Raiden Shogun Guide and Best Builds

Raiden Shogun Guide and Best Builds for Genshin Impact

Raiden Shogun is a 5-star Electro Polearm Character DPS in Genshin Impact who mainly focuses on providing large quantities of Energy to her party members and dealing very high damage with her burst. She can also take smaller roles, being able to apply Electro in Hyperbloom teams if needed. This guide will focus on Raiden Shogun's best weapons, builds, artifacts, teambuilding and more!

Last updated on Sep 17, 2024 at 20:00 by Alextros
Electro Element
Polearm Weapon
Rarity
Anne Yatco EN Voice Actor
Sawashiro Miyuki JP Voice Actor
1.

Raiden Shogun Strengths and Weaknesses

V Strengths
  • +Very strong Main DPS.
  • +Is an Energy Battery for the entire team regardless of Element.
  • +Strong early Constellations.
  • +Strong F2P weapon "The Catch".
X Weaknesses
  • -Uses up a lot of field time as Main DPS.
  • -Killing your target too fast can be a detriment for regaining Energy.
  • -Only 1 copy of her F2P weapon is obtainable and it is good on a lot of characters.
2.

Main DPS Raiden Shogun

This is the general build Raiden Shogun, where you primarily focus on being able to do massive damage with her Burst, Secret Art: Musou Shinsetsu.

BiS Weapon Engulfing Lightning
Alternative Weapons
  1. Staff of Homa
  2. Primordial Jade Winged-Spear
  3. Lumidouce Elegy
  4. "The Catch"
  5. Skyward Spine
Best Artifacts
  1. Emblem of Severed Fate
Main Stats
  • Sand Stats: Energy Recharge or ATK %
  • Goblet Stats: Electro DMG or ATK %
  • Circlet Stats: CRIT Rate or CRIT DMG
Substat Priority
  1. CRIT Rate / CRIT DMG
  2. ATK % / Energy Recharge
  3. ATK
Talent Priority
  1. Elemental Burst
  2. Elemental Skill
  3. Normal Attack

Raiden Shogun's weapons are pretty straight forward. Her signature weapon, Engulfing Lightning, is her best weapon. This is due to its effect of giving her ATK % based on her Energy Recharge, while also increasing your Energy Recharge after using your burst. Staff of Homa, Primordial Jade Winged-Spear and Lumidouce Elegy are all slightly stronger than "The Catch", but not by much. The Catch is very good and is free as long as you do not mind fishing. However, there is also a lot of competition for this Polearm as you can only get one. Out of the 3 5* weapons listed, Staff of Homa sticks out as there are other characters who use this weapon better than Raiden. Skyward Spine is about the same as The Catch, in case you use it elsewhere. It's benefit comes from the increased ATK SPD, which allows Raiden to squeeze in more attacks during her burst.

Emblem of Severed Fate is her best set when it comes to increasing Raiden's personal damage. It gives you 20% Energy Recharge for the 2-piece effect, while also converting Energy Recharge into Burst damage with the 4 piece. All the Normal and Charged Attacks you do during her burst are considered Burst DMG, thus this set bonus also affects that.

Raiden Shogun's stat priority is a bit different because she values Energy Recharge a lot due to one of her Ascension Passives, Enlightened One. She values it even more so if you have Engulfing Lightning, due to it converting Energy Recharge into ATK% as well. Because of this passive, it also makes Electro DMG on the goblet less valuable the more Energy Recharge you have.

The reason why is due to how damage is calculated in Genshin. The formula is long and winded, but in short, all types of DMG increases, whether it is from other characters like Furina's burst Let the People Rejoice or Electro DMG from your goblet will be added together. This counts the effect from Raiden Shogun's Ascension Passive Enlightened One as well. All of this is multiplied onto the attack value, meaning that getting more DMG bonuses will diminish over time, compared to increasing the attack value.

In short, the more Energy Recharge you have and depending on your team composition, the more you want ATK% on your Goblet. Same is true for the Sands. However if you have Engulfing Lightning, Energy Recharge is roughly equivalent to ATK%. Other than that, CRIT Rate and CRIT DMG are still stronger stats, where you preferably want a 1:2 split.

Between Electro DMG and ATK% on the goblet, it depends on quite a few things. Having Engulfing Lightning waters down the effect of ATK%, while Energy Recharge waters down the effect of Electro DMG. Having external ATK buffs, such as the buffs provided by Bennett and Kujou Sara also water down the effect of ATK% so the answer will always be it depends. However, as ATK% goblet is a lot more common when farming artifacts, it is more likely that you find one with good substats and possibly within Emblem of Severed Fate. This would mean your circlet can be the flex Artifact, making it a lot easier to gear her up properly.

3.

Off Field Raiden Shogun for Hyperbloom

This is a Hyperbloom specific build focusing on off-field DPS instead and an emphasis on Elemental Mastery.

BiS Weapon Dragon's Bane
Alternate Weapons
  1. Moonpiercer
  2. Favonius Lance
Best Artifacts
  1. Flower of Paradise Lost
Main Stats
  • Sand Stats: Elemental Mastery
  • Goblet Stats: Elemental Mastery
  • Circlet Stats: Elemental Mastery
Substat Priority
  1. Elemental Mastery
  2. ATK %
  3. Energy Recharge
Talent Priority
  1. Elemental Skill
  2. Elemental Burst
  3. Normal Attack

Raiden Shogun is very simple when it comes to Hyperbloom, you just want to stack as much Elemental Mastery as you can. The priority for leveling her talents is not very important, as most of her damage will come from triggering Hyperbloom. This does not scale on anything but Elemental Mastery and artifact set bonuses so focus on leveling her talents as if you would also build her for main DPS.

Her weapon choices are also simple, all 3 weapons are 4-star weapons, where Dragon's Bane is her best option. This is due to the sheer amount of Elemental Mastery it has. Moonpiercer is a good secondary option if you do not have Dragon's Bane and is craftable which makes it very easy to come by. While Energy Recharge is not important on Raiden Shogun since she will be off field, Favonius Lance can used if someone else in your party wants the Elemental Particles that this weapon can create. If you use this weapon, you want to aim for some CRIT Rate in your substats since you will be relying on CRIT Rate to trigger the effects of the Favonius Lance.

4.

Combos and How to Play Raiden Shogun

Raiden Shogun primarily plays around setting up her burst, then spending 7 seconds with high damage combos, before rotating back out to build up her burst again. With sufficient Energy Recharge on Raiden Shogun and the rest of your team, you can essentially run a Burst Rotation every 18-20s depending on how the cooldown of Bursts on the other team members. Outside of the 10-12 seconds you will spend on Raiden Shogun (swapping in, using Burst and then doing attacks for 7 seconds), you will spend time on swapping through the other 3 characters, using their Burst and Skills, before swapping back to Raiden.

This makes for a very smooth playstyle as long as you do not miss any uptime on your Burst on Raiden. This can directly affect how much Energy you get back. While the game tells you that her Burst lasts for 7 seconds, it will not drop off mid attack, meaning that if you initiate a Charged Attack right as it is about to end, it will extend itself until that attack is finished.

Raiden Shogun has quite a few attack patterns during her burst to maximise the amount of damage you can squeeze out of them. The reason why you want to do this, is because the damage you do with all your regular attacks are considered Burst DMG. This means they benefit off of her own Burst DMG mechanic and also the 4-piece effect of Emblem of Severed Fate.

Which attack pattern will use depends on the weapons and buffs in your party. Generally speaking, you want to do 4 Normal Attacks into a Charged Attack. This is done twice before you do 2 Normal Attacks into a Charged attack. This combo is written out as 2N4C + N2C. There is another combo you can use as well, named 4N4D, which is 4 Normal Attacks into Dash cancel. This is done 4 times.

Dash cancelling is when you use your Dash mid attack animation to cancel the animation without cancelling the attack. This combo specifically can be a bit tricky to pull off at first, since you have to dash cancel after the 2nd hit of her 4th attack. The best you can do is to train this timing until it is muscle memory, however it is recommended to not Dash cancel if you are uncomfortable with it. It is a higher damage loss than what is gained if you mess it up. Other attack combos available includes 3N3C + N1C, which is recommended if you have any kind of ATK SPD, such as Jean's C2 or Skyward Spine

For Hyperbloom Teams, Raiden Shogun is off-field, meaning that you essentially swap her in to use her Elemental Skill Transcendence: Baleful Omen, before swapping her back out. This also changes her weapon choices as shown in her Hyperbloom specific build.

5.

Raiden Shogun's Best Team Comps

Below are a few examples of Raiden being Main DPS in but also one where she is the Electro driver for Hyperbloom. Raiden Shogun is generally very flexible, hence why these teams are just examples.

5.1.

Rational Overload Team Comp

Main DPS Sub DPS Sub DPS Burst Support
Raiden Shogun Xiangling Xingqiu Bennett

The Raiden National team is a 3-man team with a flex slot, coined by the Chinese community. It is a highly efficient team consisting of the 3 4-star characters seen above who are all still performing extremely well. The general issue this team has had, has been regaining Energy for the high power bursts of the 3, which Raiden Shogun elegantly resolves while also benefiting of it. This means you can lower the Energy Recharge that the rest of the team needs, and funnel those stats right back into both CRIT values and ATK % for Xiangling and Xingqiu. Their burst cooldowns are pretty similar, with the longest at 20s. Since all the other characters are 4-Star, it generally makes this build relatively budget friendly.

5.2.

Raiden Non-National Overload Team

Main DPS Sub DPS Support Burst Support
Raiden Shogun Xiangling Chevreuse Bennett

This team is close to the National comp as seen above, however Xingqiu has been replaced by Chevreuse. The addition of her means that the team is locked to Pyro and Electro characters, while provided large amounts of resistance shred and damage increases to those elements. The playstyle is otherwise similar, as you want to cycle ults and skills, leaving Raiden's burst till last. While Overload is slightly iffy with melee characters, Raiden has a rather large Charged Attack hitbox during her Burst, which can circumvent the constant knockbacks created by Overload. When running this team, you want to use Ocean-Hued Clam or Song of Days Past on Chevreuse, as Bennett is already used Noblesse Oblige.

5.3.

Raiden Mono Electro

Main DPS Sub DPS Sub DPS Support
Raiden Shogun Yae Miko Kujou Sara Jean

This team takes advantage of the high burst costs of the 3 other characters, with Yae Miko costing 90 Energy, and the two others costing 80 Energy. Furthermore, Yae Miko has very high damage off-field as well as when she casts Great Secret Art: Tenko Kenshin. This is coupled with Kujou Sara's ATK increase from her Skill, Tengu Stormcall, and Burst, Subjugation: Koukou Sendou while Sin of Pride (C6) provides a massive 60% CRIT DMG increase to Electro DMG specifically. Jean is present to be able to heal the party and to shred Electro with Viridescent Venerer. You can slot in other Anemo characters as well, just be aware of their Burst cost, as that will directly influence the amount of damage Raiden Shogun's burst does.

5.4.

Raiden Hyperbloom Teams

Raiden Main DPS Sub DPS Support
Raiden Shogun Alhaitham
Raiden Sub DPS Sub DPS Support
Raiden Shogun Furina Nahida

Hyperbloom teams are very strong, with Raiden Shogun providing consistent Electro application off-field as her skill lasts for a very long time. There is a bit of flexibility with the team, mainly with the Hydro character. With the addition of Furina, you can forego Kokomi and then slot in Baizhu who is one of the strongest healers. This works really well with Furina's Burst. You can still use Kokomi, in which case Baizhu is not needed as Kokomi already provides healing. Nahida is your main Dendro applier in this team, and you would want to run Flower of Paradise Lost on Raiden Shogun, as she will be the one to trigger Hyperbloom off the Dendro Cores. With hyperbloom team, Raiden wants to go for Elemental Mastery as well, as her personal DPS does not matter at all.

6.

Raiden Shogun's Ascensions, Talents and Constellations

Raiden Shogun's Ascensions Raiden Shogun's Talents Raiden Shogun's Constellations
6.1.

Raiden Shogun's Ascension Passives and Materials

Unlock Ascension Passive Explanation
With Character All-Preserver Mora Expended when ascending Swords and Polearms is decreased by 50%
1st Ascension Wishes Unnumbered When nearby party members gain Elemental Orbs or Particles, Chakra Desiderata gains 2 Resolve stacks. This effect can only occur once every 3s
4th Ascension Enlightened One

Each 1% above 100% Energy Recharge that the Raiden Shogun possesses grants her:

  • 0.6% greater Energy restoration from Musou Isshin;
  • 0.4% Electro DMG Bonus.

Raiden Shogun requires a range of materials to ascend to the 6th ascension. Starting from the second ascension she gains additional Energy Recharge as her bonus stat giving a total of 32% increased Energy Recharge at the final ascension. The total cost to upgrade all ascensions is:

Source Quantity
Mora 420,000 Mora
Boss Material 46x Storm Beads
Ascension Material
Local Specialty 168x Amakumo Fruit
Enhancement Material
  • 18x Old Handguard
  • 30x Kageuchi Handguard
  • 36x Famed Handguard
6.2.

Raiden Shogun's Talents

Listed below is each talent and a brief explanation of how they work.

Type Talent Name Brief Explanation
Normal Normal Attack: Origin General Normal Attack, with 5 consecutive hits. Charged Attack is different from other Polearm Characters, as she slashes in front of her.
Elemental Skill Transcendence: Baleful Omen

The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents. It also grants Eye of Stormy Judgment to nearby party members too.

  • Eye of Stormy Judgment performs a coordinated attack whenever a party member attacks and deals DMG. It also provides increased Burst DMG based on the Energy cost of the burst to other party members who are not Raiden Shogun.
  • This coordinated attack can only occur once every 0.9s. When in Coop, attacks by other players only deal 20% DMG.
Elemental Burst Secret Art: Musou Shinsetsu

Raiden Shogun draws her sword, Musou Isshin, dealing a large amount of DMG infront of her. She then uses this sword for the next 7s, replacing her Normal, Charged and Plunge Attack.

  • Musou Isshin also converts her damage to Electro which can nott be overwritten and has increased resistance to interruption, while also being immune to Electro-Charged.
  • Her attacks also restore energy for all nearby party members. This can happen once every 1s and can be triggered up to 5 times.
  • Her Normal, Charged and Plunge Attacks are considered Burst DMG while in Musou Isshin, the state will drop if she leaves the fields.
  • Chakra Desiderata is another mechanic tied to her burst. It increases her Burst DMG based on Resolve stacks. These stacks are gained whenever another party member uses their burst.
  • You can get up to 60 Resolve Stacks through this and through Wishes Unnumbered.
  • These stacks clear when Raiden Shogun use her burst or 300s after she leaves the field.

To upgrade a single talent to level 10, it costs:

Source Quantity
Mora 1,625,500 Mora
Special Material 1x Crown of Insight
Boss Material 6x Molten Moment
Domain Material
  • 3x Teachings of Light
  • 21x Guide to Light
  • 38x Philosophies of Light
Enhancement Material
  • 6x Old Handguard
  • 22x Kageuchi Handguard
  • 31x Famed Handguard
7.

Raiden Shogun's Constellations

Raiden Shogun has some really strong early Constellations especially her Steelbreaker (C2). It makes her ignore 60% of your opponents DEF during Musou Isshin with the initial slash of her burst. On top of that, her C1 makes you gain extra Resolve when using your Elemental Burst, making it a lot easier to get to 60 Resolve stacks. Her C4 is niche as typically she still attains field time after her burst ends. Her C6 sounds great on paper, but overall the damage increase will vary based on the team she is in, as it is a flat Cooldown Reduction to every other party members Burst, not including Raiden Shogun's Burst meaning that at best, your rotation would still be at 18s.

# Name Explanation
C1 Ominous Inscription Chakra Desiderata will gather resolve even faster. When Electro Characters use their Elemental Bursts, the Resolve gained is increased by 80%. When characters from other Elemental Types use their Elemental Bursts, the Resolve gained is increased by 20%.
C2 Steelbreaker While using Musou no Hitotachi and in the Musou Isshin state applied by Secret Art: Musou Shinsetsu, the Raiden Shogun's attacks ignore 60% of opponent's DEF.
C3 Shinkage Bygones
  • Increases the Level of Secret Art: Musou Shinsetsu by 3.
  • Maximum upgrade level is 15.
C4 Pledge of Propriety When the Musou Isshin state applied by Secret Art: Musou Shinsetsu expires, all nearby party members (excluding Raiden Shogun) gain 30% bonus ATK for 10s.
C5 Shogun's Descent
  • Increases the Level of Transcendence: Baleful Omen by 3.
  • Maximum upgrade level is 15.
C6 Wishbearer

While in Musou Isshin applied by Secret Art: Musou Shinsetsu attacks by the Raiden Shogun that are considered part of her Elemental Burst will decrease all nearby party members' (but not including the Raiden Shogun herself) Elemental Burst CD by 1s when they hit opponents.

This effect can trigger once every 1s, and can trigger a total of 5 times during the state's duration.

7.1.

Changelog

  • 09 Sep. 2024: Updated weapon selection and added a team (Non-national Overload)
  • 04 Dec. 2023: Guide added.
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