Sigewinne Guide and Best Builds

Sigewinne Guide and Best Builds for Genshin Impact

Sigewinne is a 5-star Hydro Bow character in Genshin Impact. Our Sigewinne guide and build will focus on Sigewinne's best weapons, best artifacts, skills, constellations and Sigewinne's best teams.

Last updated on Jun 25, 2024 at 11:00 by Shikhu
Hydro Element
Bow Weapon
Rarity
Sarah Williams EN Voice Actor
Kino Hina JP Voice Actor
1.

Sigewinne Introduction

Sigewinne is a 5-star Hydro character and the head nurse from the Fortress of Meropide. Sigewinne is primarily played as a healer who can also increase the damage of your teams off-field Elemental Skills.

2.

Sigewinne Healer Build

BiS Weapon Silvershower Heartstrings
Alternative Weapons
  • Aqua Simulacra
  • Recurve Bow
  • Favonius Warbow
Artifact Options
  • Song of Days Past
  • Ocean-Hued Clam
  • (2p HP %) Vourukasha's Glow + Tenacity of the Millelith
Main Stats
  • Sand Stats: HP %
  • Goblet Stats: HP %
  • Circlet Stats: HP %
Substat Advice
  • HP %
  • Energy Recharge
  • CRIT Rate (With Favonius Warbow)
  • CRIT Rate / DMG
Talent Priority
  1. Elemental Skill
  2. Elemental Burst

Sigewinne is very limited in terms of weapons which can be effectively used, her best weapon is her signature weapon Silvershower Heartstrings. That being said, weapon is incredibly niche and only suited to her but an amazing option due to how easily she can activate the weapons' effects. More generalist options include the only other HP bow Recurve Bow, Aqua Simulacra which gives some HP and Favonius Warbow to assist with Energy generation.

Sigewinne has a wide range of viable artifact options. The main 3 are Song of Days Past with Sigewinne easily being able to cap the effect to increase the DMG of your Main DPS, Ocean-Hued Clam is instead better for increasing Sigewinne's personal damage instead. 2p HP sets can be used if you simply want to hit the 65k HP required for her Requires Appropriate Rest passive.

With regards to stat priorities, Sigewinne wants to be built solely as a healer before C4 and therefore you would be focusing on HP %. Otherwise to increase damage potential you can add a Hydro DMG goblet and CRIT Rate / DMG on the circlet. Sigewinne needs 65k HP to cap the effects of Requires Appropriate Rest.

In most teams, Sigewinne will not be using her Elemental Burst meaning she requires no Energy Recharge. In teams that she does however, Sigewinne wants around 160-200%.

3.

Sigewinne Team Comps

Sigewinne's strength comes from her amazing healing potential. Due to having low Hydro application her focus is not on reaction-focused teams. She does however have good healing as well as great supportive utility making her an amazing healer especially for Furina.

3.1.

Sigewinne Hyperbloom

Electro Dendro Support Support
Raiden Shogun Nahida Furina Sigewinne

Sigewinne can perform in a Hyperbloom team with her ability to support Furina to increase the teams DMG. Nahida is the best for Dendro application but other alternatives can work. As for the Electro character, Raiden Shogun is your best option as the next best Hyperbloom character after Kuki Shinobu who is not needed her due to already having a healer.

3.2.

Sigewinne Mono Hydro

SubDPS Support Support Support
Yelan Kaedehara Kazuha Furina Sigewinne

Sigewinne can act as a replacement for Sangonomiya Kokomi in Mono-Hydro team compositions. Kaedehara Kazuha provides increased Hydro RES or he can instead be replaced by Xingqiu if Kazuha is needed in your other Spiral Abyss team.

3.3.

Sigewinne Taser

SubDPS Support Support Support
Kaedehara Kazuha Furina Sigewinne

This team is an example of a team which would use Sigewinne's Elemental Burst due to other party members having more of an off-field presence. This allows Sigewinne more time on-field to use her Elemental Burst. In this team, Yae Miko or Fischl are your best Electro support options.

4.

Sigewinne's Ascensions, Talents and Constellations

Sigewinne's Ascensions Sigewinne's Talents Sigewinne's Constellations
4.1.

Sigewinne's Ascension Passives and Materials

Unlock Ascension Passive Explanation
With Character Emergency Dose

While underwater, heal your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental RES and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s.

1st Ascension Requires Appropriate Rest

Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800.

4th Ascension Detailed Diagnosis, Thorough Treatment When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.

Sigewinne requires a range of materials to ascend to the 6th ascension. Starting from the second ascension she gains HP % as she levels, giving a total of 28.8% Bonus HP% at the final ascension. The total cost to upgrade all ascensions is:

Source Quantity
Mora 420,000 Mora
Boss Material 46x Water That Failed To Transcend
Ascension Material
Local Specialty 168x Romaritime Flower
Enhancement Material
  • 18x Transoceanic Pearl
  • 30x Transoceanic Chunk
  • 36x Xenochromatic Crystal
4.2.

Sigewinne's Talents

Listed below is each talent alongside the talents explanation of how they work.

Type Talent Name Skill Explanation
Normal Normal Attack: Targeted Treatment

Normal Attack

Performs up to 3 consecutive attacks with a bow.

Charged Attack

Performs a more precise Aimed Shot with increased DMG.

While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Hydro DMG. When released, an arrow imbued with torrential energy will deal Hydro DMG to the opponent hit.

Plunging Attack

Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Elemental Skill Rebound Hydrotherapy

Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide.

Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP.
After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value. When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once.
When Held, the Bolstering Bubblebalm can be boosted to an even bigger size.

Hold

Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm! The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm.
After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move.

In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP.
When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way.

Elemental Burst Super Saturated Syringing Take out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing AoE Hydro DMG based on Sigewinne's max HP.
In addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range right before using the skill.

To upgrade Sigewinne's talents, it costs:

Source One Talent to Lv10 10/10/10
Mora 1,625,500 Mora 4,876,500 Mora
Special Material 1x Crown of Insight 3x Crown of Insight
Boss Material 6x Lightless Eye of the Maelstrom 18x Lightless Eye of the Maelstrom
Domain Material
  • 3x Teachings of Equity
  • 21x Guide to Equity
  • 38x Philosophies of Equity
  • 9x Teachings of Equity
  • 63x Guide to Equity
  • 114x Philosophies of Equity
Enhancement Material
  • 6x Transoceanic Pearl
  • 22x Transoceanic Chunk
  • 31x Xenochromatic Crystal
  • 18x Transoceanic Pearl
  • 66x Transoceanic Chunk
  • 93x Xenochromatic Crystal
4.3.

Sigewinne's Constellations

Sigewinne has some incredibly powerful Constellations, "Can the Healthiest of Spirits Cure Fevers?" (C1) provides a significant damage boost to her personal DMG and "Can the Most Merciful of Spirits Defeat Its Foes?" (C2) brings great utility which can increase her DMG a little but is mainly for other Hydro characters such as Furina. "Can the Most Radiant of Spirits Pray For Me?" (C6) provides an incredibly massive 20% Crit Rate and 110% Crit DMG which is huge for her Elemental Burst DMG.

# Name Explanation
C1 "Can the Happiest of Spirits Understand Anxiety?"

Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller.

The Passive Talent Requires Appropriate Rest is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalesence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above

30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Passive Talent "Requires Appropriate Rest."

C2 "Can the Most Merciful of Spirits Defeat Its Foes?"

When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency.

Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.

C3 "Can the Healthiest of Spirits Cure Fevers?"
  • Increases the Level of Rebound Hydrotherapy by 3.
  • Maximum upgrade level is 15.
C4 "Can the Loveliest of Spirits Keep Decay at Bay?" The duration of Super Saturated Syringing is extended by 3s.
C5 "Can the Most Joyful of Spirits Alleviate Agony?"
  • Increases the Level of Super Saturated Syringing by 3.
  • Maximum upgrade level is 15.
C6 "Can the Most Radiant of Spirits Pray For Me?"

When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her Super Saturated Syringing based on her Max HP. Every 1,000 Max HP she has will increase CRIT Rate by 0.4% and CRIT DMG by 2.2% for 15s. The maximum increase achievable this way is 20% CRIT Rate and 110% CRIT DMG.

4.4.

Changelog

  • 25 Jun. 2024: Infographic added.
  • 12 Jun. 2024: Updated for release.
  • 17 May 2024: Beta changes added.
  • 28 Apr. 2024: Tentative Information Added.
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