Happy Ghoul — Neutral Card

Last updated on Aug 07, 2016 at 17:25 by L0rinda 31 comments

Table of Contents

Happy Ghoul is a neutral minion. This card was introduced with Knights of the Frozen Throne and can now only be obtained through crafting. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.

1.

General Comments

If Happy Ghoul's effect can be triggered, it generates a saving of more than 2 Mana. This makes attempting to do so is an attractive proposition. The downside, outside of Priest decks, is that not only do you need to play a deck that is capable of healing, but you also need to be injured for the effect to work.

2.

Constructed Play

Happy Ghoul is designed to be an aggressive tempo card. Creating an Aggro deck that injures itself early enough to be relevant means that you will be looking to use a Weapon class if you intend to use this card in Constructed play.

3.

Arena

Happy Ghoul is an average card in Arena. Its effect is generally too hard to trigger, and in Priest, where it is easier to activate, the 2 Mana spent on healing face means that the 0-Mana Ghoul is not a big tempo gain, unless it is played very early in the game. On the other side of this, a 3/3 for 3 Mana is not a disaster, and so the Ghoul can be drafted as a filler minion if needed, especially if there are two or three potential activators.