Venti Guide and Best Builds for Genshin Impact
Venti is a 5-star Anemo Bow user in Genshin Impact. His toolkit offers versatile off-field Sub DPS with one of the best crowd-control skills in the game. Venti is designed for fast rotations, paralyzing enemies inside of his wind gusts while you position your other teammates to quickly defeat them. However, the strength of his CC is also a double edged sword; putting enemies out of reach at times and often slowing down the fight. Due to this drawback, Venti takes a fair bit of skill and positioning to really maximize his effectiveness.
Venti Strengths and Weaknesses
- Strongest CC in the game.
- Fits into so many teams.
- Fast swapping gameplay.
- Great Anemo / Swirl spreader.
- Large enemies can not be affected by CC.
- Challenging to target burst perfectly.
- Some enemies can be lifted too high to reach.
Swirl Support Venti
Venti's role as a support is played as a quickswap to utilize both of his abilities to control the battlefield. With this style of play, you want to build in enough Energy Recharge to be able to keep both of his abilities, Skyward Sonnet and Wind's Grand Ode, coming off their cooldowns relatively quickly. This can be challenge if Venti is not geared correctly, or you have a team that does not generate enough Energy.
BiS Weapon | Elegy for the End |
Alternate Weapons |
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Best Artifacts |
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Main Stats |
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Substat Priority |
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Talent Priority |
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Elegy for the End is the top choice for Venti despite the cooldown of the weapon's buff being 20 seconds and Venti's Elemental Burst, Wind's Grand Ode, being on a 15-second rotation. This still offers a great Elemental Mastery and ATK buff to the rest of the team once you collect 4 Sigils of Remembrance. This is super easy for Venti and can occur while he is off-field. Our alternative 4-star choices are also quite good and offer a nice option for F2P players. First we have The Stringless which offers Elemental Mastery and a flat bonus to Elemental abilities. Next, we have Fading Twilight a great Energy Recharge option with a rotating buff that benefits Venti's abilities regardless of what state the bow is in.
As for Venti's Artifact choices, there is only a single set to pick: Viridescent Venerer. This set is perfect for amplifying the Elemental Reaction damage from his supporting team members by lowering the enemies' RES. If you have not farmed this set yet, you can also run the 4-piece set Noblesse Oblige or one of the 2-piece options we have listed above. If you are still new to the game or leveling up, the The Exile 4-star set is a great addition until you can unlock the proper domains to farm the 4-piece sets we advise.
Lastly we need to discuss Venti's Energy Recharge, a stat that needs to be focused on until you reach a threshold of 160 - 200% minimum to be able to complete a rotation of using both his abilities together each time. Once you have met this amount, you can focus his substats on Elemental Mastery and ATK.
Combos and How to Play Venti
Venti's toolkit puts him firmly into the camp of being a support unit, rather than a DPS. His Elemental Skill has two modes, like many other skills, a simple press and a held down version. Skyward Sonnet gives us two options for game play.
- Pressing the skill produces a single tunnel of wind capable of lifting small enemies into the air and producing 3 particles of energy.
- Holding the skill produces does a larger instance of Anemo, with more damage and produces 4 particles of energy.
With only slight differences, the hold version of the skill should only be used in very specific instances and it is a better choice to use his skill quickly then remove Venti from the field. This will still give you the benefit of his CC against small enemies and particle generation for your team.
Venti's Elemental Burst skill is where he truly shines, firing off a Wind's Grand Ode at a distance to gather up enemies on the battlefield. This Burst offers 20 ticks of Anemo damage and 16 ticks if you absorb another element, with a Swirl effect occurring 7 times regardless of which element is absorbed. This can create some powerful elemental reactions when combined with the right teammates. However, this burst can also lift some enemies out of reach for certain melee fighters and skills, so use it wisely.
Venti will use both of his abilities when you bring him out onto the field, leading with his Elemental Skill first than following up with his Elemental Burst. This pattern is the most common combination for Venti due to the fact that you can cut the cast animation time of his Skill by combining the two abilities. Afterwards, you simply switch back to another support to stack a different Element to create reactions or move to a DPS character to fight.
Venti's Best Team Comps
Venti is best placed teams who focus on Elemental Reactions and teams who can take advantage of his CC capabilities.
Venti Pyro Swirl
Support | Buffer | Buffer | Main DPS |
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Venti | Kaedehara Kazuha | Bennett |
This build is able to stack buffs with Kazuha and Bennett in preparation of Venti's Wind's Grand Ode, to scoop up the enemies and hold them in place for your Pyro DPS. For our DPS selection we can choose between Klee or Yoimiya. Klee can toss bombs into the mass of enemies for huge damage, while Yoimiya can ignite her Normal Attacks for bonus Pyro DMG and fire them into the pack of enemies swirling around inside Venti and Kazuha's abilities. This build has a staggering amount of CC and truly packs a punch with Pyro Swirl triggering against the enemies.
Venti Taser
Support | Hydro Spreader | Sub DPS | Sub DPS |
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Venti | Yae Miko | Fischl |
This Taser team starts with dropping our two 'turret' style skills with Fischl's Nightrider and Yae Miko's Yakan Evocation: Sesshou Sakura. These will start firing Electro damage at enemies on the field. Next, we swap to our Hydro applicator and use their Hydro abilities to apply Hydro. Now is the time for Venti to come on field and use both of his abilities to scoop up all the enemies into the air. As the enemies are stuck in Venti's Wind's Grand Ode, we renew our 'turrets' on Yae Miko and Fischl's Oz if we need to do. Otherwise, go back to your Hydro character and drench the enemies once again. This build triggers a ton of Elemental Reactions and is quite safe with the limited amount of actual fighting we are doing.
Ayato Taser Tean
Support | Main DPS | Off-field DPS | Buffer |
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Venti | Kamisato Ayato | Fischl | Bennett |
This Taser team works extremely well together with Venti's Wind's Grand Ode holding all the enemies together while your Main DPS Kamisato Ayato, hammers the enemy with his powered up Normal Attacks from his Elemental Skill and Burst. Stack Bennett's buff on top of this and Ayato becomes an absolute monster. All while we have Electro attacks triggering from Fischl's Nightrider backing us up on the field.
Venti's Ascensions, Talents, and Constellations
Venti's Ascension Passives and Materials
Unlock | Ascension Passive | Explanation |
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With Character | Windrider |
Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. |
1st Ascension | Embrace of Winds | Holding Skyward Sonnet creates an upcurrent that lasts for 20s. |
4th Ascension | Stormeye | Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party. |
Venti requires a range of materials to ascend to the 6th ascension. Starting from the second ascension he gains additional Energy Recharge as he gains levels, giving a total of 32% Energy Recharge at the final ascension. The total cost to upgrade all ascensions is:
Source | Quantity |
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Mora | 420,000 Mora |
Boss Material | 46x Hurricane Seed |
Ascension Material | |
Local Specialty | 168x Cecilia |
Enhancement Material |
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Venti's Talents
Listed below is each talent and a brief explanation of how they work.
Type | Talent Name | Brief Explanation |
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Normal | Normal Attack: Divine Marksmanship | Standard normal attack dealing 6 consecutive bow strikes. Charged Attack will add Anemo DMG to your arrow head. Plunging Attacks strike the ground below with an AoE Damage circle. |
Elemental Skill | Skyward Sonnet | Pressing the skill deals an AoE Anemo hit that hurls the enemies up into the air. Holding the skill down summons a larger upcurrent that deals Anemo DMG and hurls enemies into the air. Characters can ride this updrift if the player chooses. |
Elemental Burst | Wind's Grand Ode | Fires an arrow that generates a huge Stormeye that sucks enemies up into the air and deals a continuous Anemo DMG. This can combine with other elements for reactions. |
To upgrade a single talent to level 10, it costs:
Source | Quantity |
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Mora | 1,625,500 Mora |
Special Material | 1x Crown of Insight |
Boss Material | 6x Tail of Boreas |
Domain Material |
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Enhancement Material |
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Venti's Constellations
Almost all of Venti's constellations are useful, but players are usually after his Breeze of Reminiscence (C2) and Storm of Defiance (C6_. However, he functions fine at C0 and the high investment is not worth chasing.
# | Name | Explanation |
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C1 | Splitting Gales | Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG. |
C2 | Breeze of Reminiscence | Skyward Sonnet decreases opponents' Anemo RES and Physical RES by 12% for 10s. Opponents launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne. |
C3 | Ode to Thousand Winds |
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C4 | Hurricane of Freedom | When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s. |
C5 | Concerto dal Cielo |
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C6 | Storm of Defiance | Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%. If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%. |
Changelog
- 29 Aug. 2024: Guide Review for Update 5.0.
- 07 Dec. 2023: Guide added.