Geo Traveler Guide and Best Builds for Genshin Impact
The Traveler is the character you start with, being a 5-Star Sword character with no set Element. Instead, you choose the element you want to use. While the Traveler tends to be very simple in design, Geo is a peculiar elements to use, as Geo is generally viewed as one of the weaker elements to use. But despite this, the Geo Traveler can excel pretty well as a support unit, providing good damage buffs to your team and can act as a Battery for other characters, especially other Geo Characters like Navia and Noelle.
Geo Traveler Introduction
Geo Traveler is a 5-star Geo Sword Character DPS and Support
in Genshin Impact who mainly focuses on providing Geo Constructs, CRIT Rate
buffs and the occasional Crystallize shield. Their
Burst and Skill also have high damage multipliers, which can enable them to be
a DPS.
This guide will focus on Geo Traveler's best
weapons, builds, artifacts, teambuilding and more!
Geo Traveler Strengths and Weaknesses
- Free character and constellations.
- Good supportive skills.
- Low field time requirement.
- Useful for exploration and puzzles.
- Skill and Burst pushes enemies away if used incorrectly.
- Skill can be difficult to use.
- Base stats are generally low, limiting damage potential.
Traveler Geo Support Build
The Geo Traveler's Support build focuses more around staying off-field, swapping in to cast your Elemental Skill and to keep your Elemental Burst running at all times. The walls created by your Burst last 15s and has a 15s cooldown, which means you can keep 100% uptime as long as you generate the 60 energy required to cast the Burst. Furthermore, the 6th Constellation extends the duration by another 5 seconds, making the walls last longer than the cooldown. So for this build, we are building Energy Recharge to maintain this uptime. With the addition of Navia, Geo Traveler has seen some renewed use as a Support, as Navia greatly benefits from the CRIT Rate buff on the Burst with the first Constellation, Invincible Stonewall, and the Energy that the Traveler can provide.
BiS Weapon | Favonius Sword |
Alternative Weapons |
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Best Artifacts |
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Main Stats |
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Substat Priority |
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Talent Priority |
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Traveler Geo Dps Build
As mentioned at the start, The Geo Traveler's Elemental Skill and Elemental Burst have pretty good scaling, which enables them to be a dps. The Skill has 6s CD and deals damage a second time with the 2nd Constellation Rockcore Meltdown, where the Meteorite created explodes when it is destroyed (this also happens when the timer runs out).
BiS Weapon | Primordial Jade Cutter |
Alternative Weapons |
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Best Artifacts |
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Main Stats |
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Substat Priority |
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Talent Priority |
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Between the two builds, the Traveler tends to work best in the role of a Support. This is because of the way the Traveler works when it comes to leveling talents, as every talent needs to be leveled for each of the Traveler's elements. This makes it very expensive to try and use the Traveler offensively for multiple Elements, especially because Geo is not the strongest element to deal damage with. However, when you use the Traveler to support, leveling your talents comes secondary. This means you can still use them while building your team, instead of depending on the talents to deal damage. You still want to level them as it is more damage, but less important.
You will not need to build a lot of Energy Recharge for either of the builds, although it is crucial to keep up 100% uptime for the support build. The reason you don't need to build that much is due to the 4th Constellation, Reaction Force which can return up to 25 Energy per cast. This means your Burst has an effective cost of 35 instead of 60, on top of the Skill having a short cooldown. In the DPS setup, you can afford to wait for the Travelers energy particles, however as Support you will need about 180-200% Energy Recharge to maintain uptime.
Outside this, the Support build is very flexible and can fit into most teams that have open Flex Slots, hence why it is mainly recommended to build the Geo Traveler as a Support character instead of DPS. Focus on getting your Energy Recharge into a comfortable range, and then slowly get artifacts that increase your damage while maintaining your Energy Recharge.
Combos and How to Play Geo Traveler
The Geo Traveler is very simple to play, as with most of their Elements. Your Starfell Sword Skill has 6s cooldown, so you want to cast that as much as possible. Meanwhile Wake of Earth has a 15s CD, meaning that when you play with the Geo Traveler, you end up quickswapping characters regularly. Keeping up your Burst and getting as many Meteorites out is important. As a Support, this is what makes the Geo Traveler great.
If you have built the Geo Traveler for DPS instead, you want to maximize their on-field time. You would want to start out with casting the Wake of Earth, before swapping through your off-field characters to benefit from the increased CRIT Rate. You then swap back to the Traveler to use their Starfell Sword and then keep swapping around to to other characters to use their skills. You will use their Normal Attack sometimes, especially if you have off-field dps who trigger damage on hit like Xingqiu. With both the Skill and the Burst having a very low Cooldown, you will end up swapping into the Traveler very frequintly.
The hardest part of using the Geo Traveller correctly is placing your Skill, as it will push displacable targets away from it. This means that you generally don't want to summon it infront of your target, as it will then make it harder for yourself to hit the target. Try to aim it behind or on the side of your enemy. When holding the Skill, you get a small circular aim on the ground that you can move around before releasing. The circle motion will ripple, making it look like its formed by 3 circles. Try aim the skill so that the target is hit between the area created between the 2 outer circles. Outside of this, you can use the Skill to block missiles aswell as use it to climb with.
Geo Traveler's Best Team Comps
Geo Traveler's main team compositions will typically see them supporting another Main DPS. Outside this, you typically see the Geo Traveler together with Zhongli, as Zhongli's Dominus Lapidis Pillars resonates with the Traveler's Meteorite construct.
Navia/Geo Traveller
Main DPS | Geo Battery | Support | Off Field DPS |
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Navia | Geo Traveler |
This team comp revolves around Navia dealing damage, with the Geo Traveler acting as a Battery for her. The Traveler can easily eliminate most of the Energy Recharge requirements for Navia. Potentially all of it depending on Navia's Constellations or choice of weapon. Other than that, it is the increased CRIT Rate from your Burst which allows the Geo Traveler to be a very good pick for this.
Geo Traveler's Mono Geo Quickswap Team
Geo Traveler | Sub DPS | Sub DPS | Support |
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Geo Traveler | Zhongli | Albedo | Gorou |
This Mono-Geo team is a very Burst heavy team comp. You want to quickswap between all characters, using their Skills and Burst off cooldown. Make sure that they all stand within the area of Wake of Earth to benefit of the 10% increased CRIT Rate when cycling through characters. With Zhongli's shield having a 100% uptime, a healer is not needed, however it does mean you may want to have food available just in case.
Noelle/Geo Traveler
Main DPS | Geo Battery | Flex Slot | Flex Slot |
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Noelle | Geo Traveler |
Another support team, however here the last 2 slots are very flexible. The job of the Geo Traveler here is to enable Noelle to use her Burst as much as possible. Noelle used to be considered a weak character, however she can really output good numbers with the right team. Typically you want to support Noelle with Gorou and/or Yun Jin, however characters like Xingqiu, Fischl and Rosaria can also work. In the slots above, you can choose any supports within the 2 listings.
Xiao Infinite Spin Team
Main DPS | Geo Battery | Off Field DPS | Anemo Support |
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Xiao | Geo Traveler | Zhongli |
This team is a bit of a funny one. It utilizes the fact, that you can't stand on top of the wall created by Wake of Earth together with Xiao's Bane of All Evil, enabling him to jump higher to trigger Plunge Attacks. You want to drag your target up against one the walls, then jump above the wall and trigger Plunge attack on Xiao. This Plunge attack won't be able to land as you are unable to stand on top of the wall. Additionally, there is no space between the target and the wall, resulting in you spinning mid air. The game tries to push you along the wall to make you land at some point though.
Geo Traveler's Ascensions, Talents and Constellations
Geo Traveler's Ascension Passives and Materials
1st Ascension | Shattered Darkrock | Reduces the Cooldown of Starfell Sword by 2s. |
4th Ascension | Frenzied Rockslide | The final hit of the Normal Attack combo triggers an additional attack, dealing 60% of ATK as AoE Geo DMG. |
Geo Traveler requires a range of materials to ascend to the 6th ascension. Starting from the second ascension they gain additional ATK % as bonus stat giving a total of 24% increased ATK at the final ascension. The total cost to upgrade all ascensions is:
Source | Quantity |
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Mora | 420,000 Mora |
Ascension Material | |
Local Specialty | 168x Windwheel Aster |
Enhancement Material |
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Geo Traveler's Talents
Listed below is each talent and a brief explanation of how they work.
Type | Talent Name | Brief Explanation |
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Normal | Normal Attack: Foreign Rockblade | Same attack as any other Element with the Traveler. Normal Attack is a 5-hit combo while your Charged Attack is deals damage over 2 hits in rapid succession. |
Elemental Skill | Starfell Sword | You summon a Meteorite from the depths of the earth, dealing AoE Geo DMG. This meteotrite is considered a Geo Construct and can be climbed or used to block attacks. |
Elemental Burst | Wake of Earth | The Traveler sets off a set of shockwaves, expanding out and hitting enemies up to 4 times. After the 4th shockwave, a stone wall appears at the outer edges. These walls are considered a Geo Construct and can be used to block attacks. |
Due to how the Traveler works, the cost of upgrading your talents is different from all other characters. All 3 Talent materials are in use in different amounts, as each upgrade will require a different kind. To level a single talent to 10 costs:
Source | Quantity |
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Mora | 1,625,500 Mora |
Special Material | 1x Crown of Insight |
Boss Material | 6x Dvalin's Sigh |
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Enhancement Material |
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Geo Traveler's Constellations
Since you can get all of these Constellations by grinding, getting all 6 is preferable You gain them through out the Liyue Archon quest, one at the end of Act II and III and you buy the other 4 from Xingxi in her Souvenir Shop in Liyue.
Constellation | Name | Explanation |
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1 | Invincible Stonewall | Party members within the radius of Wake of Earth have their CRIT Rate increased by 10% and have increased resistance to interruption. |
2 | Rockcore Meltdown | The Meteorite you summon with Starfell Sword explodes when it is destroyed, dealing the same amount of damage as when you summoned it. |
3 | Will of the Rock |
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4 | Reaction Force | The Shockwave created by Wake of Earth regenerates 5 energy for the Traveler per opponent hit. You can get up to 25 Energy per cast. |
5 | Meteorite Impact |
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6 | Everlasting Boulder |
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Changelog
- 17 Jan. 2024: Guide added.
This guide has been written by Alextros Blackthorne (Discord: Alextros), current admin at The Balance and prior Crafting & Gathering theorycrafter and optimizer in FFXIV turned Gacha collector. Took part in defining the formulas behind Gathering in FFXIV and avid low budget theorycrafter and tester.