Genshin Impact Imaginarium Theater Stage Effects, Events and Wondrous Boons

Genshin Impact Imaginarium Theater Stage Effects, Events and Wondrous Boons

This page provides information on the buffs available in Genshin Impact's Imaginarium Theater gamemode.

Last updated on May 22, 2024 at 16:00 by Shikhu
1.

Imaginarium Theater Stage Effects, Events and Wondrous Boons

Imaginarium Theater provides a range of buffs available with each floor both for you or your enemies.

  • Stage Effects - Provides challenges which can increase the difficulty of the floor.
  • Stage Events - Buffs focused around the mechanics of Imaginarium Theater.
  • Wondrous Boons - Buffs more focused around Elemental Reactions, Elemental DMG types and stat increases.

For an overview of everything Imaginarium Theater, check out our guides below:

1.1.

Stage Effects List

Effect Description
Survival Pressure A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Treacherous Thunder A period of time after the challenge begins, thunder will descend and strike your characters.
Cunning Foe Opponents affected by this will deal increased DMG to the Ley Line Monolith.
Thrilling Duel When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Last Stand Opponents under this effect gain 25% ATK. For each opponent defeated, all opponents on the field deal 20% increased DMG to characters. Max 3 stacks.
Enemy Stunt Double The HP of all opponents affected by this will periodically change: After changing, all their HP values will be the same as the HP of the affected opponent with the highest current HP.
Horrific Explosion Some opponents will enter the field with time bombs on them that will explode after a period of time, dealing DMG to nearby characters. After a time bomb-equipped opponent is defeated, the bomb will be transferred to the last opponent to take the field with its timing reset. However, the maximum explosion timer will decrease each time it is transferred, and the DMG will also increase.
Tough Fight Scene Elite opponents will have Attendants that will defend them. Each Attendant will increase the elite opponent's Element RES and Physical RES by 10%. The Attendants will restore the elite opponent's HP every 10s, with each Attendant restoring 5% HP. When there are no Attendants, the elite opponent will lose the aforementioned enhancement and restoration effects.
Performance Restricted Zone Danger zones that constantly move will appear when the challenge begins. When a character is in these dangerous areas, you will take True DMG from the Prohibition for every 2s you stay within a danger zone.
Desolation A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Candescent Chaos A Chaos Cluster will chase characters around once the challenge begins. When the Chaos Cluster touches a character or opponents, it will deal immense DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Perilous Pyrotechnics Defeated opponents will drop unstable High-Energy Crystal Cores that will explode when characters get close to them, dealing Geo DMG to nearby characters and opponents.
Crackling Cage A Plasma Field will be generated at the edge of the challenge area once the challenge begins. While within the field, characters will be hit by a lightning strike once every 2s and take Electro DMG. The area covered by the field will gradually expand as the challenge proceeds.
1.2.

Stage Events List

Effect Description
Companion: A Thousand Encounters When future Events are drawn, one of the selectable events is guaranteed to be a Companion Event.
Surprise: Reroll! Gain 2 chances to reroll selectable events.
Boon: A Thousand Wonders Selectable events are increased by 1 when choosing a Wondrous Boon Event.
Surprise: A Thousand Mysteries Selectable events increase by 1 when choosing a Mystery Cache Event.
Boon: Ingenious Choice When choosing a Wondrous Boon Event, you can reset selectable events 1 times.
Surprise: Keen Choice When choosing a Mystery Cache Event, you can reset selectable events 1 times.
Surprise: Prearranged Program 1 additional selectable event options.
Companion: Rotating Cast When inviting characters to join the Principal Cast after a Combat Event finishes, you can reset the selectable lineup 1 times.
Companion: A Thousand Thespians Increase the invitable lineup of characters who may join the Principal Cast by 1 after Combat Event finishes.
Surprise: A Thousand Benefits Obtain 15 more Fantasia Flowers after a Combat Event finishes.
Boon: Passionate Support You are guaranteed to trigger support enhancement effects the next 2 times you choose Companion or Wondrous Boon Events.
Companion: Impromptu Encore Randomly return 1 characters with 0 Vigor to Standby Characters, but characters will begin the current Combat Event with 50% HP.
Companion: Congenial Comeback Restores 1 Vigor to 1 random characters, but in the current Combat Event, the character(s) will lose 5% of their Max HP each time they deal a CRIT Hit, triggering up to once every 1s.
Boon: Trump Card All Fantasia Flowers in your possession are consumed. Gain 1 random Wondrous Boons.
Companion: Star-Studded Cast All Fantasia Flowers in your possession are consumed. 1 characters are randomly invited to join the Principal Cast.
Boon: Consecutive Countermeasures Gain 1 random Wondrous Boons, but skip inviting new characters to your Deployable Team after the current Combat Event ends.
Companion: Variable Cast Invite 1 random characters to join the Principal Cast, but skip over inviting new characters after the current Combat Event ends.
Companion: Overtime Performance Restore 1 Vigor to 1 random Principal Cast members, but gain 30 fewer Fantasia Flowers after the Combat Event finishes.
Companion: Role Reprisal 1 random characters with 0 Vigor return to Standby Characters, but you gain 20 fewer Fantasia Flowers after the Combat Event finishes.
Surprise: Intermission Award Have an equal chance to obtain each of the following: 20/60/90 Fantasia Flowers.
Prize: Try Your Luck 67% chance to obtain 90 Fantasia Flowers.
Companion: Spontaneous Encore Randomly restore 1 Vigor to 1 or 2 characters.
Boon: Wondrous Gift Box Gain 1 random Wondrous Boons.
Companion: Raring to Go Randomly return 2 characters with 0 Vigor back to Standby Characters.
Companion: Cool Color Combo Randomly return 4 characters of a random Element with 0 Vigor back to Standby Characters.
1.3.

Wondrous Boons List

Effect Description
Performing Straight Through, with Gusto After a character defeats an opponent, they gain a 15% All Elemental and Physical DMG bonus for 15s. This effect can stack up to 3 times, each stack is independent.
Unbroken Dance After defeating an opponent, all party members regain 45% of their max HP. This effect can be triggered up to once every 20s.
Myriad Multicolored Decorations When an opponent is defeated, there is a 50% chance to unleash an enhanced Elemental shockwave at the opponent's location, randomly dealing AoE Pyro/Hydro/Electro/Cryo/Dendro/Geo/Anemo DMG. This effect can be triggered up to once every 10s.
High Spirits DMG dealt by all party members is increased by 4.5%. For each point of Vigor characters in the party have, DMG dealt is further increased by 4.5%, up to a maximum of 40.5%.
Tit-for-Tat Counterplay (Only takes effect in Battle: Climactic Showdowns) For 30s after characters take the field, their Normal Attacks, Charged Attacks, and Plunging Attacks gain 45% increased CRIT Rate and 60% increased CRIT DMG, but they take 30% more DMG.
Falling Action A teamwide tally will be kept after Elemental Bursts are used. When the tally reaches 4, the count will be reset and all party members will regain 15 Elemental Energy.
Rising Action Character's ATK is increased by 30% for 3s after receiving healing.
Wind Visual Effects After the active character triggers a Swirl reaction on an opponent, CRIT DMG increases by 15% for 6s. This effect can stack up to 3 times and is removed when the character leaves the field.
Whirlwind Lighting Effects A tally will be kept for the character after they trigger a Swirl reaction on an opponent. When the tally reaches 3, the count will be reset and an enhanced Vortex Shockwave will be unleashed at the opponent's position, dealing AoE Anemo DMG. This effect can be triggered up to once every 6s.
Pyrotechnic Special Effects A tally will be kept for the active character when they use Normal, Charged, or Plunging Attacks to deal Pyro DMG to an opponent. When the tally reaches 4, the count will be reset and an enhanced Infernal Shockwave will be unleashed at the opponent's position, dealing AoE Pyro DMG. This effect can be triggered up to once every 3s, and the count will be cleared when the character leaves the field.
Lightning Lighting Effects The active character receives 15% more DMG; when they receive healing, call down enhanced Thunderstrikes on up to 5 nearby opponents, dealing Electro DMG. This effect can be triggered up to once every 3s.
Sword of Damocles Decoration Mark opponents hit by the Elemental Skills of off-field characters for 6s. When active characters hit marked opponents with attacks of the same Elemental Type, an enhanced Radiant Blade descends on them, dealing Physical DMG. This effect can be triggered up to once every 2s. When an off-field character takes the field, any marks they applied to opponents are removed.
Lightning Focus When the attacks of the active character hit an opponent and they have more than 70% Elemental Energy, unleash an enhanced Boltburst Shockwave at the opponent's position that deals AoE Electro DMG. This effect can be triggered up to once every 6s.
Stunning Stage Lighting A tally will be kept for the active character when they deal a CRIT Hit to an opponent. When the tally reaches 4, the count will be reset and an enhanced elemental shockwave will be unleashed at the opponent's position, randomly dealing AoE Pyro, Hydro, Electro, or Cryo DMG. This effect can be triggered up to once every 3s, and the count will be cleared when the character leaves the field.
Flickering Shock When Overloaded is triggered on an opponent, an enhanced shockwave will be unleashed at the opponent's position, dealing Physical DMG. This effect can be triggered up to once every 4s.
Revenge Sequence After the value of their Bond of Life increases or decreases, that character's ATK increases by 18% for 8s. Max 4 stacks, each stack is independent.
Moment to Shine Characters gain a 27% All Elemental and Physical DMG Bonus for 5s after triggering an Overloaded reaction on opponents.
Burning Passion When a character triggers Vaporize, Melt, Overloaded, Burning, Burgeon, Pyro Swirl, or Pyro Crystallize reactions on an opponent, the affected opponents' All Elemental RES and Physical RES is reduced by 15% for 3s.
Tightly Plotted For 8s after the active character uses an Elemental Skill, the CRIT Rate for that character's Normal Attacks increases by 15% and CRIT DMG increases by 30%.
Pivotal Moment After this character receives healing, the DMG their Elemental Skill deals is increased by 12% for 8s. Up to 3 stacks, each stack is independent.
1.4.

Changelog

  • 22 May 2024: Guide added.
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