Ozruk — Neutral Card

Last updated on Mar 28, 2017 at 16:57 by Kat 84 comments

Table of Contents

Ozruk is a neutral minion. This card was introduced with Journey to Un'Goro and can now only be obtained through crafting. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.

1.

General Comments

Ozruk is a powerful Legendary minion that aims to bolster late-game Elemental decks. In order to justify the Mana cost, at least 2 Elementals need to be played on the previous turn, making it at a 5/15 Taunt minion. Ozruk has the potential to win the game when played, using its high Health to prevent opponents from ever attacking your Hero again if they do not have any removal Spells available.

2.

Constructed Play

Ozruk is worth considering in any Elemental deck, however it can be considered too risky to include due to its huge vulnerability to removal Spells and lack of immediate impact on the board.

3.

Arena

Ozruk is a weak card in Arena. The risk of having to play a 9 Mana 5/5 minion if you are unable to get Elemental synergy in your Arena draft does not justify the potential additional Health of the card.