Cyno Guide and Best Builds
Cyno is a 5-Star Electro Polearm user in Genshin Impact who deals powerful damage using their alternate form from his Elemental Burst. This guide will focus on Cyno's best builds, artifacts, weapons and best team compositions.
Best Weapons for Cyno
Listed below are Cyno's best weapons. While weapons are listed in a priority order, what's best to build on your Cyno can vary depending on the team composition and level of investment you want to put into Cyno.
Staff of the Scarlet Sands (R1)
113%
Heat Haze at Horizon's End
Base ATK: 542
CRIT Rate: 44.1%
The equipping character gains 52% / 65% / 78% / 91% / 104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28% / 35% / 42% / 49% / 56% of their Elemental Mastery as bonus ATK. Max 3 stacks.
Ballad of the Fjords (R5)
111%
Tales of the Tundra
Base ATK: 510
CRIT Rate: 27.6%
When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120. / 150. / 180. / 210. / 240.
Bloodsoaked Ruins
106%
Mournful Tribute
Base ATK: 674
CRIT Rate: 22.1%
For 3.5s after using an Elemental Burst, the equipping character's Lunar-Charged DMG dealt to opponents is increased by 36% / 48% / 60% / 72% / 84%. Additionally, after triggering a Lunar-Charged reaction, the equipping character will gain Requiem of Ruin: CRIT DMG is increased by 28% / 35% / 42% / 49% / 56% for 6s. They will also regain 12 / 13 / 14 / 15 / 16 Elemental Energy. Elemental Energy can be restored this way once every 14s.
Primordial Jade Winged-Spear (R1)
104%
Eagle Spear of Justice
Base ATK: 674
CRIT Rate: 22.1%
On hit, increases ATK by 3.2% / 3.9% / 4.6% / 5.3% / 6% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12% / 15% / 18% / 21% / 24%.
Deathmatch (R5)
104%
Gladiator
Base ATK: 454
CRIT Rate: 36.8%
If there are at least 2 opponents nearby, ATK is increased by 16% / 20% / 24% / 28% / 32% and DEF is increased by 16% / 20% / 24% / 28% / 32%. If there are fewer than 2 opponents nearby, ATK is increased by 24% / 30% / 36% / 42% / 48%.
White Tassel (R5)
102%
Sharp
Base ATK: 401
CRIT Rate: 23.4%
Increases Normal Attack DMG by 24% / 30% / 36% / 42% / 48%.
Kitain Cross Spear (R5)
100%
Samurai Conduct
Base ATK: 565
Elemental Mastery: 110
Increases Elemental Skill DMG by 6% / 7.5% / 9% / 10.5% / 12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 / 3.5 / 4 / 4.5 / 5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
Best Artifacts for Cyno
Night of the Sky's Unveiling
102%
Night of the Sky's Unveiling
2-Piece Set: Increases Elemental Mastery by 80.
4-Piece Set: When nearby party members trigger Lunar Reactions, if the equipping character is on the field, gain the Gleaming Moon: Intent effect for 4s: Increases CRIT Rate by 15%/30% when the party's Moonsign is Nascent Gleam/Ascendant Gleam. All party members' Lunar Reaction DMG is increased by 10% for each different Gleaming Moon effect that party members have. Effects from Gleaming Moon cannot stack.
Marechaussee Hunter
101%
Marechaussee Hunter
2-Piece Set: Normal and Charged Attack DMG +15%
4-Piece Set: When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.
Thundering Fury
100%
Thundering Fury
2-Piece Set: Electro DMG Bonus +15%
4-Piece Set: Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Gilded Dreams
98%
Gilded Dreams
2-Piece Set: Increases Elemental Mastery by 80.
4-Piece Set: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Gladiator's Finale
92%
Gladiator's Finale
2-Piece Set: ATK +18%.
4-Piece Set: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Echoes of an Offering
89%
Echoes of an Offering
2-Piece Set: ATK +18%.
4-Piece Set: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Cyno's Stat Priority
The sands Cyno should use depends on his team and weapon. If using Staff of Scarlet Sands, and/or playing a team where Cyno triggers Hyperbloom, Elemental Mastery should be used. In Lunar-Charged teams, ATK % and Elemental Mastery are equal. In Overload, ATK % should be used. For the Goblet, Electro is always best, but Elemental Mastery is close behind in Hyperbloom teams, especially if using Staff of the Scarlet Sands.
Recommended Stats for Cyno
Build recommendations assume a "decently built" level of artifact rolls alongside Cyno's best weapon. Using other weapons may increase or decrease certain stats relative to these recommendations.
The stats shown here are reflecting Cyno on 4pc Night of the Sky’s Unveiling and Staff of the Scarlet Sands with all three stacks active. The Energy Recharge can be higher or lower depending on your exact team and if you use Thundering Fury.
Cyno's Talent Priority
Cyno’s Normal Attacks in his Burst are a much larger portion of his total damage output than his Skill, so it should be leveled first. The Skill is still important, so it should be leveled too. Cyno’s Normal Attack talent can be left unleveled, as it is not used.
How to Play Cyno
Cyno’s playstyle involves using him as an on-field DPS in his Burst, performing Normal Attacks and casting his Skill when he enters his Endseer stance, or off cooldown if using Thundering Fury. Ideally, you will go up to the 4th hit in his Normal Attack chain and do a dash cancel if his Skill is on cooldown, and use the Skill if it isn’t, as this will fit into the Endseer interval. If using Thundering Fury, the dash cancels are replaced with his Skill, as the set allows him to fit in those extra Skill casts without missing his Endseer intervals, if your timing is right.
Cyno's Best Constellations
For the most part, Cyno’s Constellations are extremely underwhelming. C2 and C6 are the strongest ones, but keep in mind the exact value depends on what type of team Cyno is used in. The numbers here are assuming a Lunar-Charged team - they are less impactful in Hyperbloom teams.
| Constellation | % of C0 | % From Previous Constellation |
|---|---|---|
| C0 | 100% |
100% |
| C1 | 105% | 105% |
| C2 | 124% | 119% |
| C3 | 133% | 107% |
| C4 | 133% | 100% |
| C5 | 135% | 101% |
| C6 | 155% | 115% |
Cyno's Best Team Compositions
To learn all about Cyno's synergies and best team compositions, check our dedicated Cyno team page below:
Changelog
- 11 Mar. 2026: Updated for 6.4
- 12 Jan. 2026: Updated for 6.2.
- 05 Jun. 2024: Reviewed for 4.7.
- 17 Jan. 2024: Guide added.
- 15 Feb. 2026: Updated for 6.4