Posted August 26, 2015 Ok ill try an easy one instead! I want a weakaura that lits up a bloodboil icon once I have at least 1 fully charged death rune. Thought it would be easy but I can't figure it out... Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted August 26, 2015 Ok ill try an easy one instead! I want a weakaura that lits up a bloodboil icon once I have at least 1 fully charged death rune. Thought it would be easy but I can't figure it out... You can try 'Action Usable' in status under the triggers. That should let you know when its available for use. Or do you only want on Death runes? Quote Share this post Link to post Share on other sites
Braindog 0 Report post Posted August 27, 2015 (edited) Yeah only on death runes. Closest I can think of now is "action useable" and "blood runes = 0". But that doesn't make it lit up if I have 1 death rune and 1 blood. Edited August 27, 2015 by Braindog Quote Share this post Link to post Share on other sites
Orthios 271 Report post Posted August 27, 2015 Yeah only on death runes. Closest I can think of now is "action useable" and "blood runes = 0". But that doesn't make it lit up if I have 1 death rune and 1 blood.Can't test this in game atm, but would you be able to change the blood rune trigger to death runes >= 1 (or > 0). Quote Share this post Link to post Share on other sites
Redfella 51 Report post Posted August 27, 2015 (edited) Ticking just one of the rune types and then ticking Death Runes will make it search for Death Runes from other rune types as well, just fyi. Edited August 27, 2015 by Redfella Quote Share this post Link to post Share on other sites
Redfella 51 Report post Posted August 27, 2015 (edited) function() local deathavailable = 0; -- Get amount of runes available - returns 0 for cd and 1 for ready local blood1count = GetRuneCount(1) local blood2count = GetRuneCount(2) local frost1count = GetRuneCount(5) local frost2count = GetRuneCount(6) local unholy1count = GetRuneCount(3) local unholy2count = GetRuneCount(4) -- Get rune types (regular or death) - returns 1-4 where 4 is death local blood1type = GetRuneType(1) local blood2type = GetRuneType(2) local frost1type = GetRuneType(5) local frost2type = GetRuneType(6) local unholy1type = GetRuneType(3) local unholy2type = GetRuneType(4) if blood1count == 1 and blood1type == 4 then deathavailable = deathavailable + 1 end if blood2count == and blood2type == 4 then deathavailable = deathavailable + 1 end if frost1count == 1 and frost1type == 4 then deathavailable = deathavailable + 1 end if frost2count == and frost2type == 4 then deathavailable = deathavailable + 1 end if unholy1count == 1 and unholy1type == 4 then deathavailable = deathavailable + 1 end if unholy2count == 1 and unholy2type == 4 then deathavailable = deathavailable + 1 end if deathavailable > 0 then return true end end This will return true if you have any death runes up. Edit: The regular WA trigger should be enough for this usecase, but that's the gist of what I use when I want better control of rune CDs. If you want something even fancier, then this is the way to go: -- Get precise rune state info local s1, d1, r1 = GetRuneCooldown(1) local s2, d2, r2 = GetRuneCooldown(2) local s3, d3, r3 = GetRuneCooldown(3) local s4, d4, r4 = GetRuneCooldown(4) local s5, d5, r5 = GetRuneCooldown(5) local s6, d6, r6 = GetRuneCooldown(6) -- CD time & availability info s1 = s1 or 0 s2 = s2 or 0 s3 = s3 or 0 s4 = s4 or 0 s5 = s5 or 0 s6 = s6 or 0 d1 = d1 or 0 d2 = d2 or 0 d3 = d3 or 0 d4 = d4 or 0 d5 = d5 or 0 d6 = d6 or 0 -- avoid nil errors local cd1 = 0 local cd2 = 0 local cd3 = 0 local cd4 = 0 local cd5 = 0 local cd6 = 0 -- Time until runes are ready to be used again if (s1 + d1 - GetTime() > 0) then cd1 = s1 + d1 - GetTime() end if (s2 + d2 - GetTime() > 0) then cd2 = s2 + d2 - GetTime() end if (s3 + d3 - GetTime() > 0) then cd3 = s3 + d3 - GetTime() end if (s4 + d4 - GetTime() > 0) then cd4 = s4 + d4 - GetTime() end if (s5 + d5 - GetTime() > 0) then cd5 = s5 + d5 - GetTime() end if (s6 + d6 - GetTime() > 0) then cd6 = s6 + d6 - GetTime() end Then for checking if rune 1 is on CD for more than say, 7 seconds you'd do: if (cd1 > 7) then ... end Edited August 27, 2015 by Redfella Quote Share this post Link to post Share on other sites
cag8f 0 Report post Posted August 28, 2015 Hey guys. I have one more important aura that I can't get to trigger properly. I want an aura that will display a message and play a sound when my pvp target has successfully cast a spell. For example, my target is a player druid, and I want to know when he casts Wild Charge. I've created a trigger that is set to Status-->Cast, then set the spell name to Wild Charge. But that trigger is not going off when expected. Any help would be appreciated, as this (and subsequent auras) will hopefully improve my sorry a** at pvp. Quote Share this post Link to post Share on other sites
Braindog 0 Report post Posted August 29, 2015 Well that was way more complicated than I thought it would be. Thanks a lot Redfella. Quote Share this post Link to post Share on other sites
Woopza 1 Report post Posted September 3, 2015 (edited) Anyone know how the new feature with BigWigs works? Edit: Never mind. Found a video of it here: Edited September 4, 2015 by Woopza Quote Share this post Link to post Share on other sites
Orthios 271 Report post Posted September 5, 2015 So I've got a set of WA's for all of my resource bars and each one has a corresponding text aura to show me numerically how much of that resource I have. For mana, the text aura not only shows the amount of mana, but also the percentage of mana that I have.... to 12-ish decimals. Is there any way to restrict how many decimals are shown? The aura set: 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Krazyito 521 Report post Posted September 5, 2015 Not home atm. But if you can add some code, basically return this: local formattedNumber = string.format("%.1f", number) Quote Share this post Link to post Share on other sites
Orthios 271 Report post Posted September 5, 2015 Not home atm. But if you can add some code, basically return this: local formattedNumber = string.format("%.1f", number) That works great, thanks. Quote Share this post Link to post Share on other sites
Sefer 0 Report post Posted September 12, 2015 Hi, I wanted to create a simple weakaura which counts the amount of "Frostdeep Minnow" and gives me an alert when the amount is 5 (simply because thats the limit and I dont want to keep my bags opened)... So far it is working, but the problem is the message won't hide except I reduce the amount of "Frostdeep Minnow" in my bags... Is it possible to use a timer or something? dSdGeaGAbfTEuvTluL2McMlQkZgWnbHESOCBqDyPANIQ9s2nf7xe8trK)c0Vv1WKIZRegSiQHtjDqujonkhtLoNsAHkrlvqvlwqwUs9qrONcTmkX6eu4BOkMQkMSIMoYfbrDvbLEMu66cTrqAROsYMPkBhvQPrP(kQK6ZuvFxKmsqqxwYOfPgpiYjvOULc5AcCpbvghQ45u51GaRRoczchBOA71Zk(gNys5iFJZ5kqiYCzGqzU0GRw4neGvHoHw49YBdV3RqyHtHtDe69gcz8xkNhlcZEGFRJYVc6qqR9qRnpbT2TRb2nYBuqRYTO8gL3kOd8W5Yz9APPnyyDyWwEJcwfjCYCwb6lofKiHq3VJMvznHKHiZy(ucJgAZ89RToczubN3HlLFVwgABfjCx(S3CwyTesfKiHmdJaZEyRafvtLFf2Zi2BC6i0r9nPJW5d6d8PuiH(aFkWEgXEJqx6pLW5d6(OzQLcDF0mfIF0m5lXD1P4U4Jla(DG3CsxjfYvBURnFHn8GCbWVd8gWLq4dunxEFFFHZhml6OhwHeoFq4Y56(Lcj0h4tb6T7WLqUU6qaxI7UlmoLJej0JzyU06iC(GUpAMkKiHmdJ0r48bZIo6HvirIesBMVFT1riJk48oCP871YqBRWORaZ(OH0sH0cRLqh1POty0uCxgsypsVWSOJEyW0SzjKyW1uyXDziHJPcoHKt8Jgsy0vGmQGZ7WLwkm6kqMjdioRLDdeOqcZIo6HbPfwlHoQtrNWSpAiHbcJUcmAyKwkm7Jgc8Tw7o9BHHlCIegMrhX8wimriNFGC4f2NtgXEthaK2mF)A70rKWfj555ksqd4eW5UUYHZ6DLhowSL3iBBHPytkTGYz1oyWcNM7DD1(gSkVr22c7ggCNyVrhHoQVjDeADxUIe61NLWzC3j2Beo0isKqV3qcHma3HDCcjd9nKqte(Sz((12P8RqiLKNNRibDuq7THtWAqtqJ91UPvEJgSfMUy(PjbnOzyii42WX2(222miVr2dcztHq3VJMvznHKHiZy(ucb((uhH8)MA8uipnn2c5)nLqO73rP6aacNmppwweGwOJq4iaX0rKiHrxbY)BQXtfs4UNv6ieocqmDejsy0vG8)MslfUFGshHWraIPJircPoqziDechbiMoIejsKqUv(12YvKea Quote Share this post Link to post Share on other sites
Serafim1991 0 Report post Posted September 14, 2015 Is it real to track other player's Gorefiend Grasp with WA? Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted September 14, 2015 Is it real to track other player's Gorefiend Grasp with WA? You're going to have to rephrase this. There is no gorefiend grasp. Link the spell from wowhead or something. Quote Share this post Link to post Share on other sites
Serafim1991 0 Report post Posted September 14, 2015 Is it real to track other player's Gorefiend Grasp with WA? You're going to have to rephrase this. There is no gorefiend grasp. Link the spell from wowhead or something. http://www.wowhead.com/spell=108199/gorefiends-grasp Quote Share this post Link to post Share on other sites
Krazyito 521 Report post Posted September 14, 2015 Oh... I thought you meant the fight Gorefiend...http://pastebin.com/ZfviRt6F - I already have one of those 1 Quote Share this post Link to post Share on other sites
Pandacho 286 Report post Posted September 15, 2015 I found two different auras that were positioned as showing remaining Befouled absorb on affected players in Fel Lord Zakuun fight. None of them worked for me. I'm not even sure that unit type guys are using is right for showing more than one person with debuff. I would very appreciate any insight. Aura one: da0Idaqjev9jcvJcrXPqK6weIDjvyyeuhtIwgr5zestdeUMeQTrO8njyCa05uHwhIihKa1cvWdjGMiisxeevBKGmsevojrAMei3KaStPs)eadfrWsre1trnvv6QikTweHMRkyVu)fudMi6WqwSu1JbAYs5YI2SK(ScnAaDAvTAjKxdsZgPBJWUH63knCIQLl45cnDsxxrBheLVJiz8GioVkA9sfTFIWU0xZVzPyndveyEqk4IJhq9p91tycef6gwOW90FeOU1ZiqekueCiBMJML1rzhc3rzPzcZnZnFndjauRXuTqIaybafRyXa8OOYKj7yzzPRIarXMpbOwJPAHermrpkSOhl(ieclAbzqaOWUkceaAwd)4yg81CC2dUtS6bZTSFwR3t5PzYjyswacrwbzgJisZdzDN0Szw3LQVCZcUpUHEZGZOUeWa)wAwFISzEgtymIi9GzmIiHx5zaPBWC9XnYio5JItAZZycR7s1xUhmR7s1xo8kpdiDdMRpUrgXjFuCsBgJiYOVUBP5HSUtA2SAUoP0iic7bRMbM)iq1DliZmDrnFnRiAIvFntmP67RvRMtm4oXAg(M5YcfkyEgt4edUtSMHV5bZTVwFWjvp91mXKQVVwTAoS00xZetQ((A1Q5acm91mXKQVVwTAEgt4oxC6EZZycdUe9i1dM7CXPzYLuA9dPeskWxrTKA1CDXk)DMUBPyMd54V47P808dUyZrfbcnsc7JvZdaCVaiaZrfbcnkWfROhtKy1maK9YsHui383mlusLqsbTHMessIiOZjMKKqYHSUtA2mtQVPaD3cYmJATx)fJOWA4hhZq0xRMXtIB4hhZq0Dln3(OCk6uk4InlfRzOIaZdsbxC8aQ)PVEctGOq3WcfUN(Ja1TEgbIqHIGhdzIndUlTTKc7bRMr(AEiR7KMnZsXAgQiW8GuWfhpG6F6RNWeik0nSqH7P)iqDRNrGiuOi4q2SAgYC3siKvA1g Aura two: dm0cfaGiuKlrLiJsjPtPKYSa0TqQAxOGFrLuggj6yuXYeKNPKQPHqxdb2gvQVrcJtaNdfADujv3tjs7JkjoisfTqa8qLqnrLOSruIrQevNeGwPeZePc3ujIDII6NkjgksLwkvI6PkMkQ6QkbMlkP9Q6Vk1GPCysTyK4XOYKr0LLAZa9zuQrJuonHvtLWRfuZMQUnjTBH(nrdhbTCqEoOMUORlPTlqFNkjnELGopsA9kHSFOVZ5)i(aymBiqnxZkGCYimRAkcViPUv1(Wsiz4nfVGnTucsfMMwd5Inut(b(tigCyqjdooFu)q(H88Fw4kGGWDEwOpqG1DRKOscCwxzOaooepi9ej4dxfoLQ89cZpG1ixkKXvxdlOHgAOHf0qdn08soThTnWnWnWnWnWnWnWnWnWnWnWnWnWnWGAFTrBPOTGOixwtPccUkte61uBiMaIgta0GYQVjzAnSGgAOHgwqdn0qtaIwqTV2OL06iAOHgAOHgAybn0qdn0qdn0eGRgu7RnAUcAmYiJRHwsRJOHf0qdn0qdn0qdn0qdTGAFTrBPOPQtAma6LsOvdQ9121CuQu5AOXadOXuyMqdlOHgAOHgAOHwhjXcAOHgADKelOHgAOHf0qdn0G6ScfrlO2xBS0rsSGfSGfSGfSGfSGfSGfSGfSGfSGfSGfSGfSGfS8rZLcze(8FGtnuE(pKYnxfoLQNYZNFsibB2n05)uJDWoMFsHAt(Pd2X8ZILQu0jA0HK9NOwTHp)z25danOS6BYNF4QWPuDttq2FsHAt(Pc3BycBVNzTAFkFQW9Ugf5b4dztPccYtLW(ZYPtxEjSSa645hqzm)SmjKaMU09dTwWMwEwiqri3eekqihIoRhiGcgpi9eD)Xl1KN)tQ9Dmp)h1QpfN)5ZpDKtwJzdji)4OqHIpv4E3roznMnKG8a8Huack4Q(K65)Ow9P48pF(Pc37fjJ9P8bsZ1N)JA1NIZ)85hiPVp)h1QpfN)5Zpv4EZjvPOZdWZpGYyoIf1NzNaFifWe61uNuZfg(JlX9bQzlKrEQe2FeCY4hruKBoPkH(oBYZSZhDnLNYhnjPifYO2VtibB2ne85F(rq(z5SSyxhnaAqz13KFCvbzs7SqGc3HCR0XnrIejqbJbuCq6j6(tSQYdjyZUHGpZoFOUciiCNNf6vqKOsLUdTEicCyKOcfboi9eD)HuatOxtfqoz8dGXSHa1CnRaYjJWSQPi8IK6wv7dlHKH3u8c20sjivyAAnKl2qn5h4uZfgMUsrm)aWk88RSKNF0N)danOS6BYpagZgcuZ1SciNmcZQMIWlsQBvTpSesgEtXlytlLGuHPP1qUyd1Kp)e8m7qmKZZF Quote Share this post Link to post Share on other sites
Serafim1991 0 Report post Posted September 27, 2015 (edited) Is it real to do something like radar for Iron Reaver's ability - Barrage? To know how far need to run to avoid damage Try to explain. Archimonde's Shackled torment on mythic looks like that I know that Barrage don't have radius - its conical AoE, but still... For example it should work like this: if Barrage casts to my side - WA triggered and say me(maybe arrow and distance) in what direction and how many meters I must run to avoid this. Or like on screenshot - it will be geometrie figure. Sorry for my English P.S. If someone did this earlier(or someone can do this himself) - please share it. It will be better than I am going to try to do it Edited September 27, 2015 by Serafim1991 Quote Share this post Link to post Share on other sites
Woopza 1 Report post Posted September 28, 2015 Is it possible to make a WA for Wrath of Gul'dan that only affects ranged and basically says "Left, Middle, Right"? I thought about changing the one from Blackhand, but since melee's also get affected by Wrath i wasent sure if it would work. Quote Share this post Link to post Share on other sites
Orthios 271 Report post Posted September 28, 2015 Is it real to do something like radar for Iron Reaver's ability - Barrage? To know how far need to run to avoid damage Try to explain. Archimonde's Shackled torment on mythic looks like that I know that Barrage don't have radius - its conical AoE, but still... For example it should work like this: if Barrage casts to my side - WA triggered and say me(maybe arrow and distance) in what direction and how many meters I must run to avoid this. Or like on screenshot - it will be geometrie figure. Sorry for my English P.S. If someone did this earlier(or someone can do this himself) - please share it. It will be better than I am going to try to do it This is not possible for the same reason it's impossible to know exactly how far away you are from an enemy target. Hostile NPC coordinates are not available to players in any way, shape, or form, so a player (or WA) would have no way to know where Iron Reaver is or what directions it's facing in order to give you a cone that shows whether or not you'd be hit. The reason that the Shackled Torment aura works is that there is an event that applies the shackled torment debuff on a player and WA snapshots the players coordinates when that happens and expands a range circle around it. From there it tracks the players position vs the snapshoted coordinates from earlier and updates accordingly. 1 Quote Share this post Link to post Share on other sites